A debt repayment took its whole instalment even when less was owed: four dollars owed at the store cost twenty. Content could not express "pay what is owed", so an add effect's amount may now be read from state, with a cap. Five repayments across both packs use it, and a conformance test holds every pack to it. The turn record now says which options were hidden, so the analyser stops counting doors nobody saw, and it reads only feedback logs. From the same session: wages are labelled as wages, a clamped change says where it stopped, two unreadable option labels are rewritten, the sale barn no longer offers what the player already owns, Ward hints at what the promotion waits for, and the office has five more events. DECISIONS #38-40. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01C6UDQ9o6L6Ey173U7XVou6
14 lines
390 B
JSON
14 lines
390 B
JSON
{
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"name": "theladder",
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"version": "0.3.4",
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"private": true,
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"description": "A turn-based career simulation game. Engine is theme-agnostic; settings are content packs.",
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"type": "module",
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"scripts": {
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"test": "node --test \"test/**/*.test.js\"",
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"serve": "python3 -m http.server 8080",
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"build": "node tools/build.js",
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"analyze": "node tools/analyze-log.js"
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}
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}
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