Initial commit: AI Dungeon clone (FastAPI backend + React frontend)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
This commit is contained in:
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import { useCallback, useEffect, useRef, useState } from 'react'
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import { useNavigate, useParams } from 'react-router-dom'
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import { api } from '../api'
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import { Field, StoryCardRow } from '../components'
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const MODES = ['do', 'say', 'story']
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const PLAYER_TYPES = ['do', 'say', 'story']
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// Models often emit light markdown emphasis; render **bold** / *italic*
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// instead of showing raw asterisks. Everything else stays plain text.
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function renderEmphasis(text) {
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const re = /\*\*([^*\n]+)\*\*|\*([^*\n]+)\*/g
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const parts = []
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let last = 0
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let match
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while ((match = re.exec(text)) !== null) {
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if (match.index > last) parts.push(text.slice(last, match.index))
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parts.push(match[1] !== undefined
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? <b key={match.index}>{match[1]}</b>
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: <i key={match.index}>{match[2]}</i>)
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last = match.index + match[0].length
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}
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if (parts.length === 0) return text
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if (last < text.length) parts.push(text.slice(last))
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return parts
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}
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function ReasoningBlock({ text, streaming }) {
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if (!text) return null
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return (
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<details className="reasoning" open={streaming || undefined}>
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<summary>💭 Reasoning{streaming ? '…' : ''}</summary>
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<div className="reasoning-text">{text}</div>
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</details>
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)
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}
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const SECTION_LABELS = {
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narrator: 'Narrator prompt',
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script_context: 'Script context',
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ai_instructions: 'AI Instructions',
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plot_essentials: 'Plot Essentials',
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story_summary: 'Story Summary',
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used_memories: 'Used Memories (memory bank)',
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world_lore: 'World Lore (story cards)',
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history: 'Story history',
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authors_note: "Author's Note",
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recent_history: 'Recent history',
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front_memory: 'Front memory',
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}
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function PlotPanel({ adventure, setAdventure }) {
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const saveTimer = useRef(null)
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const setField = (field, value) => {
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setAdventure({ ...adventure, [field]: value })
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clearTimeout(saveTimer.current)
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saveTimer.current = setTimeout(() => api.updateAdventure(adventure.id, { [field]: value }), 600)
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}
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const addCard = async () => {
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const card = await api.createStoryCard({ adventure_id: adventure.id })
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setAdventure({ ...adventure, story_cards: [...adventure.story_cards, card] })
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}
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const updateCard = (card) => {
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setAdventure({
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...adventure,
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story_cards: adventure.story_cards.map((c) => (c.id === card.id ? card : c)),
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})
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clearTimeout(saveTimer.current)
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saveTimer.current = setTimeout(() => {
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api.updateStoryCard(card.id, {
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name: card.name, type: card.type, keys: card.keys, entry: card.entry, notes: card.notes,
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})
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}, 600)
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}
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const deleteCard = async (cardId) => {
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await api.deleteStoryCard(cardId)
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setAdventure({
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...adventure,
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story_cards: adventure.story_cards.filter((c) => c.id !== cardId),
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})
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}
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return (
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<div>
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<Field label="Plot Essentials (Memory)" value={adventure.memory}
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onChange={(v) => setField('memory', v)} textarea
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placeholder="Key facts the AI should always remember." />
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<Field label="Author's Note" value={adventure.authors_note}
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onChange={(v) => setField('authors_note', v)} textarea rows={2}
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placeholder="Style/theme guidance, injected near the end of context." />
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<Field label="AI Instructions" value={adventure.ai_instructions}
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onChange={(v) => setField('ai_instructions', v)} textarea rows={2}
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placeholder="Behavioral guidance for the model." />
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<Field label="Story Summary" value={adventure.story_summary}
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onChange={(v) => setField('story_summary', v)} textarea
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placeholder="Running summary of events so far. Updated automatically every 15 actions when auto-summarization is on; your edits are kept as the base for the next update." />
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<div className="page-header" style={{ marginTop: 18 }}>
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<h3 style={{ margin: 0 }}>Story Cards</h3>
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<button onClick={addCard}>+ Add</button>
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</div>
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{adventure.story_cards.length === 0 && (
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<div className="empty" style={{ padding: '12px 0' }}>No story cards yet.</div>
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)}
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{adventure.story_cards.map((card) => (
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<StoryCardRow key={card.id} card={card}
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onChange={updateCard} onDelete={() => deleteCard(card.id)} />
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))}
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</div>
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)
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}
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function MemoryRow({ memory, onChange, onDelete }) {
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const [editText, setEditText] = useState(null)
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const save = () => {
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const text = editText.trim()
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setEditText(null)
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if (text && text !== memory.text) onChange({ text })
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}
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return (
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<div className={`memory-row ${memory.forgotten ? 'forgotten' : ''}`}>
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{editText !== null ? (
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<div className="action-edit" style={{ margin: 0 }}>
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<textarea autoFocus value={editText} rows={3}
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onChange={(e) => setEditText(e.target.value)} />
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<div className="edit-buttons">
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<button className="primary" onClick={save}>Save</button>
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<button onClick={() => setEditText(null)}>Cancel</button>
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</div>
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</div>
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) : (
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<>
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<div className="memory-text">{memory.text}</div>
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<div className="memory-meta">
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{memory.pinned && <span className="memory-badge">📌 pinned</span>}
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{memory.forgotten && <span className="memory-badge">forgotten</span>}
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{!memory.embedded && !memory.forgotten && (
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<span className="memory-badge" title="Embedded on the next turn">not embedded yet</span>
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)}
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{memory.source_start != null && (
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<span className="dim">actions {memory.source_start}–{memory.source_end}</span>
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)}
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<span className="dim">used {memory.use_count}×</span>
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<span className="action-tools">
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<button title={memory.pinned ? 'Unpin' : 'Pin (always included in context)'}
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onClick={() => onChange({ pinned: !memory.pinned })}>📌</button>
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{memory.forgotten && (
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<button title="Restore this memory"
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onClick={() => onChange({ forgotten: false })}>↩</button>
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)}
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<button title="Edit" onClick={() => setEditText(memory.text)}>✎</button>
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<button title="Delete" onClick={onDelete}>✕</button>
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</span>
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</div>
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</>
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)}
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</div>
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)
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}
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function MemoryPanel({ adventure, setAdventure, refreshKey }) {
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const [memories, setMemories] = useState(null)
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const [newText, setNewText] = useState('')
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const load = useCallback(() => {
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api.listMemories(adventure.id).then(setMemories).catch(() => setMemories([]))
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}, [adventure.id])
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// Summarization runs in the background after a turn, so also refresh shortly after.
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useEffect(() => {
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load()
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const timer = setTimeout(load, 4000)
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return () => clearTimeout(timer)
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}, [load, refreshKey])
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const setFlag = async (field, value) => {
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setAdventure({ ...adventure, [field]: value })
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await api.updateAdventure(adventure.id, { [field]: value })
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}
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const change = async (memory, data) => {
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const updated = await api.updateMemory(adventure.id, memory.id, data)
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setMemories((prev) => prev.map((m) => (m.id === memory.id ? updated : m)))
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}
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const remove = async (memory) => {
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await api.deleteMemory(adventure.id, memory.id)
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setMemories((prev) => prev.filter((m) => m.id !== memory.id))
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}
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const add = async () => {
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const text = newText.trim()
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if (!text) return
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setNewText('')
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const memory = await api.createMemory(adventure.id, text)
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setMemories((prev) => [...prev, memory])
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}
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const active = memories?.filter((m) => !m.forgotten) ?? []
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const forgotten = memories?.filter((m) => m.forgotten) ?? []
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return (
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<div>
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<label className="script-attach">
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<input type="checkbox" checked={adventure.auto_summarize}
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onChange={(e) => setFlag('auto_summarize', e.target.checked)} />
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<span>Auto-summarization</span>
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<span className="dim">memories every 6 actions, Story Summary every 15</span>
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</label>
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<label className="script-attach">
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<input type="checkbox" checked={adventure.memory_bank_enabled}
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onChange={(e) => setFlag('memory_bank_enabled', e.target.checked)} />
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<span>Memory Bank</span>
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<span className="dim">retrieve relevant memories into context (needs an embedding model)</span>
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</label>
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<div className="page-header" style={{ marginTop: 18 }}>
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<h3 style={{ margin: 0 }}>Memories {memories && `(${active.length})`}</h3>
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<button onClick={load}>Refresh</button>
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</div>
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{!memories && <div className="empty" style={{ padding: '12px 0' }}>Loading…</div>}
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{memories && active.length === 0 && (
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<div className="empty" style={{ padding: '12px 0' }}>
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No memories yet. They are generated automatically as you play (from action 12
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onward), or add one below.
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</div>
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)}
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{active.map((m) => (
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<MemoryRow key={m.id} memory={m}
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onChange={(data) => change(m, data)} onDelete={() => remove(m)} />
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))}
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<div className="input-bar" style={{ marginTop: 10 }}>
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<input type="text" value={newText} placeholder="Add a memory manually…"
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onChange={(e) => setNewText(e.target.value)}
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onKeyDown={(e) => { if (e.key === 'Enter') add() }} />
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<button onClick={add}>+ Add</button>
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</div>
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{forgotten.length > 0 && (
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<>
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<div className="page-header" style={{ marginTop: 18 }}>
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<h3 style={{ margin: 0 }}>Forgotten ({forgotten.length})</h3>
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</div>
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{forgotten.map((m) => (
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<MemoryRow key={m.id} memory={m}
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onChange={(data) => change(m, data)} onDelete={() => remove(m)} />
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))}
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</>
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)}
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</div>
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)
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}
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function ScriptsPanel({ advId }) {
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const [scripts, setScripts] = useState(null)
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useEffect(() => {
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api.listAdventureScripts(advId).then(setScripts).catch(() => setScripts([]))
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}, [advId])
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const toggle = async (script) => {
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const updated = await api.updateAdventureScript(advId, script.id, { enabled: !script.enabled })
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setScripts((prev) => prev.map((s) => (s.id === script.id ? updated : s)))
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}
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if (!scripts) return <div className="empty">Loading…</div>
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if (scripts.length === 0) {
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return (
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<div className="empty">
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No scripts on this adventure. Attach scripts to a scenario before starting an
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adventure from it.
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</div>
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)
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}
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return (
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<div>
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{scripts.map((s) => (
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<label key={s.id} className="script-attach">
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<input type="checkbox" checked={s.enabled} onChange={() => toggle(s)} />
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<span>{s.name}</span>
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<span className="dim">{s.description}</span>
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</label>
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))}
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</div>
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)
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}
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function ScriptReport({ script }) {
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if (!script || (!script.logs?.length && !script.errors?.length && !script.context_changed)) {
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return null
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}
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return (
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<div className="script-report">
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<div className="ctx-header" style={{ padding: '4px 0 2px' }}><span>Scripts</span></div>
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{script.errors?.map((e, i) => <div key={i} className="script-error">⚠ {e}</div>)}
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{script.logs?.length > 0 && (
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<pre className="script-logs">{script.logs.join('\n')}</pre>
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)}
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{script.context_changed && (
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<>
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<div className="ctx-section ctx-script_context">
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<div className="ctx-header"><span>Context before script</span></div>
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<pre>{script.context_before}</pre>
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</div>
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<div className="ctx-section ctx-script_context">
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<div className="ctx-header"><span>Context after script (sent to AI)</span></div>
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<pre>{script.context_after}</pre>
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</div>
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</>
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)}
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</div>
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)
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}
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function InsightsPanel({ advId, inspectActionId, onClearInspect, refreshKey }) {
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const [report, setReport] = useState(null)
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const [error, setError] = useState(null)
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useEffect(() => {
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setError(null)
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const load = inspectActionId
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? api.getActionContext(advId, inspectActionId)
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: api.getAdventureContext(advId)
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load.then(setReport).catch((err) => { setReport(null); setError(err.message) })
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}, [advId, inspectActionId, refreshKey])
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if (error) return <div className="empty">{error}</div>
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if (!report) return <div className="empty">Loading…</div>
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const { tokens, cards, history, sections } = report
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const overBudget = tokens.total > tokens.budget
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return (
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<div className="insights">
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<div className="insights-meta">
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{inspectActionId ? (
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<div className="insights-mode">
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Snapshot of a past turn
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<button onClick={onClearInspect} style={{ marginLeft: 8 }}>Back to next turn</button>
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</div>
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) : (
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<div className="insights-mode">What will be sent on the next turn</div>
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)}
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<div className={`token-total ${overBudget ? 'over' : ''}`}>
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{tokens.total} / {tokens.budget} tokens
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</div>
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<div className="token-bar">
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<div className="token-bar-fill"
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style={{ width: `${Math.min(100, (tokens.total / tokens.budget) * 100)}%` }} />
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</div>
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<div className="insights-history">
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History: {history.included} of {history.total} actions in context
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{history.total > history.included && ' (older history trimmed)'}
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{history.oldest_truncated && ' — oldest entry cut mid-text'}
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</div>
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{cards.length > 0 && (
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<div className="insights-cards">
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{cards.map((c, i) => (
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<div key={i} className={c.included ? '' : 'dropped'}>
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▸ <b>{c.name || '(unnamed card)'}</b> triggered on “{c.keyword}”
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{!c.included && ' — dropped (over card budget)'}
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</div>
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))}
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</div>
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||||
)}
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{report.memories && (
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<div className="insights-cards">
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||||
{report.memories.error && (
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||||
<div className="dropped">⚠ Memory bank: {report.memories.error}</div>
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||||
)}
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{report.memories.used?.map((m, i) => (
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||||
<div key={i}>
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||||
▸ memory retrieved ({m.pinned ? 'pinned' : `similarity ${m.similarity.toFixed(2)}`}):
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||||
{' '}{m.text.length > 90 ? m.text.slice(0, 90) + '…' : m.text}
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||||
</div>
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||||
))}
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||||
{!report.memories.error && report.memories.used?.length === 0 && (
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<div className="dim">Memory bank on — no memories retrieved.</div>
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||||
)}
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||||
</div>
|
||||
)}
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||||
</div>
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||||
|
||||
{sections.map((s, i) => (
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||||
<div key={i} className={`ctx-section ctx-${s.label}`}>
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||||
<div className="ctx-header">
|
||||
<span>{SECTION_LABELS[s.label] || s.label}</span>
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<span>{s.tokens} tok</span>
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||||
</div>
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||||
<pre>{s.text}</pre>
|
||||
</div>
|
||||
))}
|
||||
<ScriptReport script={report.script} />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function Play() {
|
||||
const { id } = useParams()
|
||||
const navigate = useNavigate()
|
||||
const [adventure, setAdventure] = useState(null)
|
||||
const [actions, setActions] = useState([])
|
||||
const [mode, setMode] = useState('do')
|
||||
const [input, setInput] = useState('')
|
||||
const [streaming, setStreaming] = useState(null)
|
||||
const [reasoningStream, setReasoningStream] = useState(null)
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [toast, setToast] = useState(null)
|
||||
const [editing, setEditing] = useState(null)
|
||||
const [panel, setPanel] = useState(null) // null | 'plot' | 'insights'
|
||||
const [inspectActionId, setInspectActionId] = useState(null)
|
||||
const storyEndRef = useRef(null)
|
||||
const abortRef = useRef(null)
|
||||
const pinnedRef = useRef(true) // autoscroll only while the reader is at the bottom
|
||||
|
||||
useEffect(() => {
|
||||
api.getAdventure(id)
|
||||
.then((adv) => { setAdventure(adv); setActions(adv.actions) })
|
||||
.catch(() => navigate('/'))
|
||||
}, [id, navigate])
|
||||
|
||||
useEffect(() => {
|
||||
const onScroll = () => {
|
||||
pinnedRef.current =
|
||||
window.innerHeight + window.scrollY >= document.documentElement.scrollHeight - 120
|
||||
}
|
||||
window.addEventListener('scroll', onScroll, { passive: true })
|
||||
return () => window.removeEventListener('scroll', onScroll)
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
if (pinnedRef.current) {
|
||||
storyEndRef.current?.scrollIntoView({ behavior: 'smooth', block: 'end' })
|
||||
}
|
||||
}, [actions, streaming, reasoningStream])
|
||||
|
||||
const handleScriptReport = useCallback((script) => {
|
||||
if (!script) return
|
||||
if (script.errors?.length) {
|
||||
setToast({ text: `Script error: ${script.errors[0]}`, isError: true })
|
||||
} else if (script.message) {
|
||||
setToast({ text: script.message, isError: false })
|
||||
}
|
||||
}, [])
|
||||
|
||||
const handleEvent = useCallback((event) => {
|
||||
if (event.type === 'player') {
|
||||
setActions((prev) => [...prev, event.action])
|
||||
} else if (event.type === 'chunk') {
|
||||
setStreaming((prev) => (prev ?? '') + event.text)
|
||||
} else if (event.type === 'reasoning') {
|
||||
setReasoningStream((prev) => (prev ?? '') + event.text)
|
||||
} else if (event.type === 'done') {
|
||||
setStreaming(null)
|
||||
setReasoningStream(null)
|
||||
setActions((prev) => [...prev, event.action])
|
||||
handleScriptReport(event.script)
|
||||
} else if (event.type === 'stopped') {
|
||||
setStreaming(null)
|
||||
setReasoningStream(null)
|
||||
handleScriptReport(event.script)
|
||||
} else if (event.type === 'error') {
|
||||
setStreaming(null)
|
||||
setReasoningStream(null)
|
||||
setToast({ text: event.detail, isError: true })
|
||||
}
|
||||
}, [handleScriptReport])
|
||||
|
||||
async function runTurn(run) {
|
||||
const controller = new AbortController()
|
||||
abortRef.current = controller
|
||||
setBusy(true)
|
||||
setToast(null)
|
||||
setStreaming('')
|
||||
pinnedRef.current = true
|
||||
try {
|
||||
await run(controller.signal)
|
||||
} catch (err) {
|
||||
if (err.name === 'AbortError') {
|
||||
setToast({ text: 'Generation stopped.', isError: false })
|
||||
} else {
|
||||
setToast({ text: err.message, isError: true })
|
||||
}
|
||||
} finally {
|
||||
abortRef.current = null
|
||||
setStreaming(null)
|
||||
setReasoningStream(null)
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
function stopGeneration() {
|
||||
abortRef.current?.abort()
|
||||
}
|
||||
|
||||
function send(type = mode) {
|
||||
const text = input.trim()
|
||||
const payload = { type: text ? type : 'continue', text }
|
||||
setInput('')
|
||||
runTurn((signal) => api.sendAction(id, payload, handleEvent, signal))
|
||||
}
|
||||
|
||||
function retry() {
|
||||
setActions((prev) =>
|
||||
prev.length && prev[prev.length - 1].type === 'ai' ? prev.slice(0, -1) : prev)
|
||||
runTurn((signal) => api.retry(id, handleEvent, signal))
|
||||
}
|
||||
|
||||
async function undo() {
|
||||
setToast(null)
|
||||
try {
|
||||
setActions(await api.undo(id))
|
||||
} catch (err) {
|
||||
setToast({ text: err.message, isError: true })
|
||||
}
|
||||
}
|
||||
|
||||
// Ctrl+Z undo / Ctrl+R retry, ignored while typing in a field.
|
||||
useEffect(() => {
|
||||
const lastIsAi = actions.length > 0 && actions[actions.length - 1].type === 'ai'
|
||||
const canUndo = actions.length > 0 && actions[actions.length - 1].type !== 'start'
|
||||
const onKey = (e) => {
|
||||
if (!(e.ctrlKey || e.metaKey) || busy) return
|
||||
if (e.target.closest?.('input, textarea, select, [contenteditable]')) return
|
||||
if (e.key.toLowerCase() === 'z' && canUndo) {
|
||||
e.preventDefault()
|
||||
undo()
|
||||
} else if (e.key.toLowerCase() === 'r' && lastIsAi) {
|
||||
e.preventDefault()
|
||||
retry()
|
||||
}
|
||||
}
|
||||
window.addEventListener('keydown', onKey)
|
||||
return () => window.removeEventListener('keydown', onKey)
|
||||
})
|
||||
|
||||
async function saveEdit() {
|
||||
const { id: actionId, text } = editing
|
||||
setEditing(null)
|
||||
try {
|
||||
const updated = await api.updateAction(id, actionId, text)
|
||||
setActions((prev) => prev.map((a) => (a.id === actionId ? updated : a)))
|
||||
} catch (err) {
|
||||
setToast({ text: err.message, isError: true })
|
||||
}
|
||||
}
|
||||
|
||||
async function removeAction(actionId) {
|
||||
try {
|
||||
await api.deleteAction(id, actionId)
|
||||
setActions((prev) => prev.filter((a) => a.id !== actionId))
|
||||
} catch (err) {
|
||||
setToast({ text: err.message, isError: true })
|
||||
}
|
||||
}
|
||||
|
||||
function inspect(actionId) {
|
||||
setInspectActionId(actionId)
|
||||
setPanel('insights')
|
||||
}
|
||||
|
||||
if (!adventure) return null
|
||||
|
||||
const lastIsAi = actions.length > 0 && actions[actions.length - 1].type === 'ai'
|
||||
const canUndo = actions.length > 0 && actions[actions.length - 1].type !== 'start'
|
||||
|
||||
return (
|
||||
<div className={`play-layout ${panel ? 'with-panel' : ''}`}>
|
||||
<div className="page play-page">
|
||||
<div className="page-header">
|
||||
<h1>{adventure.title}</h1>
|
||||
<div className="panel-toggles">
|
||||
<button className={panel === 'plot' ? 'active' : ''}
|
||||
onClick={() => setPanel(panel === 'plot' ? null : 'plot')}>Plot</button>
|
||||
<button className={panel === 'memory' ? 'active' : ''}
|
||||
onClick={() => setPanel(panel === 'memory' ? null : 'memory')}>Memory</button>
|
||||
<button className={panel === 'scripts' ? 'active' : ''}
|
||||
onClick={() => setPanel(panel === 'scripts' ? null : 'scripts')}>Scripts</button>
|
||||
<button className={panel === 'insights' ? 'active' : ''}
|
||||
onClick={() => { setInspectActionId(null); setPanel(panel === 'insights' ? null : 'insights') }}>
|
||||
Insights
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="story">
|
||||
{actions.length === 0 && streaming === null && (
|
||||
<div className="empty">A blank page. Type something below to begin your story.</div>
|
||||
)}
|
||||
{actions.map((action) =>
|
||||
editing?.id === action.id ? (
|
||||
<div key={action.id} className="action-edit">
|
||||
<textarea
|
||||
autoFocus
|
||||
value={editing.text}
|
||||
onChange={(e) => setEditing({ ...editing, text: e.target.value })}
|
||||
/>
|
||||
<div className="edit-buttons">
|
||||
<button className="primary" onClick={saveEdit}>Save</button>
|
||||
<button onClick={() => setEditing(null)}>Cancel</button>
|
||||
</div>
|
||||
</div>
|
||||
) : (
|
||||
<div key={action.id}
|
||||
className={`action ${PLAYER_TYPES.includes(action.type) ? 'player' : ''}`}>
|
||||
<ReasoningBlock text={action.reasoning} />
|
||||
{renderEmphasis(action.text)}
|
||||
{!busy && (
|
||||
<span className="action-tools">
|
||||
{action.type === 'ai' && (
|
||||
<button title="View the exact prompt that produced this"
|
||||
onClick={() => inspect(action.id)}>🔍</button>
|
||||
)}
|
||||
<button title="Edit"
|
||||
onClick={() => setEditing({ id: action.id, text: action.text })}>✎</button>
|
||||
<button title="Delete" onClick={() => removeAction(action.id)}>✕</button>
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
)}
|
||||
{streaming !== null && (
|
||||
<div className="action streaming">
|
||||
<ReasoningBlock text={reasoningStream} streaming />
|
||||
{renderEmphasis(streaming)}
|
||||
<span className="cursor">▋</span>
|
||||
</div>
|
||||
)}
|
||||
<div ref={storyEndRef} />
|
||||
</div>
|
||||
|
||||
<div className="play-controls">
|
||||
<div className="turn-buttons">
|
||||
<button onClick={() => send('continue')} disabled={busy}>Continue ▸</button>
|
||||
<button onClick={retry} disabled={busy || !lastIsAi} title="Ctrl+R">↻ Retry</button>
|
||||
<button onClick={undo} disabled={busy || !canUndo} title="Ctrl+Z">↶ Undo</button>
|
||||
</div>
|
||||
<div className="input-bar">
|
||||
<div className="mode-select">
|
||||
{MODES.map((m) => (
|
||||
<button key={m} className={mode === m ? 'active' : ''}
|
||||
onClick={() => setMode(m)} disabled={busy}>
|
||||
{m[0].toUpperCase() + m.slice(1)}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<input
|
||||
type="text"
|
||||
value={input}
|
||||
disabled={busy}
|
||||
placeholder={
|
||||
mode === 'do' ? 'What do you do?'
|
||||
: mode === 'say' ? 'What do you say?'
|
||||
: 'What happens next?'
|
||||
}
|
||||
onChange={(e) => setInput(e.target.value)}
|
||||
onKeyDown={(e) => { if (e.key === 'Enter' && !busy) send() }}
|
||||
/>
|
||||
{busy ? (
|
||||
<button className="danger" onClick={stopGeneration}>■ Stop</button>
|
||||
) : (
|
||||
<button className="primary" onClick={() => send()}>Send</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{panel && (
|
||||
<div className="side-panel">
|
||||
<div className="side-panel-header">
|
||||
<h2>{{ plot: 'Plot Components', memory: 'Memory Bank', scripts: 'Scripts', insights: 'Insights' }[panel]}</h2>
|
||||
<button onClick={() => setPanel(null)}>✕</button>
|
||||
</div>
|
||||
{panel === 'plot' ? (
|
||||
<PlotPanel adventure={adventure} setAdventure={setAdventure} />
|
||||
) : panel === 'memory' ? (
|
||||
<MemoryPanel adventure={adventure} setAdventure={setAdventure}
|
||||
refreshKey={actions.length} />
|
||||
) : panel === 'scripts' ? (
|
||||
<ScriptsPanel advId={id} />
|
||||
) : (
|
||||
<InsightsPanel advId={id} inspectActionId={inspectActionId}
|
||||
onClearInspect={() => setInspectActionId(null)} refreshKey={actions.length} />
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{toast && (
|
||||
<div className={`toast ${toast.isError ? '' : 'ok'}`}>
|
||||
{toast.text}
|
||||
{toast.isError && (
|
||||
<button style={{ marginLeft: 12 }} onClick={retry}>Retry</button>
|
||||
)}
|
||||
<button style={{ marginLeft: 8 }} onClick={() => setToast(null)}>✕</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
Reference in New Issue
Block a user