Stamp the build into the output, not into a tracked file
The stamping scheme was wrong in a way worth recording. tools/stamp.js rewrote
src/build-info.js before every serve and build, so after each commit the
committed stamp named the *previous* commit — as it does right now, reading
76072ed+ while HEAD is 5c1784d — and the next serve rewrote it and dirtied the
tree again. A generated value does not belong in a tracked file if anything
routinely regenerates it.
src/build-info.js is now permanent and reads `commit: 'dev'`. tools/build.js
substitutes the real commit into the bundled output only, and fails loudly if
the substitution finds nothing to replace. So dist/theladder.html names the
commit that produced it, running from source honestly reads "0.3.0 · dev", and
the working tree never churns. tools/stamp.js is gone and `npm run serve` is a
plain static server again.
Also here, for picking this up later: a "Where things stand" section in the
README with the five open questions in the order they are likely to matter —
whether money stops mattering late, the negotiation gate that four early options
sit behind, the feedback widget nobody uses, how thin Dispatch is next to the
mailroom, and third-tier versus second-pack.
121 tests. docs/DECISIONS.md §25 corrected to describe what the code now does.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VMSFHyVPitUoosW5wyEADj
This commit is contained in:
co-authored by
Claude Opus 5
parent
5c1784d990
commit
4957c24e31
@@ -53,8 +53,8 @@ npm run serve # then open http://localhost:8080
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The game plays from the keyboard: Enter takes the focused option, Enter again
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moves to the next day, and Tab / Shift+Tab pick a different option. The top of
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every screen names the game, the pack, your current title, and the version and
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commit you are running.
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every screen names the game, the pack, your current title, and the build —
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`0.3.0 · dev` when running from source, and the commit it came from when built.
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A server is needed during development because browsers refuse ES module imports
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over `file://`. If port 8080 is taken, run `python3 -m http.server <port>`
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@@ -88,6 +88,29 @@ real person did, including anything they typed into the feedback box.
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There are no runtime dependencies and no build step for development. Node is
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used only to run the tests, the single-file build, and the log analyser.
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## Where things stand
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The MVP is complete and has survived three playtests. Two tiers, 31 events, a
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retrospective, saves, and a feedback log that has already found one real bug.
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Open questions, in the order they are likely to matter:
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- **Does money stop mattering late?** A careful player ends around $8,300 over
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200 turns. Tuning has been corrected twice from playtest logs and should be
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judged from a session, not from simulated play — that is how the last trap got
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in.
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- **`skills.negotiation >= 15` gates four different early options.** The logs
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show players bouncing off it repeatedly in the first thirty turns. It is
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probably set too high for how slowly the skill grows.
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- **Nobody uses the feedback widget.** Zero ratings across three sessions. The
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locked-gate data in the log has been more useful than anything typed; the
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widget may need to be more present, or may not need to exist.
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- **Dispatch is eleven events against the mailroom's nineteen.** It passes the
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variety guard, but it has had far less play than the mailroom.
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- **The third tier, or the second content pack.** Promotion working entirely as
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data is decent evidence the engine/content split holds; a second *setting*
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would be the proof.
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## Layout
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```
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+15
-8
@@ -320,15 +320,22 @@ Playtest: *"need entry on the main screen showing what version we're running…
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so it's easy to tell when new stuff is."*
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A status line at the top of every screen names the game, the pack, the player's
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current title, and the version plus the commit it was built from. `tools/stamp.js`
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writes the commit into `src/build-info.js` before serving and before building,
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so a distributed `dist/theladder.html` states exactly which commit produced it,
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and a dev session says so too. A working tree with uncommitted changes gets a
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`+` suffix — "4cab9fc+" is honest in a way that a bare SHA would not be.
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current title, and the build.
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The file is tracked rather than generated-and-ignored so a fresh clone runs
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without a build step first. It changes at most once per commit, and the stamper
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ignores a same-commit restamp so a running server does not churn the tree.
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`src/build-info.js` is tracked and permanently reads `commit: 'dev'`; it is
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never rewritten. `tools/build.js` substitutes the real commit into the *bundled
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output* only, so `dist/theladder.html` states exactly which commit produced it
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while the working tree never churns. A build from a dirty tree gets a `+`
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suffix — "5c1784d+" is honest in a way a bare SHA would not be, and the build
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fails loudly if the substitution finds nothing to replace.
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Running from source therefore reads "0.3.0 · dev", which is what it is.
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The first attempt stamped the tracked file in place before every serve and
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build. It was wrong in a way worth recording: after each commit the committed
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stamp named the *previous* commit, and the next serve rewrote it and dirtied the
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tree. A generated value does not belong in a tracked file if anything routinely
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regenerates it.
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## 26. The whole game is playable from the keyboard
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+2
-3
@@ -6,9 +6,8 @@
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"type": "module",
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"scripts": {
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"test": "node --test \"test/**/*.test.js\"",
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"stamp": "node tools/stamp.js",
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"serve": "node tools/stamp.js && python3 -m http.server 8080",
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"build": "node tools/stamp.js && node tools/build.js",
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"serve": "python3 -m http.server 8080",
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"build": "node tools/build.js",
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"analyze": "node tools/analyze-log.js"
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}
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}
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+8
-5
@@ -1,7 +1,10 @@
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// Stamped by tools/stamp.js, which runs before `npm run serve` and
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// `npm run build`. The commit is whatever HEAD was at stamp time, so a dist
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// file says exactly which commit produced it.
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// The build identity shown in the status bar.
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//
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// This file is never rewritten. Running from source is honestly "dev";
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// tools/build.js substitutes the real commit into the bundled output only, so
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// dist/theladder.html names the commit that produced it and the working tree
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// never churns.
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export const BUILD = {
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commit: '76072ed+',
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builtAt: '2026-09-10',
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commit: 'dev',
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builtAt: null,
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};
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+26
-2
@@ -10,6 +10,7 @@
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// a silent mis-bundle would be far worse than a failed build.
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import { readFile, writeFile, mkdir } from 'node:fs/promises';
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import { execFileSync } from 'node:child_process';
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import { dirname, resolve, relative } from 'node:path';
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import { fileURLToPath } from 'node:url';
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@@ -89,6 +90,23 @@ async function collect(entryPath, seen = new Map()) {
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return seen;
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}
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/**
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* The commit this build came from, marked `+` when the tree had uncommitted
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* changes. Substituted into the output only — src/build-info.js stays as it is
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* in the repository, so building never dirties the working tree.
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*/
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function buildIdentity() {
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try {
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const sha = execFileSync('git', ['rev-parse', '--short', 'HEAD'], { cwd: root, stdio: 'pipe' })
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.toString().trim();
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const dirty = execFileSync('git', ['status', '--porcelain'], { cwd: root, stdio: 'pipe' })
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.toString().trim().length > 0;
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return dirty ? `${sha}+` : sha;
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} catch {
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return 'unknown';
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}
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}
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async function build() {
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const html = await readFile(entryHtml, 'utf8');
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@@ -130,15 +148,21 @@ async function build() {
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'})();',
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].join('\n');
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const commit = buildIdentity();
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const stamped = script
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.replace("commit: 'dev'", `commit: '${commit}'`)
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.replace('builtAt: null', `builtAt: '${new Date().toISOString().slice(0, 10)}'`);
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if (stamped === script) throw new Error('could not stamp the build identity into the bundle');
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const output = html
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.replace(styleMatch[0], `<style>\n${css}\n </style>`)
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.replace(scriptMatch[0], `<script>\n${script}\n </script>`);
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.replace(scriptMatch[0], `<script>\n${stamped}\n </script>`);
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await mkdir(outDir, { recursive: true });
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await writeFile(outFile, output, 'utf8');
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const kb = (Buffer.byteLength(output) / 1024).toFixed(1);
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console.log(`built ${id(outFile)} — ${modules.size} modules, ${kb} kB`);
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console.log(`built ${id(outFile)} — ${modules.size} modules, ${kb} kB, commit ${commit}`);
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}
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build().catch((error) => {
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@@ -1,44 +0,0 @@
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// Write the current commit into src/build-info.js.
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//
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// Runs before serving and before building, so what is on screen always names
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// the commit it came from. The file is tracked rather than generated-and-
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// ignored so that a fresh clone works without running anything first; it
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// changes at most once per commit, and only when the value actually differs.
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import { execFileSync } from 'node:child_process';
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import { readFileSync, writeFileSync } from 'node:fs';
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import { resolve, dirname } from 'node:path';
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import { fileURLToPath } from 'node:url';
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const root = resolve(dirname(fileURLToPath(import.meta.url)), '..');
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const target = resolve(root, 'src/build-info.js');
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function commit() {
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try {
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const sha = execFileSync('git', ['rev-parse', '--short', 'HEAD'], { cwd: root, stdio: 'pipe' })
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.toString().trim();
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const dirty = execFileSync('git', ['status', '--porcelain'], { cwd: root, stdio: 'pipe' })
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.toString().trim().length > 0;
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return dirty ? `${sha}+` : sha;
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} catch {
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return 'dev';
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}
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}
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const next = `// Stamped by tools/stamp.js, which runs before \`npm run serve\` and
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// \`npm run build\`. The commit is whatever HEAD was at stamp time, so a dist
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// file says exactly which commit produced it.
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export const BUILD = {
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commit: '${commit()}',
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builtAt: '${new Date().toISOString().slice(0, 10)}',
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};
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`;
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const current = readFileSync(target, 'utf8');
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// Only the date differs on a same-commit restamp; leave the file alone then,
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// so a working tree does not churn every time the server starts.
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const strip = (text) => text.replace(/builtAt: '[^']*'/, '');
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if (strip(current) !== strip(next)) {
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writeFileSync(target, next, 'utf8');
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console.log(`stamped build ${commit()}`);
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}
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Reference in New Issue
Block a user