Keep money mattering at the top, and fix the instruments that hid it

Both settings now carry a charge levied by standing itself, which no purchase
ends. Corporate Ladder's steps on money (1200/-60, 2400/-120, 3600/-240): a flat
charge cannot flatten a slope, since late income scales with how well the player
plays, and the flat charge needed to stop an optimiser accumulating put ordinary
archetypes below zero for 44% of a run. Stepped, the balance settles around
$4,250 and ordinary play comes out better than before it existed. The Frontier's
is flat at -4 a run, because its late game never accumulated in the first place.

Found in the first two human sessions of this work:

- A career saved before a pack gained a stat had no path for it, and conditions
  compare numbers only, so every event, option and upkeep entry gated on a new
  stat silently did not exist for that run. Loading now fills those in.
- 'Wrap up my career' sat immediately after the last option in tab order, so one
  Tab too many and Enter read as the game ending at day 31. It goes last, and
  the retrospective says plainly that it is a summary.
- A 181-turn session ran against a stale bundle and the change under test never
  fired. Every logged turn now records app_version and build.
- src/version.js had reported 0.3.0 since 0.3.0, while playtesters were told to
  check the status bar. A test now holds it to package.json.
- 'Put money against the book' was shown locked to a player who owed nothing,
  six times. Options gated on a state the player cannot choose to enter are now
  hidden rather than greyed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RxdJFbLq1rBKsUeticGV1g
This commit is contained in:
JesseMarkowitz
2026-09-12 23:07:35 -04:00
co-authored by Claude Opus 5
parent 5d645e6452
commit d84ae495f4
17 changed files with 318 additions and 23 deletions
+22 -3
View File
@@ -176,6 +176,24 @@ export const frontier = {
],
effects: [{ path: 'standing', op: 'add', value: -14 }],
},
{
// The charge that never stops, for the reason Corporate Ladder has one:
// without it a man who has bought everything and stands well with the
// whole town has nothing left that money is for. Being somebody in Cold
// Fork costs, every run, and nothing you can buy ends it.
label: 'What the standing costs',
every: 4,
offset: 4,
requires: [
{ path: 'stage', op: '==', value: 'deputy' },
{ path: 'standing', op: '>=', value: 85 },
],
// Four rather than six: this pack's late game is already flat — measured,
// a deputy who has bought everything drifts 0 a run either way — so the
// charge is here to keep money live, not to arrest an accumulation that
// does not happen. Six left an ordinary run at 55; four leaves 105.
effects: [{ path: 'money', op: 'add', value: -4 }],
},
// Store credit costs more the deeper in you are, the same step function
// Corporate Ladder uses for its loan — a shape, not a setting.
{
@@ -213,9 +231,10 @@ export const frontier = {
hand: [0, 12],
deputy: [10, 30],
},
// States a player opts into, excluded from the baseline above: the floor
// is what a man faces owing nothing and keeping nothing.
baselineExcludes: ['owed', 'lifestyle'],
// States a player opts into or earns, excluded from the baseline above:
// the floor is what a man faces owing nothing, keeping nothing, and being
// nobody in particular.
baselineExcludes: ['owed', 'lifestyle', 'standing'],
},
display: {