M5: genre-neutral authoritative narrative state, with review corrections
Replaces AI-DnD's RPG relative-delta world state with the genre-neutral typed
narrative state of ADR 010: explicit, absolute, allowlisted events proposed by
the model, validated by the application, applied to one authoritative document,
and snapshotted per position so restore stays a row read.
This commit includes the corrective pass that followed the independent review
in planning/reports/M5-IMPLEMENTATION-REPORT.md. The invariant it exists to
hold is:
visible active transcript position == stored head == authoritative state
Narrator editing (D10, STORY-BRANCH-SEMANTICS §§14-15)
A narrator edit no longer rewrites a row. It returns to the state before the
turn, takes the reader's exact text as the accepted narration, re-derives the
state that text implies, and becomes a new active continuation — while the
original narration keeps its words, its live flag and its whole future as
retained history. At the tip the correction is another take; with story below
it, it forks. No new history machinery: this is the existing fork/take/head
path with the reader's text in place of a generated reply. The §14A refusal
is therefore gone for narrator turns, and remains only for player input.
Pre-M5 positions
Migration 88 backfills the empty narrative document onto every action written
before M5, and a missing snapshot now restores the empty document instead of
leaving the previous position's state standing. Restoring to an old Save
Point no longer leaves a later position's entities and facts on screen.
Narrator context
Replayed history carries prose only; the machine-readable block is no longer
reconstructed into past turns, where it contradicted the authoritative state
in the same prompt. A fact withdrawn by a manual correction is now named as
no longer true, with the reader's reason, rather than silently dropped.
Also
- state_changes joins the action-list bulk read, removing one query per row.
- Extraction takes only the application's own protocol payload: an ordinary
```json or ```python block in a story survives, and a mangled proposal
still does not reach the reader.
Planning: ADR 013 records the authoritative document shape; §§14-15/14A, D10,
C04 and BUILD-MILESTONES are updated to describe what exists. Debt is recorded
against M8 (scenario editor UX) and M9 (export of the audit trail).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2
This commit is contained in:
co-authored by
Claude Opus 5
parent
62a997f364
commit
b7005e6fdd
@@ -14,7 +14,7 @@ from app.main import app
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from app.providers import ProviderError
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from app.routers import adventures
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from fakes import GOLD_SCHEMA, ScriptedProvider, gold_replies, gold_reply
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from fakes import GOLD_SCHEMA, ScriptedProvider, gold_replies, gold_reply, tally_of, tally_reply
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SCHEMA = GOLD_SCHEMA
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@@ -64,10 +64,17 @@ def client(monkeypatch):
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def _adv(adv_id):
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"""The instrument, and the whole document behind it.
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M5 moved the instrument from an RPG stat to a typed narrative fact; the
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tuple shape is kept so the call sites read the same. `[0]["gold"]` is the
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tally, and `[1]` is the authoritative state document.
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"""
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db = SessionLocal()
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try:
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adv = db.get(models.Adventure, adv_id)
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return (adv.world_state or {}).get("player", {}), adv.world_state
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state = adv.narrative_state or {}
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return {"gold": tally_of(state)}, state
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finally:
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db.close()
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@@ -163,16 +170,17 @@ def test_three_attempts_all_kept_in_order(client):
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# ---------------------------------------------------------------- switching
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def test_switching_back_restores_that_attempt_state(client):
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"""Each attempt records its own total, so switching between them shows
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whether the state followed the narration back."""
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ScriptedProvider.replies = [
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'You take a scratch.\n```state\n{"player.hp": -5, "player.gold": 10}\n```',
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'You take a beating.\n```state\n{"player.hp": -40, "player.gold": 10}\n```',
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tally_reply("You take a scratch.", 95),
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tally_reply("You take a beating.", 60),
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]
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_play(client)
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assert _adv(client.adv_id)[1]["player"]["hp"] == 95
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assert _adv(client.adv_id)[0]["gold"] == 95
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_retry(client)
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player, world_state = _adv(client.adv_id)
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assert world_state["player"]["hp"] == 60
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assert player["gold"] == 10 # rolled back, not stacked to 20
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player, _document = _adv(client.adv_id)
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assert player["gold"] == 60, "the retake's own state, not the one it replaced"
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last = _actions(client)[-1]
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r = client.post(
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@@ -180,30 +188,36 @@ def test_switching_back_restores_that_attempt_state(client):
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assert r.status_code == 200, r.text
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assert r.json()["text"].startswith("You take a scratch")
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assert r.json()["take_index"] == 0
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# The stats follow the narration back.
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player, world_state = _adv(client.adv_id)
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assert world_state["player"]["hp"] == 95
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assert player["gold"] == 10
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# The state follows the narration back.
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assert _adv(client.adv_id)[0]["gold"] == 95
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# And forward again.
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client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
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json={"index": 1})
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assert _adv(client.adv_id)[1]["player"]["hp"] == 60
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def test_switching_updates_the_world_change_chips(client):
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def test_switching_updates_the_state_summary_chips(client):
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"""The chip under a message describes the take on screen.
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M5 replaced the RPG world-change chips with the narrative-state summary;
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what this test guards is unchanged — switching takes must change what the
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chip says, or the reader is shown one attempt's prose beside another's
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consequences.
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"""
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ScriptedProvider.replies = [
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"A scratch.\n```state\n{\"player.hp\": -5}\n```",
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"A beating.\n```state\n{\"player.hp\": -40}\n```",
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tally_reply("A scratch.", 5),
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tally_reply("A beating.", 40),
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]
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_play(client)
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_retry(client)
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last = _actions(client)[-1]
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assert last["world_changes"][0]["delta"] == -40
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assert any("40" in line for line in last["state_summary"]), last["state_summary"]
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client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
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json={"index": 0})
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assert _actions(client)[-1]["world_changes"][0]["delta"] == -5
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switched = _actions(client)[-1]["state_summary"]
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assert any("5" in line for line in switched), switched
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assert not any("40" in line for line in switched)
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def test_cannot_switch_a_turn_the_story_moved_past(client):
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@@ -260,7 +274,13 @@ def test_undo_removes_the_action_and_its_history(client):
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assert _adv(client.adv_id)[0]["gold"] == 0
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def test_editing_the_text_updates_the_live_variant(client):
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def test_editing_a_narrator_take_adds_a_take_and_keeps_the_original(client):
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"""M5 corrective pass: a narrator correction is a new take, not a rewrite.
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§15.5 requires the original narration to be retained. At the tip that means
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the correction joins the turn's attempts rather than replacing the words of
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one, so the pager still reaches what was there before.
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"""
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ScriptedProvider.replies = ["One.", "Two."]
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_play(client)
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_retry(client)
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@@ -268,11 +288,17 @@ def test_editing_the_text_updates_the_live_variant(client):
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client.patch(f"/api/adventures/{client.adv_id}/actions/{last['id']}",
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json={"text": "Two, but better."})
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# Page away and back: the edit must survive, not be reverted by the switch.
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client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
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json={"index": 0})
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client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
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live = _actions(client)[-1]
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assert live["text"] == "Two, but better."
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assert live["take_count"] == 3, "the correction is a third attempt"
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assert live["take_index"] == 2
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# The original is still reachable, and the edit survives paging away.
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client.post(f"/api/adventures/{client.adv_id}/actions/{live['id']}/variant",
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json={"index": 1})
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assert _actions(client)[-1]["text"] == "Two."
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client.post(f"/api/adventures/{client.adv_id}/actions/{live['id']}/variant",
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json={"index": 2})
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assert _actions(client)[-1]["text"] == "Two, but better."
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