The Adventures of Sherlock Holmes: reference groups

Arthur Conan Doyle, 1892 (Project Gutenberg #1661 text). 12 stories, 391 scenes cut by the same rule as chunk.py. Summaries, predicaments, groups and options written by Claude by reading every scene: no local inference. A comparison baseline, not a pack. Option moves give a direction only, never a number.

G01 · The evidence all points at you

Something terrible has happened, every sign points at you, and the people deciding will not look past the obvious.

A accused person wants to be cleared from those who have already judged them. · 9 scenes from 5 stories (The Boscombe Valley Mystery, The Man with the Twisted Lip, The Adventure of the Blue Carbuncle, The Adventure of the Noble Bachelor, The Adventure of the Beryl Coronet) · stage middle

Options

  1. Tell your story plainly and trust it to hold. from scene 99
    standing risk relationships.authority +
  2. Deny everything and call the witness mistaken. from scene 171
    nerve + relationships.accuser - standing risk
  3. Accept arrest calmly, as no more than you deserve. from scene 96
    standing - relationships.authority +
  4. Find someone outside the official inquiry to look again. from scene 95 (outside this group)
    money - relationships.investigator +
  5. Struggle and protest as they take you. from scene 198
    standing - relationships.authority - flags.resisted set

Scenes

93 · The Boscombe Valley Mystery — A young man is seen following his father with a weapon shortly before the father is found dead.

Witnesses saw the father walk alone to the pool, followed shortly by his son carrying a gun.

94 · The Boscombe Valley Mystery — A son who quarrelled with his father just before the father's death is found with blood on his hands and arrested.

A girl saw father and son quarrelling violently; the son then ran for help with blood on his hands, and the dead father's wounds fit his gun; he was arrested.

96 · The Boscombe Valley Mystery — An accused man's unguarded remark at his arrest is taken by everyone as proof he did it.

The investigator notes the son said at his arrest that it was no more than he deserved, which the jury took as guilt.

99 · The Boscombe Valley Mystery — An accused man tells a true story of a quarrel and a death that sounds exactly like the story of a guilty man.

The son's statement: he heard his father's call, found him by the pool, quarrelled, walked off, heard a cry and found him dying.

101 · The Boscombe Valley Mystery — An accused man's strangest details, which could clear him, are exactly what make the official doubt his story.

The garment vanished while his back was turned; the coroner calls every point in his account suspicious.

171 · The Man with the Twisted Lip — A suspect with blood on his sleeve denies everything, insists the only witness is mad, and waits.

The beggar was arrested with blood on his sleeve which he blamed on a cut, denied all, and called the wife mad; the missing man's coat turned up in the mud.

198 · The Adventure of the Blue Carbuncle — A workman with a past conviction is accused of a theft on one witness's word, and faints protesting his innocence.

The report: a hotel attendant testified he left a workman with a previous conviction alone in the room; the workman protested his innocence and fainted.

294 · The Adventure of the Noble Bachelor — A woman with a past claim on a groom is arrested because she made a scene at his wedding.

The arrested woman is an old acquaintance of the groom; the proud, foppish client arrives.

327 · The Adventure of the Beryl Coronet — A parent catches his son with a damaged treasure in his hands and calls him a thief before hearing a word.

At night he found his son holding the damaged treasure, and accused him of theft; the son denied anything was missing.

G02 · The truth would clear you, and cost someone else

You are suspected of something you did not do, and the one explanation that would clear you would expose someone else.

A suspect with a secret wants to be cleared without betraying anyone from their accusers. · 5 scenes from 3 stories (The Boscombe Valley Mystery, The Man with the Twisted Lip, The Adventure of the Beryl Coronet) · stage high

Options

  1. Refuse to say, whatever it costs you. from scene 100
    standing - flags.secret_kept set relationships.protected +
  2. Tell the whole truth and let it fall where it will. filled gap
    standing + relationships.protected -
  3. Ask for a few minutes alone to put things right yourself. from scene 328
    nerve + relationships.authority risk
  4. Keep up a disguise rather than be recognised. from scene 187
    cunning + standing risk

Scenes

100 · The Boscombe Valley Mystery — A suspect refuses to explain the one thing that could clear him, to protect a secret of his own.

At the inquest the son refused to say what the quarrel was about, reported odd dying words, and thought he saw a grey garment that later vanished.

187 · The Man with the Twisted Lip — A person seen in his secret life by his spouse would rather be accused of his own murder than be recognised.

Seen at the window by his wife, he disguised himself, threw out his weighted coat, and was arrested for his own murder.

328 · The Adventure of the Beryl Coronet — A young man wrongly accused by his own parent refuses to explain himself, out of pride and to protect someone.

The son refuses to say more; the niece faints; the police come and the son asks to leave the house for five minutes.

330 · The Adventure of the Beryl Coronet — A young man spurns forgiveness for a crime he did not commit and is taken away, saying nothing.

The son sneers at forgiveness and is arrested; nothing is found; the banker has lost honour, gems and son in one night.

346 · The Adventure of the Beryl Coronet — A young man accused of a theft he tried to stop keeps silent rather than expose the person he loves.

He chased the thief, struggled and recovered most of it; he kept silent to protect the woman he loved, even under arrest.

G03 · Someone holds proof of your past

Someone from your past holds proof that could wreck the life or marriage you are building now.

A person with a past wants the proof, or silence from someone who knows. · 6 scenes from 3 stories (A Scandal in Bohemia, The Boscombe Valley Mystery, The Adventure of the Noble Bachelor) · stage high

Options

  1. Pay whatever they ask. from scene 123
    money - relationships.blackmailer +
  2. Try to buy or steal the proof back. from scene 10
    money - flags.broke_law set
  3. Hire someone discreet to deal with it. from scene 11
    money - relationships.investigator +
  4. Keep the occasion quiet and have help at the door. from scene 299
    cunning + relationships.former -
  5. Silence them for good. from scene 124
    flags.violent set standing risk

Scenes

10 · A Scandal in Bohemia — A powerful man's old indiscretion is preserved in proof he cannot buy or steal back, however hard he tries.

The client wrote compromising letters and had himself photographed with the woman; five attempts to steal the picture back have failed.

11 · A Scandal in Bohemia — A powerful man's planned marriage will collapse if a former lover makes good her threat to reveal their past.

The woman threatens to send the photograph to his bride's family when the betrothal is announced; he gives the investigator a free hand and money.

123 · The Boscombe Valley Mystery — A man long blackmailed over his past pays everything he is asked until the blackmailer demands his child.

The witness blackmailed him for twenty years, living off him, and at last demanded the man's daughter marry his son.

124 · The Boscombe Valley Mystery — A desperate man bled for years by a blackmailer kills him to protect his child, and would do it again.

He overheard the blackmailer urging his son to marry the daughter, and struck him down in desperation; the investigator refuses to judge him.

293 · The Adventure of the Noble Bachelor — A former companion of a groom tries to force her way into his wedding, and is suspected when the bride vanishes.

A woman claiming a hold on the groom tried to force her way in; the bride left in a hurry; the intruding woman has been arrested.

299 · The Adventure of the Noble Bachelor — A man admits a former companion threatened to make a scene at his wedding, and that he took steps to stop her.

The client admits a long, close attachment to the arrested woman, who wrote threatening letters; he doubts she would hurt anyone.

G04 · A warning nobody else takes seriously

You have had a warning you believe means real danger, and the people who should protect you think you imagine it.

A threatened person wants to be believed and kept safe from those who dismiss the warning. · 10 scenes from 3 stories (The Five Orange Pips, The Adventure of the Speckled Band, The Adventure of the Engineer's Thumb) · stage middle

Options

  1. Laugh it off as someone's joke. from scene 138
    nerve + flags.marked set
  2. Go to the authorities anyway. from scene 140
    relationships.authority - standing -
  3. Seek help from someone outside the official channels. from scene 230
    money - relationships.investigator +
  4. Lock yourself in and wait. from scene 135
    nerve -
  5. Give the threatener what they are asking for. from scene 142 (outside this group)
    relationships.pursuer + flags.gave_in set

Scenes

133 · The Five Orange Pips — A man receives a silent token he recognises as a death threat from people he wronged long ago.

A letter arrived holding five dried seeds and three initials; the uncle turned grey with terror, said his sins had caught him up, and fetched a box from the attic.

135 · The Five Orange Pips — A man living under a death threat swings between locking himself in and raging defiantly at an enemy he cannot see.

After that the uncle drank more, locked himself in, and sometimes rushed out armed, screaming he feared no one.

137 · The Five Orange Pips — A person who laughed off a relative's fear receives the same threat himself and is suddenly afraid.

The father found the box's label; two years later he received the same token with an order to leave the papers on the sundial.

138 · The Five Orange Pips — A threatened man refuses to take a warning seriously or let anyone go to the authorities, for fear of looking foolish.

The father dismissed it as a joke and forbade the son to go to the police for fear of ridicule.

140 · The Five Orange Pips — A person who has received a death threat his relatives did not survive is dismissed by the authorities as a crank.

After nearly three quiet years the son received the same token; the police laughed at him and he felt helplessly doomed.

141 · The Five Orange Pips — A threatened young man brings his helper a single torn scrap of proof, too late to do more than guess.

The investigator is angry he waited; the son produces a surviving diary page recording warnings sent and victims cleared.

222 · The Adventure of the Speckled Band — A person whose fears rest on small signs is gently dismissed as nervous by the very person she should trust.

Her fears are so vague that even her fiancé thinks them nerves; she lives with her stepfather in an old ruined family house.

227 · The Adventure of the Speckled Band — Two sisters, too afraid to sleep unlocked, share a small uneasy sign of danger and dismiss it.

The night of her death her sister asked if she had heard a whistle at night; they locked their doors for fear of the animals.

230 · The Adventure of the Speckled Band — A young woman, newly engaged, finds herself in the very place and danger that killed her sister before her wedding.

She is now engaged; forced by repairs to sleep in her dead sister's bed, she heard the same whistle and fled at dawn.

257 · The Adventure of the Engineer's Thumb — A victim fears no one will believe his story or be able to act on the vague clues he can give.

He fears the police will not believe his strange story or be able to act; the narrator takes him to the investigator.

G05 · The offer that pays too well

You badly need money, and a stranger offers far too much for easy work on conditions you are told not to question.

A person short of money wants the pay from a generous stranger. · 17 scenes from 3 stories (The Red-Headed League, The Adventure of the Engineer's Thumb, The Adventure of the Copper Beeches) · stage low

Options

  1. Take it and ask no questions. from scene 265
    money + flags.took_the_fee set
  2. Refuse the one condition you cannot stomach. from scene 360
    standing + money -
  3. Take it, but tell someone where you are going. from scene 362
    money + relationships.adviser +
  4. Ask what the work is really for. from scene 262
    observation + relationships.employer risk
  5. Turn it down. archetype
    money -

Scenes

37 · The Red-Headed League — A stay-at-home person short of money is told by a trusted helper that easy money is his for the asking.

The assistant tells the stay-at-home client about a fund paying easy money to men with his colouring, and says he is eligible.

38 · The Red-Headed League — A trusted helper talks up an easy windfall while pretending indifference, so that his employer will push to claim it.

The assistant explains the eccentric benefactor's fund and hints it is hardly worth the effort, drawing the client further in.

40 · The Red-Headed League — A hopeful applicant is singled out and flattered by the person in charge, above all the other candidates.

The man at the office rejects everyone else but greets the client warmly and declares him perfectly suited.

41 · The Red-Headed League — A person offered a windfall is made to feel it nearly slipped away, so he grasps it more eagerly.

The manager tests the hair by pulling it, fills the post, then feigns doubt because the client is unmarried before letting it pass.

42 · The Red-Headed League — A person accepts easy pay on the strange condition that he stay away from his own business for hours every day.

The client agrees to strict hours copying an encyclopedia, forbidden to leave the room, while the assistant offers to mind the shop.

43 · The Red-Headed League — Someone who suspects an offer is too good to be true is reassured when it is paid exactly as promised.

That night he suspects a hoax, but next day finds everything as promised, and is set to copying and locked out at two.

260 · The Adventure of the Engineer's Thumb — A struggling beginner is flattered by a stranger who has oddly checked that no one would miss him.

A strange, gaunt foreign client calls, having heard he is discreet, an orphan, a bachelor, and lives alone.

261 · The Adventure of the Engineer's Thumb — A desperate beginner is offered far too much money by a stranger who insists no one must ever know.

The client demands absolute secrecy, checks the passage for listeners, and offers a large fee for a night's work.

262 · The Adventure of the Engineer's Thumb — A person short of work swallows his doubts about a strange late-night job because the pay is too good to refuse.

The job is to inspect a machine at a remote country house late at night; the engineer hesitates but accepts for the money.

264 · The Adventure of the Engineer's Thumb — A newcomer is given a plausible reason for secrecy that makes him a partner in a small deception.

He claims he is secretly digging a valuable mineral to buy his neighbours' land cheaply before they know its worth.

265 · The Adventure of the Engineer's Thumb — A person uneasy about a job and the stranger offering it decides the money outweighs his doubts, and tells no one.

The engineer finds the story odd and the client repellent, but decides the fee is worth it and goes, telling no one.

357 · The Adventure of the Copper Beeches — A young person running out of money is singled out with delight by a stranger with a job to offer.

Out of work and running out of money, she was spotted at an agency by a stout, genial man who declared her perfect.

358 · The Adventure of the Copper Beeches — A person in need is offered far more than her work is worth, and an advance, by a flattering stranger.

He offered far more than her usual pay, and an advance, insisting a lady of her bearing deserved it.

359 · The Adventure of the Copper Beeches — An employee is told that generous pay comes with odd conditions she must accept without asking why.

He said the duties were light, caring for a cruel little child, and she must humour his wife by wearing chosen dresses and sitting where told.

360 · The Adventure of the Copper Beeches — A person refuses one strange demand attached to a generous offer, and loses it along with her agent's goodwill.

He demanded she cut her hair short; she refused and lost the post, to the agent's annoyance.

361 · The Adventure of the Copper Beeches — A person who turned down easy money on principle begins to regret it as the bills mount.

Short of money and in debt, she regretted refusing; then a letter came from the man renewing the offer.

362 · The Adventure of the Copper Beeches — A person is offered even more money to accept conditions that make no sense, and decides to take it.

He raised the pay further, explaining the dress and the hair as his wife's fancies; she has decided to accept but asks for advice.

G06 · Alone in a house you cannot read

You have come alone to a remote house where nothing is explained, and the people in it watch you closely.

A newcomer wants to do the job and get out from the household. · 12 scenes from 2 stories (The Adventure of the Engineer's Thumb, The Adventure of the Copper Beeches) · stage low

Options

  1. Do as you are told and keep your eyes open. from scene 373
    observation + relationships.employer +
  2. Find a way to see what is going on behind your back. from scene 374 (outside this group)
    observation + cunning + relationships.employer risk
  3. Keep your spirits up and see it through. from scene 269
    nerve +
  4. Leave at the first chance, pay or no pay. filled gap
    money - nerve -

Scenes

266 · The Adventure of the Engineer's Thumb — A person who agreed to a secret job is met at night and hurried into a closed carriage to an unknown place.

At a lonely country station the client hurries him into a closed carriage; the investigator asks about the horse.

267 · The Adventure of the Engineer's Thumb — A person is driven for an hour through the dark with no view out, watched closely by the man who hired him.

A long drive with frosted windows and a silent, staring companion ends at a house he cannot see.

268 · The Adventure of the Engineer's Thumb — A stranger alone in an unknown house glimpses a frightened woman who is quickly hustled out of sight.

A frightened woman appears with a lamp, is pushed back, and he is left alone in a small room.

269 · The Adventure of the Engineer's Thumb — A person waiting alone in a strange house is secretly approached by someone who is plainly terrified.

He waits uneasily in the silent barred room; the woman returns, sick with fear, and signals silence.

271 · The Adventure of the Engineer's Thumb — A person ignores a warning and follows his employers deeper into a strange, decaying house.

The client, suspicious, brings a morose associate and leads him through a decaying house to the machine.

272 · The Adventure of the Engineer's Thumb — A person is led into a confined place by a man who jokes about how dangerous it would be.

The client shows him into the machine itself, remarking how unpleasant it would be if someone turned it on.

368 · The Adventure of the Copper Beeches — An employee in a lonely house has suffered no harm but cannot understand what her employers really want.

She says she has not been mistreated but cannot understand her employers; she describes the damp, isolated house.

371 · The Adventure of the Copper Beeches — A newcomer in an isolated house is surrounded by sullen, watchful helpers and asked to do something strange.

The two servants are unpleasant, the man often drunk; she is asked to put on a blue dress.

372 · The Adventure of the Copper Beeches — An employee is made to perform a strange routine for her employers, and does not know who is watching.

Wearing a dress that has been worn before, she is seated with her back to the window while the man tells funny stories.

373 · The Adventure of the Copper Beeches — An employee repeats a strange performance for her employers and grows curious what it is for.

The performance is repeated; she reads aloud, carefully positioned, then is told to stop and change.

375 · The Adventure of the Copper Beeches — A newcomer is warned that a savage beast is loosed every night and that going outside after dark would be fatal.

She was shown a starved guard dog set loose each night and warned never to go out after dark.

376 · The Adventure of the Copper Beeches — A person in a lonely house sees for herself the guard that keeps everyone in and everyone out.

At night she saw the huge dog pacing the lawn.

G07 · You have seen too much

You have stumbled on something the people around you meant to keep hidden, and they may know you have seen it.

A person who knows too much wants to get away safely from those with the secret. · 7 scenes from 3 stories (The Five Orange Pips, The Adventure of the Engineer's Thumb, The Adventure of the Copper Beeches) · stage low

Options

  1. Say plainly that you know. from scene 274
    nerve + flags.in_danger set
  2. Play innocent and say only that it frightened you. from scene 381
    cunning +
  3. Slip back in when the door is left open. from scene 379
    observation + relationships.host - flags.trespassed set
  4. Quietly send word to someone outside. from scene 382 (outside this group)
    relationships.adviser +

Scenes

132 · The Five Orange Pips — A young person is trusted with everything in a household except one locked room no one may enter.

The uncle took to the boy and made him master of the house, except for one attic room he always kept locked.

274 · The Adventure of the Engineer's Thumb — A person angry at being deceived says so rashly and is at once trapped by the people he exposed.

He rashly lets on he knows the story is false; the client locks him in the machine.

279 · The Adventure of the Engineer's Thumb — A survivor learns that someone in his position before him was never seen again.

The porter knows nothing of the client; the investigator reads out a notice for an engineer who vanished a year earlier.

378 · The Adventure of the Copper Beeches — A person asks an innocent question about a locked part of the house, and sees her employer's mask slip.

She saw the man emerge angrily from a locked wing and asked about its shuttered window.

379 · The Adventure of the Copper Beeches — A person who senses she is not meant to know something takes her chance to find out when a door is left open.

He claimed it was his darkroom with no jest in his eyes; later, finding the key left by the drunk servant, she slipped in.

380 · The Adventure of the Copper Beeches — A person exploring a forbidden place sees signs that someone is imprisoned there, and runs straight into her employer.

She found a barred, padlocked door and a shadow moving behind it; she ran in terror straight into her employer.

381 · The Adventure of the Copper Beeches — A person caught snooping is soothed by her employer, then threatened with a terrible death if she ever does it again.

He soothed her too sweetly, then threatened to throw her to the dog if she ever went in again.

G08 · Waiting in the dark for them to come

You are lying in wait in the dark for someone dangerous, and must keep still until the moment comes.

A watcher wants to catch them in the act from a dangerous intruder. · 5 scenes from 2 stories (The Red-Headed League, The Adventure of the Speckled Band) · stage middle

Options

  1. Keep still and wait for the signal. from scene 58
    nerve +
  2. Strike the moment you hear them. from scene 247
    nerve + flags.violent set
  3. Keep your weapon ready and use it if they fight. from scene 57
    nerve + flags.armed set
  4. Show a light and scare them off. filled gap
    nerve - standing -

Scenes

57 · The Red-Headed League — Watchers hide in the dark to ambush dangerous thieves, knowing the thieves may fight their way out.

They put out the light and hide behind crates, armed, waiting for thieves who may shoot.

58 · The Red-Headed League — Someone lying in ambush must keep still through a long dark wait until the first sign of an intruder appears.

After a long, tense wait a light appears and a hand gropes up through a crack in the floor.

246 · The Adventure of the Speckled Band — Two people keep a silent armed watch in a victim's room, knowing any sound could warn a killer.

They enter the grounds; a wild animal startles them; inside they sit in the dark, armed, in silence.

247 · The Adventure of the Speckled Band — Watchers waiting in the dark for a hidden killer finally hear it coming and must strike without seeing.

After hours of waiting a lantern gleams through the ventilator and a hiss is heard; the investigator strikes at the rope.

248 · The Adventure of the Speckled Band — A person who struck at a hidden danger hears it find its master instead.

A terrible scream rings out from the next room; the investigator says it is all over.

G09 · Someone dangerous is after the person you are helping

Someone who came to you for help is being hunted by a dangerous person, and their safety depends on what you advise.

A protector wants to keep them safe from a dangerous pursuer. · 9 scenes from 3 stories (The Five Orange Pips, The Adventure of the Speckled Band, The Adventure of the Copper Beeches) · stage middle

Options

  1. Tell them to give the pursuer what he wants. from scene 142
    relationships.client + flags.gave_in set
  2. Stay the night beside them. from scene 242
    nerve + relationships.client +
  3. Send them home and promise to come if called. from scene 143
    relationships.client risk
  4. Get them away to family. from scene 237
    relationships.family + money -
  5. Face the pursuer down when he comes to your door. from scene 234
    nerve + relationships.pursuer -

Scenes

142 · The Five Orange Pips — A threatened person is told to give his pursuers what they want at once and to put revenge aside until he is safe.

The investigator tells him to leave the surviving page in the box on the sundial with a note saying the rest were burned, and to take great care.

143 · The Five Orange Pips — An investigator sends a frightened client back out into danger alone, and begins to realise how grave it is.

The young man leaves armed into the storm; the investigator says the danger is greater than any they have faced.

146 · The Five Orange Pips — An investigator realises too late that his client has no time left, because the enemy is already close.

He deduces the senders are on a sailing ship, that the blow falls when they arrive, and that this time there will be no delay.

233 · The Adventure of the Speckled Band — A violent man traces his stepdaughter to her helpers and demands to know what she told them.

The stepfather bursts in, demanding what his stepdaughter said; the investigator answers with small talk.

234 · The Adventure of the Speckled Band — A violent man threatens the people helping his victim, and they fear he will take it out on her.

He bends a poker and threatens the investigator, who straightens it after he leaves and worries for the young woman.

237 · The Adventure of the Speckled Band — A young woman learns her violent guardian followed her in secret, and fears what he will do tonight.

The young woman is terrified to learn her stepfather followed her; the investigator promises to protect her.

242 · The Adventure of the Speckled Band — An investigator tells a threatened person her life depends on following his instructions exactly tonight.

The investigator, grim, tells her to signal them from her window, then hide in her old room.

363 · The Adventure of the Copper Beeches — An adviser warns that pay too good to be true hides something, but promises help if the job turns dangerous.

The investigator says no sister of his should take it; the pay is suspiciously high; he promises to come if she is in danger.

364 · The Adventure of the Copper Beeches — Helpers wait uneasily for news of someone who has gone into a situation they could not explain.

She leaves cheerfully; the narrator and investigator wonder for a fortnight whether the man is a crank or a villain.

G10 · Asked to act without being told why

Someone you trust asks you to take a risk, perhaps break the law, without telling you what the plan is.

A loyal friend wants to help without being made a fool from the friend asking. · 6 scenes from 4 stories (A Scandal in Bohemia, The Red-Headed League, The Adventure of the Speckled Band, The Adventure of the Copper Beeches) · stage high

Options

  1. Agree at once; you trust them. from scene 19
    relationships.friend + flags.broke_law set
  2. Go, and bring a weapon. from scene 52
    nerve +
  3. Do your part, though your conscience pricks. from scene 24
    relationships.friend + standing -
  4. Ask to be told the whole plan first. filled gap
    relationships.friend -

Scenes

19 · A Scandal in Bohemia — A friend is asked to break the law for a cause he is told is good, without being told the whole plan.

The investigator asks whether the narrator will break the law and risk arrest; he agrees, and is told to stand at a window and throw something in at a signal.

20 · A Scandal in Bohemia — A helper agrees to a staged false alarm while his friend prepares a disguise meant to win a stranger's sympathy.

He is given a smoke device and instructions, and the investigator disguises himself as a mild, simple-minded clergyman.

24 · A Scandal in Bohemia — A helper is ashamed to watch a kind woman tend a man who is deceiving her, and must choose loyalty or conscience.

The kind woman has the injured man brought in; the narrator feels ashamed as she tends him, but hardens his heart to play his part.

52 · The Red-Headed League — A companion is asked to come armed on a night venture he does not understand, trusting a friend who will not explain.

He asks the narrator to come armed; the narrator goes home puzzled, sensing the assistant is a dangerous man.

244 · The Adventure of the Speckled Band — An investigator explains that a victim's bed was fixed in place so that she could never move out of harm's way.

The investigator explains he deduced the ventilator and notes the bed is clamped to the floor.

383 · The Adventure of the Copper Beeches — A frightened young woman is asked to take one more bold risk so that her helpers can get inside.

The investigator asks if she can lock the female servant in the cellar that evening; she agrees.

G11 · Someone close is not who they seem

Someone you have welcomed close is not who they claim, and you have not yet let yourself notice the signs.

A trusting person wants to keep someone they value from a person hiding who they are. · 8 scenes from 3 stories (The Red-Headed League, A Case of Identity, The Adventure of the Beryl Coronet) · stage low

Options

  1. Count yourself lucky and ask nothing. from scene 36
    money + relationships.intimate +
  2. Keep them secret from the rest of your family. from scene 72
    relationships.intimate + relationships.family -
  3. Trust your own doubts about them. from scene 324
    observation + relationships.intimate -
  4. Ask someone outside to look into them. filled gap
    observation + money -

Scenes

36 · The Red-Headed League — A small employer is grateful for a clever helper who works cheap, and never asks why the helper accepts so little.

The client praises his assistant, who works for half wages and spends hours in the cellar, and recalls how the assistant first showed him the notice.

47 · The Red-Headed League — An investigator realises a client's trusted helper is not who he seems, while the client suspects nothing.

The assistant's description excites the investigator; after the client leaves he says the case needs prompt action.

72 · A Case of Identity — A person is engaged to someone whose address and work she never learned, and sees nothing strange in it.

She was engaged at once and wrote daily, but never learned where he worked or lived; he insisted her letters be handwritten and his were typed.

73 · A Case of Identity — A trusting woman describes a suitor who avoided daylight and hid his face and voice, and sees only shyness.

The suitor was shy, whispered, wore tinted glasses and preferred to walk after dark.

74 · A Case of Identity — A young woman is rushed into a secret wedding, sworn to faithfulness, and urged by her own mother to tell no one.

The suitor pressed a quick wedding while her stepfather was away, made her swear fidelity, and her mother backed him; her letter to her stepfather missed him.

324 · The Adventure of the Beryl Coronet — A parent is charmed by a son's dangerous friend, and trusts completely a young woman he raised as his own.

The friend is fascinating but untrustworthy; his adopted niece is his loving right hand, though she twice refused the son.

343 · The Adventure of the Beryl Coronet — A parent who wrongly accused his own child learns the real culprit was the person he trusted most.

The banker is saved, but is told he owes his son an apology; the niece has fled with the son's dangerous friend.

344 · The Adventure of the Beryl Coronet — A trusting guardian learns his beloved ward was seduced into betraying him by a charming, heartless man.

The investigator reveals the friend was a ruined, heartless gambler who seduced the niece into handing out the treasure.

G12 · A stranger who will not give a true name

A stranger wants your help but hides who they are, and you must decide whether to deal with them.

A person approached wants to know who they are dealing with from a stranger under a false name. · 4 scenes from 2 stories (A Scandal in Bohemia, The Adventure of the Blue Carbuncle) · stage high

Options

  1. Let them know you have already seen through it. from scene 8
    observation + relationships.stranger -
  2. Insist on the real name before going on. from scene 210
    relationships.stranger risk
  3. Play along and help anyway. filled gap
    money +
  4. Refuse to deal with anyone who hides their face. archetype
    money - standing +

Scenes

7 · A Scandal in Bohemia — A powerful stranger arrives disguised, needing help but unwilling to show who he is to people he cannot yet trust.

A huge, richly dressed man in a mask enters and asks to be heard, unsure which of the two men to address.

8 · A Scandal in Bohemia — A client hides behind a false name while asking for secrecy, and the investigator lets him know the pretence is already seen through.

The visitor gives a false title, binds both men to secrecy and admits he acts for someone great; the investigator coolly says he already knew.

209 · The Adventure of the Blue Carbuncle — A frightened person desperate to recover something is offered help by a stranger, and hides his name.

The investigator overtakes the little man, who is terrified, then eager for help; he gives a false name.

210 · The Adventure of the Blue Carbuncle — A thief hoping to recover his loot is led to believe help is at hand and walks into a trap.

The investigator names the man as the hotel attendant; in his rooms he says the goose laid a blue egg.

G13 · A powerful client needs your discretion

Someone far above you needs a delicate favour kept quiet, and it is not the kind of request you can easily refuse.

A person of modest standing wants the reward without being used from a powerful client. · 5 scenes from 3 stories (A Scandal in Bohemia, The Adventure of the Noble Bachelor, The Adventure of the Beryl Coronet) · stage high

Options

  1. Take their money and their secret. from scene 12
    money + relationships.patron +
  2. Keep their confidences even from other grand names. from scene 295
    standing + relationships.patron +
  3. Name conditions of your own. from scene 320 (outside this group)
    standing + relationships.patron risk
  4. Let them see you are not impressed. from scene 30 (outside this group)
    standing risk relationships.patron -

Scenes

9 · A Scandal in Bohemia — A powerful man drops a disguise that fooled no one and must admit a past entanglement to a stranger he needs.

The visitor tears off his mask and admits he is himself the royal client; years ago he became entangled with a famous adventuress.

12 · A Scandal in Bohemia — An investigator is paid lavishly in advance by a client desperate for quick results, and the watcher assumes success is certain.

The client pays heavily in advance and leaves; next day the narrator waits for the investigator, confident he will not fail.

287 · The Adventure of the Noble Bachelor — A proud, highly placed man must ask a stranger for help with a humiliating private matter.

The noble client writes asking for an urgent meeting about a painful event at his wedding; the police are already involved.

295 · The Adventure of the Noble Bachelor — A proud man who has been humiliated wants to be sure his helper will keep his secrets.

The client feels cut to the quick; the investigator refuses to discuss other clients and begins questioning him.

319 · The Adventure of the Beryl Coronet — A person of great standing asks a lender for a large secret loan rather than owe favours to friends.

A client of the very highest rank asked for a large, urgent loan, preferring business to asking favours of friends.

G14 · Holding something too valuable to lose

Something far too valuable to replace has been left in your keeping, and you know someone may come for it.

A custodian wants to keep it safe from whoever wants it. · 7 scenes from 3 stories (The Red-Headed League, The Adventure of the Blue Carbuncle, The Adventure of the Beryl Coronet) · stage low

Options

  1. Keep it on you at all times. from scene 322
    nerve + flags.carrying_valuables set
  2. Lock it away and tell no one. archetype
    cunning +
  3. Tell your household about it. from scene 325 (outside this group)
    relationships.family + flags.talked set
  4. Return it at once and claim the reward. from scene 197
    money +
  5. Set a trap for whoever comes for it. from scene 57 (outside this group)
    cunning + nerve +

Scenes

55 · The Red-Headed League — A person whose property is at stake nearly spoils a trap by carelessness and is ordered to keep still.

They reach the bank's vault; the banker thumps the hollow floor and is sharply told to sit down and not interfere.

56 · The Red-Headed League — A guardian of valuables learns that thieves are about to strike and that his own careless talk drew them.

The investigator checks the floor and explains they are in a bank vault holding a large reserve of borrowed gold.

197 · The Adventure of the Blue Carbuncle — A person of modest means suddenly finds a stolen treasure in his hands, with a large reward on offer.

The finder's wife found a famous stolen gem in the goose's crop, worth a huge reward; a workman has been charged with stealing it.

200 · The Adventure of the Blue Carbuncle — An investigator holding a stolen treasure must decide whether the man already accused of taking it is guilty.

He keeps the stone, calling it a lure for crime, and doubts both the accused man's guilt and the goose owner's involvement.

320 · The Adventure of the Beryl Coronet — A lender is asked to hold a priceless, irreplaceable treasure as security, and cannot politely refuse.

As security he left a priceless national treasure, promising to reclaim it in four days.

321 · The Adventure of the Beryl Coronet — A person entrusted with something irreplaceable realises too late how much he will lose if anything happens to it.

The client stressed discretion and that any damage would cause a great public scandal; the banker regretted taking it.

322 · The Adventure of the Beryl Coronet — A worried custodian takes a treasure home for safety, into a household he trusts completely.

Fearing burglary, he carried it home and locked it in his bureau; he describes his trusted servants and a newer maid with admirers.

G15 · The game is up

You have been caught out in a deception, faced with proof, and must decide how to carry yourself now.

A deceiver wants to get off lightly from the person who caught them. · 9 scenes from 4 stories (The Red-Headed League, A Case of Identity, The Man with the Twisted Lip, The Adventure of the Blue Carbuncle) · stage low

Options

  1. Keep your dignity and go quietly. from scene 60
    standing + relationships.captor +
  2. Insist nothing you did was against the law. from scene 85
    cunning + standing -
  3. Throw yourself on their mercy. from scene 212
    standing - relationships.captor +
  4. Make a run for it. from scene 88 (outside this group)
    nerve + flags.fugitive set

Scenes

59 · The Red-Headed League — A clever thief walks straight into an ambush and must decide whether to fight, flee or give in gracefully.

The thieves climb up; the investigator seizes the leader and knocks his pistol away, while the accomplice flees into waiting arms.

60 · The Red-Headed League — A captured criminal clings to his dignity and birth even as he is led away in handcuffs.

The captured criminal insists on being addressed with respect; the banker thanks the investigator, who asks only for his expenses.

83 · A Case of Identity — A smooth relative who hoped a matter would be dropped is startled to hear the missing man will be found.

The smooth stepfather says the girl should not have come and doubts the missing man can be found; he starts when told he will be.

84 · A Case of Identity — A deceiver shown proof that his own letters match the ones he forged tries to leave and finds the door locked.

The investigator shows the stepfather's typed letters match the suitor's machine; the man tries to leave and the door is locked on him.

85 · A Case of Identity — A deceiver caught out pleads that nothing he did was against the law, and is told it was cruel all the same.

The stepfather collapses, stammers that it is not a crime, and the investigator agrees but calls it heartless.

87 · A Case of Identity — A deceiver hears his whole scheme laid out, then gathers his nerve and sneers because nothing can be proved against him.

He staged a vanishing to bind her to a phantom for years; recovering, the stepfather sneers.

183 · The Man with the Twisted Lip — A respectable man living a secret double life is unmasked in custody and tries to bluster his way out.

He washes the prisoner's face and reveals the missing man; the man claims that since no crime occurred he is illegally held.

211 · The Adventure of the Blue Carbuncle — A thief is shown the stolen treasure and told his guilt is known, with no way left to deny it.

Shown the gem, the attendant nearly collapses; the investigator says the game is up.

212 · The Adventure of the Blue Carbuncle — A thief who framed an innocent man for his crime begs for mercy and offers to run away.

The investigator reveals the attendant framed the workman; the thief begs for mercy for his parents' sake and offers to flee.

G16 · Mercy or the law

You have caught someone who did wrong, and handing them over would be lawful but not what you think is just.

A person holding the truth wants justice as they see it from the culprit. · 9 scenes from 5 stories (A Case of Identity, The Boscombe Valley Mystery, The Man with the Twisted Lip, The Adventure of the Blue Carbuncle, The Adventure of the Beryl Coronet) · stage low

Options

  1. Let them go if they swear never to do it again. from scene 216
    relationships.culprit + flags.spared_culprit set
  2. Keep their confession back unless an innocent needs it. from scene 120
    relationships.culprit + flags.secret_kept set
  3. Hand them to the authorities. archetype
    standing + relationships.authority + relationships.culprit -
  4. Punish them yourself. from scene 88
    nerve + flags.violent set
  5. Trade your silence for what they took. from scene 351
    money + relationships.authority risk

Scenes

82 · A Case of Identity — An investigator has found the culprit and knows the law cannot punish him for what he did.

The investigator says the matter is solved but no law can touch the culprit; the stepfather arrives.

88 · A Case of Identity — An investigator faces a cruel deceiver the law cannot touch and is tempted to punish him with his own hands.

He warns the investigator he is the one breaking the law by locking the door; the investigator reaches for a whip and the man flees.

120 · The Boscombe Valley Mystery — An investigator bound only to his client offers a dying culprit a signed confession to use only if an innocent is condemned.

The investigator, not bound to the police, takes a signed confession to use only if needed; the old man begins his story of being in the dead man's power.

125 · The Boscombe Valley Mystery — An investigator chooses mercy over the law, keeping a dying culprit's secret as long as the innocent goes free.

The investigator decides to keep the confession secret unless the son is condemned; the son is acquitted and the old man dies months later.

184 · The Man with the Twisted Lip — A man exposed in a shameful secret life is offered discretion if he makes a full confession to the authorities.

The man groans that he hid for his children's sake; the investigator offers to keep it out of court and the papers.

188 · The Man with the Twisted Lip — A person caught in a shameful double life is allowed to keep his secret only by swearing to give it up forever.

He sent a note to his wife that was delayed; the police agree to hush it up if he gives up begging for good.

216 · The Adventure of the Blue Carbuncle — A thief who sacrificed his honour for loot he never held breaks down, and is let go.

The goose held no stone; the flock was sold on and he could not trace it; he sobs that he is a thief with nothing; the investigator tells him to get out.

217 · The Adventure of the Blue Carbuncle — An investigator lets a frightened first offender go free, choosing mercy over the law he is not paid to enforce.

The investigator reasons the case against the workman will collapse, and that jail would make the thief a criminal for life.

351 · The Adventure of the Beryl Coronet — An investigator bargains with a thief, trading the promise of no prosecution for the return of what was stolen.

He confronted the thief at gunpoint, promised no prosecution, and bought the stones back from a receiver.

G17 · Someone close has vanished

Someone close to you has vanished without a word, and everyone around you has a different idea of why.

A person left behind wants to know what happened from the missing person. · 10 scenes from 4 stories (A Case of Identity, The Man with the Twisted Lip, The Adventure of the Noble Bachelor, The Adventure of the Beryl Coronet) · stage middle

Options

  1. Go to the authorities at once. from scene 166
    relationships.authority +
  2. Pay someone to find them. from scene 68
    money - relationships.investigator +
  3. Hush it up. from scene 292 (outside this group)
    standing risk
  4. Decide they must have lost their mind. from scene 300
    standing + relationships.missing -
  5. Wait for word. archetype
    relationships.missing +

Scenes

68 · A Case of Identity — A young woman whose fiancé has vanished defies a relative who wants her to drop it, and seeks help alone.

The investigator startles the woman by reading her work from her hands; she says she would give her income to know what became of her missing fiancé, and that her stepfather would do nothing.

75 · A Case of Identity — A bride is left waiting at the altar when her groom vanishes, and chooses to believe he was taken rather than fled.

On the wedding morning the groom vanished from a closed cab; she believes some danger took him and that he will claim her.

165 · The Man with the Twisted Lip — A spouse glimpses her partner in a place he should never be, in distress, before he vanishes from sight.

The wife saw her husband at the den's upper window, agitated and half-dressed, before he was pulled or leapt back.

166 · The Man with the Twisted Lip — A spouse is told she imagined seeing her partner, until she finds the proof he was really there.

She was thrown out of the den, fetched the police, and found only a crippled beggar there, until she found the toy her husband had promised.

174 · The Man with the Twisted Lip — A person waiting for word of a missing partner meets her helpers at the door and learns there is no news.

The wife runs out hoping for news and is told there is none, good or bad; she greets them warmly.

175 · The Man with the Twisted Lip — An investigator gives a waiting spouse his honest belief that her partner is dead, and she shows him proof he is wrong.

She asks for his honest opinion, and he says her husband is dead; she then produces a letter from him received that day.

291 · The Adventure of the Noble Bachelor — A bride vanishes from her own wedding breakfast, leaving her groom and family in public humiliation.

The quiet wedding took place, but the bride vanished during the wedding breakfast.

300 · The Adventure of the Noble Bachelor — A proud man can only explain his bride's flight by supposing she lost her mind rather than rejected him.

He suggests the social strain unbalanced his wife; the investigator says he has solved the case, and the client is sceptical.

341 · The Adventure of the Beryl Coronet — A person who has lost his reputation and his son now learns he has lost the one he trusted most as well.

Next morning the banker, aged by grief, reports his niece has deserted him.

342 · The Adventure of the Beryl Coronet — A guardian is left a note by a ward who has fled, and fears the worst.

Her note says she brought trouble on him and has gone; the investigator produces the missing stones for a fee.

G18 · Keeping faith when everyone says give up

Everyone tells you to give up on someone you love, and you are sure they are wrong about them.

A loyal person wants to be proved right from everyone who has given up. · 5 scenes from 3 stories (A Case of Identity, The Boscombe Valley Mystery, The Man with the Twisted Lip) · stage middle

Options

  1. Refuse to give up on them. from scene 77
    relationships.faithful + standing -
  2. Tell what you know, even if it embarrasses you. from scene 104
    standing - relationships.faithful +
  3. Bring in outside help. from scene 95 (outside this group)
    money - relationships.investigator +
  4. Accept what everyone says and move on. archetype
    relationships.faithful -

Scenes

76 · A Case of Identity — A jilted woman is told by everyone, even her helper, to forget a man she has sworn to wait for.

Her mother forbade her to speak of it; her stepfather agreed something happened; she sobs, and the investigator advises her to forget the man.

77 · A Case of Identity — A deceived woman refuses advice to forget and vows to keep faith with someone who will never return.

She refuses to forget and swears to stay true; the investigator says the case is trite but the woman herself was interesting.

103 · The Boscombe Valley Mystery — A loyal friend of an accused man insists on his innocence to investigators who think the case already closed.

The officer thinks the case plain; the accused's childhood friend bursts in insisting he is innocent.

104 · The Boscombe Valley Mystery — Someone defending an accused friend reveals a private family quarrel she was part of, hoping it will help him.

The young woman reveals the quarrel was about the father's wish that the two marry, which neither the son nor her own father wanted.

177 · The Man with the Twisted Lip — A spouse trusts her own certainty that her partner is alive, while her helper warns the proof may be forged.

The note asks her to wait in patience; he warns it may be forged or old; she insists she would sense if he were dead.

G19 · A guardian who lives on your money

The relative who controls your money would lose it if you married, and is doing everything to keep you single.

A dependent wants their own life and money from a guardian. · 7 scenes from 3 stories (A Case of Identity, The Adventure of the Speckled Band, The Adventure of the Copper Beeches) · stage low

Options

  1. Leave your money in their hands to keep the peace. from scene 70
    relationships.guardian + money -
  2. Go out anyway, against their wishes. from scene 71
    nerve + relationships.guardian -
  3. Refuse to sign it over. from scene 388
    money + relationships.guardian - flags.in_danger set
  4. Marry, and claim what is yours. from scene 230 (outside this group)
    money + relationships.guardian -
  5. Have someone outside the family read the terms. from scene 235
    observation + money -

Scenes

69 · A Case of Identity — A young woman with a small fortune of her own explains a household where a new relative controls the money.

She explains her young stepfather, her mother's remarriage and the sale of her father's business; she has a separate income of her own.

70 · A Case of Identity — A young woman hands her own income to the family she lives with, never asking who really benefits.

She lets her family draw her income while she lives at home, and supports herself by her own work.

71 · A Case of Identity — A young woman defies a controlling relative to go out, meets a suitor, and must see him in secret.

Against her stepfather's wishes she went to a ball while he was abroad and met a shy suitor, who then could not call once her stepfather returned.

86 · A Case of Identity — A person who posed as a suitor to keep a relative's money in the family is exposed and pleads it was a joke.

The investigator explains the stepfather courted the girl in disguise to keep her unmarried and keep her income; he pleads it began as a joke.

224 · The Adventure of the Speckled Band — A young woman depends on a violent relative who controls her money and loses it if she marries.

The mother's money passes to the stepfather unless the daughters marry; he has become a violent recluse, feared by the village.

235 · The Adventure of the Speckled Band — An investigator finds that a guardian stands to lose most of his income if his ward marries.

The will shows each daughter's marriage would cut the stepfather's income badly, giving him a strong motive.

388 · The Adventure of the Copper Beeches — A household insider reveals that a parent imprisoned his own child to keep control of her money when she wished to marry.

The servant explains the daughter's father wanted control of her money and imprisoned her when a suitor appeared.

G20 · Everyone has decided, and you think they are wrong

The people in charge have settled on an answer, and you are almost alone in thinking it cannot be true.

A doubter wants the real answer from the officials in charge. · 13 scenes from 4 stories (The Boscombe Valley Mystery, The Man with the Twisted Lip, The Adventure of the Noble Bachelor, The Adventure of the Beryl Coronet) · stage middle

Options

  1. Assume the accused is telling the truth and see where it leads. from scene 102
    observation + relationships.authority -
  2. Give the officials your answer and let them ignore it. from scene 115
    standing risk relationships.authority -
  3. Mock their theory to their face. from scene 301
    standing + relationships.authority -
  4. Point out that their theory asks the impossible. from scene 332
    observation + relationships.client +
  5. Go along with the official view. archetype
    relationships.authority +

Scenes

95 · The Boscombe Valley Mystery — An accused man's case looks hopeless to everyone except one loyal friend who has brought in outside help.

The narrator thinks the case damning; the investigator warns circumstantial evidence can point two ways, and that a young woman believes the son innocent.

97 · The Boscombe Valley Mystery — An investigator must decide whether a suspect's calm acceptance of arrest shows guilt or a clear conscience.

The investigator reads the remark as the natural self-reproach of an innocent son who had quarrelled with his father.

102 · The Boscombe Valley Mystery — An investigator chooses to believe an accused man's unlikely story and test where it leads, against official opinion.

The investigator says the odd details favour the son and resolves to assume his story is true; at the country town a sly police officer meets them.

110 · The Boscombe Valley Mystery — An investigator suspects a poor man had some hold over the rich neighbour who helped him, while an official mocks theories.

The investigator finds it odd the poor tenant expected to marry his son to his rich patron's heiress; the officer mocks theories.

115 · The Boscombe Valley Mystery — An investigator describes a culprit in detail, and the official in charge refuses to go looking for him.

He tells the officer the stone was the weapon and describes the killer in detail; the officer scoffs at theories.

116 · The Boscombe Valley Mystery — An investigator knows who is guilty and is troubled about what to do with the knowledge.

The officer refuses to hunt for such a man; the investigator is troubled and asks the narrator's advice.

172 · The Man with the Twisted Lip — Investigators build a plausible theory of a murder that fits every fact and is entirely wrong.

The coat's pockets were stuffed with coins; the police theorise the beggar weighted it to sink with the body.

301 · The Adventure of the Noble Bachelor — An official sure of a tragedy searches for a body, while the investigator is sure there is none to find.

A police officer arrives having dragged a lake for the bride's body; the investigator laughs at him.

302 · The Adventure of the Noble Bachelor — An official holds evidence he is sure proves a suspect guilty, and scorns a rival's theory as impractical.

The officer produces the wedding dress and ring found in the water, and says they implicate the arrested woman.

303 · The Adventure of the Noble Bachelor — An official triumphantly shows proof against his suspect, and misses the clue written on its back.

A note in the dress, signed with initials, seems to prove a lure; the investigator is interested in the hotel bill on the back.

304 · The Adventure of the Noble Bachelor — An investigator tells a sceptical rival the truth in a riddle, and is taken for a madman.

The officer storms off; the investigator tells him the bride never existed as the client's wife, and goes out; a lavish supper for five is delivered.

331 · The Adventure of the Beryl Coronet — An investigator notices an accused man's silence could mean innocence as easily as guilt.

The investigator doubts the son's guilt, noting his silence cuts both ways and the police theory makes no sense.

332 · The Adventure of the Beryl Coronet — An investigator points out that the theory everyone believes asks the accused to have done something absurd.

He lays out how implausible the father's theory is and proposes going to the house.

G21 · A frightened stranger at your door

A frightened stranger with nobody else to turn to arrives asking for help, and may not be able to pay.

A helper wants to do right without being dragged under from a stranger in trouble. · 10 scenes from 7 stories (A Case of Identity, The Five Orange Pips, The Man with the Twisted Lip, The Adventure of the Speckled Band, The Adventure of the Engineer's Thumb, The Adventure of the Beryl Coronet, The Adventure of the Copper Beeches) · stage middle

Options

  1. Take it on, pay or no pay. from scene 221
    relationships.client + money -
  2. Calm them before you ask anything. from scene 317
    relationships.client +
  3. Go yourself, rather than let them go. from scene 156 (outside this group)
    nerve + relationships.client +
  4. Name your fee first. filled gap
    money + relationships.client -
  5. Tell them it is none of your business. filled gap
    relationships.client - standing -

Scenes

67 · A Case of Identity — A hesitant stranger works up her nerve to bring a private trouble to people she does not know.

A large, nervous woman hesitates on the pavement before hurrying to the door; the investigator reads it as a perplexed love affair.

129 · The Five Orange Pips — A frightened young man seeks help from a stranger he has been told never fails, and hears that he sometimes does.

A pale, anxious young man arrives from the country, asking for help and noting the investigator's reputation; he is told the investigator has been beaten four times.

154 · The Man with the Twisted Lip — A frightened spouse turns up late at a friend's door in tears, needing help she cannot get anywhere else.

The narrator recalls an addicted friend; late one night the addict's wife bursts in, veiled and sobbing, to the narrator's wife.

155 · The Man with the Twisted Lip — A spouse knows where her addicted partner is hiding but cannot bring herself to go into that place to fetch him.

The wife explains her husband has been missing in a drug den for two days, and she cannot go in after him herself.

219 · The Adventure of the Speckled Band — A frightened visitor arrives before dawn, too afraid to wait, to beg strangers for help.

A terrified young woman in black has arrived early; she says she shivers not from cold but fear.

221 · The Adventure of the Speckled Band — A frightened young woman with no money of her own asks for help she can only repay once she is free.

She has no one to help her but a fiancé who can do little; she offers to pay once she marries and controls her own money.

255 · The Adventure of the Engineer's Thumb — A young man who has just survived something terrible holds himself together until relief makes him break down.

A pale young engineer with a bloodied hand explains he had an accident, then breaks into hysterical laughter.

317 · The Adventure of the Beryl Coronet — A person overwhelmed by sudden disaster can barely speak, and fears he will be taken for mad.

The man bursts in, beats his head against the wall in despair, and is calmed by the investigator.

318 · The Adventure of the Beryl Coronet — A respected person facing public disgrace and private grief at once must explain himself to a stranger.

He is a leading banker; public disgrace and private grief have struck together, and people of the highest rank may suffer.

356 · The Adventure of the Copper Beeches — A young person alone in the world, with no one to advise her, asks strangers whether to accept a strange offer.

The young woman asks whether she should accept a post; she has no family to advise her.

G22 · Read at a glance

Someone you barely know tells you private things about your life, read from signs you never knew you gave.

A person read wants to keep some privacy from a sharp-eyed stranger. · 5 scenes from 3 stories (A Scandal in Bohemia, The Red-Headed League, The Adventure of the Speckled Band) · stage high

Options

  1. Ask how it was done. from scene 3
    relationships.observer +
  2. Decide it was nothing clever after all. from scene 34
    relationships.observer - standing +
  3. Grow wary of what else they can see. from scene 220
    observation +
  4. Laugh and take it in good part. archetype
    relationships.observer +

Scenes

2 · A Scandal in Bohemia — Someone drops in on an old friend after a long gap and finds himself read at a glance, unsure of his welcome.

Passing his friend's old rooms, the narrator calls in on impulse; the investigator greets him quietly and reads from his looks that he has married and gone back to work.

3 · A Scandal in Bohemia — A person is unsettled to find that a companion can read the private details of his life from small signs.

The investigator explains how he knew the narrator had been out in bad weather and has a careless servant, and that he is back in practice.

33 · The Red-Headed League — A plain, slow client is startled when a stranger reads his whole history off his clothes and hands.

The narrator can read nothing from the commonplace client; the investigator lists his past labour, his lodge, his travels and his recent writing.

34 · The Red-Headed League — Someone who explains how he knows things finds his cleverness dismissed as obvious once the trick is shown.

The investigator explains his reasoning, and the client decides it was nothing clever after all; he produces the newspaper notice that began it all.

220 · The Adventure of the Speckled Band — A frightened young woman is startled when a stranger reads her whole journey from small signs.

Her face is haggard and grey; the investigator reads her early journey from her ticket and mud splashes.

G23 · Tested by someone sharper

Someone sharper than you asks what you noticed, in front of others, and you know you have missed the point.

A companion wants not to look a fool from a sharper mentor. · 6 scenes from 3 stories (A Scandal in Bohemia, A Case of Identity, The Adventure of the Blue Carbuncle) · stage low

Options

  1. Describe everything you saw and hope it is enough. from scene 78
    observation +
  2. Admit you can see nothing. from scene 193
    relationships.mentor + standing -
  3. Call the whole thing a waste of effort. from scene 196
    relationships.mentor -
  4. Work it out yourself while they are away. from scene 106 (outside this group)
    observation +

Scenes

4 · A Scandal in Bohemia — A person is shown up as seeing without noticing, just as an unsigned message raises a question worth answering.

The narrator admits he sees but does not observe; the investigator hands him an anonymous note that arrived by the last post.

78 · A Case of Identity — A companion is tested on what he noticed and must describe a stranger without knowing what matters.

The investigator asks the narrator what he noticed about her dress; the narrator lists colours and details.

79 · A Case of Identity — A person learns he looked at everything and noticed nothing, and is shown how to read haste in a stranger.

The investigator praises the method but notes what was missed: her work marks, short sight, and odd, half-buttoned boots that show haste.

193 · The Adventure of the Blue Carbuncle — A person is shown how much a stranger's decline can be read from one shabby thing he left behind.

The narrator sees nothing; the investigator infers the owner is clever, fallen on hard times, perhaps drinking, and no longer loved by his wife.

194 · The Adventure of the Blue Carbuncle — Someone is told a stranger's whole history from a single object, and doubts it until each step is explained.

He adds the owner is sedentary, middle-aged, recently barbered, and explains the hat's size and age.

196 · The Adventure of the Blue Carbuncle — A person scoffs that a puzzle without a crime is wasted effort, just as it turns into something serious.

He explains the wife and candle inferences; the narrator calls it wasted effort, when the finder bursts in about the goose.

G24 · Going among them in disguise

To learn what you need, you must pass among strangers as someone humbler than you are, and not be recognised.

A person in disguise wants information from the people being watched. · 7 scenes from 3 stories (A Scandal in Bohemia, The Man with the Twisted Lip, The Adventure of the Beryl Coronet) · stage high

Options

  1. Pass yourself off as someone out of work. from scene 14
    observation + cunning +
  2. Fake an injury to be let in. from scene 23
    cunning + relationships.target -
  3. Sit among them in plain sight. from scene 159
    nerve + standing risk
  4. Buy what you need from someone in their household. from scene 350
    money - observation +

Scenes

13 · A Scandal in Bohemia — An investigator comes back from watching a house in disguise, with a surprise he can hardly tell for laughing.

The investigator returns disguised as a drunken stable-hand and collapses laughing at how his morning ended.

14 · A Scandal in Bohemia — An investigator poses as a humble out-of-work stranger to learn a target's habits from the people who serve her.

Disguised as an out-of-work groom, he studied the woman's house and gathered gossip from the stablemen.

23 · A Scandal in Bohemia — A stranger fakes an injury defending a woman, trading on her decency to be carried into her home.

A staged street brawl breaks out as she arrives; the disguised investigator falls, apparently bleeding, while defending her.

159 · The Man with the Twisted Lip — Someone on a rescue errand is secretly signalled by a disguised friend who must not be recognised.

An old man by the brazier whispers to him; it is the investigator in disguise, who asks him to get rid of his friend.

161 · The Man with the Twisted Lip — An investigator risks his life in disguise among enemies who would kill him if they knew him.

The investigator explains the den's owner has sworn revenge on him, and that a missing man may have been murdered there.

339 · The Adventure of the Beryl Coronet — An investigator is given a free hand and unlimited money to recover a treasure quietly.

He gets a free hand to recover the gems at any cost, and goes out disguised as a loafer.

350 · The Adventure of the Beryl Coronet — An investigator confirms a suspect's guilt through the suspect's own household and a pair of old shoes, without alerting him.

He identified her lover as the dangerous friend, confirmed it through the friend's servant and cast-off shoes.

G25 · A secret life behind the respectable one

Behind the life everyone sees, you keep another one secret from the people closest to you.

A person with a double life wants to keep both lives from the family who do not know. · 5 scenes from 3 stories (The Boscombe Valley Mystery, The Man with the Twisted Lip, The Adventure of the Noble Bachelor) · stage middle

Options

  1. Keep the two lives apart and say nothing. from scene 186
    money + flags.double_life set
  2. Confess it to the one person it would hurt most. filled gap
    relationships.spouse risk standing -
  3. Give it up and swear never to go back. from scene 188 (outside this group)
    money - standing +
  4. Wait for the secret to solve itself. from scene 108
    relationships.spouse -

Scenes

108 · The Boscombe Valley Mystery — A young man hid a disastrous secret marriage from a harsh father who pressed him to marry someone else.

The son had secretly married unwisely, so could not propose to the woman he loved; that secret wife has now abandoned him.

122 · The Boscombe Valley Mystery — A reformed man who built a respectable life on stolen money meets the one witness who can expose him.

He robbed a gold convoy but spared a driver who memorised his face, then went home rich, reformed and raised a daughter.

185 · The Man with the Twisted Lip — A person confesses that a disguise first used for honest reasons became the easy answer to money trouble.

He confesses that as a journalist he posed as a beggar for a story, then used it to pay a debt.

186 · The Man with the Twisted Lip — A person earning well by a shameful secret trade builds a respectable life on it, keeping the truth even from his spouse.

Begging paid far better than honest work, so he gave up his trade, married and lived well, his wife never knowing.

307 · The Adventure of the Noble Bachelor — A person who secretly married someone her family forbade must explain it to the one she has since wed.

She explains she was secretly married years ago to a poor prospector her rich father rejected, and pledged to wait for him.

G26 · Letting someone else take the blame

Someone else is suspected of what you did, and you could keep suspicion where it is.

A person at fault wants to escape blame from the one suspected. · 5 scenes from 3 stories (The Boscombe Valley Mystery, The Adventure of the Blue Carbuncle, The Adventure of the Beryl Coronet) · stage high

Options

  1. Speak up to save them. from scene 119
    standing - relationships.accused +
  2. Point at someone else. from scene 326
    cunning + relationships.accused - flags.guilty_secret set
  3. Plead for the whole matter to be dropped. from scene 335
    cunning + relationships.family risk
  4. Run, and let the case against them collapse. from scene 212 (outside this group)
    flags.fugitive set relationships.accused +

Scenes

119 · The Boscombe Valley Mystery — A dying man guilty of a killing would confess to save the innocent accused, but dreads what it will do to his child.

The dying rich neighbour arrives and admits he knows why; he would have spoken if the son were convicted, but fears for his daughter.

213 · The Adventure of the Blue Carbuncle — A thief who has framed someone else is too frightened to keep the loot on him, and must hide it quickly.

He confesses he took the stone to his sister's house, terrified of being searched on the way.

326 · The Adventure of the Beryl Coronet — A trusted young woman, caught at an open window at night, points out someone else's secret meeting instead.

He checked the treasure; his niece, closing a window, reported that a maid had slipped out to meet someone.

335 · The Adventure of the Beryl Coronet — A person pleads for a matter to be dropped entirely, which would also bury her own part in it.

She insists the son is innocent and asks that the matter be dropped; the investigator agrees he is innocent.

336 · The Adventure of the Beryl Coronet — A person offering a convenient alternative suspect is startled when the investigator knows more than she said.

She confirms the maid's meeting with a man; the investigator surprises her by knowing he has a wooden leg.

G27 · Living with someone dangerous

You live under the roof of someone violent who controls your life, and must decide how far to shield or defy them.

A dependent wants to be safe from a violent head of household. · 4 scenes from 2 stories (The Adventure of the Speckled Band, The Adventure of the Copper Beeches) · stage middle

Options

  1. Pay to cover up their violence. from scene 225
    money - relationships.household +
  2. Make excuses for them. from scene 231
    relationships.household + standing -
  3. Slip out and send for help. from scene 382
    nerve + relationships.household risk
  4. Lock your door at night. from scene 227 (outside this group)
    nerve -

Scenes

223 · The Adventure of the Speckled Band — A young woman lives under the roof of a relative with a violent past and a ruined fortune.

The family fortune is gone; the stepfather made a career abroad but killed a servant in rage and was imprisoned.

225 · The Adventure of the Speckled Band — A young woman pays to cover up a violent relative's attacks, and lives in fear under his roof.

He threw a smith into a stream; the daughter paid to hush it up; he keeps wild animals and wanderers on his land, and the sisters lived in fear.

231 · The Adventure of the Speckled Band — A frightened young woman shields the violent relative who hurt her, even while asking for help against him.

The investigator reveals bruises on her wrist; she excuses her stepfather; they plan to inspect the rooms while he is away.

382 · The Adventure of the Copper Beeches — A person frightened of everyone in the house she lives in secretly sends for help and returns to wait.

Terrified, she telegraphed the investigator, and came to town while her employers go out that evening.

G28 · They called it an accident

Someone close to you died, it was ruled an accident, and you cannot shake the belief that it was nothing of the kind.

A survivor wants the truth from the official verdict. · 3 scenes from 2 stories (The Five Orange Pips, The Adventure of the Speckled Band) · stage middle

Options

  1. Accept the verdict. archetype
    relationships.authority +
  2. Keep looking for proof yourself. from scene 139
    observation +
  3. Take it to someone outside the official inquiry. from scene 230 (outside this group)
    money - relationships.investigator +

Scenes

136 · The Five Orange Pips — A threatened man is found dead in what is called suicide, and only his relative doubts the verdict.

The uncle was found drowned in a shallow garden pool; the verdict was suicide, though the nephew doubted it; his father inherited.

139 · The Five Orange Pips — A young heir is sure his relative was murdered, but every sign says it was an accident.

The father died days later in a fall into an unfenced pit, ruled an accident; the son inherited, convinced it was murder but unable to prove it.

229 · The Adventure of the Speckled Band — A death no one can explain is put down to fright, and the only witness cannot swear to what she heard.

The inquiry found the room sealed and no cause of death; she believes her sister died of fright.

G29 · Arriving too late

You arrive to act at last, and find the person you were after has already slipped away or struck.

A pursuer wants to catch them from the quarry. · 6 scenes from 4 stories (A Scandal in Bohemia, The Five Orange Pips, The Adventure of the Engineer's Thumb, The Adventure of the Copper Beeches) · stage low

Options

  1. Make it personal and go after them yourself. from scene 151
    nerve + relationships.quarry -
  2. Search what they left behind. from scene 28
    observation +
  3. Admit you were beaten. from scene 30 (outside this group)
    standing -
  4. Send word ahead to have them stopped. from scene 153 (outside this group)
    cunning +

Scenes

28 · A Scandal in Bohemia — An investigator arrives to collect his prize and finds his quarry has seen through him and fled first.

At the house they learn she has fled abroad with her husband; the hiding place holds only a portrait of her and a letter.

150 · The Five Orange Pips — An investigator learns that the client he sent home with advice was killed that same night.

The newspaper reports the young man drowned near the river that night, ruled an accident.

151 · The Five Orange Pips — An investigator who sent a client to his death takes it personally and vows to catch the killers himself.

The investigator's pride is hurt; he vows to catch the gang himself without the police, and returns late, starved but successful.

282 · The Adventure of the Engineer's Thumb — Pursuers arrive to find the criminals' hideout burning and their quarry likely gone.

On arrival they find the house ablaze; the engineer recognises it.

283 · The Adventure of the Engineer's Thumb — Criminals escape with their goods while the hideout burns, and the one witness is left with nothing.

The lamp crushed in the machine started the fire; the gang has fled without a trace.

386 · The Adventure of the Copper Beeches — Rescuers find the prisoner gone and are caught by her jailer, who goes to set a savage beast on them.

The room is empty, the prisoner taken through the skylight; the employer returns, calls them thieves and runs for the dog.

G30 · Getting them to give it away

Someone is hiding what you need to know, and you must get them to reveal it without realising they have.

A questioner wants the hidden fact from someone keeping it back. · 6 scenes from 3 stories (A Scandal in Bohemia, The Red-Headed League, The Adventure of the Blue Carbuncle) · stage low

Options

  1. Stage an alarm and watch where they run. from scene 26
    cunning + relationships.target -
  2. Call on a pretext and look for one sign. from scene 49
    observation +
  3. Draw them into a bet. from scene 206
    cunning + money -
  4. Set a small test and watch how they react. from scene 201
    observation +

Scenes

22 · A Scandal in Bohemia — An investigator decides to trick his quarry into revealing where she has hidden what he has come to take.

He reasons the proof must be in her own house and says he will not search but make her show him.

26 · A Scandal in Bohemia — An investigator has tricked his quarry into showing her hiding place but holds back because someone is watching him closely.

The false alarm made the woman rush to the hiding place; the investigator saw it but did not take the proof, since her servant was watching him.

49 · The Red-Headed League — An investigator calls at a suspect's door on a pretext, to look for one telltale sign without alerting him.

He inspects the shop, raps the pavement and asks the assistant for directions, only to look at the knees of his trousers.

201 · The Adventure of the Blue Carbuncle — An investigator sets a small test to learn whether a stranger knows more than he seems to about a stolen treasure.

He thinks the goose's owner innocent; that evening the man arrives and claims his hat.

206 · The Adventure of the Blue Carbuncle — Someone who refuses to answer questions is drawn into giving everything away by the chance to win a bet.

The dealer is sick of questions about the geese; the investigator draws him with a bet that the birds were country bred.

207 · The Adventure of the Blue Carbuncle — An investigator loses a small wager on purpose and gets exactly the information he needed.

The dealer's books show the geese came from a woman in town; the investigator pays up and laughs.

G31 · You were only a pawn

You begin to see that you were hired or befriended only to serve someone else's hidden scheme.

A person used wants to understand, and get even or get clear from whoever used them. · 7 scenes from 3 stories (The Red-Headed League, The Adventure of the Engineer's Thumb, The Adventure of the Copper Beeches) · stage low

Options

  1. Go after the people who used you. from scene 46
    nerve + money -
  2. Count what you were paid and let it go. filled gap
    money +
  3. Keep quiet about what you know until you are safe. from scene 377
    cunning +
  4. Confront them with it. from scene 274 (outside this group)
    nerve + flags.in_danger set

Scenes

44 · The Red-Headed League — A person who has grown comfortable on easy money finds it cut off without warning or explanation.

Weeks pass with pay every Saturday until one morning the door is locked with a notice saying the fund is dissolved.

45 · The Red-Headed League — A person left stranded by a vanished employer finds every name and address he was given was false.

The client is stung by their laughter; he describes chasing the vanished manager through false names and addresses.

46 · The Red-Headed League — A person who has lost easy money wants to know who fooled him, and does not yet suspect the helper he trusts.

The client wants to know who played this trick on him; the investigator questions him closely about how his assistant came to him.

273 · The Adventure of the Engineer's Thumb — A person hired for a job discovers his employers lied to him, and is caught looking where he should not.

He finds the fault, but sees the story was false and scrapes at a metal crust on the floor; the client catches him.

374 · The Adventure of the Copper Beeches — A person who secretly finds out she is being used to deceive someone is made to send the watcher away.

With a hidden mirror she sees a man on the road watching; the wife sees her and has her wave him away.

377 · The Adventure of the Copper Beeches — A newcomer finds a trace of someone who was here before her, someone who looked exactly like her.

In a locked drawer she found a coil of hair exactly like her own cut hair.

384 · The Adventure of the Copper Beeches — A person realises she was hired to impersonate a captive, so that the captive's friends would give up on her.

He reasons she was hired to impersonate the daughter, who is imprisoned, so her faithful suitor will think she no longer wants him.

G32 · Someone on the inside helps you get away

Someone inside a dangerous household warns you or helps you escape, at a risk to themselves.

A person in danger wants to get out alive from an insider who helps. · 5 scenes from 2 stories (The Adventure of the Engineer's Thumb, The Adventure of the Copper Beeches) · stage low

Options

  1. Heed the warning and go. from scene 276
    relationships.insider + money -
  2. Ignore it and stay for the fee. from scene 270
    money + flags.in_danger set
  3. Wait to see they are not hurt for helping you. from scene 277
    relationships.insider + nerve +
  4. Pay the household to look the other way. from scene 389
    money - relationships.household +

Scenes

270 · The Adventure of the Engineer's Thumb — A stranger urgently warns a newcomer to flee, and he refuses because leaving would cost him the money.

She begs him to leave before it is too late; he refuses because of the fee; footsteps come and she vanishes.

276 · The Adventure of the Engineer's Thumb — A trapped person is rescued at the last moment by the stranger whose warning he ignored.

The woman opens a panel and pulls him out; they run as the pursuers shout.

277 · The Adventure of the Engineer's Thumb — A person helping a stranger escape pleads with her dangerous companion to spare him, and is thrust aside.

At a window she holds back the client, begging him to spare the engineer; the client cuts at him as he drops, severing his thumb.

284 · The Adventure of the Engineer's Thumb — A victim who lost much and gained nothing learns that the gang's gentler members quietly saved his life.

Footprints suggest the woman and the quieter associate carried the engineer to safety; he laments his losses.

389 · The Adventure of the Copper Beeches — A faithful suitor quietly buys the household's help to free the person he loves from her own father.

The suitor bribed the servants to help the daughter escape; the investigator leaves, their standing there doubtful.

Unassigned (159)

Scenes that fit no situation recurring in two or more stories.

0 · A Scandal in Bohemia — A proud, cool-headed person has met one opponent who outwitted them, and cannot stop measuring everyone else against her.

The narrator introduces the one woman the cold reasoner ever respected, a woman of doubtful memory who once got the better of him.

1 · A Scandal in Bohemia — Someone whose own life has moved on has drifted away from an old companion and only hears of him secondhand.

Marriage has drawn the narrator away from his old friend, who has been living alone between drugs and bursts of work on cases the police gave up.

5 · A Scandal in Bohemia — An unsigned message promises a visitor with a grave secret, and an investigator must decide what to trust before meeting him.

The unsigned note announces a masked visitor with a matter of the deepest importance; the investigator refuses to theorise and reads the paper's watermark instead.

6 · A Scandal in Bohemia — An investigator has worked out who is coming before the door opens, and wants a trusted witness in the room.

The investigator works out that the writer is a wealthy foreigner; a rich carriage arrives, and he makes the narrator stay to help.

15 · A Scandal in Bohemia — An investigator watching someone must decide whether a frequent visitor is an ally holding what he wants, or a lover.

He learns she lives quietly with one frequent male visitor, a lawyer, and must decide whether that man holds the proof.

16 · A Scandal in Bohemia — Someone watching a house sees the two people he is following suddenly race off, and must decide whether to follow.

The lawyer rushes out of the house and orders his cab to a church; the woman follows moments later in a hurry.

17 · A Scandal in Bohemia — A person secretly following two others is suddenly pulled into their business and cannot refuse without giving himself away.

The investigator follows them to the church and is suddenly dragged forward by the bridegroom, who needs a witness at once.

18 · A Scandal in Bohemia — An investigator has unwittingly helped his quarry's plans along and must now act fast before she slips out of reach.

He finds himself the witness at the woman's hasty wedding, then plans to act before the pair can leave, and asks the narrator's help.

21 · A Scandal in Bohemia — Watchers outside a house reason that their quarry's new marriage makes her secret dangerous to her too.

Waiting outside the house, the investigator reasons that the woman's marriage makes the proof a danger to her as well, and wonders where she keeps it.

25 · A Scandal in Bohemia — A helper carries out his part in a deception and learns afterwards how much of the scene was staged.

At the signal the narrator throws in the smoke device and cries fire; the investigator later explains the whole street crowd was hired.

27 · A Scandal in Bohemia — An investigator is greeted by name by a stranger in the street, a sign that his quarry may know more than he thought.

A passing youth wishes him good night by name; next morning the client arrives eager, and the investigator tells him the woman has married.

29 · A Scandal in Bohemia — Someone pursued by a powerful former lover outwits the investigator he hired, keeping her proof only as protection.

Her letter says she saw through the disguise, followed him home, and will keep the photograph only to protect herself from the client.

30 · A Scandal in Bohemia — An investigator bested by his quarry thinks less of his client than of her, and lets the client see it.

The client is relieved and offers a ring; the investigator asks only for her portrait and pointedly ignores the client's hand.

31 · The Red-Headed League — An investigator welcomes a trusted companion into a client's case just as a strange story is about to be told.

The narrator finds the investigator with a stout red-haired client and is pulled in to hear the case, with a reminder that real life outdoes invention.

32 · The Red-Headed League — An investigator cannot yet tell whether a client's odd story is a crime at all, and wants every detail again.

The investigator asks the client to repeat his unusual story, saying odd small affairs are often more telling than great crimes.

35 · The Red-Headed League — A person whose small business barely keeps him is drawn by a public offer of easy money for almost no work.

The notice offers a well-paid post for nominal work to red-haired men; the client explains his small, struggling business and cheap assistant.

39 · The Red-Headed League — A hopeful applicant facing a crowd of rivals would give up, but a helper insists on pushing him through to the front.

The client and assistant go to the office through a vast crowd of applicants; the assistant forces a way through for him.

48 · The Red-Headed League — An investigator has a puzzle half solved and needs quiet thought before he can decide what to do.

The investigator smokes on the problem in silence, then abruptly proposes an afternoon concert.

50 · The Red-Headed League — An investigator quietly maps the ground around a suspect's hideout before revealing his suspicions to anyone.

He surveys the busy street behind the shop, noting the buildings that back onto it, then turns to play.

51 · The Red-Headed League — An investigator knows a serious crime will happen tonight and has only hours to stop it.

After the concert he tells the narrator a serious crime is planned for that night and asks for his help.

53 · The Red-Headed League — An outsider asked to trust an investigator's plan doubts it, while the official backing it patronises him.

The narrator meets a police officer and a gloomy banker who doubts the expedition, while the officer patronises the investigator.

54 · The Red-Headed League — An official who has chased a clever, well-born criminal for years is offered a chance to finally take him.

The investigator promises the banker a large stake and the officer a notorious, well-born criminal he has never managed to catch.

61 · The Red-Headed League — An investigator explains how a helper who worked for too little was the tell that exposed a whole scheme.

The investigator explains that the fund was a lure to get the shopkeeper out of the way every day.

62 · The Red-Headed League — An investigator traces a scheme back through a helper's odd habits and the neighbour who had something worth taking.

He explains how the assistant's cellar habits, worn knees and the bank next door revealed the tunnel.

63 · The Red-Headed League — An investigator who has just solved a case feels ordinary life closing in again and dreads the idleness.

He explains how he knew the attempt would come that night, then complains that ordinary life bores him.

64 · A Case of Identity — Two companions argue whether ordinary life hides anything stranger than invention, each sure the other is wrong.

By the fire the investigator argues that real life is stranger than fiction; the narrator doubts it, finding reported crimes dull.

65 · A Case of Identity — A person picks an example to prove a friend wrong, and the friend turns it against him with facts he lacked.

The narrator picks a newspaper case to prove his point; the investigator, who worked on it, shows its details were stranger than any invention.

66 · A Case of Identity — An investigator has many weighty cases and none worth his interest, and hopes the stranger outside will bring one.

The investigator shows gifts from grateful royal clients and says his current cases are important but dull, then spots a client in the street.

80 · A Case of Identity — An investigator notices that a missing man never once let his own handwriting be seen.

He notes her inky glove, then reads the missing man's description and points out that even the signatures on his letters were typed.

81 · A Case of Identity — An investigator quietly sends for a relative he suspects, without saying why, and waits for the reply.

He writes to the stepfather's employer and to the stepfather himself, asking the latter to call.

89 · A Case of Identity — An investigator explains how he proved two men were one, by noticing they were never seen together.

The investigator explains how the suitor and stepfather never appeared together, and how he checked the description and the typewriter.

90 · The Boscombe Valley Mystery — A married man is invited on a dangerous errand by an old friend, and his spouse urges him to go.

The narrator's wife urges him to accept the investigator's telegram asking him to come on a country murder case; he joins him at the train.

91 · The Boscombe Valley Mystery — An investigator takes up a case where the evidence already points firmly at one person, and resolves to assume nothing.

On the train the investigator explains that a son is accused of his father's murder, a simple case that is hard for that reason.

92 · The Boscombe Valley Mystery — Two old associates from far away live side by side, one oddly dependent on the other, until one is found dead.

He describes two former colonists who settled near each other, one rich, one his tenant, and the tenant's walk to an appointment he never returned from.

98 · The Boscombe Valley Mystery — Someone studying a case turns to the accused's own words for the first time, hoping for a crack in the story.

The investigator hands over the local paper carrying the son's own statement at the inquest.

105 · The Boscombe Valley Mystery — An investigator gives a frightened friend hope that the accused is innocent, and is accused of cruelty for it.

Her father, who knew the dead man in the colonies, has collapsed with illness; the officer rebukes the investigator for raising false hopes.

106 · The Boscombe Valley Mystery — A companion left alone turns over the evidence himself, trying to see what the officials missed.

Alone, the narrator studies the inquest report and notes the fatal blow came from behind, and ponders the dying word and grey cloth.

107 · The Boscombe Valley Mystery — An investigator visits an accused man and finds him honest, bewildered, and no help at all in clearing himself.

The investigator returns: the son knows nothing more, and is honest but slow.

109 · The Boscombe Valley Mystery — An investigator notices a dead man was meeting someone else entirely, someone the whole district has overlooked.

The investigator stresses the father had an appointment and called out before he knew his son was near; the rich neighbour is said to be dying.

111 · The Boscombe Valley Mystery — An investigator gathers small physical evidence at a grieving household before walking the ground where the death happened.

At the farm the investigator measures the boots of the dead man and his son, then follows the path to the pool.

112 · The Boscombe Valley Mystery — An investigator absorbed in the hunt ignores his companions while a sceptical official looks on with contempt.

The investigator follows the trail like a hound, ignoring questions, while the officer watches with contempt.

113 · The Boscombe Valley Mystery — An investigator finds the scene of a crime already trampled by careless officials who got there first.

At the pool he reads the trampled ground and knows the officer has been raking in the water.

114 · The Boscombe Valley Mystery — An investigator finds signs that a third person watched a quarrel from hiding and slipped back for something left behind.

He finds the son's tracks, the father's, and a third person's odd tiptoe tracks behind a tree, and gathers ash and a stone.

117 · The Boscombe Valley Mystery — An investigator realises a dying man's half-heard words were naming his killer, not raving.

The investigator explains that the call was one used by colonists and that the dying word named a place in the colony.

118 · The Boscombe Valley Mystery — An investigator has built a case against someone from small signs, and the only question left is what to do.

He explains how he read the killer's height, lameness, left hand and habits from tracks and ash; the narrator sees who it must be.

121 · The Boscombe Valley Mystery — A respected man confesses that his fortune began in a violent crime committed long ago under another name.

The old man confesses that as a young man in the colony he became a highway robber.

126 · The Five Orange Pips — A chronicler must decide whether to tell a story whose ending was never fully explained or proven.

The narrator explains he is choosing, from many cases, one that was startling but never fully cleared up.

127 · The Five Orange Pips — A chronicler passes over many lesser matters to reach the one case that still troubles him.

He lists other cases from that year before turning to the strangest of them.

128 · The Five Orange Pips — Two companions sheltering from a storm hear an unexpected visitor, and know only real trouble would bring someone out tonight.

On a stormy night a bell rings; the investigator, who has no friends but the narrator, guesses only a serious case would bring anyone out.

130 · The Five Orange Pips — A young man explains that the danger hanging over him was handed down to him with his family's fortune.

The visitor explains the trouble is inherited, beginning with his father's successful business and his uncle.

131 · The Five Orange Pips — A relative who came home rich from abroad lived shut away from everyone, as if hiding from something.

His uncle made a fortune abroad, fought in a war, then came home and lived as a fierce, drinking recluse.

134 · The Five Orange Pips — A frightened man destroys what his pursuers want and leaves his estate to a relative with an ominous warning.

The uncle burned the box's papers and made the nephew witness a will leaving the estate to his father, warning it was a double-edged gift.

144 · The Five Orange Pips — An investigator who believes a single fact can reveal a whole chain of events sets out to prove it.

The investigator speaks of reasoning from one fact to a whole chain of events, and of needing all useful knowledge.

145 · The Five Orange Pips — An investigator reasons that a man who fled abroad and hid for years was running from someone.

He reasons the uncle fled abroad in fear, and asks the narrator to note the letters' postmarks.

147 · The Five Orange Pips — An investigator realises his client is hunted not by one enemy but by an organised group that wants its papers back.

He concludes the killers are a group determined to recover the papers, and names a secret society.

148 · The Five Orange Pips — Someone learns that the threat against a family comes from a society that warns once and then kills.

The encyclopedia describes a secret society that sent warning tokens before killing those who defied it.

149 · The Five Orange Pips — An investigator concludes that stolen records could ruin powerful people, who will kill anyone holding them.

He reasons the uncle's papers could implicate powerful men, so the society will stop at nothing; next morning he starts inquiries.

152 · The Five Orange Pips — An investigator turns his enemies' own threat back on them, having traced them through dull public records.

He sends the killers' own token to the ship's master, and explains how he traced the ship through shipping registers.

153 · The Five Orange Pips — An investigator has the killers in his grasp, and justice is taken out of his hands by chance.

The ship had sailed; he has cabled for the men's arrest at their home port, but the ship is lost at sea with all hands.

156 · The Man with the Twisted Lip — Someone agrees to walk into a dangerous den alone to bring home a friend's lost spouse.

The narrator offers to go alone and bring the man home; he descends into the den by the docks.

157 · The Man with the Twisted Lip — A person sent to rescue an addict finds him confused, ashamed, and unaware how long he has been gone.

Among the stupefied smokers he finds his friend, who has lost track of the days and weeps.

158 · The Man with the Twisted Lip — An ashamed addict agrees to go home but cannot even settle his own debts without help.

The addict agrees to go home and asks the narrator to settle his debt.

160 · The Man with the Twisted Lip — A person finishes one errand of mercy and is drawn at once into a friend's far more dangerous hunt.

The narrator sends the addict home and joins the investigator, who was there hunting an enemy.

162 · The Man with the Twisted Lip — An investigator dreads facing a waiting spouse when he still has no news of the person she has lost.

They drive into the country; the investigator dreads facing the missing man's wife without news.

163 · The Man with the Twisted Lip — An investigator is baffled by the disappearance of a respectable family man with no apparent troubles or enemies.

He explains the missing man was a respectable, prosperous husband and father with no debts.

164 · The Man with the Twisted Lip — A spouse happens to be in a rough part of town on an errand at the very hour her partner is there.

The man went to town promising his son a toy; by chance his wife was called to an office near the den the same day.

167 · The Man with the Twisted Lip — Searchers find every sign that a missing man was killed and his body disposed of, but no body.

Blood on the window, the man's clothes hidden, and the high tide suggest he was killed and thrown into the river.

168 · The Man with the Twisted Lip — A known villain denies all knowledge of a crime in his own house, and the evidence cannot yet contradict him.

The den keeper, a known villain, claims to know nothing of his lodger's doings or the missing man's clothes.

169 · The Man with the Twisted Lip — A notorious, pitiable figure everyone knows by sight becomes the chief suspect in a disappearance.

The investigator describes the lodger, a well-known scarred beggar with a quick wit, the last man to see the missing man.

170 · The Man with the Twisted Lip — Someone doubts a suspect could have done it, and is told the suspect is stronger than he looks.

The narrator doubts a cripple could overpower a strong man; the investigator says he is powerful apart from his limp.

173 · The Man with the Twisted Lip — An investigator who has found nothing arrives to face a waiting spouse who hopes for news.

No questions are answered; they arrive at the missing man's country home, where his wife is waiting.

176 · The Man with the Twisted Lip — An investigator must decide whether a letter from a supposedly dead man is genuine or a clever forgery.

The investigator examines the envelope and the note, written in her husband's hurried hand and enclosing his ring.

178 · The Man with the Twisted Lip — An investigator presses a witness on exactly what she saw, trying to separate what happened from what she feared.

He questions her closely about what she saw at the window and whether her husband ever took drugs.

179 · The Man with the Twisted Lip — An investigator stays up all night turning a puzzle over until he either solves it or knows he cannot.

The investigator sits up all night smoking and thinking on a heap of cushions.

180 · The Man with the Twisted Lip — An investigator realises at dawn that the answer was in front of him all along, and hurries to test it.

At dawn he calls himself a fool, says he has the key in his bag, and drives to town.

181 · The Man with the Twisted Lip — An investigator calls on the authorities to see a suspect who has refused to let anyone see his face clean.

At the police station he asks after the beggar, whom the officer calls filthy and refusing to wash.

182 · The Man with the Twisted Lip — An investigator comes to unmask a sleeping prisoner, bringing the humble tool that will do it.

They look into the cell at the sleeping, scarred beggar; the investigator produces a sponge.

189 · The Adventure of the Blue Carbuncle — A person finds a friend absorbed in some trifle and suspects it hides a serious story.

After the holiday the narrator finds the investigator studying a battered old hat, which he says is trivial but instructive.

190 · The Adventure of the Blue Carbuncle — An investigator is content to study a puzzle that involves no crime at all, purely for its own interest.

The investigator says no crime is involved, only one of the odd incidents a crowded city throws up; the hat belongs to a finder.

191 · The Adventure of the Blue Carbuncle — A man attacked in the street panics at the sight of someone in uniform and runs, leaving his belongings behind.

A man carrying a goose was set upon by roughs, broke a window with his stick, and fled when a uniformed passer-by ran up, leaving hat and bird.

192 · The Adventure of the Blue Carbuncle — Someone holding a stranger's lost property has only a common name to go on, and wants to return it.

The goose's tag and hat bear a common name, so the owner cannot be traced; the investigator challenges the narrator to read the hat.

195 · The Adventure of the Blue Carbuncle — An investigator reads a proud man's slide into neglect from the small repairs he has stopped bothering to make.

He explains the foresight, the neglect and the attempt to hide stains as signs of a weakening but proud man.

199 · The Adventure of the Blue Carbuncle — An investigator must trace how a stolen treasure travelled from the crime to an innocent stranger's hands.

The investigator resolves to trace the path from the jewel case to the goose, and advertises for the hat's owner.

202 · The Adventure of the Blue Carbuncle — A proud, impoverished man admits he could not afford to seek his loss, and gladly takes a substitute.

The shabby, learned man explains he could not afford to advertise, and happily accepts a substitute goose.

203 · The Adventure of the Blue Carbuncle — A stranger passes an unspoken test of innocence without knowing he was being tested.

He shows no interest in the original bird's remains, proving his innocence, and names the inn where he got it.

204 · The Adventure of the Blue Carbuncle — An investigator follows a trail link by link, each person pointing to the one before.

They go to the inn; the landlord says he bought the geese from a market dealer.

205 · The Adventure of the Blue Carbuncle — An investigator knows an innocent man will be convicted unless he can trace one small thing, and meets a stubborn refusal.

The investigator reminds the narrator an innocent man faces prison; the dealer angrily refuses to say where he bought the geese.

208 · The Adventure of the Blue Carbuncle — An investigator sees someone else anxiously chasing the same trail and guesses who has most to lose.

He notes others are asking about the geese; a frightened little man is driven off by the dealer, demanding a goose that was his.

214 · The Adventure of the Blue Carbuncle — A thief with stolen goods and no way to sell them turns to a disreputable old friend for help.

He planned to take it to a criminal friend, and hit on the idea of hiding it in a goose.

215 · The Adventure of the Blue Carbuncle — A thief hides his loot in a clever way, and a small accident means he loses track of it.

He fed the stone to a goose, which escaped among the flock; he insisted on taking the bird he thought it was.

218 · The Adventure of the Speckled Band — A chronicler has kept a promise of silence for years and now must decide whether to tell the story.

The narrator explains he was sworn to secrecy until the client's death; early one morning the investigator wakes him.

226 · The Adventure of the Speckled Band — A young woman whose sister died just before her wedding tells a stranger exactly how the house is laid out.

Her twin sister died two years ago, a fortnight before her wedding; she describes the three bedrooms along one corridor.

228 · The Adventure of the Speckled Band — A young woman watches her sister die in terror, pointing toward the relative neither dared to accuse.

She heard her sister scream, a whistle and a clang; the sister staggered out, cried about a speckled band, pointed toward the stepfather's room, and died.

232 · The Adventure of the Speckled Band — An investigator has a theory that fits most of the facts and knows it does not fit them all.

After she leaves, the investigator lays out a tentative theory involving the wanderers and a falling bar; both see objections.

236 · The Adventure of the Speckled Band — Helpers arrive quietly near a dangerous house, trying not to be noticed by anyone who might talk.

They travel into the country and see the old house; a driver points them to the young woman on the path.

238 · The Adventure of the Speckled Band — A young woman suspects her guardian invented an excuse to move her into the room where her sister died.

He examines the outside; she believes the repairs were an excuse to move her into her sister's room.

239 · The Adventure of the Speckled Band — An investigator finds his theory will not work and must look again at the room with fresh eyes.

The shutters cannot be forced from outside; inside, he studies the room and a new bell-rope by the bed.

240 · The Adventure of the Speckled Band — An investigator finds small recent changes in a victim's room that make no sense unless someone intended harm.

The bell-rope is a dummy fixed near a ventilator that opens into the stepfather's room; both were added recently.

241 · The Adventure of the Speckled Band — An investigator searches a suspect's private room and finds innocent-looking things that together point to murder.

In the stepfather's room he finds a safe, a saucer of milk, a chair stood on, and a lash tied in a loop.

243 · The Adventure of the Speckled Band — A frightened person begs for the truth about her sister's death, and her helper will not speak without proof.

He will not name the cause yet; from the inn they watch the stepfather return in a rage.

245 · The Adventure of the Speckled Band — Helpers realise a cold, clever relative has been trying to kill his ward by a method no one could trace.

The narrator begins to see a horrible plan; at the signal they set out in the dark.

249 · The Adventure of the Speckled Band — A schemer who planned a hidden death for another is killed by his own weapon.

The stepfather sits dead, bitten by the snake he trained; the investigator returns it to the safe.

250 · The Adventure of the Speckled Band — The truth about a guardian's death is quietly left out of the official finding, sparing everyone.

They take the young woman to her aunt; the inquiry blames a dangerous pet.

251 · The Adventure of the Speckled Band — An investigator admits his first theory was wrong and explains how he corrected it in time.

The investigator admits he first reasoned wrongly, then explains how the snake was trained to crawl down the rope.

252 · The Adventure of the Speckled Band — An investigator admits he caused a killer's death, and says it will not trouble his conscience.

He explains the rest, and admits he is indirectly responsible for the stepfather's death, without regret.

253 · The Adventure of the Engineer's Thumb — A chronicler wants to tell properly a story the newspapers already told carelessly and without its real effect.

The narrator introduces one of only two cases he brought to the investigator, a dramatic one already told badly in the papers.

254 · The Adventure of the Engineer's Thumb — A grateful acquaintance delivers a stranger in trouble straight to a helper's door, making sure he stays.

Early one morning a grateful railway guard brings a new patient to the narrator's door so that he cannot slip away.

256 · The Adventure of the Engineer's Thumb — A person arrives with a terrible wound and calmly says it was no accident but an attempt on his life.

He shows that his thumb was hacked off, calls it a murderous attack, and the narrator dresses the wound.

258 · The Adventure of the Engineer's Thumb — A shaken stranger is taken in kindly and made comfortable before he is asked to tell his story.

The investigator feeds him breakfast and settles him on the sofa to hear his story.

259 · The Adventure of the Engineer's Thumb — A young person starting out alone has waited two years for work, and has begun to lose hope.

The engineer explains he is an orphan who set up alone and had almost no work in two years.

263 · The Adventure of the Engineer's Thumb — A stranger prepares to explain why an ordinary job must be kept secret, and checks again for listeners.

The client begins to explain why the secrecy is necessary, checking again they cannot be overheard.

275 · The Adventure of the Engineer's Thumb — A person trapped by killers faces a slow death and must keep his head long enough to see a way out.

The machine starts and the ceiling descends; he begs, then sees a gleam of hope.

278 · The Adventure of the Engineer's Thumb — A person who escaped killers wakes injured in a strange place, unsure whether he is safe yet.

He runs, faints, and wakes at dawn by the road near the station, the house gone from sight.

280 · The Adventure of the Engineer's Thumb — Investigators set out after a ruthless gang, wondering why their one survivor was spared.

The investigator calls the client a ruthless man; they travel with the police, puzzled why the victim was spared.

281 · The Adventure of the Engineer's Thumb — Everyone guesses where a hidden gang is based, and the investigator sees they were misled by a trick.

Each guesses a direction; the investigator says the house is in the middle, and names them counterfeiters the police have hunted.

285 · The Adventure of the Noble Bachelor — A chronicler decides to reveal what really lay behind an old scandal the gossips have since forgotten.

The narrator recalls an old society scandal whose full facts were never told; a letter with a grand crest awaits the investigator.

286 · The Adventure of the Noble Bachelor — An investigator cares more for a case's interest than for how grand his new client is.

The investigator says the letter is professional, from a very highly placed client, and asks the narrator to summarise the newspapers.

288 · The Adventure of the Noble Bachelor — An investigator checks the standing of a grand client and finds an old name with little money behind it.

The investigator looks the client up and finds him middle-aged, from a great but impoverished family.

289 · The Adventure of the Noble Bachelor — A grand but poor family announces a match with the daughter of a newly rich outsider.

A notice announced the client's engagement to the only daughter of a rich foreign mine owner.

290 · The Adventure of the Noble Bachelor — A marriage between old rank and new money is openly mocked as a bargain that suits both sides.

A society paper sneers that the heiress's huge dowry will rescue the impoverished noble family.

292 · The Adventure of the Noble Bachelor — A grand family's efforts to hush up a humiliation fail as the story spreads everywhere.

A newspaper confirms the family's consternation as rumours spread despite attempts to hush them up.

296 · The Adventure of the Noble Bachelor — A proud man describes a wife from a rougher world, fearless and impulsive, whom he never really understood.

The client describes his wife as a wild, fearless woman raised in a mining camp before her father's sudden fortune.

297 · The Adventure of the Noble Bachelor — A groom dismisses as trivial the one small moment when his bride's manner suddenly changed.

The bride was cheerful until after the ceremony, when she dropped her bouquet into a pew and grew agitated.

298 · The Adventure of the Noble Bachelor — A bride slips away from her own wedding breakfast after a whispered talk with a confidant from her old life.

She talked privately to her maid about a prior claim, left the breakfast, and was seen walking in the park with the arrested woman.

305 · The Adventure of the Noble Bachelor — A proud man publicly deserted refuses to make any allowance for the person who deserted him.

The client arrives, humiliated and angry; the investigator asks him to make allowance for a motherless girl.

306 · The Adventure of the Noble Bachelor — A deserted groom is brought face to face with the bride who left him, and she asks his pardon.

The investigator brings in the bride and her companion; she apologises for her treatment of the client.

308 · The Adventure of the Noble Bachelor — A person who believed her first love dead has moved on, and never imagined he might return.

She heard her first husband had been killed, grieved for a year, then accepted the arranged match.

309 · The Adventure of the Noble Bachelor — A bride sees her first spouse, long thought dead, alive in the crowd at her second wedding.

At the altar she saw her first husband alive in a pew; he slipped her a note, and she knew her duty was to him.

310 · The Adventure of the Noble Bachelor — A person whose first spouse returns from the dead runs off with him rather than face the one she has just married.

She slipped away to join him, too ashamed to face the grand guests; he had escaped captivity and followed her.

311 · The Adventure of the Noble Bachelor — A deserted spouse is given a full apology, and accepts it only with cold, wounded formality.

Ashamed, she wanted to vanish; the investigator persuaded them to be open; the client coldly shakes her hand.

312 · The Adventure of the Noble Bachelor — A proud man publicly humiliated refuses to join in any celebration of the outcome, and leaves.

The client refuses to stay for supper; the investigator says the case shows how simple the strangest-seeming affairs can be.

313 · The Adventure of the Noble Bachelor — An investigator reasons that a bride who changed her mind in minutes must have seen someone from her past.

The investigator explains he reasoned the bride saw someone from her past who had a prior claim.

314 · The Adventure of the Noble Bachelor — An investigator finds a runaway couple and persuades them to face the person they wronged.

He traced the man through the expensive hotel bill and persuaded the couple to face the client.

315 · The Adventure of the Noble Bachelor — An investigator asks a friend to judge a humiliated man kindly, since he lost everything in an instant.

The investigator asks the narrator to judge the deserted client mercifully, having lost wife and fortune at once.

316 · The Adventure of the Beryl Coronet — A respectable person is driven so far by a crisis that he runs through the street like a madman.

From the window the narrator sees a dignified man running and grimacing in the snow, checking house numbers; the investigator guesses he is coming to them.

323 · The Adventure of the Beryl Coronet — A parent who indulged a child now watches him sink into debt under the influence of a worldly friend.

His only son, spoiled after his mother's death, has fallen into gambling debts through a charming older friend.

325 · The Adventure of the Beryl Coronet — A young man desperate to pay a debt of honour is refused by his parent on the night a treasure is in the house.

He told his son and niece about the treasure; the son warned the lock was weak, then begged for money to pay a gambling debt and was refused.

329 · The Adventure of the Beryl Coronet — A parent begs a son he thinks guilty to confess and make amends, promising all will be forgiven.

The banker begs his son to reveal where the missing stones are, promising forgiveness.

333 · The Adventure of the Beryl Coronet — A companion is sure the accused is guilty but trusts his friend's doubts enough to keep an open mind.

They travel to the banker's house; the narrator still thinks the son guilty but trusts the investigator.

334 · The Adventure of the Beryl Coronet — A young woman grief-stricken over an accused cousin begs her guardian to release him.

The investigator walks round the house; the pale, grieving niece asks the banker to free the son.

337 · The Adventure of the Beryl Coronet — An investigator tests the official theory by showing how the crime could not have happened quietly.

The investigator examines a window sill and the bureau, and asks the banker to break off a corner of the treasure.

338 · The Adventure of the Beryl Coronet — An investigator has seen enough to be sure of a young man's innocence but will not yet say who is guilty.

He shows breaking it would make a loud noise; he searches outside alone and says only that his opinion is unchanged.

340 · The Adventure of the Beryl Coronet — An investigator in disguise has found the thread he was looking for and hurries to follow it.

He returns in good spirits with an old boot, then goes out again.

345 · The Adventure of the Beryl Coronet — A young man secretly watches the person he loves commit a theft against his own family.

The son saw his cousin carry the treasure out and hand it through a window to someone.

347 · The Adventure of the Beryl Coronet — An investigator reads a whole night's secret comings and goings from the tracks left behind.

The investigator explains he read the maid's meeting and the lane's story in the snow.

348 · The Adventure of the Beryl Coronet — An investigator reconstructs from footprints how an accused man chased the real thief and fought him.

The tracks showed a booted man waiting and a barefoot man chasing him, a struggle, and blood.

349 · The Adventure of the Beryl Coronet — An investigator reasons that an accused man would only keep silent to protect someone he loves.

He reasoned only the niece could have brought the treasure, since the son would only shield her.

352 · The Adventure of the Beryl Coronet — A deceived guardian rushes to apologise to the child he wronged, while the betrayer is left to her fate.

The banker thanks him and goes to apologise to his son; the investigator predicts the niece will be punished enough by her lover.

353 · The Adventure of the Copper Beeches — A person is told by a proud companion that his account of their shared work misses the only thing that matters.

The investigator complains that the narrator's accounts dwell on colour rather than reasoning; the narrator bristles at his egotism.

354 · The Adventure of the Copper Beeches — A proud, bored companion lectures a friend on his failings because nothing worthwhile has come his way.

The investigator insists his art is impersonal and that the narrator has turned lectures into tales; he is in a bad temper after a fruitless search.

355 · The Adventure of the Copper Beeches — A person who has lost interest in his work complains it has sunk to trifles, just as a new request arrives.

He laments that great cases are over and his work has sunk to trifles, and shows a letter from a young woman as proof.

365 · The Adventure of the Copper Beeches — Someone who went into danger alone sends an urgent call for help, and her helpers set off at once.

An urgent telegram asks them to come; they travel by train through spring countryside.

366 · The Adventure of the Copper Beeches — Someone admires a peaceful, isolated place, and is told isolation lets cruelty go unseen and unpunished.

The narrator admires the scenery; the investigator says isolated houses fill him with horror.

367 · The Adventure of the Copper Beeches — An adviser fears for someone living far from neighbours, where no one would hear if something went wrong.

He explains that in lonely places cruelty goes unnoticed; they meet the young woman at an inn.

369 · The Adventure of the Copper Beeches — An employee learns that the grown child of the household left under circumstances that do not quite add up.

The wife is not mad but silent and young; the man's grown daughter supposedly left because she disliked her stepmother.

370 · The Adventure of the Copper Beeches — A newcomer in a household notices a sad, silent spouse and a cruel child, and senses a hidden sorrow.

The wife is devoted but secretly sad; the child is spoiled and delights in cruelty to small creatures.

385 · The Adventure of the Copper Beeches — Rescuers force their way to a prisoner's door, fearing they have come too late.

They arrive; she has locked the servant in the cellar; they break the barred door.

387 · The Adventure of the Copper Beeches — A cruel master is attacked by the very beast he kept to terrorise others.

The starving dog attacks its master; the narrator shoots it; the female servant arrives, ready to tell what she knows.

390 · The Adventure of the Copper Beeches — A cruel parent is left broken, the imprisoned child goes free and marries, and the hired stand-in moves on.

The master survives broken; the daughter married her suitor; the young woman went on to success.