Give every action a branch and a depth
Phase 14 SP1. The tree goes into the schema and nothing reads it yet: a `branches` table, `branch_id`/`depth` on actions and memories, a head pointer on adventures, migrations 46-52, and a server-side backfill that re-reads every existing adventure as a tree with one branch. `depth` holds the number `index` already held, gaps included, so no story changes — a linear story *is* a tree with one branch, which is what makes the SP0 baseline passing unmodified the pass condition rather than a hope. The writer had to come with it. No migration will ever visit a row written after it ran, so columns backfilled today and populated next subphase would leave a hole exactly the width of one deploy, and from SP2 on a row without a branch is a row no read can see. `app/tree.py` owns that: one module, because a node written without a branch fails by disappearing rather than by raising. Three things the schema itself insisted on: - `adventures.head_branch_id` is a plain integer, not a foreign key. Pointing both ways makes the two tables a cycle create_all cannot order, and its escape hatch needs an ALTER SQLite does not have. It is a cache, and a head naming a branch that is gone recovers onto the root. - `lineage` is NOT NULL, so the backfill inserts `'[]'` and fills it in a second pass guarded on `json_array_length(lineage) = 0` — not `= '[]'`, because Postgres `json` has no equality operator. - SQLite will not drop a column a foreign key names, which is how two existing tests broke: they simulated an old database by rewinding the stamp while leaving the new columns in place. Every ADD COLUMN migration is now idempotent, and `tests/test_tree_migration.py` builds a genuine schema 45 by rebuilding three tables from frozen DDL so the real ALTERs run. 297 tests green, 14 of them new. `branches` costs 0.1 kB of a 733.5 kB turn; page load and index are byte-identical to the recorded figures. The deploy that ships this needs one `VACUUM FULL actions;` on the direct endpoint afterwards — it rewrites every row. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017Dvvqn9ZDR4ixeFPHNbww7
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committed by
Parth
co-authored by
Claude Opus 5
parent
5c1bcf7305
commit
d3756abdaa
@@ -9,7 +9,7 @@ adventure and script-library copies belong to the local user (only relevant
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on single-user installs).
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"""
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from app import auth, models, migrations
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from app import auth, models, migrations, tree
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from app.database import SessionLocal, engine
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# create_all + user_version stamp; plain create_all would leave a fresh DB at
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@@ -250,7 +250,13 @@ try:
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db.add(models.StoryCard(adventure_id=adventure.id, **card))
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for position, s in enumerate(SCRIPTS):
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db.add(models.AdventureScript(adventure_id=adventure.id, position=position, **s))
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db.add(models.Action(adventure_id=adventure.id, index=0, type="start", text=scenario.prompt))
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opening = models.Action(
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adventure_id=adventure.id, index=0, type="start", text=scenario.prompt
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)
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# Through the same door create_adventure uses, so the seeded adventure has a
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# story tree like every other one.
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tree.place_action(db, adventure, opening)
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db.add(opening)
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db.commit()
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print(f"Scenario id={scenario.id}: {scenario.title}")
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