Make standing cost money to keep, in both settings

Each pack declares a lifestyle tier, bought on the second rung and charged for
every cycle after: Corporate Ladder's car and address, the Frontier's bay and
the room over the Ellis place. Falling behind what the job expects costs
standing, in steps that steepen as standing rises. A Dispatch coordinator
keeping up fully nets -21 a week and earns the difference out of the days. No
engine change; the only interface change is a tier display format.

Sized by measurement, not feel (DECISIONS #36): a -2/week penalty is invisible
against Dispatch's standing gains, and a player who chases standing every turn
beats any flat penalty — 99 standing while buying nothing, and $2,245 richer
than one who kept up. Hence the top step.

Two defects fixed on the way. The conformance suite excluded debt from the
economic baseline by matching /debt|owed|loan/i on path names, which would have
counted every lifestyle tier into it; packs now declare tuning.baselineExcludes.
And 'the promotion leaves a player better off' pooled end balances across
archetypes that do not spend alike, so it measured the mix — it is now derived
from the upkeep arithmetic.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RxdJFbLq1rBKsUeticGV1g
This commit is contained in:
JesseMarkowitz
2026-09-12 21:53:03 -04:00
co-authored by Claude Opus 5
parent 7f20be83e8
commit 5d645e6452
12 changed files with 507 additions and 15 deletions
@@ -485,6 +485,65 @@ export const dispatch = [
},
],
},
{
// The cost of standing, offered rather than imposed. Buying nothing is
// always playable and always cheaper; it is Dispatch's weekly "looking the
// part" charge that makes it a real decision instead of a shop.
id: 'the_car_lot',
stage: 'dispatch',
weight: 45,
cooldown: 6,
requires: [{ path: 'lifestyle', op: '<', value: 2 }],
description:
'Marlene mentions, not quite to you, that the coordinator before last ' +
'drove something with a roof rack, and that people noticed when he ' +
'stopped. There is a lot on Ninth with a sign about payments.',
options: [
{
id: 'buy_the_car',
label: 'Put money down on the car.',
requires: [
{ path: 'lifestyle', op: '==', value: 0 },
{ path: 'money', op: '>=', value: 450 },
],
result:
'It is four years old and the radio only gets one station, and on ' +
'Monday two people who have never spoken to you ask about it.',
effects: [
{ path: 'money', op: 'add', value: -450 },
{ path: 'lifestyle', op: 'set', value: 1 },
{ path: 'reputation', op: 'add', value: 3 },
{ path: 'notable', op: 'push', value: 'Bought a car with a roof rack.' },
],
},
{
id: 'trade_up',
label: 'Trade up, and take the lease on the better side of the park.',
requires: [
{ path: 'lifestyle', op: '==', value: 1 },
{ path: 'money', op: '>=', value: 900 },
],
result:
'The address is two stops closer and four hundred a month dearer. ' +
'Nobody says anything about it, which is the entire point of it.',
effects: [
{ path: 'money', op: 'add', value: -900 },
{ path: 'lifestyle', op: 'set', value: 2 },
{ path: 'reputation', op: 'add', value: 5 },
{ path: 'notable', op: 'push', value: 'Moved to the better side of the park.' },
],
},
{
id: 'keep_the_bus_pass',
label: 'Keep the bus pass. The bus is fine.',
result:
'The bus is fine. You read two chapters a day on it, which is two ' +
'more than anybody on Ninth manages.',
effects: [{ path: 'skills.logistics', op: 'add', value: 1 }],
},
],
},
];
export default dispatch;
+83
View File
@@ -45,6 +45,10 @@ export const corporateLadder = {
'reputation': { initial: 50, min: 0, max: 100 },
'skills.negotiation': { initial: 5, min: 0, max: 100 },
'skills.logistics': { initial: 5, min: 0, max: 100 },
// What standing costs to keep. Nothing forces a player to climb this, but
// Dispatch charges standing for staying at the bottom of it — see the
// "Looking the part" entries in upkeep, and DECISIONS #36.
'lifestyle': { initial: 0, min: 0, max: 2 },
'flags.took_loan': { initial: false },
'flags.holds_the_envelope': { initial: false },
'flags.covered_for_trevor': { initial: false },
@@ -96,6 +100,76 @@ export const corporateLadder = {
effects: [{ path: 'money', op: 'add', value: 1260 }],
},
{ label: 'Rent', every: 7, offset: 7, effects: [{ path: 'money', op: 'add', value: -455 }] },
// What the job expects of you, and what meeting that expectation costs.
// Dispatch nets +49 a week; a coordinator with the car is +19, and one
// with the car and the address is -21 and has to earn the difference out
// of the days themselves. That is the answer to "money stops mattering
// late": it stops mattering only if standing is free to keep.
{
label: 'Car payment and parking',
every: 7,
offset: 7,
requires: [{ path: 'lifestyle', op: '>=', value: 1 }],
effects: [{ path: 'money', op: 'add', value: -30 }],
},
{
label: 'The better address',
every: 7,
offset: 7,
requires: [{ path: 'lifestyle', op: '>=', value: 2 }],
effects: [{ path: 'money', op: 'add', value: -40 }],
},
// The pressure that makes the spending a choice rather than a vanity. Both
// are gated on Dispatch: the mailroom pays too little for this to be
// anything but a trap, and "later in a career" is the point.
{
label: 'Looking the part',
every: 7,
offset: 7,
requires: [
{ path: 'stage', op: '==', value: 'dispatch' },
{ path: 'lifestyle', op: '<', value: 1 },
],
effects: [{ path: 'reputation', op: 'add', value: -4 }],
},
{
// Standing above sixty-five is a thing you are seen to be, and being seen
// to be it runs on a better address than a coordinator's first one.
//
// Sized by measurement, not by feel. At -2 a week this was invisible:
// Dispatch hands out standing several points at a time, so a coordinator
// who bought nothing still finished pinned at 100 and the charge may as
// well not have existed. At -6, with the entry above, a non-buyer settles
// in the low seventies while somebody keeping up finishes at 100 — the
// ceiling is real and money is what lifts it.
label: 'Looking the part',
every: 7,
offset: 7,
requires: [
{ path: 'stage', op: '==', value: 'dispatch' },
{ path: 'reputation', op: '>=', value: 65 },
{ path: 'lifestyle', op: '<', value: 2 },
],
effects: [{ path: 'reputation', op: 'add', value: -6 }],
},
{
// The top step, and the one that makes the whole thing a choice rather
// than a tax on carelessness. Without it, a player who spends every turn
// chasing standing simply out-earns the charge: measured, they held 99
// while never buying anything, and finished $2,245 richer than a player
// who kept up — so the lifestyle was a pure loss to anybody paying
// attention. With it they plateau in the low eighties. What money buys
// up here is the last fifteen points, which cannot be worked for.
label: 'Looking the part',
every: 7,
offset: 7,
requires: [
{ path: 'stage', op: '==', value: 'dispatch' },
{ path: 'reputation', op: '>=', value: 80 },
{ path: 'lifestyle', op: '<', value: 2 },
],
effects: [{ path: 'reputation', op: 'add', value: -14 }],
},
// The service charge steps up with the size of the debt, so the spiral
// tightens instead of flattening out. A step function in data costs the
// engine nothing; a percentage would have needed a multiply operation.
@@ -132,6 +206,9 @@ export const corporateLadder = {
mailroom: [-45, 5],
dispatch: [5, 125],
},
// Upkeep gated on these is excluded from that baseline: both are states a
// player opts into, and the baseline is the floor underneath everybody.
baselineExcludes: ['debt', 'lifestyle'],
},
// How the interface names and formats this pack's state. The UI reads only
@@ -142,6 +219,12 @@ export const corporateLadder = {
'reputation': { label: 'Standing', format: 'meter', order: 3 },
'skills.negotiation': { label: 'Negotiation', format: 'meter', order: 4 },
'skills.logistics': { label: 'Logistics', format: 'meter', order: 5 },
// Hidden until it is bought: a mailroom associate has no lifestyle to
// speak of, and a row reading "The bus" from day one is noise.
'lifestyle': {
label: 'Lifestyle', format: 'tier', order: 6, hideWhenZero: true,
labels: ['The bus', 'A car', 'The address'],
},
// Kept out of the header, and out of the ledger too: `notable` is the
// retrospective's own list, and "Notable — changed" tells nobody anything.
'notable': { hidden: true, inLedger: false },