Show the build, play from the keyboard, and clean up the ledger
Five things from the second playtest. A status line at the top of every screen: the game, the pack, your current title, and the version plus the commit it came from. `tools/stamp.js` writes the commit into src/build-info.js before serving and before building, so a distributed dist/theladder.html states exactly which commit produced it. An uncommitted working tree gets a `+` suffix — "4cab9fc+" is honest in a way a bare SHA would not be. The whole game is now playable on Enter. Every screen marks one control and the app focuses it after each render: the first *available* option while choosing, the next-turn button once the result is in, "keep going" on the retrospective. Tab and Shift+Tab reach the other options. Locked options needed no special handling — the browser's tab order already skips disabled controls, so they stay visible without being in the way. "What is notable? under What changed?" — two fixes. `notable` is the retrospective's own list of moments; a display rule can now say `inLedger: false` and it is left out, because "Notable — changed" tells nobody anything. Flags are the opposite and stay, but as sentences the pack supplies rather than as booleans: "The envelope is in your locker." instead of "the envelope: now true". Exported logs live in logs/, gitignored, and `npm run analyze` reads the newest one there when given no argument. A log records what a real person did turn by turn, including whatever they typed into the feedback box — committing one once would put it in the history for good. Version set to 0.3.0 on the reasoning that the engine was 0.1 and the interface 0.2; say if you want a different scheme and I will renumber. 119 tests. Reasoning in docs/DECISIONS.md §25-28. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VMSFHyVPitUoosW5wyEADj
This commit is contained in:
co-authored by
Claude Opus 5
parent
4cab9fc41e
commit
76072edf4e
@@ -24,3 +24,25 @@ export function fill(container, ...children) {
|
||||
container.replaceChildren(...children.flat(Infinity).filter((c) => c !== null && c !== undefined && c !== false));
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Focus whatever the screen marked with `dataset.autofocus`.
|
||||
*
|
||||
* Every screen names the one control a player most likely wants next — the
|
||||
* first available option while choosing, "next day" once the result is in — so
|
||||
* a whole run can be played on Enter alone, with Tab and Shift+Tab to pick a
|
||||
* different option. Disabled buttons are skipped by the browser's own tab
|
||||
* order, so locked options are visible without being in the way.
|
||||
*/
|
||||
export function focusMarked(root) {
|
||||
const queue = [root];
|
||||
while (queue.length) {
|
||||
const node = queue.shift();
|
||||
if (node?.dataset?.autofocus) {
|
||||
node.focus?.();
|
||||
return node;
|
||||
}
|
||||
queue.push(...(node?.childNodes ?? []));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user