Add collapsible left "Script State" drawer on the play screen
Exposes the scripting `state` object (every variable scripts read/write
via state.x, persisted per-adventure) in a collapsible left rail that
refreshes after each turn. New owner-scoped GET
/api/adventures/{id}/script-state endpoint; the drawer only fetches
while open and shows an empty-state hint until a script sets a variable.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TEpWMjnfPqzZ13nPMoGhs5
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
fdb13a2c19
commit
f067ddb766
@@ -141,6 +141,17 @@ def get_adventure(
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return get_adventure_or_404(adventure_id, db, user)
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@router.get("/{adventure_id}/script-state")
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def get_script_state(
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adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
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):
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"""The scripting `state` object — every variable scripts read/write via
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`state.x`, persisted after each hook. Empty {} until a script sets one."""
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adventure = get_adventure_or_404(adventure_id, db, user)
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state = adventure.script_state if isinstance(adventure.script_state, dict) else {}
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return {"state": state}
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@router.patch("/{adventure_id}", response_model=schemas.AdventureOut)
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def update_adventure(
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adventure_id: int,
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@@ -79,6 +79,7 @@ export const api = {
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// Adventures
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listAdventures: () => request('/adventures'),
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getAdventure: (id) => request(`/adventures/${id}`),
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getScriptState: (id) => request(`/adventures/${id}/script-state`),
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createAdventure: (data) => request('/adventures', { method: 'POST', body: JSON.stringify(data) }),
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updateAdventure: (id, data) => request(`/adventures/${id}`, { method: 'PATCH', body: JSON.stringify(data) }),
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deleteAdventure: (id) => request(`/adventures/${id}`, { method: 'DELETE' }),
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@@ -439,6 +439,72 @@ button:disabled { opacity: 0.45; cursor: default; transform: none; box-shadow: n
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top: 56px;
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animation: panel-in 0.25s ease both;
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}
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/* ---------- Left status drawer (script state) ---------- */
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.status-drawer {
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flex-shrink: 0;
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position: sticky;
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top: 56px;
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height: calc(100vh - 56px);
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display: flex;
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align-items: flex-start;
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border-right: 1px solid var(--border);
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background: var(--bg-panel);
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}
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.status-drawer.open { width: 300px; }
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.status-toggle {
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flex-shrink: 0;
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height: 100%;
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width: 30px;
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padding: 12px 0;
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border: none;
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border-radius: 0;
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background: transparent;
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color: var(--text-dim);
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cursor: pointer;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 8px;
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}
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.status-toggle:hover { color: var(--text); background: var(--bg-input); }
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.status-toggle-label {
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writing-mode: vertical-rl;
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text-orientation: mixed;
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letter-spacing: 0.12em;
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font-size: 0.72rem;
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text-transform: uppercase;
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}
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.status-body {
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flex: 1;
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min-width: 0;
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height: 100%;
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overflow-y: auto;
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padding: 20px 16px;
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animation: panel-in 0.2s ease both;
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}
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.status-vars { list-style: none; margin: 0; padding: 0; }
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.status-vars li {
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display: flex;
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flex-direction: column;
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gap: 2px;
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padding: 8px 0;
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border-bottom: 1px solid var(--border);
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}
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.status-key {
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font-family: var(--font-mono, monospace);
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font-size: 0.82rem;
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color: var(--accent-bright);
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word-break: break-word;
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}
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.status-val {
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font-family: var(--font-mono, monospace);
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font-size: 0.82rem;
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color: var(--text);
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white-space: pre-wrap;
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word-break: break-word;
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}
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@keyframes panel-in {
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from { opacity: 0; transform: translateX(16px); }
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to { opacity: 1; transform: none; }
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@@ -317,6 +317,60 @@ function ScriptsPanel({ advId }) {
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)
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}
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// Collapsible left rail showing the scripting `state` object — every variable
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// scripts read/write via state.x, refreshed after each turn.
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function StatusDrawer({ advId, refreshKey }) {
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const [open, setOpen] = useState(false)
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const [state, setState] = useState(null)
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const [failed, setFailed] = useState(false)
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const load = useCallback(() => {
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api.getScriptState(advId)
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.then((r) => { setState(r.state || {}); setFailed(false) })
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.catch(() => setFailed(true))
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}, [advId])
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// Only fetch while open; re-fetch after each turn so values stay live.
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useEffect(() => { if (open) load() }, [open, refreshKey, load])
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const entries = state ? Object.entries(state) : []
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return (
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<div className={`status-drawer ${open ? 'open' : ''}`}>
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<button className="status-toggle" onClick={() => setOpen((o) => !o)}
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title="Script state variables">
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{open ? '‹' : '›'}<span className="status-toggle-label">State</span>
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</button>
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{open && (
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<div className="status-body">
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<div className="side-panel-header">
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<h2>Script State</h2>
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<button onClick={load} title="Refresh">↻</button>
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</div>
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{failed ? (
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<div className="empty">Couldn’t load state.</div>
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) : entries.length === 0 ? (
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<div className="empty">
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No variables yet. Scripts that use <code>state</code> will appear here after a turn.
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</div>
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) : (
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<ul className="status-vars">
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{entries.map(([k, v]) => (
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<li key={k}>
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<span className="status-key">{k}</span>
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<span className="status-val">
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{typeof v === 'string' ? v : JSON.stringify(v, null, 2)}
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</span>
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</li>
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))}
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</ul>
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)}
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</div>
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)}
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</div>
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)
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}
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function ScriptReport({ script }) {
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if (!script || (!script.logs?.length && !script.errors?.length && !script.context_changed)) {
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return null
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@@ -620,6 +674,7 @@ export default function Play() {
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return (
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<div className={`play-layout ${panel ? 'with-panel' : ''}`}>
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<StatusDrawer advId={id} refreshKey={actions.length} />
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<div className="page play-page">
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<div className="page-header">
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<h1>{adventure.title}</h1>
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