Keep every retried attempt instead of deleting it
Retry used to delete the last AI action and generate a replacement, so the discarded narration was simply gone. The row survives now: each attempt is appended to actions.variants with variant_index naming the live one, and a ChatGPT-style pager under the message browses them. Action.text still mirrors the active variant, so the context builder, memory bank, summarizer and export needed no changes. A variant carries only what differs between attempts -- the text, the reasoning, and the state it produced -- never the assembled prompt, which is identical across attempts of one turn and is the bulk of context_snapshot. Only the last message can be switched, restoring the script/world state that attempt produced; earlier turns were written as a continuation of whatever is active there, so theirs are read-only previews. Three things that would otherwise bite: - generate_turn now wraps _generate_turn and watches for a save sentinel. If the generator ends without it (provider error, empty reply, script stop, client hangup) it re-applies the previous variant -- otherwise a failed retry leaves rolled-back stats under un-rolled-back text. - Retry reuses the turn's own index rather than next_index, or the clock the world-state cooldowns run on advances on a re-run of the same turn. - Editing a message rewrites the active variant too, or paging away and back silently reverts the edit. Migrations 34/35 verified as an upgrade against a populated database, not just a fresh schema. test_state_revert's retry test asserted the old delete behaviour and was rewritten. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UeQVy5bEjLhfgWNc27Efet
This commit is contained in:
co-authored by
Claude Opus 5
parent
be6dbb0f24
commit
906ba423d8
@@ -90,6 +90,14 @@ export const api = {
|
||||
request(`/adventures/${advId}/actions/${actionId}`, { method: 'PATCH', body: JSON.stringify({ text }) }),
|
||||
deleteAction: (advId, actionId) =>
|
||||
request(`/adventures/${advId}/actions/${actionId}`, { method: 'DELETE' }),
|
||||
// Retry history. The adventure payload carries only the counts, so the
|
||||
// attempts themselves are fetched when the reader actually pages through.
|
||||
listVariants: (advId, actionId) =>
|
||||
request(`/adventures/${advId}/actions/${actionId}/variants`),
|
||||
selectVariant: (advId, actionId, index) =>
|
||||
request(`/adventures/${advId}/actions/${actionId}/variant`, {
|
||||
method: 'POST', body: JSON.stringify({ index }),
|
||||
}),
|
||||
|
||||
sendAction: (advId, payload, handlers, signal) =>
|
||||
streamSSE(`/adventures/${advId}/actions`, payload, handlers, signal),
|
||||
|
||||
Reference in New Issue
Block a user