Commit Graph
6 Commits
Author SHA1 Message Date
parththakkar106andClaude Opus 5 7c538c8235 Stop retried and deleted actions from corrupting story context and memories
Three fallout bugs from keeping the retried action row alive (906ba42),
plus two long-standing cursor bugs the same investigation turned up.

Retry context leak: the row being regenerated is still attached to the
adventure, so it was replayed as established story and the model wrote a
continuation of the attempt it was meant to replace — the story visibly
blended both takes. It leaked into four places, not one: history replay,
story-card trigger matching, in-scene NPC detection, and the memory-bank
similarity query. Adds a shared context.story_actions(exclude_action_id),
threaded through build_context and retrieve_memories.

Memory holdback: a memory could summarize the just-generated turn; retry
rewrites Action.text but memory_cursor has already advanced, so the memory
was never regenerated and went on describing narration no longer in the
story. settled_story_actions() holds the newest action back one turn —
only the last action is retryable, so that makes it unreachable. The
settled list is always a prefix, so cursors stay valid and nothing is
skipped. The run_post_turn clamp deliberately still uses the full count:
clamping to settled rewinds legacy adventures a step and double-covers an
action.

Cursor bookkeeping: memory_cursor is a position into story_actions() while
Memory.source_* are Action.index values, and the two diverge as soon as
anything is deleted. Deleting a middle action slid a never-summarized
action into the covered range, skipping it forever; and pruning a memory
left the actions it covered stranded behind the cursor. Adds
note_action_removed() (called before the delete in delete_action and
undo_turn) and a rewind in prune_dangling_memories. delete_action also
now prunes at all, which it never did.

Not addressed: editing an already-summarized action still leaves its
memory stale, and the cumulative story summary can't have one fact
un-mixed from it.

117 backend tests pass, including new test_memory_settling.py (12) and
two retry-context regression tests.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UeQVy5bEjLhfgWNc27Efet
2026-08-03 15:23:59 +05:30
parththakkar106andClaude Opus 5 1dd31086c1 Add power-user AI Chat page; centralize demo-key model pinning
AI Chat is a plain scratchpad for talking to a model directly — no story
context, scripts or world state — for poking at models, prompts and endpoints
without starting an adventure. Power users only: the router 404s (rather than
403s) for everyone else and the nav link is hidden. The conversation lives in
localStorage, so there's no new table or migration.

is_power_user() now also returns True in local mode: it's the operator's own
machine and their own key, the same reasoning that makes the provider debug log
local-only.

Alongside that, the rule keeping the shared demo key off paid models now lives
in exactly one place. It had been duplicated into the chat router, which is how
one copy eventually drifts:

- resolve_provider_config() takes an optional model_override and is the only
  place the whitelist is applied, so turns, AI Chat and the connection test all
  inherit it. An override is a per-request preference, never a grant.
- ProviderConfig.__post_init__ refuses to exist when api_key is the demo key
  and the model isn't whitelisted. It keys on the key itself rather than the
  using_demo flag, so a mislabelled config can't slip past, and it raises so a
  future path that bypasses the resolver fails loudly instead of billing.
- The demo branch still pins endpoint_url too — a user-controlled endpoint
  would leak the key itself, which is worse than spending it.

Provider gained chat(messages, ...) beside generate(), both delegating to a
shared _stream(url, body); completion-mode endpoints get the messages flattened
into a labelled transcript. Settings' /models fetch moved to
list_endpoint_models() and is shared with /api/chat/config.

Tests: 10 new in tests/test_chat.py (70 total). These deliberately do not stub
resolve_provider_config — the point is to exercise the real BYOK-vs-demo
decision and assert on what the provider actually received: off-whitelist
override pinned, off-whitelist Settings.model pinned, redirected endpoint
pinned, BYOK passed through untouched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014FGY1yvzSeKgTtRfeVtDmx
2026-07-26 20:16:56 +05:30
parththakkar106andClaude Opus 4.8 dab1807118 Roll back script_state on undo/retry; fix retry double-apply
The shared per-adventure script_state ("scoreboard" scripts write to) was
never reverted by undo, and retry re-ran the output hook on top of the already-
mutated state, double-applying its changes (e.g. "+10 gold" became +20).

Each action now snapshots script_state as it was immediately before its own
hooks ran (new Action.state_before column, migration 25):
- undo restores the turn's first-action snapshot, prunes memories that
  summarized the removed actions, and takes the turn lock against races.
- retry restores the AI action's snapshot before regenerating.

Story-card mutations are not reverted (documented limit). Adds the project's
first test suite: unit + full HTTP integration through the real scripting
engine (14 tests). See plan/11-state-revert-and-retry-fix.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 02:58:38 +05:30
parththakkar106andClaude Fable 5 de4db373f2 Phase 8: optional accounts, per-user data, shared demo key
Guest-first multi-user mode behind AIDND_MULTI_USER (local installs
unchanged): signed-cookie guest sessions bootstrapped by /api/auth/me,
register upgrades the guest in place, login/logout, per-IP rate limits.
Every router scoped by user_id; Settings become per-user with the API
key Fernet-encrypted at rest and write-only through the API. Users
without a key get a server-funded demo key (OpenRouter free models,
20 turns/day, memory bank disabled on demo turns). Public read-only
demo scenarios (seed_demo.py); debug log restricted to local mode.
Frontend: auth modal + guest nudge, 401 re-establish/retry, demo
banner and key management in Settings.

Migrations 13-23 adopt existing data under a local user and encrypt
stored keys. Verified: migration on a copy of real data.db, two-session
isolation + register/login via curl and Chrome, demo cap 429, live
OpenRouter turn through the encrypted-key path, vite build + oxlint.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
2026-07-06 23:04:03 +05:30
parththakkar106andClaude Fable 5 253b533d3b Fix remaining code-review findings (15 bugs; #11 skipped as AID-compatible)
Backend:
- provider: fall back to parsing a plain JSON body when a server ignores
  stream=true (was: silent empty turn); error if response has no text (#5)
- memorybank: clamp cursors after undo/retry shrinks the action list, and
  translate summary_cursor (list position) to an Action.index boundary
  before comparing with Memory.source_end (#7)
- memorybank: pinned memories now count toward the top_k budget (#8)
- memorybank: cosine() returns 0.0 on dimension mismatch; changing the
  embedding model clears stored vectors so they re-embed (#9)
- scripting: MAX_STORY_CARDS cap now counts cards inserted during the
  hook, so a script can't add unbounded cards in one turn (#10)
- settings: /test tolerates non-dict JSON from /models (#13)
- scenarios: import accepts worldInformation as a story-card source (#14)

Frontend:
- per-key debounce timers in PlotPanel and ScenarioEditor — editing two
  things within 600ms no longer drops the first save (#15, #16)
- Continue button no longer discards typed input (#17)
- failed retry resyncs actions from the server instead of leaving the
  removed action missing (#18)
- Settings save/test surface errors instead of hanging on Testing… (#19)
- InsightsPanel ignores stale responses from superseded requests (#20)
- placeholder scan includes story-card trigger keys (#21)

addStoryCard returning the 0-based index (falsy for the first card) matches
real AI Dungeon per the scripting guidebook — kept, documented (#11).
Statuses updated in CODE_REVIEW_FINDINGS.md; stale entries for previously
fixed items (#1-4, #6, #12) corrected.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
2026-07-06 17:23:12 +05:30
parththakkar106andClaude Fable 5 db9f904222 Initial commit: AI Dungeon clone (FastAPI backend + React frontend)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
2026-07-06 16:08:19 +05:30