m7-imported-knowledge
6
Commits
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b7005e6fdd |
M5: genre-neutral authoritative narrative state, with review corrections
Replaces AI-DnD's RPG relative-delta world state with the genre-neutral typed
narrative state of ADR 010: explicit, absolute, allowlisted events proposed by
the model, validated by the application, applied to one authoritative document,
and snapshotted per position so restore stays a row read.
This commit includes the corrective pass that followed the independent review
in planning/reports/M5-IMPLEMENTATION-REPORT.md. The invariant it exists to
hold is:
visible active transcript position == stored head == authoritative state
Narrator editing (D10, STORY-BRANCH-SEMANTICS §§14-15)
A narrator edit no longer rewrites a row. It returns to the state before the
turn, takes the reader's exact text as the accepted narration, re-derives the
state that text implies, and becomes a new active continuation — while the
original narration keeps its words, its live flag and its whole future as
retained history. At the tip the correction is another take; with story below
it, it forks. No new history machinery: this is the existing fork/take/head
path with the reader's text in place of a generated reply. The §14A refusal
is therefore gone for narrator turns, and remains only for player input.
Pre-M5 positions
Migration 88 backfills the empty narrative document onto every action written
before M5, and a missing snapshot now restores the empty document instead of
leaving the previous position's state standing. Restoring to an old Save
Point no longer leaves a later position's entities and facts on screen.
Narrator context
Replayed history carries prose only; the machine-readable block is no longer
reconstructed into past turns, where it contradicted the authoritative state
in the same prompt. A fact withdrawn by a manual correction is now named as
no longer true, with the reader's reason, rather than silently dropped.
Also
- state_changes joins the action-list bulk read, removing one query per row.
- Extraction takes only the application's own protocol payload: an ordinary
```json or ```python block in a story survives, and a mangled proposal
still does not reach the reader.
Planning: ADR 013 records the authoritative document shape; §§14-15/14A, D10,
C04 and BUILD-MILESTONES are updated to describe what exists. Debt is recorded
against M8 (scenario editor UX) and M9 (export of the audit trail).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2
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7f082b61d8 |
M3: complete non-destructive history and active-head export
The head-cursor model landed in
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903fa7a74f |
M3: move the story's head instead of deleting its turns
Undo deleted. It removed the trailing AI action and the player action in front of it, pruned the memories covering them, and let the tip fall back to whatever survived. That made it the one operation in the application that destroyed accepted story, and it was why there was no Redo: the turns to move forward into no longer existed. Phase 0B demonstrated the head-cursor alternative in a disposable spike; this is that concept as production code. backend/app/head.py is the whole of it. Three questions that used to be one — where the story is being read, how far it is retained, and where it opens — are now three functions, and every caller that moves the head or asks about it goes through this module. The spike put the fork check in the write path and left Retry and Add-take on the old one; sharing the rules is what stops that divergence coming back. lineage.Path now caps every entry at the head, so hiding the retained future costs nothing at the call sites: the transcript, the context builder, attempts.preceding and memory retrieval already funnelled through path_of and narrow together. Path.uncapped() is the deliberate exception, and only Redo and the fork check may use it. The memory bank needs no pruning for the same reason — a memory carries the coordinate of the node its block ends on, so one derived past the head falls outside the capped clause and becomes retrievable again on Redo without having been deleted and re-embedded. Undo alone does not fork. Moving the head is not a decision to abandon anything, since the user may be reading or about to Redo; the first write below the head is where the story states which continuation it means. A head already at the tip forks nothing, so a story that is never undone forks exactly as often as it did before and the branch table does not fill up with one branch per turn. Redo follows the lineage rather than choosing among branches, which is what invalidates it after a divergence with no flag to set or clear. Migrations 78 and 79 give a branch superseded_at and superseded_depth. Nothing reads them to decide behaviour — Redo is decided by the lineage, so a stale or hand-edited value here cannot make the story wrong. They exist so the cleanup and discarded-history features left to a later version have something to select on, and so a divergence is observable in a test. Deleting an action no longer drags a moved-back head forward to the recomputed tip, which would have silently redone the story. can_undo and can_redo ride on AdventureOut and ActionPage because the client can work out neither for itself: the campaign opening may be off the top of the loaded window, and the retained future is never sent to it. This is a checkpoint, not the finished milestone. 601 backend tests pass. Five still assert the destructive contract — they count rows after an undo and expect the story to be shorter — and need rewriting against the new one; the world-state assertions inside them already pass. Export and import do not yet carry the head coordinate, so a bundle still reopens at the deepest node and can silently redo an undone story, which is the Phase 0B finding this milestone exists to close. The browser has no Redo control yet. None of the M3 acceptance coverage (D01-D10, E01-E04, I01-I03, I07, L01-L02) is written. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QF5TcoB86QADgjHz1GZe8u |
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20f0753277 |
Merge main into the Phase 17 refactor
`main` changed the four files this branch split into packages, so all four came back as modify/delete conflicts. Each change is ported to the module that now holds the code, unchanged in behavior: - `delete_action` moves to `routers/adventures/actions.py`. It reaches the turn lock as `turns.acquire_turn_lock` and `turns._active_turns`, which is the rule this branch set: the package root no longer re-exports the names a test rebinds. - `EMIT_RULE` moves to `worldstate/parse.py`, and `_describe_stat` and `render_reference` to `worldstate/render.py`. - The chip-wrap rules move to `styles/schema-editor.css`, and `StateChangeChips` to `pages/Play/reports.jsx`. `index.css` keeps this branch's import list. `test_delete_state.py` needed four edits to run here. It drops the eight-line database prologue, because `conftest.py` does that once now. It imports the shared `ScriptedProvider` from `fakes.py` instead of carrying a copy. It patches `adventures.turns.OpenAICompatibleProvider` and reaches the lock the same way. And it no longer passes `index=0` when it builds the start action, because migration 71 drops that column. 564 tests pass. `npm run lint` and `npm run build` are clean, and the CSS bundle is 56.71 kB, which is the pre-merge size plus main's new rules. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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2c57b1ceab |
Remove three kinds of duplication in the backend
Stage 2, items 1, 4, and 5 of `plan/17-refactor.md`. **One path resolver in `worldstate`.** `apply_delta` and `apply_override` routed `flags.<name>`, `milestones.<id>`, `world.<stat>`, `player.<stat>`, and `npc.<id>.<stat>` with parallel code, about 100 lines each. `_resolve` now says what a path points at and returns either a target or the rejection to report. Each function keeps its own write rule, because the rules genuinely differ: an override sets a number rather than adding to it, ignores `cooldown`, `max_delta_per_turn`, and the rule that a counter only counts up, and can un-set a milestone. A differential check ran both implementations over 3960 payloads: twenty paths, fourteen values, three starting states, plus every three-path combination. The results are identical except that 674 rejections from `apply_override` now carry a `fix` string. `apply_delta` already worded those, and the world-state editor renders them, so an override that names an unknown flag now explains itself the way a delta does. **`sse`, `SSE_HEADERS`, and `turn_error` move to `app/sse.py`.** Two routers stream, and `chat.py` had to import from `routers.adventures` to reach them. **`get_adventure_or_404` becomes the `current_adventure` dependency.** All 32 handlers repeated the call as their first statement. The ownership check now reads in the signature and runs before the body. FastAPI caches a dependency for one request, so the handler's `db` is the session the adventure came from. The generated OpenAPI document is byte-identical except on `rename_branch`, where `branch_id` is now listed before `adventure_id`, because that handler no longer names `adventure_id` itself. Parameter order in the document is cosmetic. Six tests in `test_state_revert.py` call `undo_turn` and `retry_action` directly rather than over HTTP. They pass the adventure they already hold instead of an id. 549 tests pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r |
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2fa812c056 |
Split the adventures router into a package
`backend/app/routers/adventures.py` held 2353 lines and 35 endpoints. It is now a package of 14 modules, the largest 443 lines. The split moves text rather than rewriting it. An AST comparison against the old file confirms all 86 definitions are identical, and the OpenAPI schema still lists the same 35 operations. Names a test replaces now live in `turns.py` only, and other modules reach them as `turns.<name>`. Rebinding a re-exported alias changes the alias and leaves every caller reading the original, so the package root does not re-export them. A patch aimed at the old target raises `AttributeError` instead of passing while doing nothing. Tests and the fixtures in `backend/tools/` say `adventures.turns.<name>`. The same rule keeps the turn lock working. One module owns `_active_turns`, so one lock guards one set. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r |