M8: the browser becomes the storyteller
The interface was AI-DnD's with this product's features bolted into it. The
navigation read Home · Adventures · Scenarios · Settings · AI Chat; starting a
story meant first picking a *world*, and making a world meant a JSON stat-schema
form, a story-card table and an art picker. The play screen had a Branches tab.
The input had three modes. Sixteen of the sixteen controls on a two-turn story
had no accessible name — they were single glyphs with a tooltip.
All of that was measured in a real browser before anything was changed, and the
measurements are in planning/reports/M8-IMPLEMENTATION-REPORT.md §C. Almost
nothing underneath was wrong: the play loop, the history controls, the takes,
the Save Points, the state correction and the knowledge library all worked. What
was wrong was what a reader was asked to understand in order to use them.
So the shape now is one entry point and one screen:
Campaigns -> Campaign -> Story
State · Knowledge · Context · Save Points · Settings
Everything that is not the story lives in a panel that starts closed. The
top navigation bar is hidden on the story screen entirely, because on that one
screen the story is the interface.
Play is one natural-language field. An action and a piece of quoted dialogue are
both just what the reader wrote, and B01/B02 confirmed against a real narrator
that the model reads the quotes without being told which kind of turn it is.
What survives from the old Story mode is a Story direction toggle, which is not
a fourth mode: it changes who is being spoken to, not what kind of action is
taken, and the box is visibly marked while it is on.
Branch, fork, node, merge and head appear nowhere a reader can see them. The
branch panel and the tree overlay are gone from the browser. The mechanism is
untouched — takes, divergence, retained futures and Save Points all still work,
and their endpoints are still tested. This is a decision about what a reader is
asked to understand, not a reduction of what the product can do.
The two defects worth the space:
A player action is stored with AI Dungeon's "> You " prefix. That was right when
the Do mode asked for a bare verb phrase. With one field the spec tells the
reader to write "I enter the tavern", and the result was "> You I enter the
tavern." — in the transcript, in the replayed history, and therefore in the
narration, where a small model imitates it and writes "You I thank her". M8's
own design surfaced it, so M8 fixed it: the prefix is added only when the reader
has not already written a subject. The ">" marker, which is what actually
identifies a player turn in the prompt, is unchanged in every case.
And a stale `.input-bar { display: flex }` in play.css overrode the new
composer, because that sheet is imported after the new one. The direction row
and the input row laid out side by side and the box was unusably narrow. Found
by opening the product in a browser, not by reading the CSS — which is the
argument for having done that first.
Failures now have the taxonomy the spec asked for rather than one toast: model,
generation, state, knowledge, server, each with the thing to do about it. A
failed turn leaves the reader's words in the box and says so. The classification
reads backend strings, so it is a fallback ladder rather than a lookup — an
unrecognised message still classifies, still shows the server's own words and
still offers Retry.
`Settings.model` could be empty with nothing saying so until the first turn
failed with a provider error. The header now reports Ollama in five states, and
an unconfigured or missing model offers the models actually installed on the
endpoint, from the connection test that already knew them. Nothing is chosen
automatically: an endpoint's first model may be an embedding model, which cannot
narrate at all.
Narrator prose is rendered as safe Markdown — headings, emphasis, lists,
blockquotes, code. The safety is structural rather than filtered: every node is
a React element built from parsed text, and there is no dangerouslySetInnerHTML
in the file. A sanitizer is not needed to make markup safe if markup is never
produced from input. Link schemes are checked with the URL parser rather than a
pattern, because the bypasses are all in the parsing. A remote image is a
placeholder naming the blocked address; the knowledge and context panels
deliberately do not use this renderer at all, because they exist to show a
reader exactly what is in their file.
Backend, and only what the browser could not otherwise reach:
AdventureCreate.opening a start action could only come from a Scenario, so
every campaign made in the new setup flow opened on
a blank page. Same node, same code path.
canon_rules campaign_canon has been the highest authority in a
campaign since M5, read by the prompt builder and
the state validator, and had no API at all — a
fixture had to write it with SQL.
a 401 and a 429 message the last user-facing text describing a hosted
deployment. One told the reader to check an API key
that has not existed since M2.
No schema change and no migration: proved by building a database with a server
running the M7 commit's own code and opening it with this one.
The project had no frontend tests. It has 132 now, across ten files, running
in about six seconds — the enabled state of every history control, the take
selector, the confirmations, the panels, the five model states, the failure
taxonomy, the focus trap, accessibility, and that the reserved dictation control
never touches the microphone. Writing them found a real defect: the focus trap
filtered candidates with offsetParent, which is null inside the fixed-position
ancestor the dialog has and which jsdom never computes — it would have behaved
differently in the tests from the browser.
They do not replace the real-browser runs, and both kinds of evidence are in the
report. The browser suites drive the production build served by the real backend
with a real local narrator, including a genuine process restart.
A verification pass over all of it then found three more, each by driving the
product rather than reading it:
Stepping between alternate takes did nothing. The pager asked whether a take
lived on another line by comparing `target.branch_id !== action.branch_id`, and
`ActionOut` has never carried `branch_id` — so the comparison was permanently
`number !== undefined`, always true, and every step took the branch-switch path.
For two takes of an ordinary retry, which share a line until one is written
below, that meant switching to the line already being read: the same window came
back and nothing moved. D07 is a required v1 acceptance test. The fix needed no
new field — the variants list already carries every attempt's branch and marks
the live one.
The first regression test for that passed against the broken code, because its
fixture gave the action a `branch_id` the real payload never sends. That is the
exact failure M7's review was about, so the fixture was corrected, the tests were
re-run against the reverted code and failed for the right reason, and the
fixture now carries a docstring saying why the field must never come back.
And the knowledge panel pointed readers at an "embedding model" while the
setting is called "Model for meaning-based search" — a reader sent looking for a
field that does not exist by that name.
Campaign canon was measured rather than assumed. Editing it after play is a
configuration change: every turn already played keeps the canon it was actually
given, in its own context snapshot, and the accepted story, the state document
and the state audit log are byte-identical across an edit. It is not routed
through M5's state audit, because canon is not narrative state and doing so
would create the second representation the spec forbids. What the editor does
now is say so, once a campaign has moments.
`BROWSER-UX-SPEC.md` §38 asked for a "Show Hidden Story State" toggle. There is
no hidden story state — a secret lives in a narrator-only knowledge source and
never enters the state document. The section is rewritten to require what it
actually meant: ordinary surfaces must not carry narrator-only information,
advanced inspection must withhold it by default behind an explicit warned
choice, and no second store may be invented to give a toggle something to
reveal. The protection is stricter than before, not weaker.
Closeout. An independent review returned M8 IMPLEMENTATION: PASS subject to
evidence and documentation cleanup, and this commit carries that cleanup:
The report named two frontend bundles as the artifact behind its acceptance
evidence. The saved run logs settle it. index-Ii-lARp9.js, built at 18:53:02
from this tree, is the one final frozen artifact behind all 157 browser checks;
index-C6E5Uvtu.js is superseded — it predates the D09 fix and its acceptance
suite ended 54/55 on exactly that defect. No tracked file under backend/app or
frontend/src has a modification time after the freeze, so the whole final
campaign describes one build. §P sets the two side by side.
Finding 14 — the app budgets 16,384 prompt tokens while an Ollama that sees no
VRAM enforces 4,096 — is resolved operationally, with no application change.
The OpenAI-compatible endpoint this app speaks accepts num_ctx and ignores it,
and reloads the model at its own default, so a native call cannot prime it
either. A model derived with POST /api/create carries the parameter, is honoured
through the app's own OpenAI-compatible path, and appears in /v1/models — which
is the listing the Settings model picker already reads. Measured end to end.
The procedure is in DEVELOPMENT.md; nothing in the repository depends on any
particular derived model existing. Adding provider code to work around this was
declined deliberately: it would mean either a second native request path,
against ADR 011, or a parameter the endpoint provably ignores.
The §38 rewrite is ratified as a requirement clarification aligned with the
implemented architecture, and the spec gains the clause finding 3 was really
about: withheld material must be absent from the rendered DOM, not merely
collapsed in it.
The report's §U carries the M9 handoff — what a portable campaign has to include,
whether historical context snapshots belong in the bundle, what happens to
inherited story cards, and that a restored campaign may meet a different context
window than the one that wrote it. None of it is implemented here.
Final: backend 950 passed / 14 skipped; frontend 132 passed; lint, production
build and Docker build clean; 157 browser checks across six suites, zero
failures. M8 is implemented, verified, reviewed and accepted (2026-09-06).
M9 has not been started.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017HdaXiFbscatQaLS7dJk6b
This commit is contained in:
co-authored by
Claude Opus 5
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[](LICENSE)
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An interactive storytelling app that runs entirely on your own machine, with your own model.
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Create scenarios and play open-ended adventures where a local LLM narrates the world, keeps
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track of what is true, and remembers what happened.
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Start a campaign from a short form and play an open-ended story where a local LLM narrates the
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world, keeps track of what is true, and remembers what happened. Since M8 the browser has one
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entry point — a campaign library — and one natural-language input; the scenario gallery and its
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editor are gone from the interface, though the AI Dungeon-compatible scenario *format* is still
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supported for import and export.
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This is the **Adventure Storyteller** fork of [AI-DnD](https://github.com/parththakkar106/AI-DnD).
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It is deliberately narrower than its upstream: single-user, local-only, and pointed at a model
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@@ -31,19 +34,26 @@ that isn't the live one starts a new branch.
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## Features
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- **The full play loop.** Do / Say / Story / Continue actions, streamed AI responses (SSE),
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retry, undo, redo, and edit. Correcting narrator prose does not overwrite it: the correction
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becomes a new continuation carrying the state it implies, and the original narration keeps its
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own future as retained history. Reasoning models are supported: "thinking" streams into a
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collapsible 💭 panel with its own token budget.
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- **A branching story tree.** The story is a tree, not a list. Any turn can hold more than one
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**take**, and `‹ 2/4 ›` steps between them. Stepping is free: the story below simply empties,
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and the server is told nothing. Writing below a take that isn't the live one is what makes a
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branch. Branches borrow their ancestors' turns instead of copying them, so a fork costs about
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100 bytes, and a 20-fork story loads within 1% of the same story flat. Switching restores that
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line's world state, script state, and cooldown clocks. A branch panel switches, renames, and
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deletes; **⌗ See the tree** draws every line against the story's own clock
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(`backend/app/tree.py`, `backend/app/context/lineage.py`).
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- **The full play loop, in one box.** You write what you do or say in a single
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natural-language field — an action and a piece of quoted dialogue are both just what you
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wrote — with **Continue** for a beat you do not act in and a **Story direction** toggle for
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speaking to the narrator rather than in the story. Responses stream (SSE), and Undo, Redo,
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Retry and Edit sit beside the box. Correcting narrator prose does not overwrite it: the
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correction becomes a new continuation carrying the state it implies, and the original
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narration keeps its own future as retained history. Reasoning models are supported: the
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narrator's thinking streams into a collapsible panel with its own token budget.
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- **Retained history, without a tree to manage.** Underneath, the story is a tree: any turn
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can hold more than one **take**, and `‹ 2/4 ›` steps between them. Stepping is free — the
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story below simply empties, and the server is told nothing. Writing below a take that is not
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the live one is what starts a different continuation. Branches borrow their ancestors' turns
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instead of copying them, so one costs about 100 bytes, and a 20-fork story loads within 1% of
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the same story flat (`backend/app/tree.py`, `backend/app/context/lineage.py`).
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**None of that vocabulary reaches the reader.** M8 removed the branch panel and the tree
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overlay from the browser: what you get is Undo, Redo, Retry, takes, Save Points and Restore,
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and nothing on screen says branch, fork, node or head. The mechanism is unchanged and still
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fully tested — this is a decision about what you are asked to understand, not about what the
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product can do.
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- **Authoritative narrative state, and the application owns it.** The story tracks who exists,
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where they are, what they hold, what is true, how they are tied to each other, and what is
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still open — as generic entities, facts, relationships and threads, with no genre baked in.
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@@ -60,12 +70,15 @@ that isn't the live one starts a new branch.
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(`backend/app/context/builder.py`). Story cards are the inherited authored-lore primitive and
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are kept; they are **not** the knowledge library below, which is a first-class subsystem with
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its own classification, provenance, chunking and index.
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- **Insights: total prompt transparency.** Every turn stores the exact prompt sent to the
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model. Open 🔍 on any AI action to see each context component, its token cost, and why it was
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included.
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- **Total prompt transparency.** Every turn stores the exact prompt sent to the model.
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**Inspect context** on any narrator turn opens a readable account of what it was given —
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what it remembered, what it read, what it believes, and what each part cost — with the
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assembled prompt itself kept as an advanced section rather than opening on a wall of text.
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A passage that came from an imported file links back to the file it came from.
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- **Auto-summarization and Memory Bank.** The modern AI Dungeon memory system: AI-generated
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memories every few actions, a running story summary, and embedding-based retrieval that
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pulls old-but-relevant facts back into context, with similarity scores visible in Insights
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pulls old-but-relevant facts back into context, with similarity scores visible in the
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context inspector
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(`backend/app/memorybank.py`).
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- **An imported knowledge library, classified by how much authority it has.** Import your own
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local `.txt` and `.md` files — a setting bible, character notes, research, a passage whose
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@@ -80,7 +93,7 @@ that isn't the live one starts a new branch.
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path, not a fallback — the library works with no embedding model at all. Canon you mark
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**always include** is supplied on every turn whether or not the scene resembles it, and Canon
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you mark **narrator only** is given to the narrator with instructions not to let the
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protagonist know it. Every passage that reaches a prompt is listed in Insights with its file,
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protagonist know it. Every passage that reaches a prompt is listed in the context inspector with its file,
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class, heading, passage number, scores and token cost, and that record is kept in the turn, so
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deleting a source never erases the evidence of what an old turn was shown
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(`backend/app/knowledge/`).
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