1ce99727606124b0f8b3dc3b88842410c874ee14
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1ce9972760 |
M8: the browser becomes the storyteller
The interface was AI-DnD's with this product's features bolted into it. The
navigation read Home · Adventures · Scenarios · Settings · AI Chat; starting a
story meant first picking a *world*, and making a world meant a JSON stat-schema
form, a story-card table and an art picker. The play screen had a Branches tab.
The input had three modes. Sixteen of the sixteen controls on a two-turn story
had no accessible name — they were single glyphs with a tooltip.
All of that was measured in a real browser before anything was changed, and the
measurements are in planning/reports/M8-IMPLEMENTATION-REPORT.md §C. Almost
nothing underneath was wrong: the play loop, the history controls, the takes,
the Save Points, the state correction and the knowledge library all worked. What
was wrong was what a reader was asked to understand in order to use them.
So the shape now is one entry point and one screen:
Campaigns -> Campaign -> Story
State · Knowledge · Context · Save Points · Settings
Everything that is not the story lives in a panel that starts closed. The
top navigation bar is hidden on the story screen entirely, because on that one
screen the story is the interface.
Play is one natural-language field. An action and a piece of quoted dialogue are
both just what the reader wrote, and B01/B02 confirmed against a real narrator
that the model reads the quotes without being told which kind of turn it is.
What survives from the old Story mode is a Story direction toggle, which is not
a fourth mode: it changes who is being spoken to, not what kind of action is
taken, and the box is visibly marked while it is on.
Branch, fork, node, merge and head appear nowhere a reader can see them. The
branch panel and the tree overlay are gone from the browser. The mechanism is
untouched — takes, divergence, retained futures and Save Points all still work,
and their endpoints are still tested. This is a decision about what a reader is
asked to understand, not a reduction of what the product can do.
The two defects worth the space:
A player action is stored with AI Dungeon's "> You " prefix. That was right when
the Do mode asked for a bare verb phrase. With one field the spec tells the
reader to write "I enter the tavern", and the result was "> You I enter the
tavern." — in the transcript, in the replayed history, and therefore in the
narration, where a small model imitates it and writes "You I thank her". M8's
own design surfaced it, so M8 fixed it: the prefix is added only when the reader
has not already written a subject. The ">" marker, which is what actually
identifies a player turn in the prompt, is unchanged in every case.
And a stale `.input-bar { display: flex }` in play.css overrode the new
composer, because that sheet is imported after the new one. The direction row
and the input row laid out side by side and the box was unusably narrow. Found
by opening the product in a browser, not by reading the CSS — which is the
argument for having done that first.
Failures now have the taxonomy the spec asked for rather than one toast: model,
generation, state, knowledge, server, each with the thing to do about it. A
failed turn leaves the reader's words in the box and says so. The classification
reads backend strings, so it is a fallback ladder rather than a lookup — an
unrecognised message still classifies, still shows the server's own words and
still offers Retry.
`Settings.model` could be empty with nothing saying so until the first turn
failed with a provider error. The header now reports Ollama in five states, and
an unconfigured or missing model offers the models actually installed on the
endpoint, from the connection test that already knew them. Nothing is chosen
automatically: an endpoint's first model may be an embedding model, which cannot
narrate at all.
Narrator prose is rendered as safe Markdown — headings, emphasis, lists,
blockquotes, code. The safety is structural rather than filtered: every node is
a React element built from parsed text, and there is no dangerouslySetInnerHTML
in the file. A sanitizer is not needed to make markup safe if markup is never
produced from input. Link schemes are checked with the URL parser rather than a
pattern, because the bypasses are all in the parsing. A remote image is a
placeholder naming the blocked address; the knowledge and context panels
deliberately do not use this renderer at all, because they exist to show a
reader exactly what is in their file.
Backend, and only what the browser could not otherwise reach:
AdventureCreate.opening a start action could only come from a Scenario, so
every campaign made in the new setup flow opened on
a blank page. Same node, same code path.
canon_rules campaign_canon has been the highest authority in a
campaign since M5, read by the prompt builder and
the state validator, and had no API at all — a
fixture had to write it with SQL.
a 401 and a 429 message the last user-facing text describing a hosted
deployment. One told the reader to check an API key
that has not existed since M2.
No schema change and no migration: proved by building a database with a server
running the M7 commit's own code and opening it with this one.
The project had no frontend tests. It has 132 now, across ten files, running
in about six seconds — the enabled state of every history control, the take
selector, the confirmations, the panels, the five model states, the failure
taxonomy, the focus trap, accessibility, and that the reserved dictation control
never touches the microphone. Writing them found a real defect: the focus trap
filtered candidates with offsetParent, which is null inside the fixed-position
ancestor the dialog has and which jsdom never computes — it would have behaved
differently in the tests from the browser.
They do not replace the real-browser runs, and both kinds of evidence are in the
report. The browser suites drive the production build served by the real backend
with a real local narrator, including a genuine process restart.
A verification pass over all of it then found three more, each by driving the
product rather than reading it:
Stepping between alternate takes did nothing. The pager asked whether a take
lived on another line by comparing `target.branch_id !== action.branch_id`, and
`ActionOut` has never carried `branch_id` — so the comparison was permanently
`number !== undefined`, always true, and every step took the branch-switch path.
For two takes of an ordinary retry, which share a line until one is written
below, that meant switching to the line already being read: the same window came
back and nothing moved. D07 is a required v1 acceptance test. The fix needed no
new field — the variants list already carries every attempt's branch and marks
the live one.
The first regression test for that passed against the broken code, because its
fixture gave the action a `branch_id` the real payload never sends. That is the
exact failure M7's review was about, so the fixture was corrected, the tests were
re-run against the reverted code and failed for the right reason, and the
fixture now carries a docstring saying why the field must never come back.
And the knowledge panel pointed readers at an "embedding model" while the
setting is called "Model for meaning-based search" — a reader sent looking for a
field that does not exist by that name.
Campaign canon was measured rather than assumed. Editing it after play is a
configuration change: every turn already played keeps the canon it was actually
given, in its own context snapshot, and the accepted story, the state document
and the state audit log are byte-identical across an edit. It is not routed
through M5's state audit, because canon is not narrative state and doing so
would create the second representation the spec forbids. What the editor does
now is say so, once a campaign has moments.
`BROWSER-UX-SPEC.md` §38 asked for a "Show Hidden Story State" toggle. There is
no hidden story state — a secret lives in a narrator-only knowledge source and
never enters the state document. The section is rewritten to require what it
actually meant: ordinary surfaces must not carry narrator-only information,
advanced inspection must withhold it by default behind an explicit warned
choice, and no second store may be invented to give a toggle something to
reveal. The protection is stricter than before, not weaker.
Closeout. An independent review returned M8 IMPLEMENTATION: PASS subject to
evidence and documentation cleanup, and this commit carries that cleanup:
The report named two frontend bundles as the artifact behind its acceptance
evidence. The saved run logs settle it. index-Ii-lARp9.js, built at 18:53:02
from this tree, is the one final frozen artifact behind all 157 browser checks;
index-C6E5Uvtu.js is superseded — it predates the D09 fix and its acceptance
suite ended 54/55 on exactly that defect. No tracked file under backend/app or
frontend/src has a modification time after the freeze, so the whole final
campaign describes one build. §P sets the two side by side.
Finding 14 — the app budgets 16,384 prompt tokens while an Ollama that sees no
VRAM enforces 4,096 — is resolved operationally, with no application change.
The OpenAI-compatible endpoint this app speaks accepts num_ctx and ignores it,
and reloads the model at its own default, so a native call cannot prime it
either. A model derived with POST /api/create carries the parameter, is honoured
through the app's own OpenAI-compatible path, and appears in /v1/models — which
is the listing the Settings model picker already reads. Measured end to end.
The procedure is in DEVELOPMENT.md; nothing in the repository depends on any
particular derived model existing. Adding provider code to work around this was
declined deliberately: it would mean either a second native request path,
against ADR 011, or a parameter the endpoint provably ignores.
The §38 rewrite is ratified as a requirement clarification aligned with the
implemented architecture, and the spec gains the clause finding 3 was really
about: withheld material must be absent from the rendered DOM, not merely
collapsed in it.
The report's §U carries the M9 handoff — what a portable campaign has to include,
whether historical context snapshots belong in the bundle, what happens to
inherited story cards, and that a restored campaign may meet a different context
window than the one that wrote it. None of it is implemented here.
Final: backend 950 passed / 14 skipped; frontend 132 passed; lint, production
build and Docker build clean; 157 browser checks across six suites, zero
failures. M8 is implemented, verified, reviewed and accepted (2026-09-06).
M9 has not been started.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017HdaXiFbscatQaLS7dJk6b
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8c65ae99de |
M2: cut the hosted product away from the local one
94 files, +1,395 -6,578. Three files are new; twenty-four are gone. The milestone is subtraction, and what is left is the single-user local storyteller the specification describes. Removed in full: campaign scripting and its QuickJS sandbox; multi-user accounts, guest sessions, login, registration and the shared demo key; the visitor-analytics tables, dashboard and page beacon; the access log of sign-ins, addresses and devices; per-IP and per-user rate limiting and quotas; Render deployment config; Postgres and psycopg; cloud inference providers, the API-key field and the key encryption that existed to store it; session-cookie signing. None of it was hidden behind a flag — the routes are gone and answer 404. Two things were kept that the brief allowed keeping. The `users` table and its foreign keys stay as an internal ownership detail, because rewriting them out means a migration across most of the schema to delete a column that costs nothing; nothing creates a second user and no request carries an identity. Five inert tables and four inert columns stay for the same reason, so an M1 campaign database opens unchanged. The one addition is app/endpoints.py, which decides where a story may be sent. Loopback, RFC1918, link-local, unique-local and CGNAT — an explicit allowlist of networks, not a guess at what `ipaddress` means by "private", which calls the documentation ranges private and IPv6 loopback reserved. Every address a hostname resolves to must be in it, so a split answer does not squeak through, and the rule runs both when the endpoint is saved and before every outbound request, because a name that resolved to the LAN this morning can resolve elsewhere this afternoon. Known cloud hosts are named in the refusal so the error says why rather than looking like broken DNS. TLS is never traded against it: M1's shared trust context is intact on all four clients and there is no way to skip verification. The hardcoded 120-second model timeout is now a setting. That was not theoretical — on this GPU-less four-core host a cold load of qwen2.5:3b-instruct took 648.9 seconds to produce the first turn, while turns 2 to 5 of the same campaign took 3.6 to 13.1. Connect stays short at 10s so a wrong address still fails fast; the read timeout defaults to 300s and is bounded at 3600, because "wait longer" must stay a number. Two defects found while testing and fixed here. An unknown /api path fell through the SPA catch-all and came back as HTML with status 200, so a client asking for JSON parsed a web page instead of learning the route was gone. And AIDND_CORS_ORIGINS accepted "*", which on an unauthenticated loopback API would hand every page on the Internet a write handle on the campaign database; it now refuses to start. Verified rather than assumed. Offline, on a network with no route out and no DNS: five turns, retry with both takes retained, restart with an identical transcript digest, a failed model call leaving the accepted AI-turn count untouched, and a capture with zero non-loopback unicast packets. Against a real second machine on the LAN over HTTPS with a private CA: four turns, restart, and a capture showing 289 packets to the approved host, 344 loopback, zero anywhere else, zero DNS queries. Cloud and public endpoints refused with their reasons; no API key settable; every removed route 404. 604 backend tests pass, down from 648 by the fifteen retired with the subsystems they tested and up by the twenty-nine added for the endpoint policy and the removed surface. The scripting tests were not deleted: eight files used a JavaScript counter as instrumentation for the state snapshot and rollback machinery, which M2 does not touch, so the counter moved to the world-state engine and those tests still assert what they always did. Frontend lint and build are clean; the image builds, and its wheel-building stage is gone with quickjs. No M3 work. Undo is still destructive and there is still no Redo. |
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041f9e25f3 |
Count the visits, and say whether anyone got anywhere
A hosted demo raises a question a local app never does: is anyone using it, and do they reach the part that matters? `/analytics` answers it — visitors, pages, referrers, countries, devices, which shared scenarios get played, turns and demo-key spend, API and turn errors, and a funnel from visited to played a turn to signed up. Not a third-party script, for reasons specific to this one. The CSP allows `script-src 'self'`, so a tracker means loosening it; adblockers eat the popular ones, which silently biases exactly the technical audience this project gets shown to; and none of them can see the measurement that actually matters here, which is a turn, not a pageview. **A visit is a write and never a read.** After the 189x egress fix it would be perverse to add a feature that reads rows per request, so counts accumulate in a process-local dict and flush every 60s as UPSERTs. Storage is a generic `(day, metric, label) -> hits` counter, so measuring something new later costs a constant rather than a migration, plus one row per visitor per day for the funnel flags. Every dashboard query is a GROUP BY returning tens of rows however much traffic sits behind it; a month reads back in a few kilobytes. The buffer's cost is that a hard restart can lose up to a minute — the flusher also runs on shutdown, and a tier that sleeps when idle sleeps on an empty buffer anyway. **The counters are anonymous; the access log beside them is not, on purpose.** A visitor is `HMAC(secret, "visitor:<user id>")` truncated to 32 chars — one-way, so `analytics_daily` and `analytics_visitor_days` cannot be joined back to `users`, and keyed, so no client can compute one. Story content never reaches that module, and the only content it ever names is a seeded public scenario's title; a player's own titles are theirs. `accesslog.py` is the identifying half and is a separate module writing a separate table so that separation is a property of the code rather than a convention: `access_events` records sessions, sign-ins, registrations and failed attempts with address, email and device, read on a second tab of the same page behind the same gate. Both halves are gated on `AIDND_ANALYTICS_EMAILS`, not `POWER_USERS`. An unmetered tester is not automatically someone who should see the traffic. The route 404s and the nav link is absent for everyone else, the same treatment AI Chat gets; unset in a hosted deploy means nobody sees it, including me. Three things came out of building it that a test would not have suggested. **A failed turn is an HTTP 200 with a bad ending.** The status-code middleware cannot see one, so a demo whose model had started refusing every request would look perfectly healthy from outside. All five SSE error paths in `_generate_turn` now go through a `turn_error()` helper that counts on the way out. Error buckets elsewhere are labelled by the matched route template rather than the requested path — one bucket per endpoint instead of one per adventure id, and, the reason it isn't merely tidier, an unmatched path is entirely attacker-chosen, so labelling by it would let anyone mint rows. **The funnel counts people, not clicks.** A player who starts six adventures is one person who started an adventure. That is the whole reason the per-visitor-day table exists; its flags only ever turn on, and `is_new` is settled by the first write of a visitor's first day. **The tests run on SQLite and production is Neon.** A flush that raises is caught and logged, so a dialect mistake in the UPSERTs would have stayed invisible until the dashboard quietly never filled. `test_the_upserts_compile_for_postgres` compiles both statements against the Postgres dialect without connecting to one. Two things this leans on elsewhere. `limits._client_ip` is now public `client_ip`: the access log needs the same answer, and two functions both deciding which hop is the caller's is how one of them ends up trusting a header it shouldn't. And the cleanup sweeper now starts if *either* job has work — a deployment can keep every guest forever and still want its visitor-day rows aged out. No migration. Both tables are new and `bootstrap()` calls `create_all` on existing databases too, the route `branches` took in Phase 14, so `LATEST_VERSION` is still 64. 497 tests green, frontend lint and build clean, driven by hand against a synthetic 90-day fixture at 1568px. The narrow-screen layout follows the existing 720px block but is unverified: `resize_window` is ignored on a maximized Chrome and `frame-ancestors 'none'` rules out checking it in a sized iframe. Also repaired here: a rename in test_ratelimit_hardening.py had run through the test names themselves, leaving `testclient_ip_*` — still collected by pytest, which is why it passed unnoticed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DfMCsN1KBLsTqMkj5hSgrY |
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bbcb07c6be |
Delete guest accounts left idle for five days
The app had no cleanup of any kind: in multi-user mode every first visit mints a users row, so the demo has been accumulating one permanent account per visitor along with everything they generated. cleanup.py sweeps guests idle for AIDND_GUEST_RETENTION_DAYS (default 5), once at startup and then every few hours. Startup is the load-bearing trigger — the free tier sleeps after ~15 minutes, so a long timer rarely gets to fire. Idle is COALESCE(last_seen_at, created_at), not last_seen_at: _touch only writes that column hourly, and a guest minted by /auth/me has it NULL until its second request, so the simpler query would have deleted brand-new visitors mid-session. It's one Core DELETE rather than db.delete(user), which would SELECT every adventure, action and memory into Python purely to delete them — the same egress pattern as the 189x fix. Every FK from users down is ON DELETE CASCADE, so the database does the whole graph and returns a count. The filter requires is_guest AND email IS NULL, so registered users (who upgrade in place) and local mode's implicit user are both out of reach, and is_public is output-only so a guest can never own content another user can see. Session cookies have no expiry and can outlive a swept row; that path 401s and the frontend's existing retry re-mints a session. Guests are told: /auth/me serves guest_retention_days and the signup modal states the window, sourced from the server so it can't drift from what is enforced. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015CYEJKobJ2Re4Dv7qUoSA7 |
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1dd31086c1 |
Add power-user AI Chat page; centralize demo-key model pinning
AI Chat is a plain scratchpad for talking to a model directly — no story context, scripts or world state — for poking at models, prompts and endpoints without starting an adventure. Power users only: the router 404s (rather than 403s) for everyone else and the nav link is hidden. The conversation lives in localStorage, so there's no new table or migration. is_power_user() now also returns True in local mode: it's the operator's own machine and their own key, the same reasoning that makes the provider debug log local-only. Alongside that, the rule keeping the shared demo key off paid models now lives in exactly one place. It had been duplicated into the chat router, which is how one copy eventually drifts: - resolve_provider_config() takes an optional model_override and is the only place the whitelist is applied, so turns, AI Chat and the connection test all inherit it. An override is a per-request preference, never a grant. - ProviderConfig.__post_init__ refuses to exist when api_key is the demo key and the model isn't whitelisted. It keys on the key itself rather than the using_demo flag, so a mislabelled config can't slip past, and it raises so a future path that bypasses the resolver fails loudly instead of billing. - The demo branch still pins endpoint_url too — a user-controlled endpoint would leak the key itself, which is worse than spending it. Provider gained chat(messages, ...) beside generate(), both delegating to a shared _stream(url, body); completion-mode endpoints get the messages flattened into a labelled transcript. Settings' /models fetch moved to list_endpoint_models() and is shared with /api/chat/config. Tests: 10 new in tests/test_chat.py (70 total). These deliberately do not stub resolve_provider_config — the point is to exercise the real BYOK-vs-demo decision and assert on what the provider actually received: off-whitelist override pinned, off-whitelist Settings.model pinned, redirected endpoint pinned, BYOK passed through untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014FGY1yvzSeKgTtRfeVtDmx |
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57c24a07d8 |
Redesign the library UI and add scenario cover art
Rework the home page into a single landing surface and give the app a
consistent visual language, chosen as "illuminated tome" over two other
pitched directions because it builds on the existing Cinzel + gold identity
instead of replacing it.
Home is now Continue (up to 4 in-progress stories, each showing where you
left off) over a scenario shelf, each section with a "See all" link. The
full adventure list moves to /adventures.
Scenario cover art has three tiers, in precedence order: an uploaded picture
(downscaled client-side to 400px WebP before storing), an emoji, or gradient
art generated from a hash of the title so no card is ever an empty box.
Adventures inherit their scenario's art. Images live in the row rather than
on disk because Render's free tier has no persistent volume, and it keeps
export bundles self-contained; list responses carry a cacheable
/api/scenarios/{id}/image URL rather than the base64.
Also: ambient drifting motes behind the app, loading skeletons, staggered
card entrance, ornamental scene breaks and a drop cap in the story, a
"Weaving" thinking indicator, and a toast system replacing every alert().
Two fixes found along the way:
- Importing a scenario bundle with no "tags" key returned a 500. Column
defaults are not applied until flush, so the attribute was still None
when the width clamp sliced it.
- Anything meaning "the story's latest narration" was missing action type
"start", which is the only text a freshly created adventure has, so new
adventures looked empty. Collected as NARRATION_TYPES.
Migrations 30 and 31 add scenarios.image and scenarios.icon; both are
additive with a '' default and were verified against a database stamped at
29. vite.config.js now reads AIDND_API_PORT so the recurring port-8000
clash with another local app needs no file edit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014FGY1yvzSeKgTtRfeVtDmx
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8fc6d4d2e0 |
Add responsive mobile layout for the Play screen and nav
The stylesheet had no real mobile design (one media query that only hid a nav hint), so on phones the Play screen's four side-by-side columns overflowed horizontally. Add a max-width:720px layer that collapses the Play layout to a single story column, turns the World/Script State rails into left-edge tabs that open as slide-in overlays, and makes the Plot/Memory/Scripts/Insights side-panel a full-screen overlay. Also add a hamburger dropdown for the top nav, switch the play-layout heights from vh to dvh (fixes the mobile address-bar jump), and bump inputs to 16px to stop iOS zoom-on-focus. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UWVyFKvqJGjfbXdibLgkMe |
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de4db373f2 |
Phase 8: optional accounts, per-user data, shared demo key
Guest-first multi-user mode behind AIDND_MULTI_USER (local installs unchanged): signed-cookie guest sessions bootstrapped by /api/auth/me, register upgrades the guest in place, login/logout, per-IP rate limits. Every router scoped by user_id; Settings become per-user with the API key Fernet-encrypted at rest and write-only through the API. Users without a key get a server-funded demo key (OpenRouter free models, 20 turns/day, memory bank disabled on demo turns). Public read-only demo scenarios (seed_demo.py); debug log restricted to local mode. Frontend: auth modal + guest nudge, 401 re-establish/retry, demo banner and key management in Settings. Migrations 13-23 adopt existing data under a local user and encrypt stored keys. Verified: migration on a copy of real data.db, two-session isolation + register/login via curl and Chrome, demo cap 429, live OpenRouter turn through the encrypted-key path, vite build + oxlint. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg |
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db9f904222 |
Initial commit: AI Dungeon clone (FastAPI backend + React frontend)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg |