Make standing cost money to keep, in both settings
Each pack declares a lifestyle tier, bought on the second rung and charged for every cycle after: Corporate Ladder's car and address, the Frontier's bay and the room over the Ellis place. Falling behind what the job expects costs standing, in steps that steepen as standing rises. A Dispatch coordinator keeping up fully nets -21 a week and earns the difference out of the days. No engine change; the only interface change is a tier display format. Sized by measurement, not feel (DECISIONS #36): a -2/week penalty is invisible against Dispatch's standing gains, and a player who chases standing every turn beats any flat penalty — 99 standing while buying nothing, and $2,245 richer than one who kept up. Hence the top step. Two defects fixed on the way. The conformance suite excluded debt from the economic baseline by matching /debt|owed|loan/i on path names, which would have counted every lifestyle tier into it; packs now declare tuning.baselineExcludes. And 'the promotion leaves a player better off' pooled end balances across archetypes that do not spend alike, so it measured the mix — it is now derived from the upkeep arithmetic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RxdJFbLq1rBKsUeticGV1g
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co-authored by
Claude Opus 5
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5d645e6452
@@ -54,6 +54,10 @@ export const frontier = {
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'standing': { initial: 50, min: 0, max: 100 },
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'skills.nerve': { initial: 5, min: 0, max: 100 },
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'skills.trade': { initial: 5, min: 0, max: 100 },
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// The same shape as Corporate Ladder's lifestyle, in this setting's own
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// terms and at this setting's own scale: what the office expects a man to
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// turn up on, and what keeping that up costs. See DECISIONS #36.
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'lifestyle': { initial: 0, min: 0, max: 2 },
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'flags.carries_iron': { initial: false },
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'flags.owes_the_store': { initial: false },
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'flags.covered_for_dutch': { initial: false },
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@@ -112,6 +116,66 @@ export const frontier = {
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requires: [{ path: 'stage', op: '==', value: 'deputy' }],
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effects: [{ path: 'money', op: 'add', value: 38 }],
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},
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// What the star is expected to arrive on, and what that expectation costs
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// to meet. The office nets +18 a run; a deputy on his own horse is +11,
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// and one with the horse and the room is +4 and makes the rest on the
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// days. Money is meant to keep mattering after the promotion — but the
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// first pass charged 9 for the room and left a keeper's median balance at
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// $8 after 200 turns, which is not pressure, it is the debt trap this pack
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// was tuned twice to avoid.
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{
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label: 'Feed and shoeing',
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every: 4,
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offset: 4,
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requires: [{ path: 'lifestyle', op: '>=', value: 1 }],
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effects: [{ path: 'money', op: 'add', value: -7 }],
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},
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{
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label: 'The room over the Ellis place',
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every: 4,
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offset: 4,
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requires: [{ path: 'lifestyle', op: '>=', value: 2 }],
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effects: [{ path: 'money', op: 'add', value: -7 }],
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},
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// Gated on the office for the same reason Corporate Ladder gates its
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// equivalent on Dispatch: a hand cannot afford any of this, and being
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// charged standing for that would be a trap rather than a choice.
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{
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label: 'What the star is expected to be',
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every: 4,
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offset: 4,
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requires: [
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{ path: 'stage', op: '==', value: 'deputy' },
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{ path: 'lifestyle', op: '<', value: 1 },
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],
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effects: [{ path: 'standing', op: 'add', value: -2 }],
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},
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{
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label: 'What the star is expected to be',
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every: 4,
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offset: 4,
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requires: [
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{ path: 'stage', op: '==', value: 'deputy' },
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{ path: 'standing', op: '>=', value: 65 },
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{ path: 'lifestyle', op: '<', value: 2 },
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],
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effects: [{ path: 'standing', op: 'add', value: -2 }],
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},
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{
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// The top step, for the reason Corporate Ladder's has one: without it a
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// man who plays for standing every single day holds a hundred of it on a
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// livery horse, and the bay is money thrown away. With it he settles in
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// the low eighties and the last stretch has to be bought.
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label: 'What the star is expected to be',
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every: 4,
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offset: 4,
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requires: [
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{ path: 'stage', op: '==', value: 'deputy' },
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{ path: 'standing', op: '>=', value: 80 },
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{ path: 'lifestyle', op: '<', value: 2 },
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],
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effects: [{ path: 'standing', op: 'add', value: -14 }],
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},
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// Store credit costs more the deeper in you are, the same step function
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// Corporate Ladder uses for its loan — a shape, not a setting.
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{
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@@ -149,6 +213,9 @@ export const frontier = {
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hand: [0, 12],
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deputy: [10, 30],
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},
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// States a player opts into, excluded from the baseline above: the floor
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// is what a man faces owing nothing and keeping nothing.
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baselineExcludes: ['owed', 'lifestyle'],
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},
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display: {
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@@ -157,6 +224,10 @@ export const frontier = {
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'standing': { label: 'Standing', format: 'meter', order: 3 },
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'skills.nerve': { label: 'Nerve', format: 'meter', order: 4 },
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'skills.trade': { label: 'Trade', format: 'meter', order: 5 },
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'lifestyle': {
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label: 'What you keep', format: 'tier', order: 6, hideWhenZero: true,
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labels: ['The livery horse', 'Your own horse', 'Horse and a room'],
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},
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'notable': { hidden: true, inLedger: false },
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'flags.carries_iron': {
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label: 'The scattergun', hidden: true,
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