M10: the seam for media, and no media
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The media extension contract asks for a scene snapshot a future image or video
provider could be handed: location, who is present, what they hold, what must
stay true, and where in the story it sits. Building one was the milestone's
obvious first task, and it was the wrong one. That snapshot has existed since
M5. `narrative_state["scene"]` holds the summary, the location, the cast and the
coordinate it was written at; a validated `set_scene` event writes it, every
position snapshots it, and every head move restores it. It survives Undo, Redo,
Retry, divergence, Save Point restore and a process restart because it is the
authoritative state rather than a copy of it.

So there is no scenes table here. A second scene store would have been a second
answer to "where is the story now", with its own lineage rules to get wrong —
and the lineage rules are the expensive part, which is the argument for reusing
the ones that already work rather than against it. The Scene Packet is derived
on read, and its identity is computed from the campaign and the position rather
than allocated: the same position yields the same id in another process, after a
restart, and after the packet is thrown away and rebuilt, with no row to keep in
step. That is the part of a future media_assets table that would be expensive to
retrofit, so it is fixed now even though the table is not built.

One table, then: visual_profiles, the only thing the contract's scene list asks
for that nothing already stored. Campaign-scoped and not per-position, because a
character does not change appearance when the story forks — a reader who
diverged would otherwise lose their cast, and the same descriptors would land in
every per-position snapshot, measured at 245 copies of 367 bytes in a 120-turn
campaign to say something that never varies. Keyed by the M5 entity key rather
than a new identity namespace, and one table for characters, locations and items
alike, because a location is an entity with a type and splitting them would
reintroduce the genre shape M5 spent a milestone removing.

What the packet leaves out is the more interesting half. Not the transcript, and
not imported knowledge — none of it, not merely the sources marked hidden. The
rule is what the story established at this position, not everything the narrator
was told, and drawing it by class is what makes it hold for a secret nobody
thought to mark. A hidden Canon source proves it, with a positive control
showing the narrator did receive the sentinel the packet does not carry. Once a
validated event puts the observer in the room, the observer is in the packet:
that is no longer narrator-only knowledge, and a packet that hid it would be
hiding the story from itself.

The providers are contracts and nothing else. Protocols for image, video, audio,
speech and transcription, an empty registry, no adapter, no dependency, no
socket, and no media setting to point anywhere — a setting that exists can be
pointed at a cloud by mistake. A future provider endpoint must be loopback,
stricter than narration's trusted-LAN allowance, because a picture of a scene
carries the scene with it. Transcription returns an editable draft with no
commit method, so STT structurally cannot bypass the authoritative path.

Nothing here can write the story. Not by convention: no module under media/
imports the code that writes state, no media event type exists in the state
vocabulary, and every test in the authority suite compares the authoritative
document byte for byte either side of a media operation — including one where a
provider insists Alice is in a red coat in a corridor, and the campaign goes on
disagreeing.

One defect, found by the milestone's own tests. M10 first added a migration
creating an index that create_all already builds from the column, so an upgraded
database ended up with two indexes and a fresh install with one. Comparing the
two schemas is what caught it; neither database examined alone would have. The
migration is gone rather than renamed, and the right number of migrations for a
new table whose indexes are declared on its columns is zero.

Backend 1,191 passed / 14 skipped / 0 failed, 89 of them M10's. Frontend 145
passed. Lint, production build and Docker build clean. No frontend file changed:
M10 adds no reader-facing surface, and ordinary play — turns, state, memory,
knowledge, Undo, Redo, Retry, Save Point restore, restart — runs with no media
configuration, no warning, no connection attempt and no media row written.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Qyn3oRd4D6pi72nKBG725B
This commit is contained in:
JesseMarkowitz
2026-09-07 03:41:04 -04:00
co-authored by Claude Opus 5
parent 44edece67e
commit 1013c94eb1
27 changed files with 5235 additions and 23 deletions
+68
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@@ -2084,6 +2084,24 @@ Reach a scene involving multiple characters and a clear location.
### Pass
Application can persist a structured scene representation sufficient for future media use.
### Result — PASS, and it was already passing (M10, 2026-09-07)
The scene representation is `narrative_state["scene"]` and has existed since M5:
`summary`, `location`, `present[]`, and the `at: {branch_id, depth}` coordinate
that says where it was written. It is produced by the validated `set_scene`
event, snapshotted per position in `actions.narrative_state_after`, restored on
every head move, and carried in the v3 bundle.
M10 verified this with a probe rather than trusting the earlier report — a
campaign played to a scene, diverged, undone and exported — and then built the
normalized packet on top of it (`app/media/packet.py`,
`GET /api/adventures/{id}/scene-packet`) instead of a second scene store.
Tests: `backend/tests/test_m10_media_hooks.py` (the packet's contents and
bounds), `test_m10_lineage.py` (the scene follows the active lineage through
Undo, Redo, Retry, divergence, Save Point restore and two genuine process
restarts).
---
## K02 — Visual Character Profile
@@ -2093,6 +2111,22 @@ Application can persist a structured scene representation sufficient for future
### Pass
Character can retain optional stable visual descriptors.
### Result — PASS (M10, 2026-09-07)
`visual_profiles`, keyed by `(adventure_id, entity_key)` — the M5 entity key, not
a new identity namespace — with an open `descriptors` map, a `features` list and
free `style_notes`. Read and written through
`/api/adventures/{id}/visual-profiles[/{entity_key}]`.
**Optional** is tested as well as stated: the fixture leaves one character
deliberately unprofiled, and the packet reports `visual_profile: null` for them
rather than an empty profile, because "nobody has decided what Roger looks like"
and "Roger looks like nothing" are different answers to a future provider.
**Stable** means campaign-scoped rather than per-position: a character does not
change appearance because the story forked, so a profile survives Undo, Redo,
divergence and Save Point restore unchanged, and travels in the bundle.
---
## K03 — Visual Location Profile
@@ -2102,6 +2136,19 @@ Character can retain optional stable visual descriptors.
### Pass
Location can retain optional visual continuity descriptors.
### Result — PASS, through the same mechanism as K02 (M10, 2026-09-07)
There is no separate location table. M5's entity model is genre-neutral and a
location is an entity with a `type`, so one `visual_profiles` table serves
characters, locations and items alike. Splitting them would have reintroduced the
genre shape M5 spent a milestone removing, and a `kind` column would have been a
second copy of the entity's own type.
The fixture is deliberately non-fantasy — an open-plan office under flat
fluorescent light — because the contract's examples are fantasy-shaped and a
schema written while looking at them acquires that shape without anyone choosing
it.
---
## K04 — Attach Media Asset to Scene
@@ -2116,6 +2163,27 @@ A local dummy/test image can be associated with a scene/turn without altering st
If media tables are deferred:
- architecture/types should demonstrate equivalent extension point.
### Result — PASS on the deferred branch (M10, 2026-09-07)
Media tables are **deferred deliberately**, so this is reported against the
acceptance text's second clause rather than its first.
`app/media/providers.py` defines the extension point as structural contracts:
`MediaRequest`, `MediaResult`, `ProviderCapabilities`, `DraftTranscription`, and
the `MediaProvider` / `SpeechProvider` / `TranscriptionProvider` protocols, with
a registry that is empty and stays empty. A test registers a dummy provider,
builds a scene packet, generates a fake PNG carrying the packet's `scene_id` as
provenance, and confirms the story model is byte-for-byte unchanged — which is
the equivalence the clause asks for.
`media_jobs` and `media_assets` were not built because a queue with no producer
and no consumer would be speculative architecture, shaped by a provider nobody
has chosen; M6 declined the same thing (`derived_status`: "not a job queue").
The part that would be expensive to retrofit is guaranteed now: the scene
identity a future asset must reference is *derived* from campaign and position
(`c<adventure>:b<branch>:<start>-<end>`), so it is stable across processes and
restarts without a row to keep in step.
---
## K05 — Generate Local Image