M2: cut the hosted product away from the local one
94 files, +1,395 -6,578. Three files are new; twenty-four are gone. The milestone is subtraction, and what is left is the single-user local storyteller the specification describes. Removed in full: campaign scripting and its QuickJS sandbox; multi-user accounts, guest sessions, login, registration and the shared demo key; the visitor-analytics tables, dashboard and page beacon; the access log of sign-ins, addresses and devices; per-IP and per-user rate limiting and quotas; Render deployment config; Postgres and psycopg; cloud inference providers, the API-key field and the key encryption that existed to store it; session-cookie signing. None of it was hidden behind a flag — the routes are gone and answer 404. Two things were kept that the brief allowed keeping. The `users` table and its foreign keys stay as an internal ownership detail, because rewriting them out means a migration across most of the schema to delete a column that costs nothing; nothing creates a second user and no request carries an identity. Five inert tables and four inert columns stay for the same reason, so an M1 campaign database opens unchanged. The one addition is app/endpoints.py, which decides where a story may be sent. Loopback, RFC1918, link-local, unique-local and CGNAT — an explicit allowlist of networks, not a guess at what `ipaddress` means by "private", which calls the documentation ranges private and IPv6 loopback reserved. Every address a hostname resolves to must be in it, so a split answer does not squeak through, and the rule runs both when the endpoint is saved and before every outbound request, because a name that resolved to the LAN this morning can resolve elsewhere this afternoon. Known cloud hosts are named in the refusal so the error says why rather than looking like broken DNS. TLS is never traded against it: M1's shared trust context is intact on all four clients and there is no way to skip verification. The hardcoded 120-second model timeout is now a setting. That was not theoretical — on this GPU-less four-core host a cold load of qwen2.5:3b-instruct took 648.9 seconds to produce the first turn, while turns 2 to 5 of the same campaign took 3.6 to 13.1. Connect stays short at 10s so a wrong address still fails fast; the read timeout defaults to 300s and is bounded at 3600, because "wait longer" must stay a number. Two defects found while testing and fixed here. An unknown /api path fell through the SPA catch-all and came back as HTML with status 200, so a client asking for JSON parsed a web page instead of learning the route was gone. And AIDND_CORS_ORIGINS accepted "*", which on an unauthenticated loopback API would hand every page on the Internet a write handle on the campaign database; it now refuses to start. Verified rather than assumed. Offline, on a network with no route out and no DNS: five turns, retry with both takes retained, restart with an identical transcript digest, a failed model call leaving the accepted AI-turn count untouched, and a capture with zero non-loopback unicast packets. Against a real second machine on the LAN over HTTPS with a private CA: four turns, restart, and a capture showing 289 packets to the approved host, 344 loopback, zero anywhere else, zero DNS queries. Cloud and public endpoints refused with their reasons; no API key settable; every removed route 404. 604 backend tests pass, down from 648 by the fifteen retired with the subsystems they tested and up by the twenty-nine added for the endpoint policy and the removed surface. The scripting tests were not deleted: eight files used a JavaScript counter as instrumentation for the state snapshot and rollback machinery, which M2 does not touch, so the counter moved to the world-state engine and those tests still assert what they always did. Frontend lint and build are clean; the image builds, and its wheel-building stage is gone with quickjs. No M3 work. Undo is still destructive and there is still no Redo.
This commit is contained in:
@@ -26,20 +26,13 @@ from app.database import Base, SessionLocal, engine, get_db
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from app.main import app
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from app.routers import adventures
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from fakes import ScriptedProvider
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from fakes import GOLD_SCHEMA, ScriptedProvider, gold_replies, gold_reply
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# A world-state schema, so the RPG layer is exercised rather than skipped.
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SCHEMA = {"player": {"hp": {"min": 0, "max": 100, "initial": 100}}}
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SCHEMA = GOLD_SCHEMA
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# Ten gold a turn. A turn that double-applies its hooks, or one that fails to
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# roll back on retry, shows up here as a wrong total rather than as nothing.
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GOLD_SCRIPT = """
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const modifier = (text) => {
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state.gold = (state.gold || 0) + 10;
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return { text };
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};
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modifier(text);
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"""
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OPENING = "You enter a cave."
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@@ -59,7 +52,7 @@ def _make_world(monkeypatch, *, seeded_actions: int = 0):
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setup.flush()
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adv = models.Adventure(
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user_id=user.id, title="Cave", scenario_id=scenario.id,
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script_state={}, world_state={"player": {"hp": 100}},
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world_state={"player": {"hp": 100, "gold": 0}},
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)
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setup.add(adv)
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setup.flush()
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@@ -70,20 +63,14 @@ def _make_world(monkeypatch, *, seeded_actions: int = 0):
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type="ai" if i % 2 else "do",
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text=f"Seeded turn {i}.",
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))
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setup.add(models.AdventureScript(
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adventure_id=adv.id, position=0, enabled=True, name="Gold", output_js=GOLD_SCRIPT,
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))
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setup.commit()
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adv_id, user_id = adv.id, user.id
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setup.close()
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ScriptedProvider.replies = ["A reply."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["A reply."]]
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ScriptedProvider.calls = 0
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ScriptedProvider.prompts = []
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monkeypatch.setattr(adventures.turns, "OpenAICompatibleProvider", ScriptedProvider)
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monkeypatch.setattr(auth, "resolve_provider_config", lambda s: auth.ProviderConfig(
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"http://fake", "k", "test-model", False))
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monkeypatch.setattr(limits, "rate_limit", lambda *a, **k: None)
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monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
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def _current_user(db=Depends(get_db)):
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@@ -145,7 +132,7 @@ def _state(adv_id):
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db = SessionLocal()
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try:
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adv = db.get(models.Adventure, adv_id)
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return adv.script_state, adv.world_state
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return (adv.world_state or {}).get("player", {}), adv.world_state
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finally:
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db.close()
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@@ -172,7 +159,7 @@ def test_short_adventure_returns_everything(client):
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# --------------------------------------------------------------- the turn
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def test_a_turn_appends_the_player_action_then_the_ai_action(client):
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ScriptedProvider.replies = ["The dark presses in."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["The dark presses in."]]
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_play(client, "light a torch")
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actions = _actions(client)
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assert [a["type"] for a in actions] == ["start", "do", "ai"]
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@@ -181,7 +168,7 @@ def test_a_turn_appends_the_player_action_then_the_ai_action(client):
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def test_say_and_story_and_continue_all_work(client):
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ScriptedProvider.replies = ["One.", "Two.", "Three."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Two.", "Three."]]
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_play(client, "hello", type="say")
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_play(client, "The wind rises.", type="story")
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_play(client, "", type="continue")
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@@ -190,7 +177,7 @@ def test_say_and_story_and_continue_all_work(client):
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def test_the_story_so_far_is_replayed_into_the_prompt(client):
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ScriptedProvider.replies = ["First.", "Second."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["First.", "Second."]]
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_play(client, "go north")
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_play(client, "go south")
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story = ScriptedProvider.prompts[-1][1]
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@@ -201,7 +188,7 @@ def test_the_story_so_far_is_replayed_into_the_prompt(client):
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def test_scripts_run_once_per_turn(client):
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"""The gold script adds ten a turn. Two turns is twenty — not forty."""
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ScriptedProvider.replies = ["One.", "Two."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Two."]]
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_play(client)
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_play(client)
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script_state, _ = _state(client.adv_id)
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@@ -211,7 +198,7 @@ def test_scripts_run_once_per_turn(client):
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# ------------------------------------------------------------------ retry
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def test_retry_replaces_the_text_and_keeps_the_attempt(client):
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ScriptedProvider.replies = ["Attempt one.", "Attempt two."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["Attempt one.", "Attempt two."]]
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_play(client)
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assert _texts(client)[-1] == "Attempt one."
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@@ -233,7 +220,7 @@ def test_retry_replaces_the_text_and_keeps_the_attempt(client):
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def test_retry_does_not_stack_script_effects(client):
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"""The discarded attempt's ten gold is rolled back, so one turn plus one
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retry is still ten, not twenty."""
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ScriptedProvider.replies = ["Attempt one.", "Attempt two."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["Attempt one.", "Attempt two."]]
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_play(client)
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client.post(f"/api/adventures/{client.adv_id}/retry")
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script_state, _ = _state(client.adv_id)
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@@ -241,7 +228,7 @@ def test_retry_does_not_stack_script_effects(client):
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def test_switching_back_to_an_earlier_attempt_restores_it(client):
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ScriptedProvider.replies = ["Attempt one.", "Attempt two."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["Attempt one.", "Attempt two."]]
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_play(client)
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client.post(f"/api/adventures/{client.adv_id}/retry")
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action_id = _actions(client)[-1]["id"]
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@@ -259,7 +246,7 @@ def test_switching_back_to_an_earlier_attempt_restores_it(client):
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def test_only_the_newest_turn_can_be_switched(client):
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"""An older turn's alternatives stay readable but not selectable. The
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story after it continues from what is live."""
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ScriptedProvider.replies = ["One.", "Again.", "Two."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Again.", "Two."]]
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_play(client)
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client.post(f"/api/adventures/{client.adv_id}/retry")
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older_id = _actions(client)[-1]["id"]
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@@ -274,7 +261,7 @@ def test_only_the_newest_turn_can_be_switched(client):
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# ------------------------------------------------------------------- undo
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def test_undo_removes_the_whole_turn_and_rolls_state_back(client):
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ScriptedProvider.replies = ["One.", "Two."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Two."]]
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_play(client, "go north")
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_play(client, "go south")
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assert len(_actions(client)) == 5
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@@ -365,7 +352,7 @@ def test_paging_past_the_start_reports_the_end(long_client):
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# ------------------------------------------------------- editing and deleting
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def test_editing_an_action_sticks(client):
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ScriptedProvider.replies = ["Original."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["Original."]]
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_play(client)
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action_id = _actions(client)[-1]["id"]
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r = client.patch(f"/api/adventures/{client.adv_id}/actions/{action_id}",
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@@ -380,7 +367,7 @@ def test_editing_an_action_sticks(client):
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def test_editing_a_retried_action_survives_a_reload(client):
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"""The edit has to reach the live attempt too, or paging away and back
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reverts it."""
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ScriptedProvider.replies = ["One.", "Two."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Two."]]
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_play(client)
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client.post(f"/api/adventures/{client.adv_id}/retry")
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action_id = _actions(client)[-1]["id"]
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@@ -390,7 +377,7 @@ def test_editing_a_retried_action_survives_a_reload(client):
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def test_deleting_an_action_removes_it(client):
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ScriptedProvider.replies = ["One."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["One."]]
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_play(client)
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action_id = _actions(client)[-1]["id"]
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r = client.delete(f"/api/adventures/{client.adv_id}/actions/{action_id}")
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@@ -431,7 +418,7 @@ def test_export_carries_the_whole_story(client):
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same fact: a bundle that stores coordinates has no use for a repeating
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group. Everything else here still passes unmodified.
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"""
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ScriptedProvider.replies = ["One.", "Two."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Two."]]
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_play(client, "go north")
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_play(client, "go south")
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@@ -446,7 +433,7 @@ def test_export_carries_the_whole_story(client):
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def test_export_round_trips_through_import(client):
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ScriptedProvider.replies = ["One."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["One."]]
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_play(client, "go north")
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bundle = client.get(f"/api/adventures/{client.adv_id}/export").json()
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@@ -461,7 +448,7 @@ def test_export_round_trips_through_import(client):
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def test_export_keeps_retry_attempts(client):
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ScriptedProvider.replies = ["Attempt one.", "Attempt two."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["Attempt one.", "Attempt two."]]
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_play(client)
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client.post(f"/api/adventures/{client.adv_id}/retry")
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@@ -474,7 +461,7 @@ def test_export_keeps_retry_attempts(client):
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# -------------------------------------------------------------- world state
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def test_world_state_is_readable_and_survives_a_turn(client):
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ScriptedProvider.replies = ["Nothing changes."]
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ScriptedProvider.replies = [gold_reply(t) for t in ["Nothing changes."]]
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_play(client)
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r = client.get(f"/api/adventures/{client.adv_id}/world-state")
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assert r.status_code == 200, r.text
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