M5: genre-neutral authoritative narrative state, with review corrections
Replaces AI-DnD's RPG relative-delta world state with the genre-neutral typed
narrative state of ADR 010: explicit, absolute, allowlisted events proposed by
the model, validated by the application, applied to one authoritative document,
and snapshotted per position so restore stays a row read.
This commit includes the corrective pass that followed the independent review
in planning/reports/M5-IMPLEMENTATION-REPORT.md. The invariant it exists to
hold is:
visible active transcript position == stored head == authoritative state
Narrator editing (D10, STORY-BRANCH-SEMANTICS §§14-15)
A narrator edit no longer rewrites a row. It returns to the state before the
turn, takes the reader's exact text as the accepted narration, re-derives the
state that text implies, and becomes a new active continuation — while the
original narration keeps its words, its live flag and its whole future as
retained history. At the tip the correction is another take; with story below
it, it forks. No new history machinery: this is the existing fork/take/head
path with the reader's text in place of a generated reply. The §14A refusal
is therefore gone for narrator turns, and remains only for player input.
Pre-M5 positions
Migration 88 backfills the empty narrative document onto every action written
before M5, and a missing snapshot now restores the empty document instead of
leaving the previous position's state standing. Restoring to an old Save
Point no longer leaves a later position's entities and facts on screen.
Narrator context
Replayed history carries prose only; the machine-readable block is no longer
reconstructed into past turns, where it contradicted the authoritative state
in the same prompt. A fact withdrawn by a manual correction is now named as
no longer true, with the reader's reason, rather than silently dropped.
Also
- state_changes joins the action-list bulk read, removing one query per row.
- Extraction takes only the application's own protocol payload: an ordinary
```json or ```python block in a story survives, and a mangled proposal
still does not reach the reader.
Planning: ADR 013 records the authoritative document shape; §§14-15/14A, D10,
C04 and BUILD-MILESTONES are updated to describe what exists. Debt is recorded
against M8 (scenario editor UX) and M9 (export of the audit trail).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2
This commit is contained in:
co-authored by
Claude Opus 5
parent
62a997f364
commit
b7005e6fdd
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"""M5: the authoritative narrative state.
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Genre-neutral state (ADR 006), written by explicit typed events with absolute
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values (ADR 010), owned by the application rather than the model (ADR 003), and
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recovered per story position rather than replayed (ADR 012 and
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`TECHNICAL-DESIGN.md` §10.4).
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extract.split(reply) prose out, proposal out, block kept for audit
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validate.review(...) allowlist, schema, references, semantics
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apply.apply_events(...) accepted events -> a new state document
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store.commit_proposal(...) events, provenance and snapshot, in one transaction
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`model.py` says what a state document is. `render.py` shows it to the model and
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to the reader. Nothing outside this package writes authoritative state, and
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nothing inside it executes anything a proposal names.
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"""
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from . import apply, events, extract, model, render, store, validate # noqa: F401
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__all__ = ["apply", "events", "extract", "model", "render", "store", "validate"]
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"""M5: turning accepted events into a new state document.
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Pure and total. Every function here takes a document and returns a new one; none
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touches the database, and none can fail on an event `validate.review` accepted —
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validation is the only place an event is refused, so this module never has to
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decide anything twice.
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The dispatch is an explicit `if/elif` chain over `events.SPECS`, not a lookup
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table keyed on the payload. The difference matters: a table maps a string a model
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supplied to a callable, and the security of that arrangement rests entirely on
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the allowlist being correct. A chain of literal comparisons cannot be steered by
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a payload at all, whatever the allowlist does.
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"""
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from __future__ import annotations
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import copy
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from . import model
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def apply_events(
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state: dict,
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accepted: list[dict],
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*,
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branch_id: int | None = None,
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depth: int | None = None,
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source: str = "accepted_story",
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) -> dict:
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"""Returns `state` with every event in `accepted` applied, in order.
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The input document is never mutated: head movement stores snapshots by
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reference in places, and a mutation here would edit the past.
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`branch_id`/`depth` stamp facts and relationships with where they were
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established, which is what makes the audit trail answer "which turn caused
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this" without a join. `source` records whether the campaign, the story or
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the user established it — C04's provenance, carried on the value itself.
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"""
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document = model.normalize(state)
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for event in accepted:
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_apply_one(document, event, branch_id, depth, source)
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return document
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def _apply_one(state: dict, event: dict, branch_id, depth, source: str) -> None:
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kind = event["type"]
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if kind == "create_entity":
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state["entities"][event["entity"]] = model.new_entity(
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type=event.get("entity_type") or "other",
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name=event["name"],
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description=event.get("description") or "",
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aliases=event.get("aliases") or [],
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)
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elif kind == "set_entity_status":
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_entity(state, event["entity"])["status"] = event["status"]
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elif kind == "set_entity_attribute":
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# Absolute assignment. The whole reason ADR 010 exists.
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_entity(state, event["entity"])["attributes"][event["attribute"]] = event["value"]
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elif kind == "set_entity_conditions":
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_entity(state, event["entity"])["conditions"] = list(event["conditions"])
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elif kind == "set_current_location":
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_entity(state, event["entity"])["location"] = event["location"]
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elif kind == "set_possession":
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state["possessions"][event["item"]] = event["owner"]
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elif kind == "clear_possession":
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state["possessions"].pop(event["item"], None)
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elif kind == "add_fact":
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state["facts"].append({
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"id": event.get("fact_id") or _fact_id(state),
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"subject": event.get("subject"),
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"predicate": event["predicate"],
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"object": event.get("object"),
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"value": event.get("value"),
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"authority": _authority(source),
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"source": source,
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"status": "active",
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"branch_id": branch_id,
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"depth": depth,
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})
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elif kind == "invalidate_fact":
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for fact in state["facts"]:
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if fact.get("id") == event["fact_id"]:
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# Withdrawn, not removed: C04 needs the record of what the
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# campaign used to believe, and a deleted row audits nothing.
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fact["status"] = "invalidated"
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fact["invalidated_by"] = source
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fact["invalidated_at"] = {"branch_id": branch_id, "depth": depth}
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if event.get("reason"):
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fact["invalidated_reason"] = event["reason"]
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elif kind == "add_relationship":
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state["relationships"].append({
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"id": _relationship_id(state),
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"source": event["source"],
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"target": event["target"],
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"type": event["relationship"],
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"description": event.get("description") or "",
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"status": "active",
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"established_by": source,
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"branch_id": branch_id,
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"depth": depth,
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})
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elif kind == "end_relationship":
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for relationship in state["relationships"]:
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if (
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relationship.get("source") == event["source"]
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and relationship.get("target") == event["target"]
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and relationship.get("type") == event["relationship"]
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and relationship.get("status") == "active"
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):
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relationship["status"] = "ended"
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relationship["ended_at"] = {"branch_id": branch_id, "depth": depth}
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elif kind == "open_story_thread":
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state["threads"][event["thread"]] = {
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"title": event["title"],
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"description": event.get("description") or "",
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"status": "open",
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"opened_at": {"branch_id": branch_id, "depth": depth},
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}
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elif kind == "resolve_story_thread":
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thread = state["threads"].get(event["thread"])
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if isinstance(thread, dict):
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thread["status"] = "resolved"
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thread["resolution"] = event.get("resolution") or ""
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thread["resolved_at"] = {"branch_id": branch_id, "depth": depth}
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elif kind == "set_scene":
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scene = dict(state.get("scene") or {})
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if "summary" in event:
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scene["summary"] = event["summary"]
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if "location" in event:
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scene["location"] = event["location"]
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if "present" in event:
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scene["present"] = list(event["present"] or [])
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scene["at"] = {"branch_id": branch_id, "depth": depth}
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state["scene"] = scene
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# No `else`. Every allowed type is handled above, and an unhandled one
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# cannot arrive: `validate.review` refuses anything outside the allowlist,
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# and the allowlist is this list. A silent fall-through would be the one way
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# an event could appear accepted and do nothing.
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def _entity(state: dict, key: str) -> dict:
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"""The entity record for `key`, created bare if a snapshot lost it.
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Validation guarantees the entity exists, so this is a repair path for a
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hand-edited or partially imported document rather than a normal branch. A
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bare record is better than a KeyError: the story is still readable, and the
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inspector shows an entity with nothing known about it, which is true.
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"""
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entities = state["entities"]
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found = entities.get(key)
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if not isinstance(found, dict):
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found = model.new_entity(name=key)
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entities[key] = found
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found.setdefault("attributes", {})
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found.setdefault("conditions", [])
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return found
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def _authority(source: str) -> str:
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"""Which authority band a source's assertions carry.
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A user's correction outranks the story (C04); the story outranks a guess.
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`DATA-MODEL.md` §14 orders the bands, and this is the mapping into them.
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"""
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if source == "manual_correction":
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return "manual_correction"
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if source == "campaign_canon":
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return "campaign_canon"
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return "accepted_story"
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def _fact_id(state: dict) -> str:
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return f"f{len(state['facts']) + 1}"
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def _relationship_id(state: dict) -> str:
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return f"r{len(state['relationships']) + 1}"
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def diff(before: dict, after: dict) -> list[str]:
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"""A short human-readable list of what changed between two documents.
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Shown under a turn the way the world-state chip used to be, and recorded on
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the node for the bulk read. Text rather than structure, because its only
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consumer is a person reading "Aldric now holds the silver key".
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"""
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before = model.normalize(before)
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after = model.normalize(after)
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lines: list[str] = []
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for key, entity in after["entities"].items():
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was = before["entities"].get(key)
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name = model.entity_name(after, key)
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if was is None:
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lines.append(f"{name} enters the story")
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continue
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if was.get("status") != entity.get("status"):
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lines.append(f"{name} is now {entity.get('status')}")
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if was.get("location") != entity.get("location") and entity.get("location"):
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lines.append(f"{name} is at {model.entity_name(after, entity['location'])}")
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if sorted(was.get("conditions") or []) != sorted(entity.get("conditions") or []):
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now = ", ".join(entity.get("conditions") or []) or "nothing"
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lines.append(f"{name}: {now}")
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for attribute, value in (entity.get("attributes") or {}).items():
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if (was.get("attributes") or {}).get(attribute) != value:
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lines.append(f"{name} {attribute} = {value}")
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for item, owner in after["possessions"].items():
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if before["possessions"].get(item) != owner:
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lines.append(
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f"{model.entity_name(after, item)} → {model.entity_name(after, owner)}"
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)
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for item in before["possessions"]:
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if item not in after["possessions"]:
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lines.append(f"{model.entity_name(after, item)} is held by nobody")
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known = {f.get("id") for f in before["facts"]}
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for fact in after["facts"]:
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if fact.get("id") not in known:
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lines.append(f"fact: {_fact_text(after, fact)}")
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was_active = {f["id"] for f in model.active_facts(before)}
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for fact in before["facts"]:
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if fact.get("id") in was_active and fact.get("id") not in {
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f["id"] for f in model.active_facts(after)
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}:
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lines.append(f"withdrawn: {_fact_text(after, fact)}")
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known = {r.get("id") for r in before["relationships"]}
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for relationship in after["relationships"]:
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if relationship.get("id") not in known:
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lines.append(
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f"{model.entity_name(after, relationship['source'])} "
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f"{relationship['type']} "
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f"{model.entity_name(after, relationship['target'])}"
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)
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for key, thread in after["threads"].items():
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was = before["threads"].get(key)
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if was is None:
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lines.append(f"opened: {thread.get('title', key)}")
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elif was.get("status") != thread.get("status"):
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lines.append(f"{thread.get('status')}: {thread.get('title', key)}")
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return lines
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def _fact_text(state: dict, fact: dict) -> str:
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parts = []
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if fact.get("subject"):
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parts.append(model.entity_name(state, fact["subject"]))
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parts.append(str(fact.get("predicate", "")))
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if fact.get("object"):
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parts.append(model.entity_name(state, fact["object"]))
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if fact.get("value") is not None:
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parts.append(str(fact["value"]))
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return " ".join(p for p in parts if p)
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@@ -0,0 +1,194 @@
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"""M5: the typed event vocabulary, and the allowlist that bounds it.
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ADR 010 replaced AI-DnD's relative-delta protocol because the ambiguity was
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architectural: a number in a delta field is syntactically legal whether the
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model meant "add 50" or "set to 50", and no validator can tell which. Every
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event here therefore states its operation in its `type`, and every value it
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carries is **absolute**. There is no event whose meaning depends on a prompt
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instruction having been followed.
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## The allowlist is a security boundary, not a convenience
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Model output is untrusted input (`SECURITY-THREAT-MODEL.md`), and this table is
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the entire set of things a model may cause to happen. H05's
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`{"event_type": "execute_shell", ...}` is refused here — not because "shell" is
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recognised and blocked, but because it is not in `SPECS`, and nothing outside
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`SPECS` is dispatched. There is no fallback branch, no generic handler and no
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name-to-callable lookup that a payload could steer.
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Adding an event means adding a spec here and a case in `apply.py`. Nothing else
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in the application can widen the vocabulary, which is what keeps
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"state extraction" from drifting into "tool execution".
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## Shape of a spec
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required fields that must be present and non-empty
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optional fields that may be present
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refs fields naming an entity that must already exist
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creates the field naming an entity this event may bring into being
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`refs` is what `validate.py` uses for referential integrity, and `creates` is
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the deliberate exception: exactly one event type may introduce an entity, so a
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typo in any other event surfaces as an unknown reference rather than silently
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creating a second, empty Mara.
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"""
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from __future__ import annotations
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# Field types the schema layer enforces. Kept deliberately small: a narrative
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# state event carries names, labels and plain values, and nothing here needs a
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# nested structure a model could hide something inside.
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TEXT = "text"
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KEY = "key" # an entity/thread identifier: a slug the campaign chose
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VALUE = "value" # a JSON scalar — str, int, float, bool or None
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LABELS = "labels" # a list of short strings
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#: The whole vocabulary. Nothing outside this mapping is dispatched, ever.
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SPECS: dict[str, dict] = {
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"create_entity": {
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"required": {"entity": KEY, "name": TEXT},
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"optional": {"entity_type": TEXT, "description": TEXT, "aliases": LABELS},
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"refs": (),
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"creates": "entity",
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"summary": "brings a person, place, thing or group into the story",
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},
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"set_entity_status": {
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"required": {"entity": KEY, "status": TEXT},
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"optional": {},
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"refs": ("entity",),
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"creates": None,
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"summary": "sets whether an entity is active, gone, destroyed …",
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},
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"set_entity_attribute": {
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# The one numeric-capable event, and it is an assignment. ADR 010's
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# `set_value`: the operation is in the name, so a value of 50 can only
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# mean fifty. An `increment_value` could be added later without
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# ambiguity, because it would be a different `type`.
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"required": {"entity": KEY, "attribute": TEXT, "value": VALUE},
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"optional": {},
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"refs": ("entity",),
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"creates": None,
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"summary": "sets a named value on an entity, absolutely",
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},
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"set_entity_conditions": {
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# Absolute too: the full set replaces the old one. "Add a condition"
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# would need the current set to be known by the model, which is exactly
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# the assumption that made deltas unreliable.
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"required": {"entity": KEY, "conditions": LABELS},
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"optional": {},
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"refs": ("entity",),
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"creates": None,
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"summary": "replaces the conditions an entity is under",
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},
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"set_current_location": {
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"required": {"entity": KEY, "location": KEY},
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"optional": {},
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"refs": ("entity", "location"),
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"creates": None,
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"summary": "moves an entity to a location",
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},
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"set_possession": {
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"required": {"item": KEY, "owner": KEY},
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"optional": {},
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"refs": ("item", "owner"),
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"creates": None,
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"summary": "gives an item to an owner",
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},
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"clear_possession": {
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"required": {"item": KEY},
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"optional": {},
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"refs": ("item",),
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"creates": None,
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"summary": "leaves an item held by nobody",
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},
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"add_fact": {
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"required": {"predicate": TEXT},
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"optional": {
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"subject": KEY, "object": KEY, "value": VALUE, "fact_id": TEXT,
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},
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# Only the subject is checked as an entity. The *object* of a fact is
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# routinely not one — "Mara knows where the key was found" has another
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# fact as its object, and C03 needs exactly that — so it is checked
|
||||
# against entities *and* known facts in `validate._check`. Requiring an
|
||||
# entity here would make the knowledge distinction C03 asks for
|
||||
# unrepresentable.
|
||||
"refs": ("subject",),
|
||||
"creates": None,
|
||||
"summary": "asserts something about the world",
|
||||
},
|
||||
"invalidate_fact": {
|
||||
"required": {"fact_id": TEXT},
|
||||
"optional": {"reason": TEXT},
|
||||
"refs": (),
|
||||
"creates": None,
|
||||
"summary": "withdraws a fact without deleting the record of it",
|
||||
},
|
||||
"add_relationship": {
|
||||
"required": {"source": KEY, "target": KEY, "relationship": TEXT},
|
||||
"optional": {"description": TEXT},
|
||||
"refs": ("source", "target"),
|
||||
"creates": None,
|
||||
"summary": "ties two entities together",
|
||||
},
|
||||
"end_relationship": {
|
||||
"required": {"source": KEY, "target": KEY, "relationship": TEXT},
|
||||
"optional": {},
|
||||
"refs": ("source", "target"),
|
||||
"creates": None,
|
||||
"summary": "ends a tie without erasing that it existed",
|
||||
},
|
||||
"open_story_thread": {
|
||||
"required": {"thread": KEY, "title": TEXT},
|
||||
"optional": {"description": TEXT},
|
||||
"refs": (),
|
||||
"creates": None,
|
||||
"summary": "records narrative business left open",
|
||||
},
|
||||
"resolve_story_thread": {
|
||||
"required": {"thread": KEY},
|
||||
"optional": {"resolution": TEXT},
|
||||
"refs": (),
|
||||
"creates": None,
|
||||
"summary": "closes narrative business",
|
||||
},
|
||||
"set_scene": {
|
||||
"required": {},
|
||||
"optional": {"summary": TEXT, "location": KEY, "present": LABELS},
|
||||
"refs": ("location",),
|
||||
"creates": None,
|
||||
"summary": "records the immediate situation",
|
||||
},
|
||||
}
|
||||
|
||||
#: The allowlist itself, as a set, for the one question that matters most.
|
||||
ALLOWED = frozenset(SPECS)
|
||||
|
||||
|
||||
def is_allowed(event_type) -> bool:
|
||||
"""Whether `event_type` names an event this application will ever apply.
|
||||
|
||||
A string is required: a dict, a list or None is not a type, and coercing one
|
||||
with `str()` would turn a malformed payload into a lookup that might
|
||||
accidentally succeed.
|
||||
"""
|
||||
return isinstance(event_type, str) and event_type in ALLOWED
|
||||
|
||||
|
||||
def spec(event_type: str) -> dict | None:
|
||||
return SPECS.get(event_type)
|
||||
|
||||
|
||||
def vocabulary_for_prompt() -> str:
|
||||
"""The event list as the narrator prompt describes it.
|
||||
|
||||
Generated from `SPECS` rather than written out beside it, so the model can
|
||||
never be told about an event the application does not implement — the drift
|
||||
that would produce proposals rejected for reasons nobody could see.
|
||||
"""
|
||||
lines = []
|
||||
for name, definition in SPECS.items():
|
||||
fields = list(definition["required"]) + [
|
||||
f"{field}?" for field in definition["optional"]
|
||||
]
|
||||
lines.append(f' {name}({", ".join(fields)}) — {definition["summary"]}')
|
||||
return "\n".join(lines)
|
||||
@@ -0,0 +1,259 @@
|
||||
"""M5: getting a typed proposal out of a narration, and keeping it out of the prose.
|
||||
|
||||
The model writes the story and, after it, one fenced block of typed events. This
|
||||
module holds the instruction it is given, the parser that survives the ways a
|
||||
model gets a format wrong, and the separation that keeps machine-readable output
|
||||
from reaching the reader.
|
||||
|
||||
Two properties matter more than elegance here:
|
||||
|
||||
* **The prose must never carry the protocol.** A reader should not see a JSON
|
||||
block under their story, and a stored narration should not contain one either,
|
||||
because everything downstream — memory, summaries, export, the transcript —
|
||||
treats stored text as the story. The block is removed before the text is
|
||||
stored, not before it is displayed.
|
||||
* **An unreadable block must not be a failed turn.** A narration the user watched
|
||||
arrive is worth keeping even when the state block after it is garbage. Parsing
|
||||
returns "no events" rather than raising, the turn commits with the state
|
||||
unchanged, and the proposal record keeps the raw output so the failure is
|
||||
visible in the audit rather than only in a log.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import re
|
||||
|
||||
from . import events
|
||||
|
||||
# The block the model is asked to append. Built from the vocabulary rather than
|
||||
# written beside it, so the instruction cannot describe an event the application
|
||||
# would then reject (`events.vocabulary_for_prompt`).
|
||||
EMIT_RULE = (
|
||||
"After your narration, append a fenced code block labelled `state` containing "
|
||||
"a JSON object with an \"events\" list, recording what your own narration made "
|
||||
"true. Treat your narration as authoritative: if you wrote that someone moved, "
|
||||
"took something, learned something, was hurt, or that a new person or place "
|
||||
"appeared, record it.\n"
|
||||
"\n"
|
||||
"Every value is ABSOLUTE — the new state of things, never a change or a "
|
||||
"difference. Use only these events:\n"
|
||||
f"{events.vocabulary_for_prompt()}\n"
|
||||
"\n"
|
||||
"Identifiers are short lower-case slugs (mara, silver-key, old-abbey) and must "
|
||||
"match the ones already in the state you were shown. Introduce a person, place "
|
||||
"or thing with create_entity before referring to it. If the turn established "
|
||||
"nothing, send an empty events list.\n"
|
||||
"Example:\n"
|
||||
'```state\n'
|
||||
'{"events": [{"type": "set_possession", "item": "silver-key", "owner": "aldric"},'
|
||||
' {"type": "set_current_location", "entity": "aldric", "location": "old-abbey"}]}\n'
|
||||
'```'
|
||||
)
|
||||
|
||||
# Placed last, where recency is strongest, the same way the delta protocol did.
|
||||
EMIT_REMINDER = (
|
||||
"[Reminder: end your reply with a ```state block listing the events your "
|
||||
"narration made true, with absolute values. Send an empty events list if "
|
||||
"nothing changed.]"
|
||||
)
|
||||
|
||||
# Three patterns, and the difference between them is the whole of this module's
|
||||
# safety. A story is allowed to contain code, and taking a code block out of
|
||||
# someone's prose is a worse failure than leaving a stray proposal in it.
|
||||
#
|
||||
# `state` is the label the application asks for, so a fence carrying it is ours
|
||||
# whatever is inside it — including a truncated `{oh no` that no JSON parser
|
||||
# will take. That block must still leave the prose, and must still be recorded,
|
||||
# because an unparseable proposal is exactly the failure the audit exists to
|
||||
# make visible.
|
||||
_STATE_FENCE_RE = re.compile(
|
||||
r"```state[^\S\n]*\n?(.*?)```", re.DOTALL | re.IGNORECASE
|
||||
)
|
||||
# `json` is *not* our label. Models reach for it anyway, so a ```json fence is
|
||||
# taken only when what it contains is actually a proposal. A character who
|
||||
# writes `{"name": "Mara"}` into a terminal keeps their code block (M5 review,
|
||||
# Finding 6).
|
||||
_JSON_FENCE_RE = re.compile(
|
||||
r"```json[^\S\n]*\n?(.*?)```", re.DOTALL | re.IGNORECASE
|
||||
)
|
||||
# An *unlabelled* fence is ours on the same terms: it has to be a proposal, not
|
||||
# merely JSON-shaped.
|
||||
_BARE_FENCE_RE = re.compile(r"```\s*([\[{].*?[\]}])\s*```", re.DOTALL)
|
||||
|
||||
# A bare object hugging the end of the text, for a model that forgets the fence.
|
||||
_TRAILING_RE = re.compile(r"(\{.*\})\s*$", re.DOTALL)
|
||||
|
||||
# An opener with no closing fence. A model that runs out of output tokens
|
||||
# mid-block leaves one of these, and everything after it is protocol rather than
|
||||
# story — so the story ends where the opener begins.
|
||||
#
|
||||
# Our own label ends the story unconditionally. A dangling ```json fence is
|
||||
# judged on what follows it, because an unterminated code block in a story is
|
||||
# still the author's (M5 review, Finding 6).
|
||||
_DANGLING_STATE_RE = re.compile(r"\n?```state\b.*\Z", re.DOTALL | re.IGNORECASE)
|
||||
_DANGLING_JSON_RE = re.compile(r"\n?```json\b(.*)\Z", re.DOTALL | re.IGNORECASE)
|
||||
|
||||
# The reminder, parroted back. Small local models reproduce the bracketed
|
||||
# instruction they were given, and it arrives as ordinary prose — no fence, so
|
||||
# nothing above strips it, and the reader is shown a piece of the prompt.
|
||||
#
|
||||
# The bracket is *found* broadly and *judged* narrowly. Merely naming the
|
||||
# protocol is not enough: a story may end on an aside about a state block, and
|
||||
# deleting that sentence is the worse failure (M5 review, Finding 6). What marks
|
||||
# the echo is the shape of the instruction itself — the fence token, the word it
|
||||
# opens with, or the pair of phrases the reminder uses together.
|
||||
_TRAILING_BRACKET_RE = re.compile(r"\n?\[([^\]]*)\]\s*\Z", re.DOTALL)
|
||||
|
||||
|
||||
def _is_echoed_instruction(inner: str) -> bool:
|
||||
"""Whether a trailing bracketed segment is the prompt's own reminder."""
|
||||
low = inner.lower()
|
||||
if "```state" in low:
|
||||
return True
|
||||
if low.lstrip().startswith("reminder:"):
|
||||
return True
|
||||
# The reminder names both; prose about the protocol rarely names either the
|
||||
# way the instruction does, and effectively never both.
|
||||
return "state block" in low and "events list" in low
|
||||
|
||||
|
||||
def _clean(prose: str) -> str:
|
||||
"""Removes protocol the block extraction could not, and nothing else.
|
||||
|
||||
Found by the M5 realistic-context run (§12), which is the failure class
|
||||
Phase 0B warned about: under a full prompt the model echoed its own
|
||||
instruction into the narration, and the reader would have been shown it.
|
||||
Neither case here is hypothetical — both were observed against a real local
|
||||
model.
|
||||
"""
|
||||
cleaned = prose
|
||||
bracket = _TRAILING_BRACKET_RE.search(cleaned)
|
||||
if bracket is not None and _is_echoed_instruction(bracket.group(1)):
|
||||
cleaned = cleaned[: bracket.start()]
|
||||
cleaned = _DANGLING_STATE_RE.sub("", cleaned)
|
||||
dangling = _DANGLING_JSON_RE.search(cleaned)
|
||||
if dangling is not None and _reads_as_protocol(dangling.group(1)):
|
||||
cleaned = cleaned[: dangling.start()]
|
||||
return cleaned.strip()
|
||||
|
||||
|
||||
def _reads_as_protocol(tail: str) -> bool:
|
||||
"""Whether a truncated fence was on its way to being a proposal."""
|
||||
if '"events"' in tail:
|
||||
return True
|
||||
return any(f'"{name}"' in tail for name in events.SPECS)
|
||||
|
||||
|
||||
def _tolerant_load(blob: str):
|
||||
"""Parses a block, forgiving what small local models get wrong.
|
||||
|
||||
Trailing commas and a leading `+` on a number are both common and both
|
||||
rejected by strict JSON. Repairing them is not guessing at meaning — the
|
||||
intended value is unambiguous — which is the line this function stays on the
|
||||
right side of. Anything it cannot parse returns None, and the caller treats
|
||||
that as no proposal rather than as an empty one.
|
||||
"""
|
||||
cleaned = re.sub(r",(\s*[}\]])", r"\1", blob)
|
||||
cleaned = re.sub(r"(:\s*)\+(\d)", r"\1\2", cleaned)
|
||||
try:
|
||||
parsed = json.loads(cleaned)
|
||||
except (json.JSONDecodeError, ValueError):
|
||||
return None
|
||||
return parsed
|
||||
|
||||
|
||||
def split(text: str) -> tuple[str, dict | None, str]:
|
||||
"""Separates a reply into `(prose, proposal, raw_block)`.
|
||||
|
||||
`proposal` is None when there is no block or it cannot be parsed at all,
|
||||
which the caller records as a malformed proposal. `raw_block` is what the
|
||||
model actually wrote, kept for the audit record even — especially — when it
|
||||
did not parse.
|
||||
|
||||
A bare trailing object is only stripped when it parses *and* looks like a
|
||||
proposal. Prose that happens to end in a brace is left alone, because
|
||||
removing a sentence from someone's story to satisfy a regex is a worse
|
||||
failure than leaving a stray brace in it.
|
||||
"""
|
||||
matches = list(_STATE_FENCE_RE.finditer(text))
|
||||
if matches:
|
||||
match = matches[-1]
|
||||
raw = match.group(1).strip()
|
||||
prose = _clean(text[: match.start()] + text[match.end():])
|
||||
return prose, _tolerant_load(raw), raw
|
||||
|
||||
# A `json` or unlabelled fence is ours only when its contents are this
|
||||
# protocol. That is judged two ways, and it needs both: a block that parses
|
||||
# into a proposal, or one that plainly reads as protocol even though it does
|
||||
# not parse. The second half matters — a small model that mangles its own
|
||||
# JSON must not have the wreckage shown to the reader, which is what the
|
||||
# realistic-model run caught during the corrective pass.
|
||||
for pattern in (_JSON_FENCE_RE, _BARE_FENCE_RE):
|
||||
for match in reversed(list(pattern.finditer(text))):
|
||||
raw = match.group(1).strip()
|
||||
parsed = _tolerant_load(raw)
|
||||
if _looks_like_proposal(parsed) or _reads_as_protocol(raw):
|
||||
prose = _clean(text[: match.start()] + text[match.end():])
|
||||
return prose, parsed, raw
|
||||
|
||||
match = _TRAILING_RE.search(text)
|
||||
if match:
|
||||
raw = match.group(1)
|
||||
parsed = _tolerant_load(raw)
|
||||
if _looks_like_proposal(parsed):
|
||||
return _clean(text[: match.start()]), parsed, raw
|
||||
|
||||
# No block at all — but the reply may still carry protocol the model wrote
|
||||
# as prose, or a fence it never closed.
|
||||
cleaned = _clean(text)
|
||||
if cleaned != text.strip():
|
||||
return cleaned, None, text.strip()[len(cleaned):].strip()
|
||||
return cleaned, None, ""
|
||||
|
||||
|
||||
def _looks_like_proposal(parsed) -> bool:
|
||||
"""Whether a bare trailing object is this protocol rather than prose."""
|
||||
if not isinstance(parsed, dict):
|
||||
return False
|
||||
if isinstance(parsed.get("events"), list):
|
||||
return True
|
||||
return isinstance(parsed.get("type"), str) and events.is_allowed(parsed["type"])
|
||||
|
||||
|
||||
def render_block(accepted: list[dict]) -> str:
|
||||
"""Renders accepted events back into the block the model emitted.
|
||||
|
||||
Replayed into the prompt for past turns so the model copies the format it is
|
||||
being asked for. **Accepted** events rather than proposed ones, for the
|
||||
reason the delta protocol learned the hard way: showing the model a refused
|
||||
event standing as though it had worked, contradicted by the state in the
|
||||
same prompt, teaches it to send the event again.
|
||||
"""
|
||||
if not accepted:
|
||||
return ""
|
||||
return "```state\n" + json.dumps({"events": accepted}, ensure_ascii=False) + "\n```"
|
||||
|
||||
|
||||
def render_rejections(rejected: list[dict]) -> str:
|
||||
"""The correction note appended after the most recent AI turn.
|
||||
|
||||
Only what was lost. A model that is told what it got wrong can fix it next
|
||||
turn; a model told nothing repeats it.
|
||||
"""
|
||||
if not rejected:
|
||||
return ""
|
||||
lines = []
|
||||
for entry in rejected[:6]:
|
||||
if not isinstance(entry, dict):
|
||||
continue
|
||||
detail = entry.get("detail") or entry.get("reason") or ""
|
||||
if detail:
|
||||
lines.append(f"- {detail}")
|
||||
if not lines:
|
||||
return ""
|
||||
body = "\n".join(lines)
|
||||
return (
|
||||
"[Part of your last state block was not accepted. Correct it in this "
|
||||
f"turn's block:\n{body}]"
|
||||
)
|
||||
@@ -0,0 +1,307 @@
|
||||
"""M5: the authoritative narrative state, and what shape it has.
|
||||
|
||||
This is the genre-neutral state ADR 006 requires and ADR 010's typed events
|
||||
write into. It replaces the inherited RPG world state, which assumed stats,
|
||||
bands, cooldowns and per-turn delta caps — assumptions that are a *game system*,
|
||||
not a story.
|
||||
|
||||
## What a state document is
|
||||
|
||||
One JSON document per story position, holding what the campaign currently
|
||||
believes:
|
||||
|
||||
entities the things that exist: who, where, what
|
||||
possessions which entity holds which item
|
||||
facts assertions about the world, with an authority
|
||||
relationships directed ties between entities
|
||||
threads narrative business that is open or resolved
|
||||
scene the immediate situation
|
||||
|
||||
Nothing here names a genre. A character, a location, an organization, an item
|
||||
and a vehicle are all `entities` with a `type`, which is a descriptive label the
|
||||
campaign chooses, not a branch in the code (`DATA-MODEL.md` §9). The same
|
||||
document holds Aldric in an abbey and the Persephone at Ceres Station, and
|
||||
`J03` is satisfied because moving between them is data.
|
||||
|
||||
## Why a document rather than normalised tables
|
||||
|
||||
`DATA-MODEL.md` §17 selects the **hybrid**: validated events for audit, plus a
|
||||
snapshot for reads and restore. M3 and M4 make that choice load-bearing rather
|
||||
than an optimisation. Every position in a retained story must be recoverable in
|
||||
bounded time — `TECHNICAL-DESIGN.md` §10.4 — because Undo, Redo and Save Point
|
||||
restore all resolve a coordinate and read the state recorded there. Current-value
|
||||
tables would leave the *future's* values standing when the head moves back, which
|
||||
`BUILD-MILESTONES.md` M5 forbids in as many words, and rebuilding them would mean
|
||||
replaying the campaign.
|
||||
|
||||
So the authoritative current state is this document, snapshotted per node exactly
|
||||
as the world state was, and the event log beside it is the audit record rather
|
||||
than the reconstruction path. The events say *why* the document changed; the
|
||||
document says what is true now.
|
||||
|
||||
Everything in this module is pure. It builds and reads documents; it does not
|
||||
touch the database, and it does not decide whether a proposal is acceptable —
|
||||
that is `validate.py`, and applying an accepted event is `apply.py`.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import copy
|
||||
|
||||
# The document version, so a later milestone can migrate a stored snapshot
|
||||
# without guessing what it was written by. Bump only for a shape change that a
|
||||
# reader cannot infer.
|
||||
VERSION = 1
|
||||
|
||||
# Entity categories the product suggests. This is a vocabulary, not a
|
||||
# constraint: `DATA-MODEL.md` §9 calls these "descriptive categories, not
|
||||
# separate game systems", so an unknown type is accepted and simply described.
|
||||
# Rejecting one would make the schema genre-specific by the back door.
|
||||
SUGGESTED_TYPES = (
|
||||
"character", "location", "organization", "item", "vehicle",
|
||||
"creature", "structure", "concept", "other",
|
||||
)
|
||||
|
||||
# Entity lifecycle status. `DATA-MODEL.md` §9.
|
||||
ENTITY_STATUSES = ("active", "inactive", "destroyed", "dead", "unknown")
|
||||
|
||||
# Where a fact came from, in descending authority. `DATA-MODEL.md` §14 lists the
|
||||
# minimum categories; the order here is what a later context builder ranks by.
|
||||
AUTHORITIES = (
|
||||
"campaign_canon", # the campaign's own rules — the highest
|
||||
"manual_correction", # the user said so, explicitly (C04)
|
||||
"accepted_story", # derived from narration the user accepted
|
||||
"current_state",
|
||||
"imported_canon", # M7
|
||||
"reference", # M7
|
||||
"heuristic",
|
||||
"inspiration", # M7
|
||||
)
|
||||
|
||||
FACT_STATUSES = ("active", "superseded", "disputed", "invalidated")
|
||||
THREAD_STATUSES = ("open", "dormant", "resolved", "abandoned")
|
||||
RELATIONSHIP_STATUSES = ("active", "ended")
|
||||
|
||||
|
||||
def empty() -> dict:
|
||||
"""A campaign that has established nothing yet.
|
||||
|
||||
Every key is present, so no reader needs a `.get` with a default and no
|
||||
writer has to decide whether a section exists. An empty document is a real
|
||||
document, not a missing one.
|
||||
"""
|
||||
return {
|
||||
"version": VERSION,
|
||||
"entities": {},
|
||||
"possessions": {},
|
||||
"facts": [],
|
||||
"relationships": [],
|
||||
"threads": {},
|
||||
"scene": {},
|
||||
}
|
||||
|
||||
|
||||
def normalize(state) -> dict:
|
||||
"""Returns `state` as a well-formed document, repairing what it can.
|
||||
|
||||
Called on every read of a stored snapshot. A document can arrive from a
|
||||
hand-edited database, an imported bundle, or a snapshot written by an older
|
||||
version of this module, and a read must not raise on any of them: the story
|
||||
is the valuable thing, and a malformed state section should cost the
|
||||
section, not the campaign.
|
||||
|
||||
Repair is deliberately shallow — wrong-typed sections are replaced with
|
||||
empty ones rather than coerced, because guessing what a malformed section
|
||||
meant is exactly the kind of invention `§19` of the M5 brief forbids.
|
||||
"""
|
||||
if not isinstance(state, dict):
|
||||
return empty()
|
||||
out = empty()
|
||||
out["version"] = state.get("version") if isinstance(state.get("version"), int) else VERSION
|
||||
for key in ("entities", "possessions", "threads", "scene"):
|
||||
value = state.get(key)
|
||||
if isinstance(value, dict):
|
||||
out[key] = copy.deepcopy(value)
|
||||
for key in ("facts", "relationships"):
|
||||
value = state.get(key)
|
||||
if isinstance(value, list):
|
||||
out[key] = copy.deepcopy([item for item in value if isinstance(item, dict)])
|
||||
return out
|
||||
|
||||
|
||||
def is_empty(state) -> bool:
|
||||
"""Whether a document says nothing about the world.
|
||||
|
||||
`version` alone does not count as content, so a freshly created campaign
|
||||
reads as empty and the prompt builder can leave the section out entirely
|
||||
rather than showing a heading with nothing under it.
|
||||
"""
|
||||
document = normalize(state)
|
||||
return not any(
|
||||
document[key] for key in
|
||||
("entities", "possessions", "facts", "relationships", "threads", "scene")
|
||||
)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ entities
|
||||
|
||||
def entity(state: dict, key: str) -> dict | None:
|
||||
"""Returns the entity stored under `key`, or None."""
|
||||
entities = state.get("entities")
|
||||
if not isinstance(entities, dict):
|
||||
return None
|
||||
found = entities.get(key)
|
||||
return found if isinstance(found, dict) else None
|
||||
|
||||
|
||||
def entity_name(state: dict, key: str) -> str:
|
||||
"""The display name for `key`, falling back to the key itself.
|
||||
|
||||
A key is a slug the campaign chose, so it is readable enough to show when an
|
||||
entity was referenced before it was described.
|
||||
"""
|
||||
found = entity(state, key)
|
||||
if found and isinstance(found.get("name"), str) and found["name"].strip():
|
||||
return found["name"]
|
||||
return key
|
||||
|
||||
|
||||
def new_entity(
|
||||
*, type: str = "other", name: str = "", description: str = "",
|
||||
status: str = "active", aliases: list | None = None,
|
||||
) -> dict:
|
||||
return {
|
||||
"type": type or "other",
|
||||
"name": name,
|
||||
"description": description,
|
||||
"status": status or "active",
|
||||
"aliases": list(aliases or []),
|
||||
# Where this entity currently is, as another entity's key. None means
|
||||
# the campaign has not placed it, which is different from placing it
|
||||
# nowhere.
|
||||
"location": None,
|
||||
# Free-form condition labels: "injured", "depressurised", "asleep".
|
||||
# Labels rather than numbers, because a number implies a scale and a
|
||||
# scale implies a game system.
|
||||
"conditions": [],
|
||||
# Named values the campaign cares about. Genre-neutral by construction:
|
||||
# the campaign chooses the names, and every write is an absolute
|
||||
# assignment (ADR 010).
|
||||
"attributes": {},
|
||||
}
|
||||
|
||||
|
||||
def entities_of_type(state: dict, wanted: str) -> dict:
|
||||
"""Every entity whose `type` matches, keyed as they are stored."""
|
||||
entities = state.get("entities")
|
||||
if not isinstance(entities, dict):
|
||||
return {}
|
||||
return {
|
||||
key: value for key, value in entities.items()
|
||||
if isinstance(value, dict) and value.get("type") == wanted
|
||||
}
|
||||
|
||||
|
||||
# --------------------------------------------------------------- possessions
|
||||
|
||||
def owner_of(state: dict, item_key: str) -> str | None:
|
||||
"""Which entity holds `item_key`, or None if nobody does.
|
||||
|
||||
Possession is stored as one map from item to owner rather than as a list per
|
||||
owner, because an item has exactly one holder and the map makes that
|
||||
structural. Two owners for one item is then unrepresentable rather than
|
||||
merely invalid.
|
||||
"""
|
||||
possessions = state.get("possessions")
|
||||
if not isinstance(possessions, dict):
|
||||
return None
|
||||
owner = possessions.get(item_key)
|
||||
return owner if isinstance(owner, str) else None
|
||||
|
||||
|
||||
def held_by(state: dict, owner_key: str) -> list[str]:
|
||||
"""Every item `owner_key` currently holds, in stable order."""
|
||||
possessions = state.get("possessions")
|
||||
if not isinstance(possessions, dict):
|
||||
return []
|
||||
return sorted(
|
||||
item for item, owner in possessions.items() if owner == owner_key
|
||||
)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------- facts
|
||||
|
||||
def withdrawn_facts(state: dict) -> list[dict]:
|
||||
"""Facts a correction or retcon took back, newest last.
|
||||
|
||||
The prompt needs these as well as the ones that stand. Dropping a withdrawn
|
||||
fact silently leaves the narration that first asserted it as the only
|
||||
account in the prompt, and the model reads surviving prose as current truth
|
||||
(M5 review, Finding 4). Naming the withdrawal is what makes the reader's
|
||||
correction win.
|
||||
"""
|
||||
facts = state.get("facts")
|
||||
if not isinstance(facts, list):
|
||||
return []
|
||||
return [
|
||||
fact for fact in facts
|
||||
if isinstance(fact, dict) and fact.get("status") == "invalidated"
|
||||
]
|
||||
|
||||
|
||||
def active_facts(state: dict) -> list[dict]:
|
||||
"""Facts that still stand, newest last.
|
||||
|
||||
An invalidated fact stays in the document rather than being removed. C04
|
||||
requires a correction to be auditable, and a fact that vanished would leave
|
||||
nothing to audit — the record of what the campaign used to believe is the
|
||||
point.
|
||||
"""
|
||||
facts = state.get("facts")
|
||||
if not isinstance(facts, list):
|
||||
return []
|
||||
return [
|
||||
fact for fact in facts
|
||||
if isinstance(fact, dict) and fact.get("status", "active") == "active"
|
||||
]
|
||||
|
||||
|
||||
def facts_about(state: dict, subject_key: str) -> list[dict]:
|
||||
return [f for f in active_facts(state) if f.get("subject") == subject_key]
|
||||
|
||||
|
||||
def knows(state: dict, subject_key: str, object_key: str) -> bool:
|
||||
"""Whether an accepted fact says `subject` knows `object`.
|
||||
|
||||
C03's question, asked the way the state model can answer it. "The campaign
|
||||
knows X" is a fact with no subject; "Mara knows X" is a fact whose subject
|
||||
is Mara. The distinction is structural, so nothing has to infer it.
|
||||
"""
|
||||
return any(
|
||||
fact.get("predicate") == "knows" and fact.get("object") == object_key
|
||||
for fact in facts_about(state, subject_key)
|
||||
)
|
||||
|
||||
|
||||
# ----------------------------------------------------------- relationships
|
||||
|
||||
def active_relationships(state: dict) -> list[dict]:
|
||||
relationships = state.get("relationships")
|
||||
if not isinstance(relationships, list):
|
||||
return []
|
||||
return [
|
||||
r for r in relationships
|
||||
if isinstance(r, dict) and r.get("status", "active") == "active"
|
||||
]
|
||||
|
||||
|
||||
# ---------------------------------------------------------------- threads
|
||||
|
||||
def open_threads(state: dict) -> dict:
|
||||
threads = state.get("threads")
|
||||
if not isinstance(threads, dict):
|
||||
return {}
|
||||
return {
|
||||
key: value for key, value in threads.items()
|
||||
if isinstance(value, dict) and value.get("status", "open") in ("open", "dormant")
|
||||
}
|
||||
@@ -0,0 +1,291 @@
|
||||
"""M5: showing the narrative state — to the model, and to the reader.
|
||||
|
||||
Two audiences, one document, and they want different things. The model needs the
|
||||
state compactly, in the vocabulary it must answer in, close to where it
|
||||
generates. The reader needs it grouped and named, in the words the campaign uses.
|
||||
|
||||
Both are read-only views. Neither can change state, and the browser gets its own
|
||||
data from the API rather than from anything assembled here, because
|
||||
`BUILD-MILESTONES.md` M5 is explicit that the browser is a presentation layer and
|
||||
must not become the owner of state.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from . import model
|
||||
|
||||
# How much of a long section reaches the prompt. A campaign accumulates facts
|
||||
# faster than it accumulates anything else, and the context budget is finite;
|
||||
# the newest are the ones the current scene is most likely to need. M6 owns
|
||||
# retrieval-ranked selection, so this is deliberately a simple recency cut and
|
||||
# is documented as such rather than pretending to be a relevance model.
|
||||
PROMPT_FACTS = 30
|
||||
PROMPT_RELATIONSHIPS = 20
|
||||
PROMPT_THREADS = 12
|
||||
|
||||
|
||||
def for_prompt(state) -> str:
|
||||
"""The current state as the narrator is shown it.
|
||||
|
||||
Empty string when the campaign has established nothing, so a new story's
|
||||
prompt carries no heading with nothing under it.
|
||||
"""
|
||||
document = model.normalize(state)
|
||||
if model.is_empty(document):
|
||||
return ""
|
||||
|
||||
lines: list[str] = []
|
||||
scene = document.get("scene") or {}
|
||||
if scene.get("summary") or scene.get("location"):
|
||||
where = scene.get("location")
|
||||
head = "Scene: " + str(scene.get("summary") or "").strip()
|
||||
if where:
|
||||
head += f" (at {model.entity_name(document, where)})"
|
||||
lines.append(head.strip())
|
||||
|
||||
entities = document["entities"]
|
||||
if entities:
|
||||
lines.append("")
|
||||
lines.append("Who and what exists:")
|
||||
for key, entity in entities.items():
|
||||
lines.append(f" {key}: {_entity_line(document, key, entity)}")
|
||||
|
||||
possessions = document["possessions"]
|
||||
if possessions:
|
||||
lines.append("")
|
||||
lines.append("Held:")
|
||||
for item, owner in sorted(possessions.items()):
|
||||
lines.append(
|
||||
f" {model.entity_name(document, item)} — "
|
||||
f"{model.entity_name(document, owner)}"
|
||||
)
|
||||
|
||||
facts = model.active_facts(document)
|
||||
if facts:
|
||||
lines.append("")
|
||||
lines.append("Established:")
|
||||
for fact in facts[-PROMPT_FACTS:]:
|
||||
lines.append(f" {_fact_line(document, fact)}")
|
||||
|
||||
# What the campaign has taken back. Placed straight after what stands, so
|
||||
# the contradiction is resolved in the same breath it could be raised: the
|
||||
# story above may still narrate the moment, and this says it did not hold
|
||||
# (C04, M5 review Finding 4).
|
||||
withdrawn = model.withdrawn_facts(document)
|
||||
if withdrawn:
|
||||
lines.append("")
|
||||
lines.append("No longer true — do not treat these as established:")
|
||||
for fact in withdrawn[-PROMPT_FACTS:]:
|
||||
line = f" {_fact_line(document, fact)}"
|
||||
reason = fact.get("invalidated_reason")
|
||||
if reason:
|
||||
line += f" — {reason}"
|
||||
lines.append(line)
|
||||
|
||||
relationships = model.active_relationships(document)
|
||||
if relationships:
|
||||
lines.append("")
|
||||
lines.append("Between them:")
|
||||
for relationship in relationships[-PROMPT_RELATIONSHIPS:]:
|
||||
lines.append(
|
||||
f" {model.entity_name(document, relationship['source'])} "
|
||||
f"{relationship['type']} "
|
||||
f"{model.entity_name(document, relationship['target'])}"
|
||||
)
|
||||
|
||||
threads = model.open_threads(document)
|
||||
if threads:
|
||||
lines.append("")
|
||||
lines.append("Still open:")
|
||||
for key, thread in list(threads.items())[:PROMPT_THREADS]:
|
||||
lines.append(f" {key}: {thread.get('title', key)}")
|
||||
|
||||
return "\n".join(lines).strip()
|
||||
|
||||
|
||||
def _entity_line(document: dict, key: str, entity: dict) -> str:
|
||||
parts = [entity.get("name") or key]
|
||||
kind = entity.get("type")
|
||||
if kind and kind != "other":
|
||||
parts.append(f"({kind})")
|
||||
status = entity.get("status")
|
||||
if status and status != "active":
|
||||
parts.append(f"[{status}]")
|
||||
where = entity.get("location")
|
||||
if where:
|
||||
parts.append(f"at {model.entity_name(document, where)}")
|
||||
conditions = entity.get("conditions") or []
|
||||
if conditions:
|
||||
parts.append("— " + ", ".join(conditions))
|
||||
attributes = entity.get("attributes") or {}
|
||||
if attributes:
|
||||
parts.append(
|
||||
"— " + ", ".join(f"{name}={value}" for name, value in sorted(attributes.items()))
|
||||
)
|
||||
return " ".join(str(p) for p in parts)
|
||||
|
||||
|
||||
def _fact_line(document: dict, fact: dict) -> str:
|
||||
parts = []
|
||||
if fact.get("subject"):
|
||||
parts.append(model.entity_name(document, fact["subject"]))
|
||||
parts.append(str(fact.get("predicate", "")))
|
||||
if fact.get("object"):
|
||||
parts.append(model.entity_name(document, fact["object"]))
|
||||
if fact.get("value") is not None:
|
||||
parts.append(str(fact["value"]))
|
||||
line = " ".join(str(p) for p in parts if p)
|
||||
if fact.get("authority") == "manual_correction":
|
||||
# The reader corrected this. Saying so in the prompt is what stops the
|
||||
# model re-deriving the thing the correction removed.
|
||||
line += " [corrected by the player]"
|
||||
return line
|
||||
|
||||
|
||||
def for_inspector(state) -> dict:
|
||||
"""The current state grouped for the browser panel.
|
||||
|
||||
Only categories that actually hold something are returned, so the panel can
|
||||
render what it is given without deciding what to hide — a category with no
|
||||
rows is a heading that tells the reader nothing.
|
||||
|
||||
Every entry carries the key as well as the name. The key is what a manual
|
||||
correction has to name, so the panel can offer a correction without the user
|
||||
having to guess at an identifier.
|
||||
"""
|
||||
document = model.normalize(state)
|
||||
groups: list[dict] = []
|
||||
|
||||
scene = document.get("scene") or {}
|
||||
if scene.get("summary") or scene.get("location"):
|
||||
rows = []
|
||||
if scene.get("summary"):
|
||||
rows.append({"key": "summary", "label": str(scene["summary"])})
|
||||
if scene.get("location"):
|
||||
rows.append({
|
||||
"key": scene["location"],
|
||||
"label": model.entity_name(document, scene["location"]),
|
||||
"detail": "location",
|
||||
})
|
||||
groups.append({"title": "Current Scene", "rows": rows})
|
||||
|
||||
by_type: dict[str, list] = {}
|
||||
for key, entity in document["entities"].items():
|
||||
by_type.setdefault(entity.get("type") or "other", []).append((key, entity))
|
||||
|
||||
# Characters and locations first because they are what a reader looks for;
|
||||
# everything else in whatever categories the campaign actually used, so a
|
||||
# science-fiction campaign's `vehicle` appears without this code knowing the
|
||||
# word (J02).
|
||||
order = ["character", "location"] + sorted(
|
||||
set(by_type) - {"character", "location"}
|
||||
)
|
||||
for kind in order:
|
||||
members = by_type.get(kind)
|
||||
if not members:
|
||||
continue
|
||||
rows = []
|
||||
for key, entity in sorted(members):
|
||||
detail = []
|
||||
if entity.get("status") and entity["status"] != "active":
|
||||
detail.append(str(entity["status"]))
|
||||
if entity.get("location"):
|
||||
detail.append("at " + model.entity_name(document, entity["location"]))
|
||||
if entity.get("conditions"):
|
||||
detail.append(", ".join(entity["conditions"]))
|
||||
for name, value in sorted((entity.get("attributes") or {}).items()):
|
||||
detail.append(f"{name}: {value}")
|
||||
held = model.held_by(document, key)
|
||||
if held:
|
||||
detail.append(
|
||||
"carrying " + ", ".join(model.entity_name(document, i) for i in held)
|
||||
)
|
||||
rows.append({
|
||||
"key": key,
|
||||
"label": entity.get("name") or key,
|
||||
"detail": " · ".join(detail),
|
||||
})
|
||||
groups.append({"title": _title_for(kind), "rows": rows})
|
||||
|
||||
possessions = document["possessions"]
|
||||
if possessions:
|
||||
groups.append({"title": "Possessions", "rows": [
|
||||
{
|
||||
"key": item,
|
||||
"label": model.entity_name(document, item),
|
||||
"detail": "held by " + model.entity_name(document, owner),
|
||||
}
|
||||
for item, owner in sorted(possessions.items())
|
||||
]})
|
||||
|
||||
facts = model.active_facts(document)
|
||||
if facts:
|
||||
groups.append({"title": "Important Facts", "rows": [
|
||||
{
|
||||
"key": fact.get("id") or "",
|
||||
"label": _fact_line(document, fact),
|
||||
"detail": _source_label(fact),
|
||||
}
|
||||
for fact in facts
|
||||
]})
|
||||
|
||||
relationships = model.active_relationships(document)
|
||||
if relationships:
|
||||
groups.append({"title": "Relationships", "rows": [
|
||||
{
|
||||
"key": relationship.get("id") or "",
|
||||
"label": (
|
||||
f"{model.entity_name(document, relationship['source'])} "
|
||||
f"{relationship['type']} "
|
||||
f"{model.entity_name(document, relationship['target'])}"
|
||||
),
|
||||
"detail": relationship.get("description") or "",
|
||||
}
|
||||
for relationship in relationships
|
||||
]})
|
||||
|
||||
threads = model.open_threads(document)
|
||||
if threads:
|
||||
groups.append({"title": "Open Story Threads", "rows": [
|
||||
{
|
||||
"key": key,
|
||||
"label": thread.get("title") or key,
|
||||
"detail": thread.get("description") or "",
|
||||
}
|
||||
for key, thread in sorted(threads.items())
|
||||
]})
|
||||
|
||||
return {"groups": groups, "empty": not groups}
|
||||
|
||||
|
||||
def _title_for(kind: str) -> str:
|
||||
"""A heading for an entity category the campaign chose.
|
||||
|
||||
Pluralised generically rather than from a table, because the categories are
|
||||
open: `DATA-MODEL.md` §9 suggests nine and permits any, so a lookup would
|
||||
silently mislabel the tenth.
|
||||
"""
|
||||
known = {
|
||||
"character": "Characters",
|
||||
"location": "Locations",
|
||||
"organization": "Organizations",
|
||||
"item": "Items",
|
||||
"vehicle": "Vehicles",
|
||||
"creature": "Creatures",
|
||||
"structure": "Structures",
|
||||
"concept": "Concepts",
|
||||
"other": "Other",
|
||||
}
|
||||
if kind in known:
|
||||
return known[kind]
|
||||
word = kind.replace("_", " ").strip().title()
|
||||
return word if word.endswith("s") else word + "s"
|
||||
|
||||
|
||||
def _source_label(fact: dict) -> str:
|
||||
source = fact.get("authority") or fact.get("source") or ""
|
||||
return {
|
||||
"manual_correction": "your correction",
|
||||
"campaign_canon": "campaign canon",
|
||||
"accepted_story": "from the story",
|
||||
}.get(source, str(source).replace("_", " "))
|
||||
@@ -0,0 +1,195 @@
|
||||
"""M5: writing accepted state, atomically with the turn that caused it.
|
||||
|
||||
This is the only module in the package that touches the database, and the only
|
||||
place authoritative narrative state is written.
|
||||
|
||||
## The atomicity rule (L01)
|
||||
|
||||
Everything a turn establishes goes in one transaction: the narration, the head
|
||||
movement, the accepted events, the resulting snapshot, and the provenance. This
|
||||
function *adds* to the caller's session and never commits — the turn engine's
|
||||
single `db.commit()` remains the one commit point, so a failure anywhere before
|
||||
it rolls the whole turn back rather than leaving narration accepted with half its
|
||||
state written.
|
||||
|
||||
That ordering is deliberate and load-bearing. `L01` forbids a head position that
|
||||
implies an accepted reply whose state commit did not complete, and the cheapest
|
||||
way to guarantee that is to never have two commits to get out of step.
|
||||
|
||||
## What is not here
|
||||
|
||||
No reconstruction. Nothing in this module reads `state_events` to rebuild a
|
||||
document — the snapshot on the node is the restore path
|
||||
(`TECHNICAL-DESIGN.md` §10.4). The events are the audit trail, and an audit
|
||||
trail that the system depends on for correctness stops being an audit trail and
|
||||
becomes a replay engine.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import copy
|
||||
|
||||
from sqlalchemy.orm import Session
|
||||
|
||||
from .. import models
|
||||
from . import apply as apply_module
|
||||
from . import model
|
||||
|
||||
|
||||
def current(adventure: models.Adventure) -> dict:
|
||||
"""The campaign's authoritative state right now, as a document.
|
||||
|
||||
Normalised on the way out, so every caller gets the same shape whatever a
|
||||
hand-edited row or an older snapshot contains.
|
||||
"""
|
||||
return model.normalize(adventure.narrative_state)
|
||||
|
||||
|
||||
def set_current(adventure: models.Adventure, state: dict) -> None:
|
||||
adventure.narrative_state = model.normalize(state)
|
||||
|
||||
|
||||
def canon_of(adventure: models.Adventure) -> dict:
|
||||
"""The campaign's own rules, which outrank anything a narration proposes.
|
||||
|
||||
Configuration rather than code (C01, J03): the campaign says what it forbids,
|
||||
and `validate` enforces it without knowing what the rule means.
|
||||
"""
|
||||
canon = adventure.campaign_canon
|
||||
return canon if isinstance(canon, dict) else {}
|
||||
|
||||
|
||||
def record(
|
||||
db: Session,
|
||||
adventure: models.Adventure,
|
||||
*,
|
||||
review,
|
||||
raw_block: str = "",
|
||||
parsed=None,
|
||||
action: models.Action | None = None,
|
||||
branch_id: int | None = None,
|
||||
depth: int | None = None,
|
||||
model_name: str = "",
|
||||
source: str = "accepted_story",
|
||||
) -> tuple[dict, models.StateProposal]:
|
||||
"""Applies a reviewed proposal and records everything about it.
|
||||
|
||||
Returns `(new_state, proposal_row)`. The caller is responsible for putting
|
||||
the new state where it belongs — on the campaign, and on the node's snapshot
|
||||
— because only the caller knows whether this is a turn, a retry or a
|
||||
correction.
|
||||
|
||||
Nothing is committed here. See the module docstring.
|
||||
"""
|
||||
before = current(adventure)
|
||||
after = apply_module.apply_events(
|
||||
before, review.accepted, branch_id=branch_id, depth=depth, source=source
|
||||
)
|
||||
|
||||
proposal = models.StateProposal(
|
||||
adventure_id=adventure.id,
|
||||
action_id=action.id if action is not None else None,
|
||||
branch_id=branch_id,
|
||||
depth=depth,
|
||||
model_name=model_name or "",
|
||||
source=source,
|
||||
status=review.status,
|
||||
raw_output=raw_block or "",
|
||||
detail={
|
||||
"parsed": parsed,
|
||||
"accepted": review.accepted,
|
||||
"rejected": [r.as_dict() for r in review.rejected],
|
||||
},
|
||||
)
|
||||
db.add(proposal)
|
||||
# The proposal needs an id before its events can point at it, and the
|
||||
# session does not autoflush. This is a flush, not a commit: still one
|
||||
# transaction, still all-or-nothing.
|
||||
db.flush()
|
||||
|
||||
for sequence, event in enumerate(review.accepted):
|
||||
db.add(models.StateEvent(
|
||||
adventure_id=adventure.id,
|
||||
proposal_id=proposal.id,
|
||||
action_id=action.id if action is not None else None,
|
||||
branch_id=branch_id,
|
||||
depth=depth,
|
||||
sequence=sequence,
|
||||
event_type=event.get("type", ""),
|
||||
payload=copy.deepcopy(event),
|
||||
before=_before_value(before, event),
|
||||
source=source,
|
||||
))
|
||||
return after, proposal
|
||||
|
||||
|
||||
def _before_value(state: dict, event: dict) -> dict | None:
|
||||
"""What the value this event changes was, immediately beforehand.
|
||||
|
||||
Recorded per event so §8's "what was the previous value" is answerable
|
||||
without replaying anything. Only the slice the event touches: a whole
|
||||
document per event would duplicate the snapshot for no extra answer.
|
||||
"""
|
||||
kind = event.get("type")
|
||||
if kind in ("set_entity_status", "set_entity_attribute",
|
||||
"set_entity_conditions", "set_current_location"):
|
||||
entity = model.entity(state, event.get("entity", ""))
|
||||
if entity is None:
|
||||
return None
|
||||
if kind == "set_entity_status":
|
||||
return {"status": entity.get("status")}
|
||||
if kind == "set_entity_attribute":
|
||||
attribute = event.get("attribute")
|
||||
return {"attribute": attribute,
|
||||
"value": (entity.get("attributes") or {}).get(attribute)}
|
||||
if kind == "set_entity_conditions":
|
||||
return {"conditions": list(entity.get("conditions") or [])}
|
||||
return {"location": entity.get("location")}
|
||||
if kind in ("set_possession", "clear_possession"):
|
||||
return {"owner": model.owner_of(state, event.get("item", ""))}
|
||||
if kind == "invalidate_fact":
|
||||
for fact in state.get("facts") or []:
|
||||
if fact.get("id") == event.get("fact_id"):
|
||||
return {"status": fact.get("status"), "predicate": fact.get("predicate")}
|
||||
return None
|
||||
if kind == "resolve_story_thread":
|
||||
thread = (state.get("threads") or {}).get(event.get("thread", ""))
|
||||
return {"status": thread.get("status")} if isinstance(thread, dict) else None
|
||||
if kind == "end_relationship":
|
||||
return {"status": "active"}
|
||||
return None
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ reading
|
||||
|
||||
def events_for(
|
||||
db: Session, adventure: models.Adventure, action_id: int
|
||||
) -> list[models.StateEvent]:
|
||||
"""The accepted events one node's narration produced, in order."""
|
||||
return (
|
||||
db.query(models.StateEvent)
|
||||
.filter(
|
||||
models.StateEvent.adventure_id == adventure.id,
|
||||
models.StateEvent.action_id == action_id,
|
||||
)
|
||||
.order_by(models.StateEvent.sequence, models.StateEvent.id)
|
||||
.all()
|
||||
)
|
||||
|
||||
|
||||
def history(
|
||||
db: Session, adventure: models.Adventure, limit: int = 200
|
||||
) -> list[models.StateEvent]:
|
||||
"""The campaign's accepted state events, newest first.
|
||||
|
||||
Bounded by default: this is an audit view, and an unbounded read of a long
|
||||
campaign's every event is the kind of query this project keeps a regression
|
||||
test about.
|
||||
"""
|
||||
return (
|
||||
db.query(models.StateEvent)
|
||||
.filter(models.StateEvent.adventure_id == adventure.id)
|
||||
.order_by(models.StateEvent.id.desc())
|
||||
.limit(limit)
|
||||
.all()
|
||||
)
|
||||
@@ -0,0 +1,317 @@
|
||||
"""M5: deciding which proposed events the application will accept.
|
||||
|
||||
A proposal is untrusted model output. This module is the gate between it and the
|
||||
authoritative state, and it is layered so that a rejection can say *which* rule
|
||||
refused and a test can aim at one layer at a time:
|
||||
|
||||
1. envelope is this a proposal at all — a dict with a list of events?
|
||||
2. allowlist is each event type one this application implements? (H05)
|
||||
3. schema are the required fields present, and the right shape?
|
||||
4. referential do the entities and threads it names exist?
|
||||
5. semantic does it contradict campaign canon, or itself?
|
||||
|
||||
Layer 2 is the security boundary and runs before any field is read, so a payload
|
||||
carrying `command` or `path` alongside an unknown type is discarded without those
|
||||
fields ever being looked at.
|
||||
|
||||
## What rejection means
|
||||
|
||||
Nothing is partially applied. `review` returns accepted and rejected events
|
||||
separately and the caller decides; `apply.py` is only ever handed the accepted
|
||||
list. A proposal with one bad event out of four therefore lands three, which is
|
||||
`partially_accepted` — the alternative, discarding all four because the model
|
||||
misspelled one entity, loses story the user watched happen.
|
||||
|
||||
What is *never* allowed is a rejected event mutating anything, or a rejection
|
||||
being silent: every refusal carries a reason, is counted, and is stored on the
|
||||
proposal record for §8's audit.
|
||||
|
||||
## What this module does not do
|
||||
|
||||
It does not decide whether the model was *right*. A typed event can be
|
||||
well-formed, reference real entities, contradict nothing, and still describe
|
||||
something the narration did not say. That is C06's territory and no validator
|
||||
can settle it — ADR 010 says so plainly. What validation buys is that a wrong
|
||||
proposal is wrong in a way a person can see in the audit trail, rather than one
|
||||
that silently means something other than it appears to.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from . import events, model
|
||||
|
||||
# A rejected event carries one of these, so tests and the debug view can assert
|
||||
# on the reason rather than on prose.
|
||||
UNKNOWN_TYPE = "unknown_event_type"
|
||||
NOT_AN_OBJECT = "not_an_object"
|
||||
MISSING_FIELD = "missing_field"
|
||||
BAD_FIELD_TYPE = "bad_field_type"
|
||||
UNKNOWN_REFERENCE = "unknown_reference"
|
||||
CANON_CONFLICT = "canon_conflict"
|
||||
SELF_CONTRADICTION = "self_contradiction"
|
||||
DUPLICATE_ENTITY = "duplicate_entity"
|
||||
|
||||
# How many events one proposal may carry. A narration describes a turn, not a
|
||||
# migration; a hundred events is a runaway model or a payload trying to be
|
||||
# something else, and either way the cap bounds the work before it is done.
|
||||
MAX_EVENTS = 40
|
||||
# How long a text field may be. Long enough for a description, short enough that
|
||||
# a proposal cannot smuggle a document into the state.
|
||||
MAX_TEXT = 2_000
|
||||
MAX_LABELS = 40
|
||||
|
||||
|
||||
class Rejection:
|
||||
"""One event that will not be applied, and why."""
|
||||
|
||||
__slots__ = ("event", "reason", "detail")
|
||||
|
||||
def __init__(self, event, reason: str, detail: str = ""):
|
||||
self.event = event
|
||||
self.reason = reason
|
||||
self.detail = detail
|
||||
|
||||
def as_dict(self) -> dict:
|
||||
return {"event": self.event, "reason": self.reason, "detail": self.detail}
|
||||
|
||||
def __repr__(self) -> str: # pragma: no cover - debugging aid
|
||||
return f"<Rejection {self.reason}: {self.detail}>"
|
||||
|
||||
|
||||
class Review:
|
||||
"""The verdict on one proposal."""
|
||||
|
||||
__slots__ = ("accepted", "rejected")
|
||||
|
||||
def __init__(self, accepted: list[dict], rejected: list[Rejection]):
|
||||
self.accepted = accepted
|
||||
self.rejected = rejected
|
||||
|
||||
@property
|
||||
def status(self) -> str:
|
||||
"""`DATA-MODEL.md` §19's validation_status."""
|
||||
if self.rejected and self.accepted:
|
||||
return "partially_accepted"
|
||||
if self.rejected:
|
||||
return "rejected"
|
||||
return "accepted"
|
||||
|
||||
def as_dict(self) -> dict:
|
||||
return {
|
||||
"status": self.status,
|
||||
"accepted": self.accepted,
|
||||
"rejected": [r.as_dict() for r in self.rejected],
|
||||
}
|
||||
|
||||
|
||||
def review(payload, state: dict, canon: dict | None = None) -> Review:
|
||||
"""Returns which of `payload`'s events may be applied to `state`.
|
||||
|
||||
`state` is the document the events would apply to, needed because
|
||||
referential checks ask what already exists. `canon` carries the campaign's
|
||||
own rules, which outrank anything a narration proposes (C01).
|
||||
|
||||
The state is **not** mutated. Events are checked against a running view that
|
||||
accounts for entities earlier events in the same proposal create, so a
|
||||
proposal may introduce Mara and then move her, but nothing is written until
|
||||
the caller applies the accepted list.
|
||||
"""
|
||||
accepted: list[dict] = []
|
||||
rejected: list[Rejection] = []
|
||||
|
||||
proposed = _events_of(payload)
|
||||
if proposed is None:
|
||||
return Review([], [Rejection(payload, NOT_AN_OBJECT,
|
||||
"the proposal is not an object with an event list")])
|
||||
|
||||
# Entities this proposal has introduced, so a later event in the same
|
||||
# proposal may refer to them. Kept separately from `state` so that a
|
||||
# rejected create cannot make a later reference resolve.
|
||||
introduced: set[str] = set()
|
||||
|
||||
for raw in proposed[:MAX_EVENTS]:
|
||||
problem = _check(raw, state, introduced, canon)
|
||||
if problem is not None:
|
||||
rejected.append(problem)
|
||||
continue
|
||||
accepted.append(raw)
|
||||
spec = events.spec(raw["type"])
|
||||
if spec and spec["creates"]:
|
||||
introduced.add(str(raw[spec["creates"]]))
|
||||
|
||||
for extra in proposed[MAX_EVENTS:]:
|
||||
rejected.append(Rejection(extra, BAD_FIELD_TYPE,
|
||||
f"more than {MAX_EVENTS} events in one proposal"))
|
||||
return Review(accepted, rejected)
|
||||
|
||||
|
||||
def _events_of(payload) -> list | None:
|
||||
"""The event list, from either shape a proposal may legitimately take."""
|
||||
if isinstance(payload, list):
|
||||
return [e for e in payload]
|
||||
if not isinstance(payload, dict):
|
||||
return None
|
||||
found = payload.get("events")
|
||||
if found is None:
|
||||
return []
|
||||
if not isinstance(found, list):
|
||||
return None
|
||||
return found
|
||||
|
||||
|
||||
def _check(raw, state: dict, introduced: set[str], canon: dict | None) -> Rejection | None:
|
||||
"""Returns why `raw` is unacceptable, or None if it may be applied."""
|
||||
# ---- layer 1: is it an event-shaped object at all ----
|
||||
if not isinstance(raw, dict):
|
||||
return Rejection(raw, NOT_AN_OBJECT, "event is not an object")
|
||||
|
||||
# ---- layer 2: the allowlist, before any field is read ----
|
||||
#
|
||||
# H05 lands here. `execute_shell` is refused because it is not in the
|
||||
# vocabulary, and its `command` field is never looked at — there is no
|
||||
# branch in this application that could reach it.
|
||||
event_type = raw.get("type", raw.get("event_type"))
|
||||
if not events.is_allowed(event_type):
|
||||
return Rejection(raw, UNKNOWN_TYPE, f"{event_type!r} is not a state event")
|
||||
raw["type"] = event_type
|
||||
spec = events.spec(event_type)
|
||||
|
||||
# ---- layer 3: schema ----
|
||||
for field, kind in spec["required"].items():
|
||||
if field not in raw:
|
||||
return Rejection(raw, MISSING_FIELD, f"{event_type} needs {field!r}")
|
||||
bad = _bad_shape(raw[field], kind, field)
|
||||
if bad:
|
||||
return Rejection(raw, BAD_FIELD_TYPE, bad)
|
||||
for field, kind in spec["optional"].items():
|
||||
if field in raw and raw[field] is not None:
|
||||
bad = _bad_shape(raw[field], kind, field)
|
||||
if bad:
|
||||
return Rejection(raw, BAD_FIELD_TYPE, bad)
|
||||
|
||||
# ---- layer 4: referential integrity ----
|
||||
known = set(state.get("entities") or {}) | introduced
|
||||
for field in spec["refs"]:
|
||||
named = raw.get(field)
|
||||
if named is None or field not in raw:
|
||||
continue # optional reference, absent
|
||||
if not isinstance(named, str) or named not in known:
|
||||
return Rejection(raw, UNKNOWN_REFERENCE,
|
||||
f"{event_type} names {field}={named!r}, which does not exist")
|
||||
if event_type == "add_fact" and raw.get("object") is not None:
|
||||
# An object may name an entity or another fact. Checking both keeps the
|
||||
# reference meaningful — a typo is still caught — without forcing every
|
||||
# thing a fact can be about to be promoted to an entity first.
|
||||
known_facts = {f.get("id") for f in (state.get("facts") or [])}
|
||||
target = raw["object"]
|
||||
if not isinstance(target, str) or (target not in known and target not in known_facts):
|
||||
return Rejection(raw, UNKNOWN_REFERENCE,
|
||||
f"add_fact names object={target!r}, which does not exist")
|
||||
if event_type == "invalidate_fact":
|
||||
if not any(f.get("id") == raw["fact_id"] for f in (state.get("facts") or [])):
|
||||
return Rejection(raw, UNKNOWN_REFERENCE,
|
||||
f"no fact {raw['fact_id']!r} to invalidate")
|
||||
if event_type == "resolve_story_thread":
|
||||
if raw["thread"] not in (state.get("threads") or {}):
|
||||
return Rejection(raw, UNKNOWN_REFERENCE,
|
||||
f"no story thread {raw['thread']!r} to resolve")
|
||||
if spec["creates"]:
|
||||
key = raw[spec["creates"]]
|
||||
if key in known:
|
||||
return Rejection(raw, DUPLICATE_ENTITY,
|
||||
f"{key!r} already exists; use set_* to change it")
|
||||
|
||||
# ---- layer 5: semantics ----
|
||||
return _semantic(raw, state, canon)
|
||||
|
||||
|
||||
def _bad_shape(value, kind: str, field: str) -> str | None:
|
||||
"""Returns why `value` is the wrong shape for `kind`, or None."""
|
||||
if kind in (events.TEXT, events.KEY):
|
||||
if not isinstance(value, str) or not value.strip():
|
||||
return f"{field!r} must be a non-empty string"
|
||||
if len(value) > MAX_TEXT:
|
||||
return f"{field!r} is longer than {MAX_TEXT} characters"
|
||||
return None
|
||||
if kind == events.VALUE:
|
||||
# A scalar. Explicitly not a dict or a list: a nested payload is how a
|
||||
# value field becomes somewhere to hide a second protocol.
|
||||
if not isinstance(value, (str, int, float, bool)) and value is not None:
|
||||
return f"{field!r} must be a plain value, not a structure"
|
||||
if isinstance(value, str) and len(value) > MAX_TEXT:
|
||||
return f"{field!r} is longer than {MAX_TEXT} characters"
|
||||
return None
|
||||
if kind == events.LABELS:
|
||||
if not isinstance(value, list):
|
||||
return f"{field!r} must be a list"
|
||||
if len(value) > MAX_LABELS:
|
||||
return f"{field!r} has more than {MAX_LABELS} entries"
|
||||
for item in value:
|
||||
if not isinstance(item, str) or not item.strip():
|
||||
return f"{field!r} must contain only non-empty strings"
|
||||
if len(item) > MAX_TEXT:
|
||||
return f"{field!r} contains an over-long entry"
|
||||
return None
|
||||
return f"{field!r} has an unknown field kind" # pragma: no cover
|
||||
|
||||
|
||||
def _semantic(raw: dict, state: dict, canon: dict | None) -> Rejection | None:
|
||||
"""Deterministic checks the application can actually make.
|
||||
|
||||
Deliberately modest. ADR 010 is explicit that typed events do not make a
|
||||
model correct, and pretending arbitrary fiction can be validated would be
|
||||
worse than admitting it cannot: it would produce confident rejections of
|
||||
perfectly good story. So this refuses only what the application *knows* is
|
||||
wrong — a self-contradiction, or a collision with a rule the campaign wrote
|
||||
down.
|
||||
"""
|
||||
event_type = raw["type"]
|
||||
|
||||
# An entity cannot hold itself, and cannot be in itself.
|
||||
if event_type == "set_possession" and raw["item"] == raw["owner"]:
|
||||
return Rejection(raw, SELF_CONTRADICTION, "an item cannot possess itself")
|
||||
if event_type == "set_current_location" and raw["entity"] == raw["location"]:
|
||||
return Rejection(raw, SELF_CONTRADICTION, "an entity cannot be inside itself")
|
||||
if event_type in ("add_relationship", "end_relationship") and raw["source"] == raw["target"]:
|
||||
return Rejection(raw, SELF_CONTRADICTION,
|
||||
"a relationship needs two different entities")
|
||||
|
||||
# C01: campaign canon outranks narration. The rule is generic — a campaign
|
||||
# declares transitions it forbids, and any event proposing one is refused.
|
||||
# Nothing here knows what any of those transitions mean; the campaign
|
||||
# says which it forbids, in data.
|
||||
conflict = _canon_conflict(raw, state, canon)
|
||||
if conflict is not None:
|
||||
return Rejection(raw, CANON_CONFLICT, conflict)
|
||||
return None
|
||||
|
||||
|
||||
def _canon_conflict(raw: dict, state: dict, canon: dict | None) -> str | None:
|
||||
"""Whether campaign canon forbids what this event proposes.
|
||||
|
||||
Canon is configuration, not code (J03). A campaign writes:
|
||||
|
||||
{"forbidden_status_changes": [{"from": "dead", "to": "active"}]}
|
||||
|
||||
and a narration that tries to bring a dead character back is refused —
|
||||
without this module, or any other, containing the word for what that is. A
|
||||
science-fiction campaign forbidding a different transition uses the same
|
||||
field and the same code path.
|
||||
"""
|
||||
if not isinstance(canon, dict):
|
||||
return None
|
||||
if raw["type"] != "set_entity_status":
|
||||
return None
|
||||
forbidden = canon.get("forbidden_status_changes")
|
||||
if not isinstance(forbidden, list):
|
||||
return None
|
||||
current = (model.entity(state, raw["entity"]) or {}).get("status")
|
||||
for rule in forbidden:
|
||||
if not isinstance(rule, dict):
|
||||
continue
|
||||
if rule.get("from") == current and rule.get("to") == raw["status"]:
|
||||
return (
|
||||
f"campaign canon does not allow {raw['entity']!r} to go from "
|
||||
f"{current!r} to {raw['status']!r}"
|
||||
)
|
||||
return None
|
||||
Reference in New Issue
Block a user