Remove three kinds of duplication in the backend
Stage 2, items 1, 4, and 5 of `plan/17-refactor.md`. **One path resolver in `worldstate`.** `apply_delta` and `apply_override` routed `flags.<name>`, `milestones.<id>`, `world.<stat>`, `player.<stat>`, and `npc.<id>.<stat>` with parallel code, about 100 lines each. `_resolve` now says what a path points at and returns either a target or the rejection to report. Each function keeps its own write rule, because the rules genuinely differ: an override sets a number rather than adding to it, ignores `cooldown`, `max_delta_per_turn`, and the rule that a counter only counts up, and can un-set a milestone. A differential check ran both implementations over 3960 payloads: twenty paths, fourteen values, three starting states, plus every three-path combination. The results are identical except that 674 rejections from `apply_override` now carry a `fix` string. `apply_delta` already worded those, and the world-state editor renders them, so an override that names an unknown flag now explains itself the way a delta does. **`sse`, `SSE_HEADERS`, and `turn_error` move to `app/sse.py`.** Two routers stream, and `chat.py` had to import from `routers.adventures` to reach them. **`get_adventure_or_404` becomes the `current_adventure` dependency.** All 32 handlers repeated the call as their first statement. The ownership check now reads in the signature and runs before the body. FastAPI caches a dependency for one request, so the handler's `db` is the session the adventure came from. The generated OpenAPI document is byte-identical except on `rename_branch`, where `branch_id` is now listed before `adventure_id`, because that handler no longer names `adventure_id` itself. Parameter order in the document is cosmetic. Six tests in `test_state_revert.py` call `undo_turn` and `retry_action` directly rather than over HTTP. They pass the adventure they already hold instead of an id. 549 tests pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r
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co-authored by
Claude Opus 5
parent
0623dd8b78
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@@ -12,15 +12,16 @@ from ...context import build_context
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from ...database import get_db
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from ..settings import get_settings
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from .deps import CurrentUser, get_adventure_or_404, router
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from .deps import CurrentUser, current_adventure, router
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@router.get("/{adventure_id}/context")
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async def dry_run_context(
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adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
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db: Session = Depends(get_db),
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user: models.User = CurrentUser,
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adventure: models.Adventure = Depends(current_adventure),
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):
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"""Returns what the app would send to the AI if the player continued now."""
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adventure = get_adventure_or_404(adventure_id, db, user)
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settings = get_settings(db, user)
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if auth.resolve_provider_config(settings).using_demo:
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memories = (
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@@ -39,9 +40,8 @@ def action_context(
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adventure_id: int,
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action_id: int,
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db: Session = Depends(get_db),
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user: models.User = CurrentUser,
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adventure: models.Adventure = Depends(current_adventure),
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):
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get_adventure_or_404(adventure_id, db, user)
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action = db.get(models.Action, action_id)
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if action is None or action.adventure_id != adventure_id:
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raise HTTPException(404, "Action not found")
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