Drop the eight legacy columns SP8 left behind
Migrations 66 to 73 drop `actions.index`, `variants`, `variant_index`, `variant_count`, `state_before`, and `world_state_before`, plus `adventures.memory_cursor` and `summary_cursor`. `index` is a keyword in SQLite, so migration 71 quotes it. Nothing outside the migrations read these. `models.py`, `schemas.py`, and `ACTION_LIST_COLUMNS` lose the same eight fields, `Adventure.actions` orders by `id`, and `attempts.renumber`, `context.history.max_action_index`, and `nodes.next_index` are deleted. Two changes keep the migration replayable on a `create_all` database: - `_split_variants_into_siblings` wrote through the live ORM table, so it stopped compiling once migration 66 removed five of its columns. It now writes through `_ACTIONS_AT_60`, a frozen `Table` with its own `MetaData`. - Five data passes read columns these migrations drop. Each now calls `_has_columns` and returns early when the columns are absent. `bootstrap` takes a `through` version so a migration test can stop at the schema it asserts on. 555 tests pass, up from 549. Eight of the new cases assert each column is gone after a real schema-45 database migrates all the way. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0198qDK3gmgSo7EtQ4GTPqqK
This commit is contained in:
committed by
Parth
co-authored by
Claude Opus 5
parent
e0bf2b61d9
commit
f1bebe18d0
@@ -206,7 +206,6 @@ def create_adventure(
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if scenario.prompt.strip():
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opening = models.Action(
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adventure_id=adventure.id,
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index=0,
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type="start",
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text=fill_placeholders(scenario.prompt, values),
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)
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@@ -10,22 +10,15 @@ from sqlalchemy.orm import Session, undefer
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from ... import attempts, memorybank, models, tree
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from ...context import cursors
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from ...context import history as context_history
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from ...context import lineage
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def next_index(adventure: models.Adventure) -> int:
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return context_history.max_action_index(adventure) + 1
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def next_depth(adventure: models.Adventure) -> int:
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"""Returns the depth for the next node played onto this story, one past the tip.
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This is not `next_index`, which returned the same number until SP5. `index`
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has to stay unique across the whole adventure, because it is the v1 bundle's
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key. On a story forked at depth 6 after twenty turns, `next_index` gives the
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next node depth 21 and leaves a fourteen-deep gap in the path. A depth is a
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position along this one story, and the branch is what makes it unambiguous.
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A depth is a position along one story, and the branch is what makes it
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unambiguous. Two branches each hold a node at depth 4, and they are
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alternatives rather than duplicates.
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"""
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return adventure.head_depth + 1
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@@ -24,13 +24,10 @@ from ...context import lineage
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# row.
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ACTION_LIST_COLUMNS = (
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models.Action.adventure_id,
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models.Action.index,
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models.Action.type,
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models.Action.text,
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models.Action.reasoning,
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models.Action.world_delta,
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models.Action.variant_count,
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models.Action.variant_index,
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# SP9: the pager's key. If `parent_id` were deferred, every row on the page
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# would cost a lazy load, which is the cost `load_only` is here to prevent.
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# `branch_id` is listed for the same reason. The pager reads it to tell a
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@@ -124,33 +121,28 @@ def annotate_takes(
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This runs one query for the whole page rather than one per row. The pager
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needs the shape of each turn's attempt group, and calling `attempts.group`
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per action costs one query per message on screen. `variant_count` was cached
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to avoid that cost, which is why SP8 could not drop it.
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per action costs one query per message on screen.
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This function reads the siblings rather than counting them. A group holds
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only a few attempts, the page is bounded, and a count still needs a second
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query for the ordinal. It fetches only the id and the ordering keys, so it
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stays cheap even when the text is large.
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query for the ordinal. It fetches only the id and the parent, so it stays
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cheap even when the text is large.
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"""
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parents = {a.parent_id for a in actions if a.parent_id is not None}
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if parents:
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rows = (
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db.query(
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models.Action.id,
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models.Action.parent_id,
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models.Action.variant_index,
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)
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db.query(models.Action.id, models.Action.parent_id)
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.filter(
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models.Action.adventure_id == adventure_id,
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models.Action.parent_id.in_(parents),
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)
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.order_by(models.Action.variant_index, models.Action.id)
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.order_by(models.Action.id)
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.all()
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)
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else:
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rows = []
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siblings: dict[int, list[int]] = {}
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for row_id, parent_id, _ in rows:
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for row_id, parent_id in rows:
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siblings.setdefault(parent_id, []).append(row_id)
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for action in actions:
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ids = siblings.get(action.parent_id) if action.parent_id else None
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@@ -23,7 +23,7 @@ from ...sse import SSE_HEADERS, sse, turn_error
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from ..settings import get_settings
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from .deps import CurrentUser, current_adventure, router
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from .nodes import _move_to_after, next_depth, next_index
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from .nodes import _move_to_after, next_depth
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from .paging import annotate_takes
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@@ -275,11 +275,6 @@ async def _generate_turn(
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reasoning = "".join(reasoning_chunks).strip() or None
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ai_action = models.Action(
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adventure_id=adventure.id,
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# A sibling shares the turn's legacy index for the same reason it
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# shares its depth: it is the same turn. Two rows then hold one index,
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# which is safe, because `max_action_index` takes a maximum rather than
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# a count, and nothing else reads the column.
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index=retry_of.index if retry_of is not None else next_index(adventure),
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depth=ai_depth,
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type="ai",
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text=text,
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@@ -298,8 +293,10 @@ async def _generate_turn(
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# a turn landed on top of it. See `memorybank`.
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memorybank.forget_node(db, adventure, retry_of)
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cursors.rewind_all(adventure, retry_of.branch_id, ai_depth - 1)
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# Flush so the new attempt has an id. The session does not autoflush,
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# and attempts page in id order, so a read taken before this point puts
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# the newest attempt nowhere.
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db.flush()
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attempts.renumber(attempts.group(db, ai_action))
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else:
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tree.place_action(db, adventure, ai_action)
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db.add(ai_action)
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@@ -369,7 +366,6 @@ async def run_player_turn(
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return
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player_action = models.Action(
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adventure_id=adventure.id,
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index=next_index(adventure),
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depth=next_depth(adventure),
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type=payload.type,
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text=modified,
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@@ -384,8 +380,8 @@ async def run_player_turn(
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db.refresh(player_action)
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# The new action was added through its foreign key, so the loaded
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# `adventure.actions` collection is stale. Without this expire,
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# `build_context` and `next_index` for the AI action do not see the
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# player action that was just saved.
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# `build_context` for the AI action does not see the player action
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# that was just saved.
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db.expire(adventure, ["actions"])
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yield sse({"type": "player", "action": action_json(player_action, db)})
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if stop:
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