M5: genre-neutral authoritative narrative state, with review corrections

Replaces AI-DnD's RPG relative-delta world state with the genre-neutral typed
narrative state of ADR 010: explicit, absolute, allowlisted events proposed by
the model, validated by the application, applied to one authoritative document,
and snapshotted per position so restore stays a row read.

This commit includes the corrective pass that followed the independent review
in planning/reports/M5-IMPLEMENTATION-REPORT.md. The invariant it exists to
hold is:

    visible active transcript position == stored head == authoritative state

Narrator editing (D10, STORY-BRANCH-SEMANTICS §§14-15)

  A narrator edit no longer rewrites a row. It returns to the state before the
  turn, takes the reader's exact text as the accepted narration, re-derives the
  state that text implies, and becomes a new active continuation — while the
  original narration keeps its words, its live flag and its whole future as
  retained history. At the tip the correction is another take; with story below
  it, it forks. No new history machinery: this is the existing fork/take/head
  path with the reader's text in place of a generated reply. The §14A refusal
  is therefore gone for narrator turns, and remains only for player input.

Pre-M5 positions

  Migration 88 backfills the empty narrative document onto every action written
  before M5, and a missing snapshot now restores the empty document instead of
  leaving the previous position's state standing. Restoring to an old Save
  Point no longer leaves a later position's entities and facts on screen.

Narrator context

  Replayed history carries prose only; the machine-readable block is no longer
  reconstructed into past turns, where it contradicted the authoritative state
  in the same prompt. A fact withdrawn by a manual correction is now named as
  no longer true, with the reader's reason, rather than silently dropped.

Also

  - state_changes joins the action-list bulk read, removing one query per row.
  - Extraction takes only the application's own protocol payload: an ordinary
    ```json or ```python block in a story survives, and a mangled proposal
    still does not reach the reader.

Planning: ADR 013 records the authoritative document shape; §§14-15/14A, D10,
C04 and BUILD-MILESTONES are updated to describe what exists. Debt is recorded
against M8 (scenario editor UX) and M9 (export of the audit trail).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2
This commit is contained in:
JesseMarkowitz
2026-09-05 07:01:50 -04:00
co-authored by Claude Opus 5
parent 62a997f364
commit b7005e6fdd
57 changed files with 7257 additions and 474 deletions
+30 -4
View File
@@ -23,6 +23,7 @@ import { InsightsPanel } from './panels/InsightsPanel'
import { MemoryPanel } from './panels/MemoryPanel'
import { PlotPanel } from './panels/PlotPanel'
import { SavePointPanel } from './panels/SavePointPanel'
import { StatePanel } from './panels/StatePanel'
const MODES = ['do', 'say', 'story']
const PLAYER_TYPES = ['do', 'say', 'story']
@@ -69,7 +70,7 @@ export default function Play() {
const [busy, setBusy] = useState(false)
const [toast, setToast] = useState(null)
const [editing, setEditing] = useState(null)
const [panel, setPanel] = useState(null) // null | 'plot' | 'memory' | 'branches' | 'savepoints' | 'insights'
const [panel, setPanel] = useState(null) // null | 'state' | 'plot' | 'memory' | 'branches' | 'savepoints' | 'insights'
// Bumped when something outside the turn loop changes the drawers' state
// (currently "Update from scenario"), which no action count would reflect.
const [stateKey, setStateKey] = useState(0)
@@ -453,6 +454,15 @@ export default function Play() {
}
try {
const updated = await api.updateAction(id, actionId, text)
// Correcting narrator prose the story is telling is not a rewrite of a
// row: STORY-BRANCH-SEMANTICS §§14-15 make it a new continuation, so the
// server answers with a different node and the old narration keeps its
// future on the line it was written on. The shape of the story changed,
// and only the server can say what the transcript is now.
if (updated.id !== actionId) {
await resync()
return
}
// A take that is only being read is not in `actions` — the row there is
// the live one — so the new text goes back into the preview, which is
// what that row is drawing. The pager holds the take list it fetched, so
@@ -464,6 +474,10 @@ export default function Play() {
} else {
setActions((prev) => prev.map((a) => (a.id === actionId ? updated : a)))
}
// Editing a take the story is not telling changes that take's words and
// nothing else, but the panel is keyed on this and would otherwise keep
// drawing what it last read.
setStateKey((k) => k + 1)
} catch (err) {
setToast({ text: err.message, isError: true })
}
@@ -540,6 +554,8 @@ export default function Play() {
<div className="page-header">
<h1>{adventure.title}</h1>
<div className="panel-toggles">
<button className={panel === 'state' ? 'active' : ''}
onClick={() => setPanel(panel === 'state' ? null : 'state')}>Story State</button>
<button className={panel === 'plot' ? 'active' : ''}
onClick={() => setPanel(panel === 'plot' ? null : 'plot')}>Plot</button>
<button className={panel === 'memory' ? 'active' : ''}
@@ -763,12 +779,22 @@ export default function Play() {
<div className="side-panel">
<div className="side-panel-header">
<h2>{{
plot: 'Plot Components', memory: 'Memory Bank', branches: 'Branches',
savepoints: 'Save Points', insights: 'Insights',
state: 'Story State', plot: 'Plot Components', memory: 'Memory Bank',
branches: 'Branches', savepoints: 'Save Points', insights: 'Insights',
}[panel]}</h2>
<button onClick={() => setPanel(null)}>✕</button>
</div>
{panel === 'plot' ? (
{panel === 'state' ? (
// Keyed on the same signal the other live panels use, so the state
// follows Undo, Redo and a Save Point restore — what it shows is
// the state at the position being read, not at the newest turn.
<StatePanel
advId={id}
refreshKey={`${actions.length}:${stateKey}`}
onCorrected={() => setStateKey((k) => k + 1)}
onError={(message) => setToast({ text: message, isError: true })}
/>
) : panel === 'plot' ? (
<PlotPanel adventure={adventure} setAdventure={setAdventure}
onWorldStateChanged={() => setStateKey((k) => k + 1)} />
) : panel === 'memory' ? (