Mark the story with a node, not with a count
The memory bank and the story summary each kept a cursor: how many story actions they had already covered. A count is a position in a list, and this list moves — delete an action in front of the mark and every later one slides down a slot, so the mark now covers one it has never read. All the cursor bookkeeping existed to patch that up. Both marks are now (branch_id, depth): the node up to and including which the work is done. A depth is a coordinate along a path, not an offset into a list, so nothing in front of it can move it. That deletes rather than rewrites `position_of_index`, `note_action_removed`, `_rewind_cursors_to_index`, `prune_dangling_memories` and the every-pass clamp in `run_post_turn`. A memory hangs off the node its block ends on, so a fork inherits its ancestors' memories without copying any, and retrieval selects through the branch clause over the *whole* lineage — recall is long-range by definition and cannot be windowed. Measured: 1,807 B on a story forked twenty times against 1,823 B on a flat one of the same length. Migrations 53-56 translate the old counts into nodes. They rewrite `adventures` and not `actions`, so this one needs no VACUUM FULL. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017Dvvqn9ZDR4ixeFPHNbww7
This commit is contained in:
committed by
Parth
co-authored by
Claude Opus 5
parent
c7b6a46a8a
commit
c51531709d
@@ -0,0 +1,146 @@
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"""Phase 14 — how far along a story the derived work has got.
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Two things are built from the story and stored beside it: the memories, and the
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Story Summary. Both need to know where they left off, and that mark used to be
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a *count* — "the first 12 story actions are covered". A count is a position in
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a list, and this list moves: delete an action from in front of the mark and
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every later action slides down a slot, so the mark now covers one it has never
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seen. Every rule in `memorybank` about sliding cursors, rewinding them and
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translating between positions and `Action.index` existed to patch that up, and
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each was a separate chance to get it wrong in a way nothing reports.
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A cursor here is an **anchor**: `(branch_id, depth)`, the node up to and
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including which the work is done. Deleting an action does not move it, because
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a depth is not a position — it is a coordinate along a path. "What is not
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covered yet" becomes `history.count_after(anchor)`, which is a question about
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the story rather than about a list index, and it answers correctly whatever has
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been deleted from in front of it.
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The branch half is what makes it survive forking. A depth alone is ambiguous
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once two branches have a node 41; the anchor says which one, and
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`Path.depth_on` reads it back as a depth on whatever story is being played —
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capped at the fork, or "nothing covered" if the anchor sits on ground this path
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never travelled. Until forking ships there is one branch and that is always a
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no-op, which is the point: the coordinate system is right before anything needs
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it to be.
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`NO_DEPTH` (-1) is "nothing covered", so a fresh adventure needs no special
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case: every node is deeper than -1.
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"""
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from sqlalchemy.orm import Session
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from .. import models
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from . import history, lineage
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NO_DEPTH = lineage.NO_DEPTH
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class Cursor:
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"""One anchor on the adventure row: the memory bank's, or the summary's.
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A pair of columns rather than a foreign key to the node. The node can be
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deleted — that is most of what undo does — and the boundary is still
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meaningful afterwards, so a pointer that has to resolve would be a pointer
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that keeps not resolving.
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"""
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def __init__(self, name: str):
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self.name = name
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self.branch_field = f"{name}_cursor_branch_id"
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self.depth_field = f"{name}_cursor_depth"
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# ------------------------------------------------------------- reading
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def stored(self, adventure: models.Adventure) -> tuple[int | None, int]:
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"""The anchor exactly as written, unread by any path."""
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depth = getattr(adventure, self.depth_field)
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return getattr(adventure, self.branch_field), (
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NO_DEPTH if depth is None else depth
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)
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def depth(self, db: Session, adventure: models.Adventure) -> int:
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"""The anchor as a depth on the story currently being played."""
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branch_id, depth = self.stored(adventure)
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return lineage.path_of(db, adventure).depth_on(branch_id, depth)
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# ------------------------------------------------------------- writing
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def anchor_at(self, adventure: models.Adventure, node: models.Action) -> None:
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"""Mark the work done up to and including `node`.
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Takes the node's own branch, not the adventure's head: a block of six
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actions can end before the fork this branch was made at, and the
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coverage belongs where the ground is.
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"""
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setattr(adventure, self.branch_field, node.branch_id)
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setattr(adventure, self.depth_field, lineage.NO_DEPTH
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if node.depth is None else node.depth)
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def rewind_to(
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self, adventure: models.Adventure, branch_id: int | None, depth: int
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) -> None:
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"""Move the anchor back to `depth` if it is past it; never forward.
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The one direction that is safe without knowing what else has happened:
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re-covering ground costs a summarizer call, skipping it loses a stretch
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of story out of the memories for good.
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"""
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_, current = self.stored(adventure)
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if current <= depth:
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return
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setattr(adventure, self.branch_field, branch_id)
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setattr(adventure, self.depth_field, max(depth, NO_DEPTH))
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MEMORY = Cursor("memory")
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SUMMARY = Cursor("summary")
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ALL = (MEMORY, SUMMARY)
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def rewind_all(
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adventure: models.Adventure, branch_id: int | None, depth: int
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) -> None:
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"""Hand a stretch of story back to *both* passes.
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They move together because they cover the same ground from different sides:
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the summary folds in the memories, so a memory withdrawn without rewinding
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the summary leaves the summary claiming to have read something no longer
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there.
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"""
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for cursor in ALL:
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cursor.rewind_to(adventure, branch_id, depth)
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def anchor_at_position(
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adventure: models.Adventure, cursor: Cursor, position: int
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) -> None:
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"""Set `cursor` from a count of covered story actions — a v1 bundle's mark,
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or a database written before the anchors existed.
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The position-th story action in depth order is the node that says the same
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thing, and goes on saying it once something in front of it is deleted. A
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position past the end of the story is not a bad value: an adventure caught
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up under the older rule can carry one, and it means the same thing the tip
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does, so that is where it lands.
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The SQL half of this rule is `migrations._backfill_cursor_anchors`, which
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has to do it for every adventure at once without loading any of them; the
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two must agree.
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"""
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if position <= 0:
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return
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covered = history.slice_(adventure, position - 1, 1) or history.tail(adventure, 1)
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if covered:
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cursor.anchor_at(adventure, covered[0])
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def position_of(adventure: models.Adventure, depth: int) -> int:
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"""How many story actions lie at or before `depth` — an anchor read back as
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a count.
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The v1 export bundle stores the cursors as positions, and a v1 bundle is
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read by builds that have never heard of a depth. This is the one place that
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still speaks that coordinate system, and SP6's v2 format retires it.
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"""
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return max(history.count(adventure) - history.count_after(adventure, depth), 0)
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@@ -14,10 +14,9 @@ story.
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Three rules hold everything together:
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* **One definition of "story action".** The cursors in memorybank are
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*positions* in this filtered, depth-ordered list, so SQL and Python must
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agree on membership exactly or a cursor silently points at a different
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action. `_STORY_TEXT` and `is_story_text()` are that one definition, written
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* **One definition of "story action".** Membership decides what a reader sees
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and what the summarizer is handed, so SQL and Python must agree on it
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exactly. `_STORY_TEXT` and `is_story_text()` are that one definition, written
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twice; keep them in step.
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* **Never load twice.** If `adventure.actions` is already in memory (the
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scripting pipeline hands the whole history to user scripts, as AI Dungeon
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@@ -32,6 +31,12 @@ Three rules hold everything together:
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Ordering is by `depth` now, not `index`. The two hold the same numbers until
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retry stops mutating rows (SP4), but only one of them is a position along a
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path.
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SP3 added the reads that count *from a node* rather than from the start —
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`count_after`, `after`, `newest_settled`. The memory bank used to ask for
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"positions 12 to 18 of the story", which is a question whose answer moves when
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an action is deleted from in front of it. It now asks for "the six actions
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after depth 41", which is the same question a fork has to answer anyway.
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"""
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from sqlalchemy import func, inspect as sa_inspect
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@@ -162,6 +167,7 @@ def _count_query(
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adventure: models.Adventure,
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path: lineage.Path,
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exclude_action_id: int | None,
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entries: int | None = None,
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):
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"""A real `SELECT count(...)`.
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@@ -172,7 +178,7 @@ def _count_query(
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that greps the SQL cannot tell the two apart.
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"""
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return db.query(func.count(models.Action.id)).filter(
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*_filters(adventure, path, exclude_action_id)
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*_filters(adventure, path, exclude_action_id, entries)
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)
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@@ -311,30 +317,87 @@ def slice_(
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)
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def position_of_index(adventure: models.Adventure, index: int) -> int:
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"""The position the story action with `Action.index == index` occupies —
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i.e. how many story actions come before it.
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def depth_of(action: models.Action) -> int:
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"""`action.depth`, with the no-depth case spelled once.
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Translates between the two coordinate systems that keep tripping this code
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up: cursors are positions, `Memory.source_start/_end` are `Action.index`
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values, and the two diverge the moment anything is deleted.
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A row with no depth is a pre-tree row, which no path contains — so it can
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only turn up in an already-loaded collection, and it sorts before the story
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rather than after it.
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"""
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in_memory = _from_memory(adventure, None)
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return action.depth if action.depth is not None else lineage.NO_DEPTH
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def count_after(
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adventure: models.Adventure, depth: int, exclude_action_id: int | None = None
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) -> int:
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"""How many story actions lie past `depth` on the path.
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The node-anchored replacement for "the story is N long and the cursor is at
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M". Deleting an action from in front of the boundary makes this number
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smaller, which is true; it does not make the boundary point somewhere else,
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which is the bug the positions had.
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`covering_after` says exactly which lineage entries can hold a node deeper
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than the boundary, so a cursor near the tip names one branch however many
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forks are below it.
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"""
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in_memory = _from_memory(adventure, exclude_action_id)
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if in_memory is not None:
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return next(
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(i for i, a in enumerate(in_memory) if a.index >= index), len(in_memory)
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)
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return sum(1 for a in in_memory if depth_of(a) > depth)
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db = _session(adventure)
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if db is None:
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return 0
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path = _path(db, adventure)
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return (
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_count_query(db, adventure, _path(db, adventure), None)
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.filter(models.Action.index < index)
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_count_query(
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db, adventure, path, exclude_action_id, path.covering_after(depth)
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)
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.filter(models.Action.depth > depth)
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.scalar()
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or 0
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)
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def after(
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adventure: models.Adventure,
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depth: int,
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limit: int,
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exclude_action_id: int | None = None,
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) -> list[models.Action]:
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"""The oldest `limit` story actions past `depth`, oldest first.
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"The next block the summarizer has not seen", asked as a fact about the
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story rather than as an offset into a list that shifts underneath it.
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"""
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if limit <= 0:
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return []
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in_memory = _from_memory(adventure, exclude_action_id)
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if in_memory is not None:
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return [a for a in in_memory if depth_of(a) > depth][:limit]
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db = _session(adventure)
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if db is None:
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return []
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path = _path(db, adventure)
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return (
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_query(db, adventure, path, exclude_action_id, path.covering_after(depth))
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.filter(models.Action.depth > depth)
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.order_by(*_OLDEST_FIRST)
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.limit(limit)
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.all()
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)
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def newest_settled(adventure: models.Adventure) -> models.Action | None:
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"""The newest story action that is not the newest one — see
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`memorybank.settled_story_actions` for why one is always held back.
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Two rows, not a count and an offset: this is the node an anchor moves to
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when derived work catches up with the settled end of the story.
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"""
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rows = tail(adventure, 2)
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return rows[0] if len(rows) == 2 else None
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def max_action_index(adventure: models.Adventure) -> int:
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"""Highest `Action.index` in the adventure, story text or not. -1 if empty.
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@@ -83,13 +83,25 @@ class Path:
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# ---------------------------------------------------------------- SQL
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def clause(self, model=models.Action, count: int | None = None):
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def clause(
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self,
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model=models.Action,
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count: int | None = None,
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unanchored: bool = False,
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):
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"""The branch clause, over `model` (`Action` or `Memory`).
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`count` limits it to the newest `count` lineage entries — the windowed
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read. `None` is the whole lineage, which is what anything counting from
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the *oldest* end (a slice, a total) has to use.
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`unanchored` keeps rows with no depth. Only memories ever have one: a
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hand-written memory summarises no node, so it has a branch but no
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depth, and a capped `depth <= n` would drop it the moment its branch
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stopped being the newest entry — a memory vanishing at the first fork
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after it was typed. An action with no depth is a pre-tree row that no
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read should see, so actions never pass this.
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An empty path yields `false`, not "no filter": an adventure whose nodes
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carry no branch has no story, and the loud version of that is an empty
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page, not every branch at once.
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@@ -97,13 +109,16 @@ class Path:
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entries = self.entries if count is None else self.entries[:count]
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if not entries:
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return false()
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return or_(*[self._entry_clause(model, b, d) for b, d in entries])
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return or_(*[self._entry_clause(model, b, d, unanchored) for b, d in entries])
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@staticmethod
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def _entry_clause(model, branch_id: int, max_depth: int | None):
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def _entry_clause(model, branch_id: int, max_depth: int | None, unanchored=False):
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if max_depth is None:
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return model.branch_id == branch_id
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return and_(model.branch_id == branch_id, model.depth <= max_depth)
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within = model.depth <= max_depth
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if unanchored:
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within = or_(within, model.depth.is_(None))
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return and_(model.branch_id == branch_id, within)
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# ------------------------------------------------------------- Python
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@@ -158,6 +173,50 @@ class Path:
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return i + 1
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return total
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def covering_after(self, depth: int) -> int:
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"""How many lineage entries can hold a node deeper than `depth`.
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The counterpart to `prefix_covering`, and unlike it this is exact
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rather than an estimate: entry *i* holds nothing deeper than its own
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cap, and the caps descend, so the first entry capped at or below
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`depth` ends the search — it and everything older is behind the
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boundary. Reading "the story after the cursor" therefore names one
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branch on any story whose cursor is on its newest branch, however
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often it has forked.
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"""
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for i, (_, max_depth) in enumerate(self.entries):
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if max_depth is not None and max_depth <= depth:
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return i
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return len(self.entries)
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def depth_on(self, branch_id: int | None, depth: int) -> int:
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"""A stored `(branch_id, depth)` anchor, read as a depth on *this* path.
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An anchor is how far along a story some derived work has got — which
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memories cover, what the summary has folded in. It names a node, so
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moving to another path has to be answered rather than assumed:
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* the anchor's branch is on this path — the depth stands, capped at the
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fork the path takes off that branch, because nothing past the fork is
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on this story;
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* the branch is not on this path at all — the work was done on ground
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this story never travelled, so nothing here is covered.
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The second case cannot arise while an adventure has one branch: the
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anchor is always set from a node on it. It exists because the fallback
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for "I don't know" must be to redo the work, not to skip it.
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"""
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if depth <= NO_DEPTH:
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return NO_DEPTH
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if branch_id is None:
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# A pre-tree anchor, or one set by hand. There is one story, so the
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# depth is a position in it and means what it says.
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return depth
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for entry_branch, max_depth in self.entries:
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if entry_branch == branch_id:
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return depth if max_depth is None else min(depth, max_depth)
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return NO_DEPTH
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def branch_of(db: Session, adventure: models.Adventure) -> models.Branch | None:
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"""The branch this adventure is being read at, or None if it has none.
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