Fix remaining code-review findings (15 bugs; #11 skipped as AID-compatible)
Backend: - provider: fall back to parsing a plain JSON body when a server ignores stream=true (was: silent empty turn); error if response has no text (#5) - memorybank: clamp cursors after undo/retry shrinks the action list, and translate summary_cursor (list position) to an Action.index boundary before comparing with Memory.source_end (#7) - memorybank: pinned memories now count toward the top_k budget (#8) - memorybank: cosine() returns 0.0 on dimension mismatch; changing the embedding model clears stored vectors so they re-embed (#9) - scripting: MAX_STORY_CARDS cap now counts cards inserted during the hook, so a script can't add unbounded cards in one turn (#10) - settings: /test tolerates non-dict JSON from /models (#13) - scenarios: import accepts worldInformation as a story-card source (#14) Frontend: - per-key debounce timers in PlotPanel and ScenarioEditor — editing two things within 600ms no longer drops the first save (#15, #16) - Continue button no longer discards typed input (#17) - failed retry resyncs actions from the server instead of leaving the removed action missing (#18) - Settings save/test surface errors instead of hanging on Testing… (#19) - InsightsPanel ignores stale responses from superseded requests (#20) - placeholder scan includes story-card trigger keys (#21) addStoryCard returning the 0-based index (falsy for the first card) matches real AI Dungeon per the scripting guidebook — kept, documented (#11). Statuses updated in CODE_REVIEW_FINDINGS.md; stale entries for previously fixed items (#1-4, #6, #12) corrected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
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co-authored by
Claude Fable 5
parent
3ee653a631
commit
253b533d3b
@@ -71,6 +71,10 @@ def embedding_provider(settings: models.Settings) -> OpenAICompatibleProvider:
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def cosine(a: list[float], b: list[float]) -> float:
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# Different lengths means the embedding model changed since this vector was
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# stored; zip() would silently score garbage.
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if len(a) != len(b):
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return 0.0
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dot = sum(x * y for x, y in zip(a, b))
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norm = math.sqrt(sum(x * x for x in a)) * math.sqrt(sum(y * y for y in b))
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return dot / norm if norm else 0.0
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@@ -118,10 +122,12 @@ async def retrieve_memories(
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key=lambda pair: pair[0],
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reverse=True,
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)
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# Pinned memories are always used; the rest fill up to top_k by similarity.
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# Pinned memories are always used and count toward top_k, so the injected
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# set never exceeds the configured budget (unless pinned alone exceed it).
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top_k = max(1, settings.memory_top_k)
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used = [(score, m) for score, m in scored if m.pinned]
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used += [(score, m) for score, m in scored if not m.pinned][:top_k]
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remaining = max(0, top_k - len(used))
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used += [(score, m) for score, m in scored if not m.pinned][:remaining]
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used.sort(key=lambda pair: pair[0], reverse=True)
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if update_stats:
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@@ -162,6 +168,11 @@ async def run_post_turn(adventure_id: int) -> None:
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settings = db.get(models.Settings, 1)
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if adventure is None or settings is None:
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return
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# Undo/retry can shrink the action list below a stored cursor, which
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# would stall summarization until the story grew past it again.
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count = len(story_actions(adventure))
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adventure.memory_cursor = min(adventure.memory_cursor, count)
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adventure.summary_cursor = min(adventure.summary_cursor, count)
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if adventure.auto_summarize:
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await _create_due_memories(adventure, settings, db)
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await _update_story_summary(adventure, settings, db)
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@@ -213,10 +224,17 @@ async def _update_story_summary(
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# Fold in memories covering the uncovered stretch; fall back to raw story
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# text if memory creation is lagging (e.g. it just failed).
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# summary_cursor is a position into story_actions(); Memory.source_end is
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# an Action.index. Translate the cursor to an index boundary before
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# comparing — the two spaces diverge once actions are deleted or empty.
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if adventure.summary_cursor < len(actions):
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boundary = actions[adventure.summary_cursor].index
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else:
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boundary = actions[-1].index + 1 if actions else 0
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new_events = [
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m.text
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for m in adventure.memories
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if m.source_end is not None and m.source_end >= adventure.summary_cursor
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if m.source_end is not None and m.source_end >= boundary
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]
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if new_events:
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events_text = "\n".join(f"- {t}" for t in new_events)
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