Commit Graph
15 Commits
Author SHA1 Message Date
parththakkar106andClaude Opus 5 70d024da62 Check the egress work against the database it actually runs on
Everything measured so far ran on SQLite against a synthetic fixture, so two
claims were still on trust: that migration 38 spells BYTEA correctly for a real
server, and that the byte figures survive psycopg's encodings.

Both hold. Production reads schema_version 41 with embedding_blob bytea and
embedded boolean present, the backfill is complete at 134/134, and the packed
vectors are 5.04x smaller than the JSON on real data -- 30,971 to 6,144 bytes a
memory, as predicted. stress_session now takes AIDND_STRESS_DATABASE_URL, and
against a throwaway Neon database every shape lands within 0.5% of the SQLite
run: the warm turn is 121.1 kB against 122.3, with memories down to 1.7 kB of
it.

The harness writes, so it refuses any target whose name does not say stress or
scratch -- pointed at the production database it stops rather than seeding it
with a fake user and 200 fake turns. It also empties a Postgres target before
building, which a fresh SQLite temp file never needed.

Two corrections fall out, both recorded in plan/13. The page-load model has the
wrong shape: real actions are half the fixture's weight but real stories run to
607 actions, not 200, so the worst real page load is 589.5 kB. And the decision
to leave context_snapshot in the database costed egress but never storage --
it is 88.9 MB of a 99.6 MB database against a 512 MB free tier, which is the
ceiling this deploy will hit first.

Measured with counts and octet_length sums only. No user content was read.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Dvvqn9ZDR4ixeFPHNbww7
2026-08-17 12:37:23 +05:30
parththakkar106andClaude Opus 5 970b13998a Write down where the project stands
plan/STATUS.md: what the last session changed, what to pick up next, and the
handful of things that were learned the hard way and would otherwise have to
be rediscovered. Linked from the overview, which now also lists plans 13 and
14 alongside the earlier phases.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015CYEJKobJ2Re4Dv7qUoSA7
2026-08-16 21:31:50 +05:30
parththakkar106andClaude Opus 5 b7e53ae581 Rank the memory bank without reading the memory bank
Retrieval walked adventure.memories, so every turn loaded every row of the
bank with its vector attached -- 3.1 MB, 96% of everything a turn read. It
now asks SQL which memories are in play (an id and a flag per row), ranks
against vectors held in process, and fetches text only for the five it picks.

Two more callers were doing the same thing and the production SQL could not
see them: _evict_over_capacity walked the bank to count it, and _embed_pending
walked it to find the rows with no vector. Both are counts and filters the
database can do without sending anything back.

    one turn      3,258.7 kB -> 723.4 kB cold, 122.3 kB warm
    run_post_turn 3,139.1 kB -> 0.7 kB
    Insights      3,223.7 kB -> 117.9 kB
    Memories drawer  ~3.1 MB -> 23.6 kB

A played turn is turn plus post-turn work: 6.4 MB down to 123 kB.

The cache needs no invalidation callbacks, which is what makes it safe. A
vector can only change through set_vector, which drops that one entry;
anything that removes a memory from play leaves the catalogue query, and
entries missing from the catalogue are dropped on the next read. So eviction,
deletion and pruning have nothing to remember to call.

memories.embedded joins the blob, for the same reason actions.variant_count
sits beside actions.variants: with the vector deferred, every "is this
embedded?" check would otherwise be a 6 KB lazy load, once per row.

Capacity drops 200 -> 80, on retrieval quality as much as cost -- ranking two
hundred memories to pick five buries the five. Eviction was measured at scale
first: trimming 100 to 80 costs 0.8 kB and reads no vectors.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015CYEJKobJ2Re4Dv7qUoSA7
2026-08-16 21:28:00 +05:30
parththakkar106andClaude Opus 5 7ee5ceea6c Measure database egress in bytes, from inside the repo
Both egress blowouts this project has had were one query fetching a column
nobody read, and a statement count would have shown nothing wrong in either.
So the meter counts bytes, at the DBAPI cursor -- everything that crosses
that line crossed the wire.

tools/stress_session.py drives a production-shaped adventure through the real
routes with only the network faked. It reproduces both figures measured
directly on production: 426.7 kB for a 200-action page load against 423 KB,
and 3,258.7 kB for one turn against 3,153 kB.

The memory bank is on by default, which is the whole point -- the previous
harness ran without an embedding model, so retrieval returned early and the
heaviest read in a turn never happened. --no-embeddings reproduces that
deliberately, and the gap is 29x.

It also turned up two callers the production SQL could not see: run_post_turn
walks the whole bank again every turn, and Insights pays for it a third time.
A played turn costs ~6.4 MB, not 3.2.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015CYEJKobJ2Re4Dv7qUoSA7
2026-08-16 21:11:56 +05:30
parththakkar106andClaude Opus 5 03c6707ca7 Write up the embedding-cost fix and the story-tree design
Two plan documents from designing the branching story tree. The tree work
turned up that memory retrieval fetches the whole bank's embeddings every
turn -- 96% of a turn's database traffic -- and that is the one read a tree
cannot window, so it lands first.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015CYEJKobJ2Re4Dv7qUoSA7
2026-08-16 21:02:20 +05:30
parththakkar106andClaude Opus 4.8 cf464a48b0 Make NPCs a dedicated section with per-NPC stats
Replace the single shared `npc` stat template (+ npc_card_types) with an
`npcs` section: each NPC keyed by a stable id, carrying its own name,
description, trigger keys, and its OWN stats block. The AI addresses NPCs
as npc.<id>.<stat> (id shown in context), which also fixes the old
card-id-guessing problem. On adventure creation each NPC auto-creates a
story card (name/keys/desc) for lore + in-scene detection, unless a
same-name card already exists. All NPCs instantiate up front.

- engine: npcs instantiate/apply/render/reference, npc_name/npc_triggers
- builder: _visible_npcs matches each NPC's own keys
- create_adventure: auto-create story cards from npcs
- WorldStateDrawer: render defined NPCs with their own stats + desc tooltip
- demo seed: Gwen (health/trust) + Bandit Leader (health/aggression)
- tests updated (34 pass); no new migration (npcs lives in stat_schema JSON)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 15:17:47 +05:30
parththakkar106andClaude Opus 4.8 4dac445f90 Add Phase 12: native RPG world state
Structured world/player/NPC stats, two-way flags, and sticky milestones
per scenario (stat_schema). The AI proposes a per-turn delta; a Python
engine referees it (clamp to min/max, per-turn cap, cooldown, counters).
Band word-labels plus a fixed stat guide (descriptions + full ranges)
keep the model grounded. World State drawer + Insights delta report;
undo/retry roll it back via the Phase 11 snapshot pattern.

- migrations 26-28 (scenarios.stat_schema, adventures.world_state,
  actions.world_state_before); all nullable, additive, safe on existing rows
- migration 29 raises the default context budget 4096 -> 16384
  (custom values preserved)
- seeded demo scenario 04-rpg-world-state.json (Bandit Camp)
- 19 new tests (33 total pass)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 14:47:29 +05:30
parththakkar106andClaude Opus 4.8 dab1807118 Roll back script_state on undo/retry; fix retry double-apply
The shared per-adventure script_state ("scoreboard" scripts write to) was
never reverted by undo, and retry re-ran the output hook on top of the already-
mutated state, double-applying its changes (e.g. "+10 gold" became +20).

Each action now snapshots script_state as it was immediately before its own
hooks ran (new Action.state_before column, migration 25):
- undo restores the turn's first-action snapshot, prunes memories that
  summarized the removed actions, and takes the turn lock against races.
- retry restores the AI action's snapshot before regenerating.

Story-card mutations are not reverted (documented limit). Adds the project's
first test suite: unit + full HTTP integration through the real scripting
engine (14 tests). See plan/11-state-revert-and-retry-fix.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 02:58:38 +05:30
parththakkar106andClaude Opus 4.8 68c165585c Phase 10: Render deploy blueprint
- render.yaml: single Docker web service (SPA + API same-origin), free tier,
  Neon Postgres via AIDND_DATABASE_URL, generated AIDND_SECRET_KEY,
  /api/health check, us-east region, auto-deploy on main.
- README: "Deploy (Render)" section.
- Record verified Postgres path (real Neon, PG 18.4) and Phase 10 decisions
  (Neon, free tier, cloud Docker build) in plan/.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017e6tQuojBLYPetUfmhit4X
2026-07-07 14:07:08 +05:30
parththakkar106andClaude Opus 4.8 4772171b6c Phase 9: production hardening
Config via env, abuse/resource limits, and production serving so the app
is safe to expose publicly:

- Fail-fast on missing SECRET_KEY when MULTI_USER=true
- quickjs per-execution time/memory limits (while(true) can't hang server)
- Per-user/per-IP rate limiting on turn/script/auth endpoints
- Request body size limit + per-user row caps
- Security headers (CSP, X-Frame-Options, nosniff, referrer-policy) incl. SSE
- Debug router 403 and /docs disabled in multi-user mode
- DATABASE_URL support (defaults to Neon Postgres) alongside SQLite
- Documented all env vars in backend/.env.example

Verified locally via uvicorn (MULTI_USER=1, SQLite); see plan/09-phase-hardening.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017e6tQuojBLYPetUfmhit4X
2026-07-07 12:30:06 +05:30
parththakkar106andClaude Fable 5 de4db373f2 Phase 8: optional accounts, per-user data, shared demo key
Guest-first multi-user mode behind AIDND_MULTI_USER (local installs
unchanged): signed-cookie guest sessions bootstrapped by /api/auth/me,
register upgrades the guest in place, login/logout, per-IP rate limits.
Every router scoped by user_id; Settings become per-user with the API
key Fernet-encrypted at rest and write-only through the API. Users
without a key get a server-funded demo key (OpenRouter free models,
20 turns/day, memory bank disabled on demo turns). Public read-only
demo scenarios (seed_demo.py); debug log restricted to local mode.
Frontend: auth modal + guest nudge, 401 re-establish/retry, demo
banner and key management in Settings.

Migrations 13-23 adopt existing data under a local user and encrypt
stored keys. Verified: migration on a copy of real data.db, two-session
isolation + register/login via curl and Chrome, demo cap 429, live
OpenRouter turn through the encrypted-key path, vite build + oxlint.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
2026-07-06 23:04:03 +05:30
parththakkar106andClaude Fable 5 3ee653a631 Plan: record successful Docker test (WSL2)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
2026-07-06 17:06:49 +05:30
parththakkar106andClaude Fable 5 22630c8411 Phase 7: MIT license, portfolio README, Docker, cross-platform start
- LICENSE: MIT
- README: rewritten as portfolio-grade docs (features with code pointers,
  architecture, Docker/Windows/macOS quick starts, BYO-model table)
- Dockerfile (3-stage: SPA build, pip wheels, slim runtime) + compose with
  a /data volume; .dockerignore keeps secrets and local data out
- database.py: AIDND_DB_PATH env override so deployments can relocate the
  SQLite file; documented in backend/.env.example
- start.sh: macOS/Linux dev script with first-run setup

Verified locally: production SPA build served by the backend (deep links
OK), DB created at the override path. Docker image itself untested here
(Docker not installed); flagged in plan/07.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
2026-07-06 16:51:48 +05:30
parththakkar106andClaude Fable 5 466d7bc0e4 Add public-release plan (phases 7-10)
Phases: public repo & Docker (7), guest-first optional accounts (8),
production hardening (9), Render deploy (10). Confirmed decisions and
per-phase open questions recorded in each file.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
2026-07-06 16:48:13 +05:30
parththakkar106andClaude Fable 5 db9f904222 Initial commit: AI Dungeon clone (FastAPI backend + React frontend)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
2026-07-06 16:08:19 +05:30