2 Commits
Author SHA1 Message Date
parththakkar106andClaude Opus 5 c2d3f0d8b9 Show the starter adventure the artwork of the demo it came from
An adventure has no cover art of its own and inherits its scenario's, and a
bundle carries no scenario id, because an id means nothing in another database.
The starter card therefore fell back to a monogram tile while the demo beside
it showed the Pokeball.

The starter file names its source under `scenarioTitle`, and the copy is linked
to the seeded scenario with that title. If no seed answers to the name, the
adventure keeps a NULL `scenario_id`, which is the state every imported bundle
is in and costs only the artwork.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PacdRuPXSkQQy4ZYdH32hF
2026-08-28 19:19:23 +05:30
parththakkar106andClaude Opus 5 6cbf6d996f Give every new guest an adventure that is already played
An empty account gives a visitor nothing to read, and the daily demo turns are
limited, so learning what the app does cost one of them. `app/starter.py` now
copies a shipped export bundle into each new guest at the point the row is
created. The bundle is two exchanges of the Pokemon demo, which ends on a
knockout and shows an applied change, a refused one, and a milestone.

The guest row is committed before the copy is attempted, so a failure there
still leaves them with an account, and the copy runs inside a savepoint.

The row building that `POST /adventures/import` did inline moved into
`bundle.materialize`, which both callers use. The rate and size checks stayed
in the endpoint: the starter writes a file the server ships, so it has no
untrusted list to cap.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PacdRuPXSkQQy4ZYdH32hF
2026-08-28 18:42:15 +05:30