Add The Frontier, a second setting, and a picker to choose between them
Cold Fork is a freight yard: 29 events across two stages, a four-day cycle, and its own relationship and skill vocabulary. src/engine/ was not touched. Adding it needed three changes outside the engine: one save slot per pack, app.js holding the current pack, and turn.js no longer naming the mailroom (DECISIONS #34). build.js now handles imports wrapped across lines. A conformance suite runs over every registered pack. DECISIONS #35 records three calls on open questions. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RxdJFbLq1rBKsUeticGV1g
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co-authored by
Claude Opus 5
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4957c24e31
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7f20be83e8
@@ -37,7 +37,7 @@ export function turnScreen(pack, state, schema, view, actions) {
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: choosingView(pack, view, actions),
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),
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h('aside', { class: 'people' },
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h('h2', { class: 'people__heading' }, 'The mailroom'),
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h('h2', { class: 'people__heading' }, pack.peopleHeading ?? 'The people'),
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(pack.characters ?? []).map((character) => characterCard(pack, state, schema, character)),
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),
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),
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@@ -50,6 +50,7 @@ export function turnScreen(pack, state, schema, view, actions) {
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h('button', { class: 'button button--quiet', onClick: actions.onExportFeedback },
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'Export feedback log'),
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h('button', { class: 'button button--quiet', onClick: actions.onNewGame }, 'New game'),
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h('button', { class: 'button button--quiet', onClick: actions.onPacks }, 'Change setting'),
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),
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);
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}
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