Rewrite Python comments in Google developer documentation style (#12)

* Rewrite comments in Google developer documentation style

Rewrite the comments and docstrings across the backend core modules so they
read plainly. The previous prose was accurate but dense and figurative, which
made it slow to skim.

Applies the Google developer documentation style guide: short sentences, active
voice, present tense, American spelling, and no metaphors, idioms, or
rhetorical asides. Replaces em-dash chains with separate sentences.
This commit is contained in:
Parth
2026-08-26 15:37:25 +05:30
committed by GitHub
parent cf6161a5ee
commit e7d75c3b05
83 changed files with 4605 additions and 3988 deletions
+35 -31
View File
@@ -1,17 +1,18 @@
"""The context builder reads a window of the story, not all of it.
Walking `adventure.actions` every turn made a turn cost O(story length), so a
long adventure read hundreds of KB to use the tail of it — and the cost grew
with every turn played. `app.context.history` serves tails, slices and counts
from SQL instead.
Walking `adventure.actions` every turn made the turn cost O(story length).
A long adventure read hundreds of KB to use only the tail of it, and the
cost grew with every turn played. `app.context.history` serves tails,
slices, and counts from SQL instead.
Two things have to hold, and both are easy to break by accident:
Two things must hold, and both are easy to break by accident:
* the window must produce **exactly** the prompt the full story produced, or
this is a behaviour change wearing an optimization's clothes;
* the helpers must agree with the old list arithmetic, because memorybank's
cursors are *positions* in that list and a cursor off by one silently
summarizes the wrong actions.
* The window must produce exactly the prompt the full story produced.
Otherwise, the change alters behavior even though it looks like a pure
optimization.
* The helpers must agree with the old list arithmetic, because
memorybank's cursors are positions in that list. A cursor off by one
silently summarizes the wrong actions.
python -m pytest tests/test_history_window.py -v
"""
@@ -92,16 +93,16 @@ def story():
def full_window(adventure, budget_tokens, token_counter, exclude_action_id=None):
"""Stand-in for window_covering that hands back the entire story, i.e. the
behaviour this module replaced."""
"""Stand-in for `window_covering` that returns the entire story. This is
the behavior this module replaced."""
return history.story_actions(adventure, exclude_action_id)
@pytest.fixture()
def actions_loaded():
"""Counts Action rows the ORM materializes, i.e. how much of the story was
actually fetched. rowcount is meaningless for SELECT on SQLite, so count
the objects the mapper builds instead."""
"""Counts the `Action` rows the ORM materializes, which shows how much of
the story was actually fetched. `rowcount` is meaningless for a SELECT
on SQLite, so this counts the objects the mapper builds instead."""
loaded = {"n": 0}
def on_load(target, context):
@@ -133,7 +134,7 @@ def test_window_builds_the_same_prompt_as_the_whole_story(story, budget, monkeyp
def test_window_matches_on_the_retry_shape(story, monkeypatch):
"""Retry excludes the action being regenerated; the exclusion has to reach
"""Retry excludes the action being regenerated. The exclusion must reach
the window query, not just the in-memory filter."""
db, adventure, settings = story
last = history.tail(adventure, 1)[0]
@@ -148,7 +149,8 @@ def test_window_matches_on_the_retry_shape(story, monkeypatch):
def test_reported_total_is_the_whole_story_not_the_window(story):
"""Insights says "N of M actions included"; M must not become the window."""
"""Insights reports "N of M actions included." M must not become the
window size."""
db, adventure, settings = story
settings.context_token_budget = 4096
report = builder.build_context(adventure, settings)[2]
@@ -160,7 +162,7 @@ def test_reported_total_is_the_whole_story_not_the_window(story):
def test_building_context_reads_far_less_than_the_whole_story(story, actions_loaded):
db, adventure, settings = story
# Expire first: expiring afterwards would discard the unflushed change and
# Expire first. Expiring afterward would discard the unflushed change and
# silently put the budget back to its default.
db.expire_all()
# Small enough that the budget, not the length of the story, decides.
@@ -171,9 +173,10 @@ def test_building_context_reads_far_less_than_the_whole_story(story, actions_loa
included = report["history"]["included"]
assert included < ACTION_COUNT, "fixture is too short to prove anything"
# The window aims a margin past the budget and re-asks if it fell short, so
# it reads somewhat more than it includes. What matters is that the read is
# a function of the token budget, not of how long the story has got.
# The window targets a margin past the budget and requests more if it
# falls short, so it reads somewhat more than it includes. What matters
# is that the read depends on the token budget, not on the length of
# the story.
assert actions_loaded["n"] < ACTION_COUNT // 2, (
f"read {actions_loaded['n']} action rows out of {ACTION_COUNT} to "
f"include {included} — the window is not bounding the read"
@@ -213,13 +216,14 @@ def test_helpers_agree_with_the_full_list(story):
def test_a_depth_boundary_survives_a_middle_action_being_deleted(story):
"""The case that has broken the cursors twice before, and the reason they
are depths now.
"""The case that broke the cursors twice before. This is the reason the
cursors are depths now.
A *position* answers "how much story is past this point?" by counting from
the start, so deleting anything in front of the mark changes which action
the mark names. A depth names the same node either way — the only thing
that changes is the count of what comes after, which is what did change.
A position answers "how much story is past this point?" by counting
from the start. Deleting anything in front of the mark changes which
action the mark names. A depth names the same node either way. The
only thing that changes is the count of what comes after, and that
count is the one thing that should change here.
"""
db, adventure, settings = story
actions = history.story_actions(adventure)
@@ -236,9 +240,9 @@ def test_a_depth_boundary_survives_a_middle_action_being_deleted(story):
assert history.count_after(adventure, mark) == before, "the mark moved"
assert [a.id for a in history.after(adventure, mark, 3)] == next_three
# ...and deleting something *after* it is the one thing that does change
# the count, because that is a fact about the story rather than about the
# coordinate system.
# Deleting something after the mark is the one change that does affect
# the count, because that count reflects the story, not the coordinate
# system.
db.delete(history.after(adventure, mark, 1)[0])
db.commit()
db.expire(adventure)
@@ -258,7 +262,7 @@ def test_blank_actions_are_excluded_the_same_way_in_sql_and_python(story):
# SQL path (relationship not loaded)
from_sql = history.count(adventure)
# Python path (relationship loaded)
adventure.actions # noqa: B018 — force the collection into memory
adventure.actions # noqa: B018 - force the collection into memory
from_python = history.count(adventure)
assert from_sql == from_python == ACTION_COUNT