Add HLD/LLD architecture page and clarify agent-framework vs story-tree branching
Adds docs/architecture.html (a standalone walkthrough of the context budget, world-state engine, story tree, egress fix, and pen-test findings) and links it from the landing page. Also clarifies in GUIDE.md §1.8 that "no branching" describes per-turn control flow, not the story tree's branching data.
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@@ -541,6 +541,13 @@ narrate, then a separate structured-extraction step, with a retry branch when ex
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fails and a tool-calling path for dice — that is a graph, and hand-rolling it would get
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ugly fast.
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**This is not the same branching as the story tree (§2.2).** "No branching" here
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describes *control flow*: the code path a single turn takes through the backend. That path
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never forks. It is not true of the *data* the app stores. When a player rewinds and plays a
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turn differently, that action creates a new branch in the saved history. One turn's
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execution is a straight line. The sequence of turns across a playthrough is a tree. The two
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claims are about different things and do not conflict.
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---
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# Part 2 — Data and correctness
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