`backend/app/routers/adventures.py` held 2353 lines and 35 endpoints. It is now
a package of 14 modules, the largest 443 lines.
The split moves text rather than rewriting it. An AST comparison against the
old file confirms all 86 definitions are identical, and the OpenAPI schema
still lists the same 35 operations.
Names a test replaces now live in `turns.py` only, and other modules reach them
as `turns.<name>`. Rebinding a re-exported alias changes the alias and leaves
every caller reading the original, so the package root does not re-export them.
A patch aimed at the old target raises `AttributeError` instead of passing while
doing nothing. Tests and the fixtures in `backend/tools/` say
`adventures.turns.<name>`.
The same rule keeps the turn lock working. One module owns `_active_turns`, so
one lock guards one set.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r
Every test module carried the same eight-line prologue redirecting the
database to a temp file. Only the first one to be imported ever took
effect: `app.database` reads `AIDND_DB_PATH` at import and builds `engine`
from it once, so by the time the second module ran the engine already
existed. The other 34 copies created a temp file that nothing opened and
nothing deleted, and leaked one per module per run.
`conftest.py` now does it once, which is early enough because pytest
imports conftest before any test module. It also deletes the file when the
run ends. The tests still share one database, exactly as they already did:
each `client` fixture calls `create_all` on setup and `drop_all` on
teardown, so no test sees another test's rows.
`tests/fakes.py` holds the one `ScriptedProvider`. Nine modules each had a
copy, and the copies had drifted into four feature sets, so a test that
needed to raise a provider error had to be written in one of the files
whose copy supported that. The shared one is the superset. The two
`FakeProvider` copies were the same class with a fixed reply, so they use
it too. `test_chat.py` keeps its own, which implements `chat` rather than
`generate` and records what it was constructed with.
An autouse fixture resets the fake's class state between tests, so a stale
reply list can no longer reach the next test.
435 lines out of the suite. 549 tests pass. Verified live by sabotage:
breaking the shared fake fails 13 tests across four modules.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r
* Rewrite comments in Google developer documentation style
Rewrite the comments and docstrings across the backend core modules so they
read plainly. The previous prose was accurate but dense and figurative, which
made it slow to skim.
Applies the Google developer documentation style guide: short sentences, active
voice, present tense, American spelling, and no metaphors, idioms, or
rhetorical asides. Replaces em-dash chains with separate sentences.
Prompt caching bills on a shared prefix: the endpoint reuses the request up
to the first byte that differs from last time and no further. The live
world-state block sat third from the top of the system message, so every turn
re-priced the instructions, the plot essentials and the whole story history
underneath it. The retrieved memories and the rewritten summary did it again.
Everything fixed is emitted first now, and everything that moves goes after
the history, ordered least-volatile first — which is also where recency serves
it best, the reasoning that already put the emit reminder last. The three tail
sections that are last for their own reasons stay last. The moved sections are
still charged to the token budget; only their position changed.
Two smaller halves of the same problem. OpenRouter serves a model from
whichever upstream is free and each upstream holds its own cache, so a
deepseek model now names deepseek as its preferred upstream — a preference,
not a restriction, so a turn still runs if that upstream is down. And the
endpoint's usage block is read back off the response and kept per attempt, so
the hit rate shows up in Insights and the debug log instead of being assumed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DfMCsN1KBLsTqMkj5hSgrY
Players/authors can now directly correct the live values of stats the
schema already defines (health, trust, flags, milestones, etc.) without
waiting for the AI to emit a delta. New apply_override() sets values
absolutely rather than adding deltas, and — unlike the AI-facing
apply_delta() — bypasses cooldown/max_delta_per_turn and lets
milestones be un-set, since this is a deliberate correction rather
than a turn to police. Exposed via PUT /adventures/{id}/world-state
and an edit toggle in the World State drawer. Also fixes the
schema-editor stat-kind dropdown and free-text initial-value input
to size consistently with the numeric fields next to them.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Each AI action now carries a compact world_changes summary (derived from its
stored snapshot), rendered as small chips beneath the message: numeric stats
show a signed delta (green up / red down), flags show on/off, milestones show
a check. Gives an at-a-glance "what changed" without opening Insights.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Store the model's literal reply (before the world-state block is stripped)
in each turn's snapshot, and render it in the Insights panel when inspecting
a past AI message (the 🔍 button). Makes it possible to see exactly what the
model emitted — including whether it sent a state delta and with what paths —
which is the fastest way to debug under-reported or misrouted stat changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the single shared `npc` stat template (+ npc_card_types) with an
`npcs` section: each NPC keyed by a stable id, carrying its own name,
description, trigger keys, and its OWN stats block. The AI addresses NPCs
as npc.<id>.<stat> (id shown in context), which also fixes the old
card-id-guessing problem. On adventure creation each NPC auto-creates a
story card (name/keys/desc) for lore + in-scene detection, unless a
same-name card already exists. All NPCs instantiate up front.
- engine: npcs instantiate/apply/render/reference, npc_name/npc_triggers
- builder: _visible_npcs matches each NPC's own keys
- create_adventure: auto-create story cards from npcs
- WorldStateDrawer: render defined NPCs with their own stats + desc tooltip
- demo seed: Gwen (health/trust) + Bandit Leader (health/aggression)
- tests updated (34 pass); no new migration (npcs lives in stat_schema JSON)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Structured world/player/NPC stats, two-way flags, and sticky milestones
per scenario (stat_schema). The AI proposes a per-turn delta; a Python
engine referees it (clamp to min/max, per-turn cap, cooldown, counters).
Band word-labels plus a fixed stat guide (descriptions + full ranges)
keep the model grounded. World State drawer + Insights delta report;
undo/retry roll it back via the Phase 11 snapshot pattern.
- migrations 26-28 (scenarios.stat_schema, adventures.world_state,
actions.world_state_before); all nullable, additive, safe on existing rows
- migration 29 raises the default context budget 4096 -> 16384
(custom values preserved)
- seeded demo scenario 04-rpg-world-state.json (Bandit Camp)
- 19 new tests (33 total pass)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>