M5: genre-neutral authoritative narrative state, with review corrections
Replaces AI-DnD's RPG relative-delta world state with the genre-neutral typed
narrative state of ADR 010: explicit, absolute, allowlisted events proposed by
the model, validated by the application, applied to one authoritative document,
and snapshotted per position so restore stays a row read.
This commit includes the corrective pass that followed the independent review
in planning/reports/M5-IMPLEMENTATION-REPORT.md. The invariant it exists to
hold is:
visible active transcript position == stored head == authoritative state
Narrator editing (D10, STORY-BRANCH-SEMANTICS §§14-15)
A narrator edit no longer rewrites a row. It returns to the state before the
turn, takes the reader's exact text as the accepted narration, re-derives the
state that text implies, and becomes a new active continuation — while the
original narration keeps its words, its live flag and its whole future as
retained history. At the tip the correction is another take; with story below
it, it forks. No new history machinery: this is the existing fork/take/head
path with the reader's text in place of a generated reply. The §14A refusal
is therefore gone for narrator turns, and remains only for player input.
Pre-M5 positions
Migration 88 backfills the empty narrative document onto every action written
before M5, and a missing snapshot now restores the empty document instead of
leaving the previous position's state standing. Restoring to an old Save
Point no longer leaves a later position's entities and facts on screen.
Narrator context
Replayed history carries prose only; the machine-readable block is no longer
reconstructed into past turns, where it contradicted the authoritative state
in the same prompt. A fact withdrawn by a manual correction is now named as
no longer true, with the reader's reason, rather than silently dropped.
Also
- state_changes joins the action-list bulk read, removing one query per row.
- Extraction takes only the application's own protocol payload: an ordinary
```json or ```python block in a story survives, and a mangled proposal
still does not reach the reader.
Planning: ADR 013 records the authoritative document shape; §§14-15/14A, D10,
C04 and BUILD-MILESTONES are updated to describe what exists. Debt is recorded
against M8 (scenario editor UX) and M9 (export of the audit trail).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2
This commit is contained in:
co-authored by
Claude Opus 5
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@@ -32,8 +32,10 @@ that isn't the live one starts a new branch.
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## Features
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- **The full play loop.** Do / Say / Story / Continue actions, streamed AI responses (SSE),
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retry, undo, redo, and edit. Reasoning models are supported: "thinking" streams into a collapsible
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💭 panel with its own token budget.
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retry, undo, redo, and edit. Correcting narrator prose does not overwrite it: the correction
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becomes a new continuation carrying the state it implies, and the original narration keeps its
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own future as retained history. Reasoning models are supported: "thinking" streams into a
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collapsible 💭 panel with its own token budget.
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- **A branching story tree.** The story is a tree, not a list. Any turn can hold more than one
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**take**, and `‹ 2/4 ›` steps between them. Stepping is free: the story below simply empties,
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and the server is told nothing. Writing below a take that isn't the live one is what makes a
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@@ -42,13 +44,17 @@ that isn't the live one starts a new branch.
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line's world state, script state, and cooldown clocks. A branch panel switches, renames, and
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deletes; **⌗ See the tree** draws every line against the story's own clock
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(`backend/app/tree.py`, `backend/app/context/lineage.py`).
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- **An RPG world-state engine.** A scenario can declare stats, flags, milestones, and a named
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cast; the adventure carries their live values. The AI proposes deltas, and a Python engine
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referees them: it clamps values to range, enforces per-turn caps and cooldowns, keeps counters
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monotonic and milestones sticky, then strips the machine-readable block out of the prose
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(`backend/app/worldstate/`: `apply.py` clamps, `parse.py` reads the block back).
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Word-labeled bands (`40–60: minor damage`) make the
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model reliable at it. No dice and no scripting are required.
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- **Authoritative narrative state, and the application owns it.** The story tracks who exists,
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where they are, what they hold, what is true, how they are tied to each other, and what is
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still open — as generic entities, facts, relationships and threads, with no genre baked in.
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The same schema holds a silver key in an abbey and a data crystal on an orbital station.
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The AI proposes **typed events with absolute values** (`set_possession`, `add_fact`,
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`set_current_location` …), and a Python validator decides what is accepted: unknown event
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types are refused, references must resolve, campaign canon outranks the narration, and the
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machine-readable block never reaches the reader (`backend/app/narrative/`). Every accepted
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change is recorded with what it was before and which turn caused it, so the Story State panel
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can show what changed and why. You can correct it by hand, and your correction outranks the
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story.
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- **AI Dungeon-compatible context engine.** Memory, author's note, and story cards (world
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info) are triggered by keywords in recent story text, then assembled under a token budget
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(`backend/app/context/builder.py`).
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@@ -212,7 +218,8 @@ frontend/ React + Vite SPA ──HTTP/SSE──► backend/ FastAPI
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├─ checkpoints Save Points: durable names for positions, in routers/adventures/
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├─ attempts.py the takes of one turn, grouped by parent
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├─ context/ prompt assembly under a token budget + lineage/history windowing
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├─ worldstate/ the stat engine: clamps, cooldowns, bands, milestones
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├─ narrative/ the authoritative state: typed events, validation, snapshots
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├─ worldstate/ the inherited RPG stat engine — legacy, no longer authoritative
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├─ memorybank.py auto-summarization + embedding retrieval
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├─ bundle.py the export/import formats, v2 (tree) and a v1 reader
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├─ providers/ OpenAI-compatible adapter, streaming
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@@ -224,7 +231,7 @@ development, Vite proxies `/api` to FastAPI.
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## Tests
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698 backend tests: unit tests plus full HTTP integration through the real turn engine, with
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756 backend tests: unit tests plus full HTTP integration through the real turn engine, with
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the model provider mocked. They run with no route to the Internet, which is a requirement
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rather than a convenience — an offline claim proved on a machine that has been online once
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proves nothing.
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