Make standing cost money to keep, in both settings

Each pack declares a lifestyle tier, bought on the second rung and charged for
every cycle after: Corporate Ladder's car and address, the Frontier's bay and
the room over the Ellis place. Falling behind what the job expects costs
standing, in steps that steepen as standing rises. A Dispatch coordinator
keeping up fully nets -21 a week and earns the difference out of the days. No
engine change; the only interface change is a tier display format.

Sized by measurement, not feel (DECISIONS #36): a -2/week penalty is invisible
against Dispatch's standing gains, and a player who chases standing every turn
beats any flat penalty — 99 standing while buying nothing, and $2,245 richer
than one who kept up. Hence the top step.

Two defects fixed on the way. The conformance suite excluded debt from the
economic baseline by matching /debt|owed|loan/i on path names, which would have
counted every lifestyle tier into it; packs now declare tuning.baselineExcludes.
And 'the promotion leaves a player better off' pooled end balances across
archetypes that do not spend alike, so it measured the mix — it is now derived
from the upkeep arithmetic.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RxdJFbLq1rBKsUeticGV1g
This commit is contained in:
JesseMarkowitz
2026-09-12 21:53:03 -04:00
co-authored by Claude Opus 5
parent 7f20be83e8
commit 5d645e6452
12 changed files with 507 additions and 15 deletions
@@ -485,6 +485,65 @@ export const dispatch = [
},
],
},
{
// The cost of standing, offered rather than imposed. Buying nothing is
// always playable and always cheaper; it is Dispatch's weekly "looking the
// part" charge that makes it a real decision instead of a shop.
id: 'the_car_lot',
stage: 'dispatch',
weight: 45,
cooldown: 6,
requires: [{ path: 'lifestyle', op: '<', value: 2 }],
description:
'Marlene mentions, not quite to you, that the coordinator before last ' +
'drove something with a roof rack, and that people noticed when he ' +
'stopped. There is a lot on Ninth with a sign about payments.',
options: [
{
id: 'buy_the_car',
label: 'Put money down on the car.',
requires: [
{ path: 'lifestyle', op: '==', value: 0 },
{ path: 'money', op: '>=', value: 450 },
],
result:
'It is four years old and the radio only gets one station, and on ' +
'Monday two people who have never spoken to you ask about it.',
effects: [
{ path: 'money', op: 'add', value: -450 },
{ path: 'lifestyle', op: 'set', value: 1 },
{ path: 'reputation', op: 'add', value: 3 },
{ path: 'notable', op: 'push', value: 'Bought a car with a roof rack.' },
],
},
{
id: 'trade_up',
label: 'Trade up, and take the lease on the better side of the park.',
requires: [
{ path: 'lifestyle', op: '==', value: 1 },
{ path: 'money', op: '>=', value: 900 },
],
result:
'The address is two stops closer and four hundred a month dearer. ' +
'Nobody says anything about it, which is the entire point of it.',
effects: [
{ path: 'money', op: 'add', value: -900 },
{ path: 'lifestyle', op: 'set', value: 2 },
{ path: 'reputation', op: 'add', value: 5 },
{ path: 'notable', op: 'push', value: 'Moved to the better side of the park.' },
],
},
{
id: 'keep_the_bus_pass',
label: 'Keep the bus pass. The bus is fine.',
result:
'The bus is fine. You read two chapters a day on it, which is two ' +
'more than anybody on Ninth manages.',
effects: [{ path: 'skills.logistics', op: 'add', value: 1 }],
},
],
},
];
export default dispatch;