Planning: close M3 and record active-head architecture

M3's review recommended planning changes and, following the M2 pattern,
reported rather than applied them. This applies them, and adds the ADR the
review asked for.

ADR 012 records the architecture rather than the requirement. ADR 005
already says that going backward must preserve abandoned history and that
the user sees Undo/Redo/Retry rather than branch management; it names a
movable active head as the direction and stops. What M3 settled is the
shape: the head is stored rather than derived, every read of the story is
capped at it in one place, one mechanism moves it, the state of a position
comes off the node rather than from a replay, the first write below a
moved-back head is the divergence, and whether Redo exists is decided by
the lineage rather than by a flag that could be stale. The last of those
is the property worth keeping — a flag can be wrong and make the story
wrong; a lineage cannot.

Two semantics are ratified in STORY-BRANCH-SEMANTICS.md, both of them
reversals or narrowings that a reader would otherwise take for bugs. Undo
now crosses fork points and continues to the campaign opening, because
refusing at the fork was a consequence of deleting rows the parent line
was also reading, and nothing is deleted any more. And the system refuses
to switch which take is live while a later story is off screen, because
doing it quietly would leave retained history continuing from words the
story no longer says.

A new §14A covers editing in place. §14-15 describe the finished
behaviour — the edit becomes authoritative, the state it implies is
re-evaluated, a new continuation is created, the original is retained —
and that requirement is intact and explicitly not weakened here. It is
also not built, because re-evaluating state from prose a user typed needs
M5's extraction pass. §14A says what exists in the meantime and why
refusing is the minimum that holds the invariant rather than the
destination.

TECHNICAL-DESIGN.md gains §8.7 and §9.1, recording the implemented model
and the bundle behaviour as fact in the way §5.2 records M1 and M2. §10.4
gains a constraint that is easy to lose: the snapshot half of the hybrid
state model is a requirement, not an optimization. Head movement is a row
lookup plus a restore, which is why Undo, Redo and Save Point restore cost
the same at any distance into a campaign; a state model recoverable only
by replaying from the opening would make all three proportional to
campaign length, on exactly the long campaigns this product is for.

DATA-MODEL.md records the head as stored on the campaign rather than
derived from its newest turn — two campaigns holding identical turns can
be read at different places, and nothing about the turns can tell them
apart — and the branch disposition as implemented: the depth a divergent
write left the branch at, deliberately advisory, and carried through
export because every row of an abandoned line is exported either way.

BUILD-MILESTONES.md marks M3 complete and states the one condition still
open. M4 is told a Save Point is a durable pointer and that restoring one
is head movement with a bounds check, not a restore system: a second
mover is the specific failure to avoid, because the two paths would
silently disagree about what restore means. M5 gets three constraints —
keep state efficiently recoverable, move the test instrumentation rather
than the assertions when the world-state protocol goes, and finish the
narrator edit §14A defers.

V1-ACCEPTANCE-TESTS.md clarifies ownership without lowering a bar. D10
keeps all three pass conditions and is explicitly recorded as *not*
satisfied at the end of M3; what changed is that the document now says
which milestone delivers which condition. D03's result is recorded as a
full pass rather than the partial the text allowed for, I07 gains the
pre-M3 bundle clause, and L01 gains the note that resolves its apparent
conflict with A05 — a failed turn does advance the head by one, onto the
player's retained input, and that is A05 working rather than L01 failing.

README.md described a different application: a hosted demo, guest
accounts, cloud providers, Postgres, a Render blueprint, an analytics
dashboard, a QuickJS scripting engine, and 549 tests. M2 removed all of
that and the README was never updated — a gap M2's own debt table missed.
It now describes what this fork is, including the endpoint policy and the
TLS behaviour, and the numbers in it are the current ones.

M3's report is included here as its own evidence record: no separate
baseline report was produced, so it carries the raw counts and runtime
observations as well as the review, and §W records this closeout.

SPECIFICATION.md and SECURITY-THREAT-MODEL.md are unchanged. M3 altered no
product requirement and touched no path in the threat model.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QF5TcoB86QADgjHz1GZe8u
This commit is contained in:
JesseMarkowitz
2026-09-03 13:54:44 -04:00
co-authored by Claude Opus 5
parent 7f082b61d8
commit c8755c21c2
10 changed files with 2216 additions and 144 deletions
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@@ -123,6 +123,29 @@ If the selected base architecture makes unlimited Undo substantially harder or u
Phase 0B demonstrated repeated non-destructive Undo well beyond the minimum five-step requirement. The selected head-cursor design should therefore support Undo across retained active-lineage history up to the root unless a later implementation defect forces a documented exception.
### Undo crosses fork points (settled in M3)
Undo continues backward through story a branch **inherited** from the line it
forked from, up to the campaign opening. It does not stop at the fork.
This reverses the behavior of the pre-M3 base, and the reversal follows from the
history model rather than from a change of mind about the product. Undo used to
delete the turns it stepped over, and the turns before a fork belong to the
parent line's story as well, so refusing at the fork was the only way to stop
one line's Undo from destroying story another line was still telling. Undo now
moves the reading position and deletes nothing, so there is nothing to protect
the parent from: a forked story includes the story it was forked out of, and
walking back through it is a reader moving backward, not a branch reaching into
another branch's history.
The only floor is the campaign opening. There is no pre-campaign position to
reach, and Undo at the opening reports that there is nothing to undo.
One consequence is worth stating plainly for anyone reading a transcript: a
single Undo on a forked story can step back over a turn that was originally
written on the line it forked from. Nothing about that turn changes; it simply
stops being part of what is currently being told.
## 6. State Restoration on Undo
Undo must restore more than visible transcript text.
@@ -242,6 +265,28 @@ User action
Inactive takes should remain retained initially.
### Selecting a take while a later story is off screen (settled in M3)
Selecting a different take is a change to what the story says at a position that
already has a story after it. While that later story is on screen, the choice is
plainly visible and the user can see what they are changing.
It is not, once the later story has been moved out of view — undone and not yet
redone, or left behind by a new continuation. Silently switching the take
underneath it would leave retained history continuing from words the story no
longer says, and the user would have no way to see that it had happened.
The system must therefore refuse to switch the selected take in that situation
and say why, rather than switching it quietly. The user resolves it by deciding
what they mean:
- **Redo**, bringing the later story back into view, and then choose freely; or
- **play the turn again from here**, which starts a new continuation and keeps
the old one as retained history.
The same rule and the same two resolutions apply to editing a turn's text in
place; see §14A.
## 11. Retry vs Branch
Retry should not be presented to the user as “creating a branch.”
@@ -332,6 +377,38 @@ Therefore the system must:
The system must not simply replace visible text while leaving stale state behind.
## 14A. Editing In Place, Before §14-15 Are Implemented
§14 and §15 describe the finished behavior: a narrator edit becomes
authoritative, the state it implies is re-evaluated, a new continuation is
created, and the original narration and its future are retained. That
requirement stands in full and is **not** weakened by this section.
It is not yet built. Re-evaluating the state implied by prose a user typed
requires the authoritative narrative-state extraction that the genre-neutral
state milestone introduces, so the finished behavior is completed there. What
exists in the meantime is a plain correction: it changes the words of one turn
and re-evaluates nothing.
That correction is safe while everything descending from the turn is on screen,
because the user can see what their change has to stay consistent with. It is
not safe when a continuation descends from the turn and is **off screen** —
undone and not yet redone, or left behind by a divergence — because the edit
would then silently change the words that retained story was written from, and
nothing on screen would show it. Retained history is not permitted to be made to
disagree with itself in a way the user cannot see.
Until §14-15 are implemented, the system must therefore **refuse** an in-place
edit of a turn that has story descending from it which is not currently being
shown, and say why. The user resolves it the same two ways as §10:
- **Redo**, bringing the later story back into view; or
- **play the turn again from here**, which is the §13 shape — return to the
parent position, continue differently, and keep the old line as retained
history.
Refusing is the minimum that keeps the invariant. It is not the destination.
## 16. Manual State / Canon Correction
The user should be able to correct authoritative story state without rewriting prose.