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JesseMarkowitzandClaude Opus 5 112e558dbb Fix repayments that overcharged, and act on the first Frontier playtest
A debt repayment took its whole instalment even when less was owed: four
dollars owed at the store cost twenty. Content could not express "pay what is
owed", so an add effect's amount may now be read from state, with a cap. Five
repayments across both packs use it, and a conformance test holds every pack to
it. The turn record now says which options were hidden, so the analyser stops
counting doors nobody saw, and it reads only feedback logs.

From the same session: wages are labelled as wages, a clamped change says where
it stopped, two unreadable option labels are rewritten, the sale barn no longer
offers what the player already owns, Ward hints at what the promotion waits for,
and the office has five more events. DECISIONS #38-40.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C6UDQ9o6L6Ey173U7XVou6
2026-09-15 10:23:15 -04:00

284 lines
12 KiB
JavaScript

import { test } from 'node:test';
import assert from 'node:assert/strict';
import { startGame, currentTurn, takeTurn, MoveError } from '../src/engine/game.js';
import { getPath, setPath } from '../src/engine/paths.js';
import { testPack } from './fixtures/test-pack.js';
/** Play `turns` turns, always taking the first available option. */
function playThrough(seed, turns, chooser = (options) => options.find((o) => o.available).option.id) {
let state = startGame(testPack, { seed });
const records = [];
for (let i = 0; i < turns; i++) {
const turn = currentTurn(testPack, state);
const result = takeTurn(testPack, state, chooser(turn.options, turn.event, state));
state = result.state;
records.push(result.record);
}
return { state, records };
}
test('a new game starts on turn one with the pack defaults', () => {
const state = startGame(testPack, { seed: 'start' });
assert.equal(state.turn, 1);
assert.equal(state.stage, 'floor');
assert.equal(state.money, 100);
assert.equal(state.skills.talking, 1);
assert.equal(state.relationships.chief.likes_you, 50);
assert.equal(state.relationships.pat.fears_you, 50);
assert.ok(state.meta.currentEventId, 'an event is waiting before the first turn');
});
test('relationship state is generated per character, so adding one adds its stats', () => {
const state = startGame(testPack, { seed: 'chars' });
assert.deepEqual(Object.keys(state.relationships).sort(), ['chief', 'pat']);
assert.deepEqual(Object.keys(state.relationships.chief).sort(), ['fears_you', 'likes_you']);
});
test('taking a turn applies effects and advances the clock', () => {
let state = startGame(testPack, { seed: 'turn' });
const before = state.money;
const result = takeTurn(testPack, state, currentTurn(testPack, state).options[0].option.id);
assert.equal(result.state.turn, 2);
assert.notEqual(result.state.meta.currentEventId, undefined);
assert.ok(result.state.money !== before || result.record.changes.length >= 0);
});
test('the same seed and the same choices replay identically', () => {
const a = playThrough('replay', 40);
const b = playThrough('replay', 40);
assert.deepEqual(a.state, b.state);
assert.deepEqual(a.records, b.records);
});
test('different seeds produce different runs', () => {
const a = playThrough('seed-a', 40);
const b = playThrough('seed-b', 40);
assert.notDeepEqual(a.records.map((r) => r.eventId), b.records.map((r) => r.eventId));
});
test('a saved game resumes into exactly the run it left', () => {
const uninterrupted = playThrough('save', 30);
let state = startGame(testPack, { seed: 'save' });
for (let i = 0; i < 15; i++) {
const turn = currentTurn(testPack, state);
state = takeTurn(testPack, state, turn.options.find((o) => o.available).option.id).state;
}
// The whole save is one JSON round trip; nothing lives outside it.
state = JSON.parse(JSON.stringify(state));
for (let i = 0; i < 15; i++) {
const turn = currentTurn(testPack, state);
state = takeTurn(testPack, state, turn.options.find((o) => o.available).option.id).state;
}
assert.deepEqual(state, uninterrupted.state);
});
test('a once-only event fires exactly once across a long run', () => {
const { records } = playThrough('once', 60);
assert.equal(records.filter((r) => r.eventId === 'first_day').length, 1);
assert.equal(records[0].eventId, 'first_day', 'its weight makes it the opener');
});
test('a locked option cannot be played', () => {
const state = startGame(testPack, { seed: 'locked' });
let probe = state;
// Walk to a turn that offers the gated option.
for (let i = 0; i < 10; i++) {
const turn = currentTurn(testPack, probe);
const charm = turn.options.find((o) => o.option.id === 'charm');
if (charm) {
assert.equal(charm.available, false);
assert.throws(() => takeTurn(testPack, probe, 'charm'), MoveError);
return;
}
probe = takeTurn(testPack, probe, turn.options.find((o) => o.available).option.id).state;
}
assert.fail('the gated option never came up');
});
test('an unknown option id is rejected', () => {
const state = startGame(testPack, { seed: 'bogus' });
assert.throws(() => takeTurn(testPack, state, 'no_such_option'), /has no option/);
});
test('a skill grows from choices and eventually unlocks its gate', () => {
const talkative = (options) => {
const practice = options.find((o) => o.option.id === 'practice' && o.available);
return (practice ?? options.find((o) => o.available)).option.id;
};
const { state } = playThrough('skill', 20, talkative);
assert.ok(state.skills.talking >= 3, `expected talking to grow, got ${state.skills.talking}`);
});
test('money going negative brings the hard-times branch into the pool', () => {
const spendy = (options) => {
const practice = options.find((o) => o.option.id === 'practice' && o.available);
return (practice ?? options.find((o) => o.available)).option.id;
};
let state = startGame(testPack, { seed: 'broke' });
let sawHardTimes = false;
for (let i = 0; i < 120; i++) {
const turn = currentTurn(testPack, state);
if (turn.event.id === 'hard_times') { sawHardTimes = true; break; }
state = takeTurn(testPack, state, spendy(turn.options, turn.event, state)).state;
}
assert.ok(state.money < 0 || sawHardTimes, 'the run should have gone broke');
assert.ok(sawHardTimes, 'hard times should surface once money is negative — the game never ends');
});
test('the turn record carries the diff and the options the player could not take', () => {
let state = startGame(testPack, { seed: 'record' });
state = takeTurn(testPack, state, currentTurn(testPack, state).options[0].option.id).state;
const turn = currentTurn(testPack, state);
const { record } = takeTurn(testPack, state, 'work');
assert.equal(record.eventId, turn.event.id);
assert.equal(record.optionId, 'work');
assert.deepEqual(record.changes.map((c) => c.path), ['money', 'relationships.chief.likes_you']);
assert.equal(record.changes[0].from + 10, record.changes[0].to);
const locked = record.offered.find((o) => o.id === 'charm');
assert.equal(locked.available, false);
assert.equal(locked.failed[0].path, 'skills.talking');
assert.equal(locked.hidden, false, 'the record says whether a locked option was on screen');
});
test('history accumulates every turn and is what the retrospective reads', () => {
const { state, records } = playThrough('history', 12);
assert.equal(state.history.length, 12);
assert.deepEqual(state.history, records);
});
test('a stat cannot be pushed past its declared bound', () => {
const { state } = playThrough('clamp', 80, (options) => {
const practice = options.find((o) => o.option.id === 'practice' && o.available);
return (practice ?? options.find((o) => o.available)).option.id;
});
assert.ok(state.skills.talking <= 10, 'talking is capped at 10');
assert.ok(state.relationships.pat.likes_you <= 100, 'relationship stats are capped at 100');
});
test('the run never ends on its own', () => {
const { state } = playThrough('endless', 200);
assert.equal(state.turn, 201);
assert.ok(currentTurn(testPack, state).options.some((o) => o.available), 'there is always something to do');
});
test('upkeep runs every turn and is recorded separately from the choice', () => {
const upkeepPack = structuredClone(testPack);
upkeepPack.upkeep = [
{ label: 'wage', effects: [{ path: 'money', op: 'add', value: 20 }] },
{
label: 'debt service',
requires: [{ path: 'flags.in_debt', op: '==', value: true }],
effects: [{ path: 'money', op: 'add', value: -5 }],
},
];
let state = startGame(upkeepPack, { seed: 'upkeep' });
const before = state.money;
const first = takeTurn(upkeepPack, state, currentTurn(upkeepPack, state).options[0].option.id);
assert.equal(first.record.upkeep.length, 1, 'the conditional entry is skipped while it does not apply');
assert.equal(first.record.upkeep[0].label, 'wage');
const fromChoice = first.record.changes
.filter((c) => c.path === 'money')
.reduce((sum, c) => sum + (c.to - c.from), 0);
assert.equal(first.state.money, before + fromChoice + 20);
// Once the flag is set, the conditional entry starts applying.
const nowIndebted = setPath(first.state, 'flags.in_debt', true);
const nextOption = currentTurn(upkeepPack, nowIndebted).options.find((o) => o.available).option.id;
const indebted = takeTurn(upkeepPack, nowIndebted, nextOption);
assert.deepEqual(indebted.record.upkeep.map((c) => c.label), ['wage', 'debt service']);
});
test('a character can start somewhere other than the pack default', () => {
const pack = structuredClone(testPack);
pack.characters.find((c) => c.id === 'pat').startingRelationship = { likes_you: 20 };
const state = startGame(pack, { seed: 'starts' });
assert.equal(state.relationships.pat.likes_you, 20, 'the override applies');
assert.equal(state.relationships.pat.fears_you, 50, 'unnamed stats keep the pack default');
assert.equal(state.relationships.chief.likes_you, 50, 'other characters are unaffected');
});
test('a pack with a calendar gets day-of-cycle state it can gate on', () => {
const dated = structuredClone(testPack);
dated.calendar = { cycleLength: 7, cycleName: 'Week', unitNames: ['Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat', 'Sun'] };
let state = startGame(dated, { seed: 'calendar' });
assert.deepEqual(
{ index: state.calendar.index, cycle: state.calendar.cycle, name: state.calendar.name },
{ index: 0, cycle: 1, name: 'Mon' },
);
for (let i = 0; i < 7; i++) {
state = takeTurn(dated, state, currentTurn(dated, state).options.find((o) => o.available).option.id).state;
}
assert.equal(state.turn, 8);
assert.deepEqual(
{ index: state.calendar.index, cycle: state.calendar.cycle, name: state.calendar.name },
{ index: 0, cycle: 2, name: 'Mon' },
);
});
test('a pack with no calendar has none: the engine imposes no week', () => {
const state = startGame(testPack, { seed: 'no-calendar' });
assert.deepEqual(state.calendar, {});
});
test('scheduled upkeep falls due on its own period, not every turn', () => {
const scheduled = structuredClone(testPack);
scheduled.upkeep = [
{ label: 'daily', effects: [{ path: 'money', op: 'add', value: -1 }] },
{ label: 'weekly rent', every: 7, offset: 6, effects: [{ path: 'money', op: 'add', value: -50 }] },
{ label: 'fortnightly pay', every: 14, offset: 6, effects: [{ path: 'money', op: 'add', value: 200 }] },
];
let state = startGame(scheduled, { seed: 'schedule' });
const dueOn = [];
for (let turn = 1; turn <= 22; turn++) {
const result = takeTurn(scheduled, state, currentTurn(scheduled, state).options.find((o) => o.available).option.id);
dueOn.push(result.record.upkeep.map((c) => c.label));
state = result.state;
}
assert.deepEqual(dueOn[0], ['daily'], 'turn 1 is an ordinary day');
assert.deepEqual(dueOn[6], ['daily', 'weekly rent', 'fortnightly pay'], 'turn 7 is rent and payday');
assert.deepEqual(dueOn[13], ['daily', 'weekly rent'], 'turn 14 is rent only');
assert.deepEqual(dueOn[20], ['daily', 'weekly rent', 'fortnightly pay'], 'turn 21 is both again');
});
test('moving stage changes which events are drawn', () => {
const twoStage = structuredClone(testPack);
twoStage.events.push({
id: 'upstairs_only',
stage: 'attic',
weight: 1,
description: 'It is quieter up here.',
options: [{ id: 'wait', label: 'Wait.', effects: [] }],
});
twoStage.events.find((e) => e.id === 'routine').options.push({
id: 'climb',
label: 'Go up to the attic.',
effects: [{ path: 'stage', op: 'set', value: 'attic' }],
});
let state = startGame(twoStage, { seed: 'stages' });
// Walk to a turn offering the climb, then take it.
for (let i = 0; i < 20; i++) {
const turn = currentTurn(twoStage, state);
if (turn.event.id === 'routine') {
state = takeTurn(twoStage, state, 'climb').state;
break;
}
state = takeTurn(twoStage, state, turn.options.find((o) => o.available).option.id).state;
}
assert.equal(state.stage, 'attic');
assert.equal(currentTurn(twoStage, state).event.id, 'upstairs_only',
'only the new stage\'s events are reachable now');
});