Make standing cost money to keep, in both settings
Each pack declares a lifestyle tier, bought on the second rung and charged for every cycle after: Corporate Ladder's car and address, the Frontier's bay and the room over the Ellis place. Falling behind what the job expects costs standing, in steps that steepen as standing rises. A Dispatch coordinator keeping up fully nets -21 a week and earns the difference out of the days. No engine change; the only interface change is a tier display format. Sized by measurement, not feel (DECISIONS #36): a -2/week penalty is invisible against Dispatch's standing gains, and a player who chases standing every turn beats any flat penalty — 99 standing while buying nothing, and $2,245 richer than one who kept up. Hence the top step. Two defects fixed on the way. The conformance suite excluded debt from the economic baseline by matching /debt|owed|loan/i on path names, which would have counted every lifestyle tier into it; packs now declare tuning.baselineExcludes. And 'the promotion leaves a player better off' pooled end balances across archetypes that do not spend alike, so it measured the mix — it is now derived from the upkeep arithmetic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RxdJFbLq1rBKsUeticGV1g
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co-authored by
Claude Opus 5
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commit
5d645e6452
@@ -579,6 +579,66 @@ export const deputy = [
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},
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],
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},
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{
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// Corporate Ladder's car lot, in Cold Fork's terms and at its scale. Same
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// structure deliberately: an offer, never an obligation, with the weekly
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// charge for falling short of it sitting in upkeep instead.
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id: 'the_sale_barn',
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stage: 'deputy',
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weight: 45,
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cooldown: 6,
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requires: [{ path: 'lifestyle', op: '<', value: 2 }],
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description:
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'The sale barn has a bay with four good years in him and a price on ' +
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'him. Ward says nothing about it, except that the county pays mileage ' +
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'on a horse a man owns and nothing at all on a hired one.',
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options: [
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{
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id: 'buy_the_bay',
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label: 'Buy the bay.',
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requires: [
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{ path: 'lifestyle', op: '==', value: 0 },
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{ path: 'money', op: '>=', value: 70 },
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],
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result:
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'He is a better animal than the livery has ever put under you, and ' +
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'the whole street watches you ride him down it once.',
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effects: [
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{ path: 'money', op: 'add', value: -70 },
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{ path: 'lifestyle', op: 'set', value: 1 },
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{ path: 'standing', op: 'add', value: 3 },
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{ path: 'notable', op: 'push', value: 'Bought the bay out of the sale barn.' },
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],
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},
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{
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id: 'take_the_room',
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label: 'Take the room over the Ellis place, with the stove.',
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requires: [
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{ path: 'lifestyle', op: '==', value: 1 },
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{ path: 'money', op: '>=', value: 150 },
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],
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result:
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'A door that locks, a stove, and a window over the street. The ' +
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'Cordwood does not hold it against you; the Cordwood holds nothing ' +
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'against anybody who pays up.',
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effects: [
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{ path: 'money', op: 'add', value: -150 },
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{ path: 'lifestyle', op: 'set', value: 2 },
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{ path: 'standing', op: 'add', value: 5 },
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{ path: 'notable', op: 'push', value: 'Took the room with the stove over the Ellis place.' },
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],
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},
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{
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id: 'ride_the_livery',
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label: 'Ride what the livery gives you.',
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result:
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'A different animal every week, and you learn something about each ' +
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'one of them in the first mile.',
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effects: [{ path: 'skills.trade', op: 'add', value: 1 }],
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},
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],
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},
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];
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export default deputy;
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