Draw the tree the branch list can only spell out
The Branches panel says which lines exist. It cannot say where they parted or how much story each one is, because those are the two numbers `GET /branches` already answers and a list has nowhere to put them. A ⌗ See the tree button opens a map: one horizontal lane per branch, running from the moment it left its parent to the moment it ends, joined to the parent by an elbow at the fork. The horizontal axis is the story's own clock, so two lanes at the same x are at the same moment and a short branch reads as short. This is a branch map, not the per-node map SP7 refused, and that is the whole reason it was cheap. Lanes are bounded by branch count, not node count, so the 600-node windowing problem never arrives. It reads the single request the rail already made and nothing else. `branches.js` holds the tree maths and `BranchMap.jsx` the drawing. Play.jsx gives up its private copies of branchLabel and orderBranches: the panel and the map now label and order a branch through the same functions, so a branch cannot be called two things by the two views. The three operations stay in BranchPanel and are passed down, and `run` answers whether it worked so neither view clears a half-typed name on a refusal. Three things came out of driving it, none of which a test could have seen. `clientWidth` counts the canvas padding the ResizeObserver leaves out, so the first paint drew an svg 24px wider than its box — and the observer's initial observation never arrived here, so dropping the seed left the map never drawing at all. Both are needed and the seed subtracts the padding. Only the name was being clipped, not the meta line under it, so a late fork ran its text off the right edge; both are clipped now, and a lane starting in the right third hangs its labels back over the fork, where its own band guarantees nothing to collide with. And the delete rule lived in the server and in the map but not in the list, which offered Delete on a branch the head was forked from and answered with a toast from the server's 400. `headLineage` is the client's copy of that rule and both views use it; the server stays the authority. `tools/tree_fixture.py` is the counterpart to `tools/branch_fixture.py` — four branches at three fork depths, one forked off a fork. With no frontend test runner it is the whole of the map's coverage, and it exists to be looked at. Nothing in the backend changed; the 440 tests pass unmoved. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DfMCsN1KBLsTqMkj5hSgrY
This commit is contained in:
co-authored by
Claude Opus 5
parent
ff190d2453
commit
c8e081e9d6
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import { useEffect, useLayoutEffect, useMemo, useRef, useState } from 'react'
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import { createPortal } from 'react-dom'
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import { CORNER, PAD, ROW_H, branchLabel, headLineage, layoutTree, momentTicks } from './branches'
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// The story tree, drawn.
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//
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// The Branches panel lists every line; this draws the same list as lanes on one
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// clock, which is the thing a list cannot say — *where* two tellings parted, and
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// how much story each of them is. A lane runs from the moment its branch left
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// its parent to the moment it ends, so length is story and a fork is a corner.
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//
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// It reads nothing of its own. Everything here comes from the `GET /branches`
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// the panel already made, and every operation goes back through the panel's, so
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// there is one copy of the rules and one thing to keep honest.
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//
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// Portalled to <body>: this is opened from inside `.side-panel`, whose panel-in
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// animation (fill mode `both`) makes it the containing block for position:fixed
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// children — an overlay rendered in place would be trapped in the 420px panel
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// and clipped by its overflow. Same trap for anything opened from a drawer.
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// A label is drawn into the space its lane leaves. `perChar` is the average
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// width of the face it is drawn in — about 7px for the 15px serif a name uses
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// and 5px for the 10.5px UI face under it. Overshooting only costs an ellipsis,
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// so this is deliberately a guess rather than a measurement pass.
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function clipToWidth(text, px, perChar = 7) {
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const max = Math.max(4, Math.floor(px / perChar))
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return text.length <= max ? text : `${text.slice(0, max - 1)}…`
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}
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export function BranchMap({ branches, busyId, onSwitch, onRename, onDelete, onClose }) {
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const [selectedId, setSelectedId] = useState(() => branches.find((b) => b.is_head)?.id ?? null)
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const [renameText, setRenameText] = useState(null) // null = not renaming
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const [confirming, setConfirming] = useState(false)
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const [width, setWidth] = useState(0)
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const boxRef = useRef(null)
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const { lanes, maxDepth, height } = useMemo(() => layoutTree(branches), [branches])
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const lineage = useMemo(() => headLineage(branches), [branches])
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// The map is drawn in real pixels rather than scaled from a fixed viewBox,
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// so a narrow window gets a narrower map and not smaller writing.
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//
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// Both halves are load-bearing, and each covers the other's gap. The seed
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// measures the *content* box, because that is what the observer reports and
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// `clientWidth` is not — it counts the canvas padding, so seeding from it
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// drew an svg 24px wider than the box it sits in and the map ran off the
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// right edge. The observer then keeps up with a window being dragged; it
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// cannot be the only source, because its initial observation is not
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// guaranteed to arrive and without the seed the map never drew at all.
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useLayoutEffect(() => {
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const el = boxRef.current
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if (!el) return undefined
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const style = getComputedStyle(el)
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const padding = parseFloat(style.paddingLeft) + parseFloat(style.paddingRight)
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setWidth(el.clientWidth - padding)
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const observer = new ResizeObserver(([entry]) => setWidth(entry.contentRect.width))
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observer.observe(el)
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return () => observer.disconnect()
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}, [])
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// A branch can vanish under the selection — deleting one takes everything
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// forked from it, which is more rows than the one that was clicked.
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const selected = branches.find((b) => b.id === selectedId) || null
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useEffect(() => {
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if (!selected) {
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setSelectedId(branches.find((b) => b.is_head)?.id ?? null)
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setRenameText(null)
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setConfirming(false)
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}
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}, [selected, branches])
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useEffect(() => {
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const onKey = (e) => {
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if (e.key !== 'Escape') return
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// Escape backs out of the smallest thing that is open, so it never
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// throws away a half-typed name along with the map.
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if (renameText !== null) setRenameText(null)
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else if (confirming) setConfirming(false)
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else onClose()
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}
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window.addEventListener('keydown', onKey)
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return () => window.removeEventListener('keydown', onKey)
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}, [renameText, confirming, onClose])
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const W = Math.max(width, 320)
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const span = Math.max(maxDepth, 1)
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// Ticks are spaced by the room there is to print them in, not by a constant.
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const ticks = momentTicks(maxDepth, Math.max(3, Math.round(W / 160)))
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const x = (depth) => PAD.left + (depth / span) * (W - PAD.left - PAD.right)
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const laneY = (row) => PAD.top + row * ROW_H + 30
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const pick = (branch) => {
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setSelectedId(branch.id)
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setRenameText(null)
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setConfirming(false)
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}
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const busy = busyId !== null && busyId !== undefined
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// The server refuses to delete the line being read or anything it was forked
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// from; saying so on the button is friendlier than a toast after the click.
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const isLoadBearing = selected ? lineage.has(selected.id) : false
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const isRoot = selected ? selected.parent_branch_id === null : false
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// Each of these resolves to whether it worked. The panel owns the request
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// and reports its own failures, so all this has to decide is whether to put
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// the editor away — clearing a half-typed name on a rename that was refused
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// would throw away the only copy of it.
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const save = async () => { if (await onRename(selected, renameText)) setRenameText(null) }
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const drop = async () => { if (await onDelete(selected)) setConfirming(false) }
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return createPortal(
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<div className="modal-overlay branch-map-overlay" onClick={onClose}>
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<div className="branch-map" onClick={(e) => e.stopPropagation()}
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role="dialog" aria-modal="true" aria-label="The story so far">
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<div className="branch-map-header">
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<h2>The story so far</h2>
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<span className="branch-map-scale">
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{branches.length} {branches.length === 1 ? 'line' : 'lines'} · {maxDepth + 1} moments
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</span>
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<button type="button" className="branch-map-close" onClick={onClose} aria-label="Close">✕</button>
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</div>
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<div className="branch-map-canvas" ref={boxRef}>
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{width > 0 && (
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<svg className="branch-map-svg" width={W} height={height}
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role="img" aria-label={`${branches.length} branches over ${maxDepth + 1} moments`}>
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{/* The clock the whole map is read against. */}
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{ticks.map((depth) => (
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<g key={depth} className="bm-tick">
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<line x1={x(depth)} y1={PAD.top - 16} x2={x(depth)} y2={height - PAD.bottom} />
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<text x={x(depth)} y={PAD.top - 24} textAnchor="middle">{depth + 1}</text>
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</g>
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))}
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{lanes.map((lane) => {
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const child = lane.branch.parent_branch_id !== null && lane.parentRow !== null
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const forkX = x(lane.from)
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const start = child ? forkX + CORNER : x(lane.from)
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// A branch forked but not yet written past still gets a stub,
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// or it would be a corner leading to nothing.
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const end = Math.max(x(lane.to), start + 8)
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const y = laneY(lane.row)
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const b = lane.branch
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const label = branchLabel(b)
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const meta = `${b.own_actions} of its own`
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+ (b.parent_branch_id !== null ? ` · left at ${b.fork_depth + 1}` : '')
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+ ` · ends at ${b.depth + 1}`
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// A lane that leaves late has no room to write in to its right,
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// so its labels hang back over the fork instead. The row is its
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// own band with nothing else in it, and the alternative is text
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// running off the edge — which is what a narrow window did.
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const roomRight = W - PAD.right - start
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const flip = roomRight < 170 && start - PAD.left > roomRight
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const textX = flip ? start - 4 : start
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const room = flip ? start - 4 - PAD.left : roomRight
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const classes = [
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'bm-lane',
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b.is_head ? 'here' : '',
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b.id === selectedId ? 'picked' : '',
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].join(' ')
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return (
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<g key={b.id} className={classes}
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role="button" tabIndex={0}
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aria-label={`${label}, ${b.own_actions} of its own${b.is_head ? ', the line you are reading' : ''}`}
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onClick={() => pick(b)}
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onKeyDown={(e) => {
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if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); pick(b) }
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}}>
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{/* Full-width hit area: the lane itself is 3px tall and a
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fork late in a long story is a very small target. */}
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<rect className="bm-hit" x={0} y={PAD.top + lane.row * ROW_H}
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width={W} height={ROW_H} />
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{child && (
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<path className="bm-fork"
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d={`M ${forkX} ${laneY(lane.parentRow)} L ${forkX} ${y - CORNER} Q ${forkX} ${y} ${forkX + CORNER} ${y}`} />
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)}
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{child && <circle className="bm-fork-dot" cx={forkX} cy={laneY(lane.parentRow)} r={3.5} />}
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<line className="bm-line" x1={start} y1={y} x2={end} y2={y} />
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{/* The tip: a diamond for the line being read, so where you
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are standing is findable without reading a word. */}
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{b.is_head ? (
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<rect className="bm-tip" x={end - 5} y={y - 5} width={10} height={10}
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transform={`rotate(45 ${end} ${y})`} />
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) : (
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<circle className="bm-tip" cx={end} cy={y} r={4.5} />
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)}
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<text className="bm-name" x={textX} y={y - 12}
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textAnchor={flip ? 'end' : 'start'}>
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{clipToWidth(label, room)}
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</text>
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<text className="bm-meta" x={textX} y={y + 19}
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textAnchor={flip ? 'end' : 'start'}>
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{clipToWidth(meta, room, 5)}
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</text>
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</g>
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)
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})}
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</svg>
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)}
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</div>
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{branches.length === 1 && (
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<p className="branch-map-hint">
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One thread so far. Retry a turn, then write on from an attempt the
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story moved past — that is what makes a second line.
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</p>
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)}
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{selected && (
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<div className={`branch-map-detail ${selected.is_head ? 'here' : ''}`}>
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<div className="bmd-head">
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{renameText !== null ? (
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<input
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className="branch-rename"
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autoFocus
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maxLength={80}
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value={renameText}
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onChange={(e) => setRenameText(e.target.value)}
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onKeyDown={(e) => {
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if (e.key === 'Enter') save()
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}}
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/>
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) : (
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<span className="branch-name">{branchLabel(selected)}</span>
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)}
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{selected.is_head && <span className="branch-here">reading</span>}
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</div>
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<div className="branch-meta">
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{selected.own_actions} of its own
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{selected.parent_branch_id !== null && ` · forked at moment ${selected.fork_depth + 1}`}
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{` · ends at moment ${selected.depth + 1}`}
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</div>
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{confirming ? (
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<div className="branch-confirm">
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<span>Delete this branch and everything forked from it?</span>
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<button type="button" className="danger" disabled={busy} onClick={drop}>
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Delete
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</button>
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<button type="button" onClick={() => setConfirming(false)}>Keep</button>
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</div>
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) : (
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<div className="branch-tools">
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{!selected.is_head && (
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<button type="button" disabled={busy}
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onClick={() => onSwitch(selected)}>Switch to this line</button>
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)}
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{renameText !== null ? (
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<>
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<button type="button" disabled={busy} onClick={save}>Save</button>
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<button type="button" onClick={() => setRenameText(null)}>Cancel</button>
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</>
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) : (
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<button type="button" disabled={busy}
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onClick={() => setRenameText(selected.name || '')}>Rename</button>
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)}
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{/* The root holds the turns every other branch borrows, and the
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server refuses it — so it is not offered at all. A branch
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the head stands on is offered, and says why it cannot go. */}
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{!isRoot && (
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<button type="button" className="danger"
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disabled={busy || isLoadBearing}
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title={isLoadBearing
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? 'The line you are reading is built on this one. Switch away first.'
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: undefined}
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onClick={() => setConfirming(true)}>Delete</button>
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)}
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</div>
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)}
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</div>
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)}
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</div>
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</div>,
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document.body,
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)
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}
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@@ -0,0 +1,116 @@
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// The story tree, as numbers something can be drawn from.
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//
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// `GET /adventures/{id}/branches` answers two numbers per branch — `fork_depth`,
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// where a line leaves its parent, and `depth`, where it currently ends — which
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// is deliberately enough to draw the whole shape without walking a single node.
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// Both readers of that shape live behind this file: the list in the Branches
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// panel and the map overlay. They order and label a branch the same way because
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// they order and label it *here*, so a branch cannot appear in one and not the
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// other, or be called two different things by the two of them.
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// Derived, never stored: a generated name in the column would go stale the
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// moment a branch before it is deleted. A fork depth is a coordinate, so it
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// says the same thing whatever else is thrown away.
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export function branchLabel(branch) {
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if (branch.name) return branch.name
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if (branch.parent_branch_id === null) return 'The first telling'
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return `Fork at moment ${branch.fork_depth + 1}`
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}
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// Parents before children, each child under the branch it left.
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export function orderBranches(branches) {
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const kids = new Map()
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for (const b of branches) {
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const key = b.parent_branch_id
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if (!kids.has(key)) kids.set(key, [])
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kids.get(key).push(b)
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}
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const out = []
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const walk = (parentId, indent) => {
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for (const b of kids.get(parentId) || []) {
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out.push({ branch: b, indent })
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walk(b.id, indent + 1)
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}
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}
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// Anything whose parent is missing would otherwise never be walked. That
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// cannot happen through the API, but a list that silently drops a branch is
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// the one bug this panel exists to make impossible to have.
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walk(null, 0)
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const seen = new Set(out.map((row) => row.branch.id))
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for (const b of branches) if (!seen.has(b.id)) out.push({ branch: b, indent: 0 })
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return out
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}
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// The branches the head is standing on: itself, and everything it borrows from.
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//
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// This is the client's copy of the server's delete rule — `parent_branch_id`
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// cascades, so deleting an ancestor of the head takes the head with it and
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// leaves `head_branch_id` pointing at a row that is gone. The server refuses
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// exactly this set; computing it here only means the button can say so before
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// it is pressed. The server stays the authority.
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export function headLineage(branches) {
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const byId = new Map(branches.map((b) => [b.id, b]))
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const out = new Set()
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let cur = branches.find((b) => b.is_head)
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// The guard is against a cycle, which the schema forbids and a walk should
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// still never hang on.
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while (cur && !out.has(cur.id)) {
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out.add(cur.id)
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cur = cur.parent_branch_id === null ? null : byId.get(cur.parent_branch_id)
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}
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return out
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}
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// ---------- Map geometry ----------
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export const ROW_H = 64 // one branch, name above the lane and meta below
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export const PAD = { top: 44, right: 26, bottom: 20, left: 24 }
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export const CORNER = 11 // radius of the elbow a fork turns through
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// Place every branch on its own horizontal lane, in tree order.
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//
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// A lane runs from where its branch left its parent to where its branch ends,
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// so the horizontal axis is the story's own clock: two branches at the same x
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// are at the same moment, and the length of a lane is how much of the story it
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// covers. Nothing here is measured in pixels — the component owns the mapping
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// from a moment to an x, because only it knows how wide it ended up.
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export function layoutTree(branches) {
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const rows = orderBranches(branches)
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const rowOf = new Map(rows.map((row, i) => [row.branch.id, i]))
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const lanes = rows.map(({ branch }, row) => ({
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branch,
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row,
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// The first telling starts where the story does; every other line starts
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// where it walked away from another one.
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from: branch.parent_branch_id === null ? 0 : (branch.fork_depth ?? 0),
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to: branch.depth,
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parentRow: branch.parent_branch_id === null
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? null
|
||||
: (rowOf.has(branch.parent_branch_id) ? rowOf.get(branch.parent_branch_id) : null),
|
||||
}))
|
||||
return {
|
||||
lanes,
|
||||
// The whole map is scaled to the longest path, so a short branch reads as
|
||||
// short. `|| 1` keeps a one-moment story from dividing by zero.
|
||||
maxDepth: Math.max(0, ...branches.map((b) => b.depth)),
|
||||
height: PAD.top + rows.length * ROW_H + PAD.bottom,
|
||||
}
|
||||
}
|
||||
|
||||
// Round tick marks for the moment axis: about `count` of them, landing on
|
||||
// numbers a person would have chosen (1, 2, 5, 10, 25, 50 …) rather than on
|
||||
// whatever `maxDepth / 6` happens to be.
|
||||
export function momentTicks(maxDepth, count = 6) {
|
||||
if (maxDepth <= 0) return [0]
|
||||
const raw = maxDepth / count
|
||||
const magnitude = 10 ** Math.floor(Math.log10(raw))
|
||||
const step = [1, 2, 2.5, 5, 10].map((m) => m * magnitude).find((s) => s >= raw) || magnitude * 10
|
||||
const out = []
|
||||
for (let d = 0; d <= maxDepth; d += step) out.push(Math.round(d))
|
||||
// The last moment is worth naming, but not on top of the tick before it —
|
||||
// at a narrow width `26` and `27` printed as `2627`.
|
||||
const last = out[out.length - 1]
|
||||
if (maxDepth - last > step * 0.6) out.push(maxDepth)
|
||||
else if (last !== maxDepth) out[out.length - 1] = maxDepth
|
||||
return out
|
||||
}
|
||||
@@ -2174,6 +2174,157 @@ button.primary.compact { padding: 3px 12px; font-size: 0.76rem; margin-left: aut
|
||||
}
|
||||
.chat-composer button { flex: none; height: 40px; }
|
||||
|
||||
/* ---------- The story tree, drawn (branch map overlay) ---------- */
|
||||
|
||||
.branch-map-open {
|
||||
align-self: flex-start;
|
||||
padding: 5px 12px;
|
||||
font-size: 0.74rem;
|
||||
letter-spacing: 0.08em;
|
||||
color: var(--accent);
|
||||
background: transparent;
|
||||
border: 1px solid var(--border-bright);
|
||||
}
|
||||
.branch-map-open:hover { color: var(--accent-bright); border-color: var(--accent-dim); }
|
||||
|
||||
/* The overlay is deliberately wider and shorter than .modal: a tree is read
|
||||
across, and the number of branches decides the height. */
|
||||
.branch-map-overlay { z-index: 60; }
|
||||
.branch-map {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
width: min(1080px, calc(100vw - 40px));
|
||||
max-height: min(760px, calc(100vh - 60px));
|
||||
background: var(--bg-panel);
|
||||
border: 1px solid var(--border-bright);
|
||||
border-radius: 14px;
|
||||
box-shadow: 0 24px 60px rgba(0, 0, 0, 0.6), 0 0 40px rgba(212, 169, 78, 0.06);
|
||||
}
|
||||
.branch-map-header {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
gap: 12px;
|
||||
padding: 18px 22px 12px;
|
||||
border-bottom: 1px solid var(--border);
|
||||
}
|
||||
.branch-map-header h2 {
|
||||
margin: 0;
|
||||
font-family: var(--font-display);
|
||||
font-size: 1.15rem;
|
||||
color: var(--accent-bright);
|
||||
}
|
||||
.branch-map-scale {
|
||||
font-size: 0.72rem;
|
||||
color: var(--text-dim);
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
.branch-map-close {
|
||||
margin-left: auto;
|
||||
align-self: center;
|
||||
padding: 2px 8px;
|
||||
color: var(--text-dim);
|
||||
background: transparent;
|
||||
border: 1px solid transparent;
|
||||
}
|
||||
.branch-map-close:hover { color: var(--accent-bright); border-color: var(--border); }
|
||||
|
||||
.branch-map-canvas {
|
||||
flex: 1;
|
||||
min-height: 120px;
|
||||
/* Height comes from the branch count, so a deep tree scrolls rather than the
|
||||
diagram shrinking until nobody can read it. Width never scrolls — the map
|
||||
is scaled to fit, which is the whole point of drawing it to one clock. */
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
padding: 4px 12px 8px;
|
||||
}
|
||||
.branch-map-svg { display: block; }
|
||||
|
||||
.bm-tick line { stroke: var(--border); stroke-width: 1; stroke-dasharray: 2 6; }
|
||||
.bm-tick text {
|
||||
fill: var(--text-dim);
|
||||
font-family: var(--font-ui);
|
||||
font-size: 10px;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.bm-lane { cursor: pointer; }
|
||||
.bm-hit { fill: transparent; }
|
||||
.bm-lane:hover .bm-hit { fill: rgba(212, 169, 78, 0.035); }
|
||||
.bm-lane.picked .bm-hit { fill: rgba(212, 169, 78, 0.07); }
|
||||
.bm-lane:focus { outline: none; }
|
||||
.bm-lane:focus-visible .bm-hit { fill: rgba(212, 169, 78, 0.12); }
|
||||
|
||||
.bm-line {
|
||||
stroke: var(--border-bright);
|
||||
stroke-width: 3;
|
||||
stroke-linecap: round;
|
||||
}
|
||||
.bm-fork {
|
||||
fill: none;
|
||||
stroke: var(--border-bright);
|
||||
stroke-width: 2;
|
||||
}
|
||||
.bm-fork-dot, .bm-tip { fill: var(--border-bright); }
|
||||
|
||||
.bm-lane:hover .bm-line, .bm-lane.picked .bm-line { stroke: var(--accent-dim); }
|
||||
.bm-lane:hover .bm-fork, .bm-lane.picked .bm-fork { stroke: var(--accent-dim); }
|
||||
.bm-lane:hover .bm-tip, .bm-lane.picked .bm-tip { fill: var(--accent); }
|
||||
|
||||
/* The line being read: brighter, and its tip carries the glow so where you
|
||||
are standing is findable before a word is read. */
|
||||
.bm-lane.here .bm-line { stroke: var(--accent); }
|
||||
.bm-lane.here .bm-fork { stroke: var(--accent-dim); }
|
||||
.bm-lane.here .bm-tip {
|
||||
fill: var(--accent-bright);
|
||||
filter: drop-shadow(0 0 6px var(--accent-glow));
|
||||
}
|
||||
.bm-lane.here .bm-name { fill: var(--accent-bright); }
|
||||
|
||||
.bm-name {
|
||||
fill: var(--text);
|
||||
font-family: var(--font-story);
|
||||
font-size: 15px;
|
||||
}
|
||||
.bm-meta {
|
||||
fill: var(--text-dim);
|
||||
font-family: var(--font-ui);
|
||||
font-size: 10.5px;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.branch-map-hint {
|
||||
margin: 0;
|
||||
padding: 0 22px 10px;
|
||||
color: var(--text-dim);
|
||||
font-size: 0.82rem;
|
||||
line-height: 1.55;
|
||||
}
|
||||
|
||||
.branch-map-detail {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
padding: 14px 22px 18px;
|
||||
border-top: 1px solid var(--border);
|
||||
}
|
||||
.branch-map-detail.here { background: rgba(212, 169, 78, 0.05); }
|
||||
.bmd-head { display: flex; align-items: center; gap: 8px; }
|
||||
.branch-map-detail .branch-name { font-size: 1.05rem; }
|
||||
.branch-map-detail.here .branch-name { color: var(--accent-bright); }
|
||||
.branch-map-detail .branch-tools button, .branch-map-detail .branch-confirm button {
|
||||
padding: 4px 11px;
|
||||
font-size: 0.74rem;
|
||||
color: var(--text-dim);
|
||||
background: transparent;
|
||||
border: 1px solid var(--border);
|
||||
}
|
||||
.branch-map-detail .branch-tools button:hover:not(:disabled),
|
||||
.branch-map-detail .branch-confirm button:hover:not(:disabled) {
|
||||
color: var(--accent-bright);
|
||||
border-color: var(--border-bright);
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.enter, .skeleton-card, .sk, .toast, .thinking i,
|
||||
.story .action, .page {
|
||||
@@ -2369,4 +2520,20 @@ button.primary.compact { padding: 3px 12px; font-size: 0.76rem; margin-left: aut
|
||||
/* Full-width textarea; Send wraps beneath it and sits at the right edge. */
|
||||
.chat-composer textarea { flex: 1 1 100%; max-height: 140px; }
|
||||
.chat-composer button { margin-left: auto; }
|
||||
|
||||
/* ---------- The branch map ---------- */
|
||||
/* A phone has no room for a dialog inset from the edges, and the tree is the
|
||||
one thing on this screen that wants every pixel across. */
|
||||
.branch-map {
|
||||
width: 100vw;
|
||||
max-width: none;
|
||||
max-height: 100dvh;
|
||||
height: 100dvh;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
}
|
||||
.branch-map-header { padding: 14px 16px 10px; flex-wrap: wrap; }
|
||||
.branch-map-canvas { padding: 4px 6px 8px; }
|
||||
.branch-map-detail { padding: 12px 16px 16px; }
|
||||
.branch-map-hint { padding: 0 16px 10px; }
|
||||
}
|
||||
|
||||
+40
-45
@@ -3,6 +3,8 @@ import { createPortal } from 'react-dom'
|
||||
import { useNavigate, useParams } from 'react-router-dom'
|
||||
import { api } from '../api'
|
||||
import { AutoTextarea, Field, StoryCardRow, downloadJSON, npcInitials, pickJSONFile, useToast } from '../components'
|
||||
import { BranchMap } from '../BranchMap'
|
||||
import { branchLabel, headLineage, orderBranches } from '../branches'
|
||||
|
||||
const MODES = ['do', 'say', 'story']
|
||||
const PLAYER_TYPES = ['do', 'say', 'story']
|
||||
@@ -1035,41 +1037,6 @@ function TakePager({
|
||||
)
|
||||
}
|
||||
|
||||
// What an unnamed branch is called.
|
||||
//
|
||||
// Derived, never stored: a generated name in the column would go stale the
|
||||
// moment a branch before it is deleted. A fork depth is a coordinate, so it
|
||||
// says the same thing whatever else is thrown away.
|
||||
function branchLabel(branch) {
|
||||
if (branch.name) return branch.name
|
||||
if (branch.parent_branch_id === null) return 'The first telling'
|
||||
return `Fork at moment ${branch.fork_depth + 1}`
|
||||
}
|
||||
|
||||
// Parents before children, each child under the branch it left.
|
||||
function orderBranches(branches) {
|
||||
const kids = new Map()
|
||||
for (const b of branches) {
|
||||
const key = b.parent_branch_id
|
||||
if (!kids.has(key)) kids.set(key, [])
|
||||
kids.get(key).push(b)
|
||||
}
|
||||
const out = []
|
||||
const walk = (parentId, indent) => {
|
||||
for (const b of kids.get(parentId) || []) {
|
||||
out.push({ branch: b, indent })
|
||||
walk(b.id, indent + 1)
|
||||
}
|
||||
}
|
||||
// Anything whose parent is missing would otherwise never be walked. That
|
||||
// cannot happen through the API, but a list that silently drops a branch is
|
||||
// the one bug this panel exists to make impossible to have.
|
||||
walk(null, 0)
|
||||
const seen = new Set(out.map((row) => row.branch.id))
|
||||
for (const b of branches) if (!seen.has(b.id)) out.push({ branch: b, indent: 0 })
|
||||
return out
|
||||
}
|
||||
|
||||
// Every line the story has taken, and the three things you can do to one.
|
||||
//
|
||||
// Drawn from a single request: `fork_depth` says where a branch leaves its
|
||||
@@ -1085,6 +1052,7 @@ function BranchPanel({ advId, refreshKey, onSwitched, onTreeChanged, onError })
|
||||
const [busyId, setBusyId] = useState(null)
|
||||
const [renaming, setRenaming] = useState(null) // { id, text }
|
||||
const [confirming, setConfirming] = useState(null)
|
||||
const [mapOpen, setMapOpen] = useState(false)
|
||||
const [tick, setTick] = useState(0)
|
||||
|
||||
useEffect(() => {
|
||||
@@ -1096,6 +1064,8 @@ function BranchPanel({ advId, refreshKey, onSwitched, onTreeChanged, onError })
|
||||
return () => { cancelled = true }
|
||||
}, [advId, refreshKey, tick])
|
||||
|
||||
// Answers whether it worked. Both callers keep an editor open on a refusal —
|
||||
// a rename the server turned down must not take the typed name with it.
|
||||
async function run(branchId, work) {
|
||||
setBusyId(branchId)
|
||||
try {
|
||||
@@ -1105,30 +1075,37 @@ function BranchPanel({ advId, refreshKey, onSwitched, onTreeChanged, onError })
|
||||
// screen would hear about that — no turn is played, and the story on the
|
||||
// current path does not change by a single action.
|
||||
onTreeChanged()
|
||||
return true
|
||||
} catch (err) {
|
||||
onError(err.message)
|
||||
return false
|
||||
} finally {
|
||||
setBusyId(null)
|
||||
}
|
||||
}
|
||||
|
||||
// One copy of each operation. The list below and the map overlay both go
|
||||
// through these, so a rule cannot hold in one view and not the other, and a
|
||||
// failure is reported one way wherever it was asked for.
|
||||
const switchTo = (b) => run(b.id, async () => onSwitched(await api.switchBranch(advId, b.id)))
|
||||
const renameTo = (b, name) => run(b.id, () => api.renameBranch(advId, b.id, name))
|
||||
const removeBranch = (b) => run(b.id, () => api.deleteBranch(advId, b.id))
|
||||
|
||||
const saveName = (b) => run(b.id, async () => {
|
||||
await api.renameBranch(advId, b.id, renaming.text)
|
||||
setRenaming(null)
|
||||
})
|
||||
|
||||
const remove = (b) => run(b.id, async () => {
|
||||
await api.deleteBranch(advId, b.id)
|
||||
setConfirming(null)
|
||||
})
|
||||
const saveName = async (b) => { if (await renameTo(b, renaming.text)) setRenaming(null) }
|
||||
const remove = async (b) => { if (await removeBranch(b)) setConfirming(null) }
|
||||
|
||||
if (failed) return <div className="panel-empty">Couldn’t read the branches — {failed}</div>
|
||||
if (!branches) return <div className="panel-empty">Reading the tree…</div>
|
||||
|
||||
const lineage = headLineage(branches)
|
||||
|
||||
return (
|
||||
<div className="branch-panel">
|
||||
{/* The list says which lines exist; the map says where they parted and
|
||||
how much story each one is, which is the part a list cannot draw. */}
|
||||
<button type="button" className="branch-map-open" onClick={() => setMapOpen(true)}>
|
||||
⌗ See the tree
|
||||
</button>
|
||||
{branches.length === 1 && (
|
||||
<p className="branch-intro">
|
||||
One thread so far. Retry a turn, then take an attempt the story moved
|
||||
@@ -1140,6 +1117,10 @@ function BranchPanel({ advId, refreshKey, onSwitched, onTreeChanged, onError })
|
||||
const isRenaming = renaming?.id === branch.id
|
||||
const isConfirming = confirming === branch.id
|
||||
const busy = busyId === branch.id
|
||||
// The server refuses to delete the line being read or any line it
|
||||
// was forked from. The button said nothing about that and answered
|
||||
// with a toast; it now says so before it is pressed.
|
||||
const loadBearing = lineage.has(branch.id)
|
||||
return (
|
||||
<div key={branch.id} className={`branch-row ${branch.is_head ? 'here' : ''}`}
|
||||
style={{ marginLeft: indent * 12 }}>
|
||||
@@ -1197,7 +1178,10 @@ function BranchPanel({ advId, refreshKey, onSwitched, onTreeChanged, onError })
|
||||
{/* The root holds the turns every other branch borrows, and
|
||||
the server refuses it — so it is not offered. */}
|
||||
{branch.parent_branch_id !== null && (
|
||||
<button type="button" className="danger" disabled={busy}
|
||||
<button type="button" className="danger" disabled={busy || loadBearing}
|
||||
title={loadBearing
|
||||
? 'The line you are reading is built on this one. Switch away first.'
|
||||
: undefined}
|
||||
onClick={() => setConfirming(branch.id)}>Delete</button>
|
||||
)}
|
||||
</div>
|
||||
@@ -1206,6 +1190,17 @@ function BranchPanel({ advId, refreshKey, onSwitched, onTreeChanged, onError })
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
|
||||
{mapOpen && (
|
||||
<BranchMap
|
||||
branches={branches}
|
||||
busyId={busyId}
|
||||
onSwitch={switchTo}
|
||||
onRename={renameTo}
|
||||
onDelete={removeBranch}
|
||||
onClose={() => setMapOpen(false)}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user