M5: genre-neutral authoritative narrative state, with review corrections
Replaces AI-DnD's RPG relative-delta world state with the genre-neutral typed
narrative state of ADR 010: explicit, absolute, allowlisted events proposed by
the model, validated by the application, applied to one authoritative document,
and snapshotted per position so restore stays a row read.
This commit includes the corrective pass that followed the independent review
in planning/reports/M5-IMPLEMENTATION-REPORT.md. The invariant it exists to
hold is:
visible active transcript position == stored head == authoritative state
Narrator editing (D10, STORY-BRANCH-SEMANTICS §§14-15)
A narrator edit no longer rewrites a row. It returns to the state before the
turn, takes the reader's exact text as the accepted narration, re-derives the
state that text implies, and becomes a new active continuation — while the
original narration keeps its words, its live flag and its whole future as
retained history. At the tip the correction is another take; with story below
it, it forks. No new history machinery: this is the existing fork/take/head
path with the reader's text in place of a generated reply. The §14A refusal
is therefore gone for narrator turns, and remains only for player input.
Pre-M5 positions
Migration 88 backfills the empty narrative document onto every action written
before M5, and a missing snapshot now restores the empty document instead of
leaving the previous position's state standing. Restoring to an old Save
Point no longer leaves a later position's entities and facts on screen.
Narrator context
Replayed history carries prose only; the machine-readable block is no longer
reconstructed into past turns, where it contradicted the authoritative state
in the same prompt. A fact withdrawn by a manual correction is now named as
no longer true, with the reader's reason, rather than silently dropped.
Also
- state_changes joins the action-list bulk read, removing one query per row.
- Extraction takes only the application's own protocol payload: an ordinary
```json or ```python block in a story survives, and a mangled proposal
still does not reach the reader.
Planning: ADR 013 records the authoritative document shape; §§14-15/14A, D10,
C04 and BUILD-MILESTONES are updated to describe what exists. Debt is recorded
against M8 (scenario editor UX) and M9 (export of the audit trail).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2
This commit is contained in:
co-authored by
Claude Opus 5
parent
62a997f364
commit
b7005e6fdd
@@ -22,7 +22,7 @@ from app.database import Base, SessionLocal, engine, get_db
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from app.main import app
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from app.routers import adventures
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from fakes import GOLD_SCHEMA, ScriptedProvider, gold_replies, gold_reply
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from fakes import GOLD_SCHEMA, ScriptedProvider, gold_replies, gold_reply, tally_of, tally_reply
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# `hp` moves freely. `mana` has a cooldown of 2 turns, so an incorrect
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# advance shows up as a change the referee should have rejected.
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@@ -109,10 +109,17 @@ def _fork(client, action_id):
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def _state(adv_id):
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"""The instrument, and the whole document behind it.
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M5 moved the instrument from an RPG stat to a typed narrative fact; the
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tuple shape is kept so the call sites read the same. `[0]["gold"]` is the
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tally, and `[1]` is the authoritative state document.
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"""
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db = SessionLocal()
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try:
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adv = db.get(models.Adventure, adv_id)
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return (adv.world_state or {}).get("player", {}), adv.world_state
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state = adv.narrative_state or {}
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return {"gold": tally_of(state)}, state
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finally:
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db.close()
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@@ -314,71 +321,76 @@ def test_forking_a_live_node_on_another_branch_is_refused(client):
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# -------------------------------------------------------------- the state
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def test_switching_restores_the_state_a_branch_left_behind(client):
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# Two stats move: hp differs per attempt, and gold counts turns. Between
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# them, a switch that restored the wrong snapshot is visible either way.
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"""Each attempt records its own total, so a switch that restored the wrong
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snapshot shows a number no position on that line ever held."""
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ScriptedProvider.replies = [
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'A scratch.\n```state\n{"player.hp": -5, "player.gold": 10}\n```',
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'A beating.\n```state\n{"player.hp": -40, "player.gold": 10}\n```',
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gold_reply("Onward."),
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tally_reply("A scratch.", 10),
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tally_reply("A beating.", 40),
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tally_reply("Onward.", 70),
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]
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_play(client)
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_retry(client)
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_play(client, "go deeper")
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parent = _branches(client)[0]["id"]
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on_parent = _state(client.adv_id)
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assert on_parent[0]["gold"] == 70
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discarded = [a.id for a in _rows(client.adv_id) if a.type == "ai" and not a.live][0]
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_fork(client, discarded)
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player, world_state = _state(client.adv_id)
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assert world_state["player"]["hp"] == 95, "the attempt this branch tells"
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assert player["gold"] == 10, "one turn of gold, not three"
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player, _document = _state(client.adv_id)
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assert player["gold"] == 10, "the attempt this branch tells, not the line it left"
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client.post(f"/api/adventures/{client.adv_id}/branches/{parent}/switch")
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assert _state(client.adv_id) == on_parent
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def test_the_cooldown_clock_travels_with_the_branch(client):
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"""The world-state clock is a depth, and depths repeat across branches,
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so it can only be correct if each branch carries its own. It does,
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without extra work: the clock lives inside `_meta.last_changed`, which
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is part of the world state a switch restores."""
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def test_state_travels_with_the_branch(client):
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"""Each line carries its own state, and a switch restores that line's.
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This was written about the RPG cooldown clock, which was a depth stored
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inside the world state — and depths repeat across branches, so the clock
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could only be right if each branch carried its own. M5 removed that
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machinery; the property it demonstrated is general and still holds, because
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a branch's state is whatever its own tip recorded.
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"""
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ScriptedProvider.replies = [
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"Drained.\n```state\n{\"player.mana\": -10}\n```",
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"Untouched.",
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"Onward.",
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tally_reply("Drained.", 10),
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tally_reply("Untouched.", 20),
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tally_reply("Onward.", 30),
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]
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_play(client)
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_retry(client)
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_play(client, "go deeper")
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discarded = [a.id for a in _rows(client.adv_id) if a.type == "ai" and not a.live][0]
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on_parent = _state(client.adv_id)[1]
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assert on_parent["_meta"]["last_changed"].get("player.mana") is None
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on_parent = _state(client.adv_id)
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assert on_parent[0]["gold"] == 30
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_fork(client, discarded)
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forked = _state(client.adv_id)[1]
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assert forked["player"]["mana"] == 40
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assert forked["_meta"]["last_changed"]["player.mana"] == 2
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assert _state(client.adv_id)[0]["gold"] == 10, "the forked line's own state"
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parent = [b for b in _branches(client) if b["parent_branch_id"] is None][0]["id"]
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client.post(f"/api/adventures/{client.adv_id}/branches/{parent}/switch")
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assert _state(client.adv_id)[1] == on_parent
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assert _state(client.adv_id) == on_parent
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def test_a_retry_does_not_advance_the_cooldown_clock(client):
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"""SP5's one carried-over open item. A retry re-runs the same turn, so
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the clock the cooldown rules read must not move. The reused `index`
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used to guarantee this; the reused depth guarantees it now."""
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ScriptedProvider.replies = [
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"Drained.\n```state\n{\"player.mana\": -10}\n```",
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"Drained again.\n```state\n{\"player.mana\": -10}\n```",
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]
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def test_a_retry_reuses_the_turns_coordinate_and_does_not_stack(client):
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"""SP5's carried-over item, restated for M5.
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A retry re-runs the same turn, so it lands at that turn's coordinate and its
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state replaces rather than accumulates. The original form of this test
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measured it through the cooldown clock, which read a depth; the depth is
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still what makes it true, and the state document is now where it shows.
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"""
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ScriptedProvider.replies = [tally_reply("Drained.", 10)]
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_play(client)
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first = _state(client.adv_id)[1]["_meta"]["last_changed"]["player.mana"]
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first = [a for a in _rows(client.adv_id) if a.type == "ai" and a.live][0]
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ScriptedProvider.replies = [tally_reply("Drained again.", 10)]
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_retry(client)
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assert _state(client.adv_id)[1]["_meta"]["last_changed"]["player.mana"] == first
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# The second attempt's drain must land, instead of being rejected for a
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# cooldown it was never actually subject to.
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assert _state(client.adv_id)[1]["player"]["mana"] == 40
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live = [a for a in _rows(client.adv_id) if a.type == "ai" and a.live][0]
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assert live.depth == first.depth, "the retry moved the turn's coordinate"
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assert _state(client.adv_id)[0]["gold"] == 10, "the retry stacked instead of replacing"
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# --------------------------------------------------------- derived work
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