The panel only showed a name + on/off toggle, so demo (server-owned)
scripts — which never appear on the personal Scripts page — had no
in-app way to inspect their code. AdventureScriptOut already ships the
hook sources, so add a "View code" expander that renders the non-empty
hooks (library / onInput / onModelContext / onOutput) read-only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TEpWMjnfPqzZ13nPMoGhs5
Exposes the scripting `state` object (every variable scripts read/write
via state.x, persisted per-adventure) in a collapsible left rail that
refreshes after each turn. New owner-scoped GET
/api/adventures/{id}/script-state endpoint; the drawer only fetches
while open and shows an empty-state hint until a script sets a variable.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TEpWMjnfPqzZ13nPMoGhs5
Add GET /api/story-cards/export and POST /api/story-cards/import for a
scenario or adventure, using the AI Dungeon world-info array shape
(keys/value/type/title/description/useForCharacterCreation) mapped to our
columns. Import accepts a bare array or {cards|storyCards|worldInfo:[...]},
enforces the per-owner cap (existing + incoming) and import rate limit.
Export/Import buttons added to the scenario editor and the in-play Plot
panel.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TEpWMjnfPqzZ13nPMoGhs5
- Pin the play header (Plot/Memory/Scripts/Insights toggles) just below
the top nav so they stay reachable without scrolling back up to the
first message.
- Fix streaming autoscroll: snap to the real document bottom instantly
instead of smooth-scrolling to storyEndRef. That ref sits above the
sticky composer, so block:'end' stopped short — hiding the latest line
behind the input bar and yanking the reader back up when they scrolled
down. Smooth behavior also never settled at per-token speed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TEpWMjnfPqzZ13nPMoGhs5
Guest-first multi-user mode behind AIDND_MULTI_USER (local installs
unchanged): signed-cookie guest sessions bootstrapped by /api/auth/me,
register upgrades the guest in place, login/logout, per-IP rate limits.
Every router scoped by user_id; Settings become per-user with the API
key Fernet-encrypted at rest and write-only through the API. Users
without a key get a server-funded demo key (OpenRouter free models,
20 turns/day, memory bank disabled on demo turns). Public read-only
demo scenarios (seed_demo.py); debug log restricted to local mode.
Frontend: auth modal + guest nudge, 401 re-establish/retry, demo
banner and key management in Settings.
Migrations 13-23 adopt existing data under a local user and encrypt
stored keys. Verified: migration on a copy of real data.db, two-session
isolation + register/login via curl and Chrome, demo cap 429, live
OpenRouter turn through the encrypted-key path, vite build + oxlint.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
Backend:
- provider: fall back to parsing a plain JSON body when a server ignores
stream=true (was: silent empty turn); error if response has no text (#5)
- memorybank: clamp cursors after undo/retry shrinks the action list, and
translate summary_cursor (list position) to an Action.index boundary
before comparing with Memory.source_end (#7)
- memorybank: pinned memories now count toward the top_k budget (#8)
- memorybank: cosine() returns 0.0 on dimension mismatch; changing the
embedding model clears stored vectors so they re-embed (#9)
- scripting: MAX_STORY_CARDS cap now counts cards inserted during the
hook, so a script can't add unbounded cards in one turn (#10)
- settings: /test tolerates non-dict JSON from /models (#13)
- scenarios: import accepts worldInformation as a story-card source (#14)
Frontend:
- per-key debounce timers in PlotPanel and ScenarioEditor — editing two
things within 600ms no longer drops the first save (#15, #16)
- Continue button no longer discards typed input (#17)
- failed retry resyncs actions from the server instead of leaving the
removed action missing (#18)
- Settings save/test surface errors instead of hanging on Testing… (#19)
- InsightsPanel ignores stale responses from superseded requests (#20)
- placeholder scan includes story-card trigger keys (#21)
addStoryCard returning the 0-based index (falsy for the first card) matches
real AI Dungeon per the scripting guidebook — kept, documented (#11).
Statuses updated in CODE_REVIEW_FINDINGS.md; stale entries for previously
fixed items (#1-4, #6, #12) corrected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg