Roll back script_state on undo/retry; fix retry double-apply
The shared per-adventure script_state ("scoreboard" scripts write to) was
never reverted by undo, and retry re-ran the output hook on top of the already-
mutated state, double-applying its changes (e.g. "+10 gold" became +20).
Each action now snapshots script_state as it was immediately before its own
hooks ran (new Action.state_before column, migration 25):
- undo restores the turn's first-action snapshot, prunes memories that
summarized the removed actions, and takes the turn lock against races.
- retry restores the AI action's snapshot before regenerating.
Story-card mutations are not reverted (documented limit). Adds the project's
first test suite: unit + full HTTP integration through the real scripting
engine (14 tests). See plan/11-state-revert-and-retry-fix.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
92044a53c4
commit
dab1807118
@@ -0,0 +1,201 @@
|
||||
"""Tests for undo/retry rolling back the shared script_state scoreboard
|
||||
(plan/11-state-revert-and-retry-fix.md).
|
||||
|
||||
Run from the backend dir: python -m pytest tests/test_state_revert.py -v
|
||||
"""
|
||||
import os
|
||||
import tempfile
|
||||
|
||||
# Point the app at a throwaway SQLite file BEFORE importing anything that binds
|
||||
# the engine at import time (app.database reads AIDND_DB_PATH on import).
|
||||
_tmp = tempfile.NamedTemporaryFile(suffix=".db", delete=False)
|
||||
_tmp.close()
|
||||
os.environ["AIDND_DB_PATH"] = _tmp.name
|
||||
os.environ.pop("AIDND_DATABASE_URL", None)
|
||||
os.environ.pop("DATABASE_URL", None)
|
||||
|
||||
import pytest
|
||||
from fastapi import HTTPException
|
||||
|
||||
from app import memorybank, models
|
||||
from app.database import Base, SessionLocal, engine
|
||||
from app.routers import adventures
|
||||
|
||||
|
||||
@pytest.fixture()
|
||||
def db():
|
||||
Base.metadata.create_all(bind=engine)
|
||||
session = SessionLocal()
|
||||
try:
|
||||
yield session
|
||||
finally:
|
||||
session.close()
|
||||
Base.metadata.drop_all(bind=engine)
|
||||
adventures._active_turns.clear()
|
||||
|
||||
|
||||
def _make_adventure(db, script_state):
|
||||
user = models.User(is_guest=False)
|
||||
db.add(user)
|
||||
db.flush()
|
||||
adv = models.Adventure(user_id=user.id, title="T", script_state=script_state)
|
||||
db.add(adv)
|
||||
db.flush()
|
||||
return user, adv
|
||||
|
||||
|
||||
def _add(db, adv, index, type_, text="x", state_before=None):
|
||||
a = models.Action(
|
||||
adventure_id=adv.id, index=index, type=type_, text=text,
|
||||
state_before=state_before,
|
||||
)
|
||||
db.add(a)
|
||||
db.flush()
|
||||
return a
|
||||
|
||||
|
||||
# ---------------------------------------------------------------- undo
|
||||
|
||||
def test_undo_reverts_state_to_before_the_turn(db):
|
||||
# A turn took the scoreboard from {gold:0} -> {gold:10}. The player action
|
||||
# carries the pre-turn snapshot; current state is the mutated one.
|
||||
user, adv = _make_adventure(db, {"gold": 10})
|
||||
_add(db, adv, 0, "start", state_before=None)
|
||||
_add(db, adv, 1, "do", state_before={"gold": 0})
|
||||
_add(db, adv, 2, "ai", state_before={"gold": 0})
|
||||
db.commit()
|
||||
|
||||
adventures.undo_turn(adv.id, db=db, user=user)
|
||||
|
||||
assert adv.script_state == {"gold": 0}
|
||||
assert [a.type for a in adv.actions] == ["start"]
|
||||
|
||||
|
||||
def test_undo_of_bare_continue_uses_ai_snapshot(db):
|
||||
# A "continue" turn has no player action; the AI action's own snapshot is
|
||||
# the pre-turn state.
|
||||
user, adv = _make_adventure(db, {"gold": 5})
|
||||
_add(db, adv, 0, "start")
|
||||
_add(db, adv, 1, "ai", state_before={"gold": 0})
|
||||
db.commit()
|
||||
|
||||
adventures.undo_turn(adv.id, db=db, user=user)
|
||||
|
||||
assert adv.script_state == {"gold": 0}
|
||||
assert [a.type for a in adv.actions] == ["start"]
|
||||
|
||||
|
||||
def test_undo_leaves_state_untouched_when_snapshot_missing(db):
|
||||
# Pre-migration actions have state_before = NULL: don't clobber the state.
|
||||
user, adv = _make_adventure(db, {"gold": 10})
|
||||
_add(db, adv, 0, "start")
|
||||
_add(db, adv, 1, "do", state_before=None)
|
||||
_add(db, adv, 2, "ai", state_before=None)
|
||||
db.commit()
|
||||
|
||||
adventures.undo_turn(adv.id, db=db, user=user)
|
||||
|
||||
assert adv.script_state == {"gold": 10}
|
||||
|
||||
|
||||
def test_undo_raises_when_nothing_to_undo(db):
|
||||
user, adv = _make_adventure(db, {})
|
||||
_add(db, adv, 0, "start")
|
||||
db.commit()
|
||||
with pytest.raises(HTTPException) as exc:
|
||||
adventures.undo_turn(adv.id, db=db, user=user)
|
||||
assert exc.value.status_code == 400
|
||||
|
||||
|
||||
def test_undo_blocked_by_active_turn_lock(db):
|
||||
user, adv = _make_adventure(db, {})
|
||||
_add(db, adv, 0, "start")
|
||||
_add(db, adv, 1, "ai", state_before={})
|
||||
db.commit()
|
||||
|
||||
adventures.acquire_turn_lock(adv.id) # a turn is "generating"
|
||||
try:
|
||||
with pytest.raises(HTTPException) as exc:
|
||||
adventures.undo_turn(adv.id, db=db, user=user)
|
||||
assert exc.value.status_code == 409
|
||||
# The failed undo must not have released someone else's lock.
|
||||
assert adv.id in adventures._active_turns
|
||||
finally:
|
||||
adventures._active_turns.discard(adv.id)
|
||||
|
||||
|
||||
def test_undo_prunes_memory_covering_removed_actions(db):
|
||||
user, adv = _make_adventure(db, {})
|
||||
for i in range(4):
|
||||
_add(db, adv, i, "ai" if i % 2 else "do", state_before={})
|
||||
# A memory summarizing actions up to index 3, which undo will delete.
|
||||
covering = models.Memory(adventure_id=adv.id, text="m", source_start=0, source_end=3)
|
||||
keep = models.Memory(adventure_id=adv.id, text="k", source_start=0, source_end=1)
|
||||
db.add_all([covering, keep])
|
||||
db.commit()
|
||||
|
||||
adventures.undo_turn(adv.id, db=db, user=user) # removes indexes 2 & 3
|
||||
|
||||
texts = {m.text for m in adv.memories}
|
||||
assert texts == {"k"}
|
||||
|
||||
|
||||
# ---------------------------------------------------------------- prune helper
|
||||
|
||||
def test_prune_dangling_memories_counts_and_removes(db):
|
||||
user, adv = _make_adventure(db, {})
|
||||
_add(db, adv, 0, "do")
|
||||
_add(db, adv, 1, "ai")
|
||||
db.add_all([
|
||||
models.Memory(adventure_id=adv.id, text="live", source_start=0, source_end=1),
|
||||
models.Memory(adventure_id=adv.id, text="dead", source_start=2, source_end=5),
|
||||
])
|
||||
db.commit()
|
||||
|
||||
removed = memorybank.prune_dangling_memories(adv, db)
|
||||
db.commit()
|
||||
db.refresh(adv) # expire_on_commit=False: reload the memories collection
|
||||
|
||||
assert removed == 1
|
||||
assert {m.text for m in adv.memories} == {"live"}
|
||||
|
||||
|
||||
# ---------------------------------------------------------------- snapshot
|
||||
|
||||
def test_snapshot_state_is_an_independent_deep_copy(db):
|
||||
_, adv = _make_adventure(db, {"nested": {"n": 1}})
|
||||
snap = adventures.snapshot_state(adv)
|
||||
adv.script_state["nested"]["n"] = 99
|
||||
assert snap == {"nested": {"n": 1}} # unaffected by later mutation
|
||||
|
||||
|
||||
def test_snapshot_state_handles_non_dict(db):
|
||||
_, adv = _make_adventure(db, {})
|
||||
adv.script_state = None
|
||||
assert adventures.snapshot_state(adv) == {}
|
||||
|
||||
|
||||
# ---------------------------------------------------------------- retry
|
||||
|
||||
def test_retry_restores_state_before_regenerating(db, monkeypatch):
|
||||
# Retry deletes the last AI action and must roll the scoreboard back to that
|
||||
# action's snapshot so regeneration doesn't stack output mutations.
|
||||
user, adv = _make_adventure(db, {"gold": 20}) # 20 = double-applied bug value
|
||||
_add(db, adv, 0, "start")
|
||||
_add(db, adv, 1, "do", state_before={"gold": 0})
|
||||
_add(db, adv, 2, "ai", state_before={"gold": 10})
|
||||
db.commit()
|
||||
|
||||
monkeypatch.setattr(adventures.limits, "rate_limit", lambda *a, **k: None)
|
||||
monkeypatch.setattr(adventures, "check_demo_cap", lambda *a, **k: None)
|
||||
|
||||
async def _noop(*a, **k):
|
||||
if False:
|
||||
yield # make it an async generator
|
||||
monkeypatch.setattr(adventures, "generate_turn", _noop)
|
||||
|
||||
adventures.retry_action(adv.id, request=None, db=db, user=user)
|
||||
|
||||
assert adv.script_state == {"gold": 10}
|
||||
assert [a.type for a in adv.actions] == ["start", "do"]
|
||||
adventures._active_turns.discard(adv.id)
|
||||
Reference in New Issue
Block a user