Rewrite Python comments in Google developer documentation style (#12)

* Rewrite comments in Google developer documentation style

Rewrite the comments and docstrings across the backend core modules so they
read plainly. The previous prose was accurate but dense and figurative, which
made it slow to skim.

Applies the Google developer documentation style guide: short sentences, active
voice, present tense, American spelling, and no metaphors, idioms, or
rhetorical asides. Replaces em-dash chains with separate sentences.
This commit is contained in:
Parth
2026-08-26 15:37:25 +05:30
committed by GitHub
parent cf6161a5ee
commit e7d75c3b05
83 changed files with 4605 additions and 3988 deletions
+116 -106
View File
@@ -1,35 +1,35 @@
"""Phase 14 — which nodes are "this story".
"""Phase 14: decides which nodes make up one story.
`tree.py` decides where a node is written. This module is the other half: it
decides which nodes a read can see, and it is the **only** place that knows.
`tree.py` decides where a node is written. This module decides which nodes a
read can see, and it is the only place that makes that decision.
A branch owns the nodes played on it and *borrows* everything before its fork
point from its ancestors, so "the story on branch C" is not a column you can
filter on — it is an OR of ranges::
A branch owns the nodes played on it and inherits everything before its fork
point from its ancestors. "The story on branch C" is therefore not a value you
can filter a column on. It is an OR of ranges::
(branch_id = C) -- C's own nodes, to the tip
(branch_id = C) -- C's own nodes, through to the tip
OR (branch_id = B AND depth <= 5)
OR (branch_id = A AND depth <= 3)
which is exactly what `branches.lineage` spells out, newest first, computed
once when the fork happens. Reads never walk parent pointers to rebuild it.
The `branches.lineage` column records exactly that list, newest first. The fork
computes it once, so no read walks parent pointers to rebuild it.
Two properties fall out of the shape, and both are load-bearing:
The shape of the list gives two properties that the windowed reads depend on:
* **The ranges are disjoint and descending.** A branch's own nodes always sit
deeper than its fork point, and each lineage entry is capped at the fork
depth of the branch beneath it. So ordering the whole clause by `depth`
descending is the same as reading entry 0's nodes, then entry 1's, then
entry 2's — which is what lets a tail read use only the newest few entries
and stop.
* **Clause count is bounded by the context window, not by fork count.** A
200-fork story whose newest branch is 40 turns long reads with one clause,
because the window is covered before the second entry is reached. That is
`prefix_covering`, and it is why `history.window_covering` can keep its shape.
- The ranges do not overlap, and they descend. A branch's own nodes always sit
deeper than its fork point, and each lineage entry is capped at the fork depth
of the branch below it. Ordering the whole clause by `depth` descending
therefore reads entry 0's nodes, then entry 1's, then entry 2's. A tail read
can use the newest few entries and stop.
- The number of clauses depends on the size of the context window, not on how
many times the story has forked. A story with 200 forks whose newest branch
runs 40 turns reads with a single clause, because the window is covered before
the second entry is reached. `prefix_covering` implements this, and it is why
`history.window_covering` can keep its current shape.
Everything here is a read. Nothing in this module creates a branch or writes a
row: an adventure with no branch has no story, and healing that is the write
side's job (`tree.place_action`, and the flush guard in `models.py` behind it).
Everything in this module reads. Nothing here creates a branch or writes a row.
An adventure with no branch has no story, and the write side repairs that. See
`tree.place_action` and the flush listener in `models.py`.
"""
from sqlalchemy import and_, false, or_
@@ -37,31 +37,33 @@ from sqlalchemy.orm import Session
from .. import models
# The depth of an adventure with no actions. Mirrors tree.NO_DEPTH; kept
# separately so a read never has to import the write half.
# The depth of an adventure that has no actions. This mirrors `tree.NO_DEPTH`.
# It is duplicated here so that a read never has to import the write half.
NO_DEPTH = -1
# The opening node of an adventure. Depth 0 exists only on the root branch — a
# fork starts its own nodes after the depth it forked at — so this names one
# node per adventure, not one per branch. It is also where migration 62 parked
# every memory written before memories had coordinates, which is why the two
# places that can retire a memory (`memorybank.forget_node`, and a v1 import
# with no depth to read) both have to say something about it.
# The opening node of an adventure. Depth 0 exists only on the root branch,
# because a fork starts its own nodes after the depth it forked at. This
# constant therefore names one node per adventure rather than one per branch.
#
# Migration 62 also placed every memory written before memories had coordinates
# at depth 0. That is why both places that can retire a memory must handle this
# depth: `memorybank.forget_node`, and a v1 import that has no depth to read.
ROOT_DEPTH = 0
def entries_of(branch: models.Branch) -> list[tuple[int, int | None]]:
"""`branch.lineage` as (branch_id, max_depth) pairs, newest first.
"""Returns `branch.lineage` as (branch_id, max_depth) pairs, newest first.
An empty lineage reads as "this branch alone, to its tip" rather than as an
error. That is what a root branch's lineage means, and it is what a branch
row looks like in the moment between being inserted and having its own id
to name — so the fallback is the truth, not a guess.
An empty lineage means this branch alone, through to its tip. That is not an
error. It is what a root branch's lineage means, and it is also what a
branch row holds between the moment it is inserted and the moment its own id
is written into the column. The fallback is therefore correct rather than a
guess.
"""
raw = branch.lineage if isinstance(branch.lineage, list) else []
entries: list[tuple[int, int | None]] = []
for item in raw:
# JSON round-trips lists; a hand-written row might hold tuples.
# JSON round-trips lists, but a hand-written row might hold tuples.
if not isinstance(item, (list, tuple)) or not item:
continue
branch_id = item[0]
@@ -73,10 +75,10 @@ def entries_of(branch: models.Branch) -> list[tuple[int, int | None]]:
class Path:
"""One story, as a clause and as a predicate.
"""One story, expressed as a SQL clause and as a Python predicate.
Holds the lineage entries newest first, plus the depth of the tip, which is
only used to estimate how much story each entry covers.
The object holds the lineage entries newest first, plus the depth of the
tip. The tip is used only to estimate how much story each entry covers.
"""
def __init__(self, entries: list[tuple[int, int | None]], tip: int | None = None):
@@ -96,28 +98,29 @@ class Path:
model=models.Action,
count: int | None = None,
):
"""The branch clause, over `model` (`Action` or `Memory`).
"""Returns the branch clause over `model`, which is `Action` or `Memory`.
`count` limits it to the newest `count` lineage entries — the windowed
read. `None` is the whole lineage, which is what anything counting from
the *oldest* end (a slice, a total) has to use.
`count` limits the clause to the newest `count` lineage entries, which
produces a windowed read. Pass `None` for the whole lineage. Any caller
that counts from the oldest end, such as a slice or a total, must pass
`None`.
Every row this reads has a depth. Memories used to be the exception —
a hand-written one had a branch and no depth, and needed an escape
clause here to survive being capped at a fork. SP7 anchors them at the
head instead (`tree.place_memory`), which is a better answer to the same
problem: the memory is not exempt from the path, it is *on* one. A row
with no depth is now a pre-tree leftover that no read should see.
Every row this clause selects has a depth. Memories were once an
exception, because a hand-written memory had a branch but no depth and
needed an escape clause here to avoid being capped at a fork. SP7
anchors those memories at the head instead. See `tree.place_memory`. A
memory is now on a path rather than exempt from one, and a row with no
depth is a pre-tree leftover that no read should return.
Actions also have to be *live* (SP4). A coordinate can hold several
attempts at the same turn, and the story tells one of them; the losing
siblings sit at the same branch and depth and are excluded here, once,
so that no read of the story has to know that retries exist. Only
`app/attempts.py` looks past this.
Actions must also be live, as of SP4. One coordinate can hold several
attempts at a turn, and the story uses one of them. The other attempts
sit at the same branch and depth, and this clause excludes them once, so
that no read of the story has to account for retries. Only
`app/attempts.py` looks past this filter.
An empty path yields `false`, not "no filter": an adventure whose nodes
carry no branch has no story, and the loud version of that is an empty
page, not every branch at once.
An empty path returns `false` rather than no filter at all. An adventure
whose nodes carry no branch has no story, and the correct way to show
that is an empty page rather than every branch at once.
"""
entries = self.entries if count is None else self.entries[:count]
if not entries:
@@ -136,14 +139,16 @@ class Path:
# ------------------------------------------------------------- Python
def contains(self, node) -> bool:
"""The Python half of `clause()` — keep the two in step.
"""Returns whether `node` is on this path.
Used where the rows are already in memory (the scripting pipeline hands
user scripts the whole history), so an already-loaded collection can be
cut down to the path without a second read.
This is the Python equivalent of `clause()`. Keep the two in step.
`live` is checked first, and only on rows that have the attribute:
memories have no siblings to lose to.
Callers use it where the rows are already in memory. The scripting
pipeline hands user scripts the whole history, so a loaded collection
can be reduced to the path without a second query.
The method checks `live` first, and only on rows that define the
attribute, because memories have no siblings.
"""
if getattr(node, "live", True) is False:
return False
@@ -157,22 +162,25 @@ class Path:
return False
def sort_key(self, node) -> tuple[int, int]:
"""Oldest-first ordering. `depth` is the ordering key; `id` breaks the
tie a pre-tree row (depth NULL) or a future sibling pair would leave."""
"""Returns a sort key that orders nodes from oldest to newest.
`depth` is the ordering key. `id` breaks ties, which a pre-tree row with
a NULL depth or a pair of siblings can produce.
"""
return (node.depth if node.depth is not None else NO_DEPTH, node.id or 0)
# ------------------------------------------------------------ windowing
def prefix_covering(self, rows: int) -> int:
"""How many lineage entries it takes to hold the newest `rows` nodes.
"""Returns how many lineage entries hold the newest `rows` nodes.
An estimate from depth arithmetic, not a query: entry *i* covers the
depths between its own cap and the cap of the entry below it, and there
is at most one node per depth on a path. So the count it returns is
never too many, and is too few only where the story has gaps — an
action deleted from the middle. The caller widens to the full lineage
if the window comes up short, which costs a second query on a story
somebody has deleted from, and nothing at all otherwise.
The result is an estimate from depth arithmetic rather than a query.
Entry *i* covers the depths between its own cap and the cap of the entry
below it, and a path holds at most one node per depth. The estimate is
therefore never too large. It is too small only when the story has gaps,
which happens after an action is deleted from the middle. In that case
the caller widens the read to the whole lineage, which costs one extra
query.
"""
total = len(self.entries)
if rows <= 0 or total == 0:
@@ -182,9 +190,9 @@ class Path:
top = self.tip if max_depth is None else max_depth
below = self.entries[i + 1][1] if i + 1 < total else NO_DEPTH
if top is None or below is None:
# No tip recorded, or a cap missing from a hand-written row:
# nothing to estimate from, so read the lot rather than guess
# short and hide the older half of the story.
# Either no tip was recorded, or a hand-written row is missing a
# cap. There is nothing to estimate from, so return every entry.
# Guessing low would hide the older half of the story.
return total
covered += max(top - below, 0)
if covered >= rows:
@@ -192,15 +200,15 @@ class Path:
return total
def covering_after(self, depth: int) -> int:
"""How many lineage entries can hold a node deeper than `depth`.
"""Returns how many lineage entries can hold a node deeper than `depth`.
The counterpart to `prefix_covering`, and unlike it this is exact
rather than an estimate: entry *i* holds nothing deeper than its own
cap, and the caps descend, so the first entry capped at or below
`depth` ends the search — it and everything older is behind the
boundary. Reading "the story after the cursor" therefore names one
branch on any story whose cursor is on its newest branch, however
often it has forked.
This is the counterpart to `prefix_covering`, and it is exact rather than
an estimate. Entry *i* holds nothing deeper than its own cap, and the
caps descend, so the first entry capped at or below `depth` ends the
search. That entry and every older one fall behind the boundary. As a
result, reading the story after the cursor touches one branch on any
story whose cursor sits on its newest branch, however many times the
story has forked.
"""
for i, (_, max_depth) in enumerate(self.entries):
if max_depth is not None and max_depth <= depth:
@@ -208,27 +216,28 @@ class Path:
return len(self.entries)
def depth_on(self, branch_id: int | None, depth: int) -> int:
"""A stored `(branch_id, depth)` anchor, read as a depth on *this* path.
"""Reads a stored `(branch_id, depth)` anchor as a depth on this path.
An anchor is how far along a story some derived work has got — which
memories cover, what the summary has folded in. It names a node, so
moving to another path has to be answered rather than assumed:
An anchor records how far along a story some derived work reached, such
as which actions the memories cover or what the summary folded in. The
anchor names a node, so moving to a different path needs an explicit
answer. There are two cases:
* the anchor's branch is on this path — the depth stands, capped at the
fork the path takes off that branch, because nothing past the fork is
on this story;
* the branch is not on this path at all — the work was done on ground
this story never travelled, so nothing here is covered.
- The anchor's branch is on this path. The depth stands, capped at the
fork where this path leaves that branch, because nothing past the fork
belongs to this story.
- The anchor's branch is not on this path. The work was done on a branch
this story does not contain, so nothing here counts as covered.
The second case cannot arise while an adventure has one branch: the
anchor is always set from a node on it. It exists because the fallback
for "I don't know" must be to redo the work, not to skip it.
The second case cannot occur while an adventure has one branch, because
the anchor is always set from a node on it. It exists because the safe
answer to an unknown anchor is to redo the work rather than skip it.
"""
if depth <= NO_DEPTH:
return NO_DEPTH
if branch_id is None:
# A pre-tree anchor, or one set by hand. There is one story, so the
# depth is a position in it and means what it says.
# The anchor predates the tree, or someone set it by hand. There is
# only one story, so the depth is a position in it.
return depth
for entry_branch, max_depth in self.entries:
if entry_branch == branch_id:
@@ -237,18 +246,19 @@ class Path:
def branch_of(db: Session, adventure: models.Adventure) -> models.Branch | None:
"""The branch this adventure is being read at, or None if it has none.
"""Returns the branch this adventure is read at, or None if it has none.
Deliberately not `tree.head_branch`, which creates one: a GET must not
write. An adventure with no branch row also has no nodes carrying a branch,
so the two agree — both say "no story here".
This function is deliberately not `tree.head_branch`, which creates a branch.
A GET request must not write. An adventure with no branch row also has no
nodes that carry a branch, so both answers agree that there is no story.
"""
if adventure.head_branch_id is not None:
branch = db.get(models.Branch, adventure.head_branch_id)
if branch is not None:
return branch
# A head naming a branch that is gone: fall through to the root, the
# same recovery `tree.head_branch` makes on the write side.
# The head points at a branch that no longer exists. Fall through to the
# root, which is the same recovery that `tree.head_branch` performs on
# the write side.
return (
db.query(models.Branch)
.filter(
@@ -261,7 +271,7 @@ def branch_of(db: Session, adventure: models.Adventure) -> models.Branch | None:
def path_of(db: Session, adventure: models.Adventure) -> Path:
"""The story the adventure's head is currently on."""
"""Returns the story that the adventure's head currently sits on."""
branch = branch_of(db, adventure)
if branch is None:
return Path([], adventure.head_depth)