Docs: consolidate active planning and archive historical material
The planning package had grown to where a new agent could not tell what was authoritative. Phase 0 execution prompts sat beside the specification; four completed milestone reports sat beside the current one; and upstream AI-DnD's own `plan/` build log and `docs/` project site still described a hosted, scripted, multi-user product with accounts — every screenshot in it showed a Scripts tab and a Sign up button, none of which has existed since M2. `planning/archive/` now holds the history and says so in its own README: `phase0/` for the research that chose AI-DnD, `milestone-reports/` for M1 and M2, `decisions/` for ADR 008, the Phase-0-before-build gate Phase 0 satisfied. `planning/reports/` holds only the current milestone's report, because that is the one M4 planning has to read; it moves to the archive when M4's replaces it. Deleted rather than archived: the Phase 0B execution prompts and the handoff/status/summary documents, the Phase 0A discovery and triage reports, upstream's `plan/` and `docs/` trees, and `frontend/README.md`, which was Vite's template boilerplate. All of it is in Git history, and the two recommendation reports carry every conclusion the deleted research reached. Archived documents are kept verbatim. Paths written inside them point at where those files were when the document was written, which is the point: an evidence record that has been quietly edited is no longer evidence. Active documentation is corrected where it pointed at the removed trees or described removed capability as present. `DEVELOPMENT.md`'s "things M1 did not touch" list had gone stale at M2 and claimed QuickJS scripting was still tested; its test count was 604 against an actual 638. `README.md` loses the upstream CI badge, which reported upstream's pipeline rather than this fork's, and a reference to `backend/app/worldstate/engine.py`, a file that does not exist. `planning/README.md` is rewritten as the documentation index. New: `planning/PROJECT-SOURCES.md` and `planning/project-sources.txt`, the manifest of what belongs in the ChatGPT project's Sources. Source comments referring to the deleted trees are reworded; no behaviour changes. 638 backend tests pass, frontend lints and builds, and a reference scan over all 48 tracked Markdown files reports no unresolved path in active documentation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NCbwH7yLGKsj1rhXXzKSCu
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# Phase 0B — Experiment A: AI-DnD
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All results are from a live server on `127.0.0.1:8321` with a fresh SQLite
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database, generating against local Ollama.
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## A1. Runs with Ollama locally — yes
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Default `endpoint_url` is `http://localhost:11434/v1`. After setting only the
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model name:
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```
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POST /api/settings/test → {"ok":true,"models":["qwen2.5:0.5b"]}
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```
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Three streamed turns produced 101/162/113 SSE events with `player`, `chunk` and
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`done` types and a coherent transcript.
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## A2. RPG state can be left empty — yes
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`schemas.AdventureCreate.scenario_id` is optional. With it null,
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`crud.create_adventure` sets `world_state={}` and creates no story cards, no
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scripts and no opening action, but still calls `tree.head_branch(...)` so the
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story tree exists from the start. A noir campaign created this way played,
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branched, summarized and retrieved memories normally. The RPG referee is
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opt-in per scenario, not a core dependency.
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## A3. Retry is non-destructive; Undo is destructive
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Measured on the same adventure, reading rows straight from SQLite:
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```
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baseline rows: 6 ids [1,2,3,4,5,6]
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RETRY → new action id 7; rows 7 ids [1..7]
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/variants at the tip lists BOTH take 0 (id 6) and take 1 (id 7)
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UNDO → rows 7 → 4; DELETED ids = [5, 6, 7]
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```
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Undo removed the player action (5), the live AI take (6) **and the alternate
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take that the retry had just preserved (7)**. `nodes.delete_turn` deletes every
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attempt in the group on that branch and calls `memorybank.forget_node`. There is
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no redo endpoint anywhere in `routers/`.
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This contradicts `reports/PRELIMINARY-RECOMMENDATION.md`, which credits AI-DnD
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with "non-destructive retry" (true) and generalizes it to rollback (false).
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## A4. Branching is non-destructive
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Adding an alternate take at a passed turn (`POST /actions/3/takes`) forked
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automatically:
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```
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before: ids 1-8, all branch 1, depths 0-7
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after : ids 1-8 unchanged on branch 1
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id 9 branch 2 depth 2 (the alternate player action)
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id 10 branch 2 depth 3 (its AI continuation)
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/branches → [ {id:1, parent:null, fork_depth:null, own_actions:8},
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{id:2, parent:1, fork_depth:1, own_actions:2, is_head:true} ]
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```
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Not one row of branch 1 was touched. Note the semantics: `after_id` pointing at a
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node that is *live and on the path* is a no-op, not a fork. A fork happens only
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when writing below a take the story has moved past (`nodes.stand_on`). So
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"restore to an arbitrary earlier turn and branch" is not directly expressible
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today — it must go through creating a take at that turn.
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## A5. Memory isolation across branches — correct, with negative control
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Memory bank enabled, summary model `qwen2.5:0.5b`, embeddings
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`nomic-embed-text`, `memory_top_k=5`. Three more turns played on branch 1
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establishing possessions (brass key, silver revolver, bullets).
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```
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memories stored: (id 1, branch 1, depth 5)
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(id 2, branch 1, depth 11)
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on branch 2 (forked at depth 1):
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memories retrieved = {"used": [], "error": null}
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leak probes over the FULL assembled prompt:
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'brass key' False | 'revolver' False | 'lockbox' False
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'ashtray' False | 'bullets' False
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NEGATIVE CONTROL — switch back to branch 1:
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memories retrieved = 2, top similarity 0.8087
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'revolver' present in prompt = True
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```
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The empty result on branch 2 is genuine isolation, not a dead retrieval path.
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`memorybank.retrieve_memories` applies `lineage.path_of(db, adventure).clause(models.Memory)`,
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and `Memory` rows carry `branch_id` plus source depths. Eviction deliberately
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ignores the branch clause, which is correct — it is a capacity concern.
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History is likewise lineage-scoped: branch 2's prompt contained only its own
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text.
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## A6. Insights / prompt transparency — already sufficient
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`GET /adventures/{id}/context` returns the exact next prompt broken into labeled
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sections with token costs:
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```
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narrator 57 | ai_instructions 9 | persona 15 | plot_essentials 24
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history 988 | used_memories 143 | length_hint 46
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```
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Per-action snapshots are stored on `Action.context_snapshot` and served by
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`GET /actions/{id}/context`. This satisfies specification §11 as-is.
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## A7. Scripting/QuickJS can be removed cheaply
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`quickjs` is imported in exactly one file (`scripting/engine.py`). The whole
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feature is reachable through two symbols (`run_hook`, `ScriptPipeline`) across
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four call sites plus `routers/scripts.py`.
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Disposable experiment: made `quickjs` unimportable via a `meta_path` blocker and
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replaced `run_hook` with a pass-through stub.
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```
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app.main imports OK with scripting stubbed and quickjs absent
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19 failed, 613 passed (3.0% of the suite)
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```
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Every failure is in `test_turn_flow_integration`, `test_take_state`,
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`test_story_tree_baseline` or `test_retry_variants`, and every one fails for the
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same reason: those tests **use a JS `output_js` hook as the instrument** to make
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state observable, e.g. `test_play_then_undo_reverts_gold` seeds a `GOLD_SCRIPT`
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and asserts `script_state == {"gold": 10}` then `{}` after undo. The behavior
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under test (per-node state rollback) is intact; only the measuring device is
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gone. Re-instrumenting against `world_state_after`, which is already snapshotted
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per node, is the fix.
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## A8. Hosted/cloud features
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`MULTI_USER` is off by default and gates ten modules
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(`auth`, `limits`, `netguard`, `cleanup`, `security`, `analytics`,
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`routers/{auth,analytics,debug,story_cards}`). `analytics.py` is a *self-hosted*
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counter writing to two local tables — no third-party tracker and no outbound
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call — so it is removable rather than dangerous. `render.yaml`, the demo-key
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path and `psycopg` are the hosted leftovers.
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`netguard.py` is worth flagging: it refuses endpoints that resolve to
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**non-public** addresses, and only in multi-user mode. That is SSRF protection
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for a hosted deployment. Our requirement is the opposite — warn on endpoints that
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are **not loopback**. See ai-adventure's `_endpoint_warnings` for the shape we want.
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