A hand-written memory used to carry a NULL depth, described in the model as
"belongs to the adventure rather than to a path". That sounds harmless and
is not: a NULL is a coordinate no fork can cap, so a note typed on one line
followed the reader onto branches whose story it never described. It takes
the head now — the story you were reading when you wrote it — and obeys
exactly the rule a summarised memory obeys.
The unanchored escape clause in lineage.Path.clause existed for that single
case and is deleted rather than left unused. Its docstring argued that a
capped depth would drop a typed memory the moment its branch stopped being
the newest entry; anchoring answers the same worry better, because the
memory is not exempt from the path, it is on one.
The drawer now shows the path being read and nothing else, filtered by the
clause retrieval itself uses, so the bank you can see is the bank the model
can see. Nothing is stranded: a memory lives on a branch, switching to that
branch shows it, and deleting the branch deletes it. Pinning decides order,
the path decides existence.
Migration 62 lands existing NULL-depth memories at depth 0 of their branch
rather than at the tip. 0 is at or before every fork point, so every memory
stays visible from exactly the paths it is visible from today — nobody's
bank loses a row on deploy. The tip is the tidier-sounding choice and would
have emptied them out of every branch forked earlier than they were typed.
This supersedes the on_path flag and the "another branch" badge from
earlier today; anchoring makes them redundant, and they are removed.
Four tests changed because they asserted the old contract, not because
they broke. The one worth reading is the pair replacing
test_a_hand_written_memory_is_not_lost_at_the_first_fork: typed on shared
trunk it still survives a fork, and typed on ground the fork never
travelled it no longer follows you.
402 tests. Verified on tools/branch_fixture.py: each branch's drawer holds
its own memory and not the other's.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015H5qiyiR7gtFQaoDphHZ3g
Every attempt at a turn is now its own row at the same (branch, depth),
with `live` naming the one the story tells. The JSON repeating group on
`actions.variants` is read one last time, by a migration that writes it
out as the sibling rows it always described, and then goes unread.
The snapshots turn around with it: an action carries the state it left
behind rather than the state it started from, because attempts at one
turn share a starting position and differ exactly in their outcome.
Rolling back is "what the node in front left behind", one lookup on the
path, and it is what undo and retry now both read.
And the memory holdback goes. It existed because retry rewrote a row
under a mark that had already moved past it; a retry writes a sibling
now, and replacing what a coordinate says withdraws what was derived
from it — the same repair undo and delete already made.
The assembled prompt is still stored once per turn: it moves with the
live flag, so a superseded attempt keeps only the few hundred bytes that
were its own. Measured on the 600-action fixture: 700 rows for the same
600-turn story, prompt archive byte-identical at 0.50 MB, index 1.8 kB
and page load 62.7 kB unmoved.
347 tests green. `tests/test_story_tree_baseline.py` and
`tests/test_retry_variants.py` pass unmodified — SP4 was allowed to move
the baseline for the variant-count semantics and did not need to.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Dvvqn9ZDR4ixeFPHNbww7
The memory bank and the story summary each kept a cursor: how many story
actions they had already covered. A count is a position in a list, and this
list moves — delete an action in front of the mark and every later one slides
down a slot, so the mark now covers one it has never read. All the cursor
bookkeeping existed to patch that up.
Both marks are now (branch_id, depth): the node up to and including which the
work is done. A depth is a coordinate along a path, not an offset into a list,
so nothing in front of it can move it. That deletes rather than rewrites
`position_of_index`, `note_action_removed`, `_rewind_cursors_to_index`,
`prune_dangling_memories` and the every-pass clamp in `run_post_turn`.
A memory hangs off the node its block ends on, so a fork inherits its
ancestors' memories without copying any, and retrieval selects through the
branch clause over the *whole* lineage — recall is long-range by definition and
cannot be windowed. Measured: 1,807 B on a story forked twenty times against
1,823 B on a flat one of the same length.
Migrations 53-56 translate the old counts into nodes. They rewrite `adventures`
and not `actions`, so this one needs no VACUUM FULL.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Dvvqn9ZDR4ixeFPHNbww7