Commit Graph
2 Commits
Author SHA1 Message Date
parththakkar106andClaude Opus 5 a408c7b6f7 Lay the prompt out so the endpoint can cache most of it
Prompt caching bills on a shared prefix: the endpoint reuses the request up
to the first byte that differs from last time and no further. The live
world-state block sat third from the top of the system message, so every turn
re-priced the instructions, the plot essentials and the whole story history
underneath it. The retrieved memories and the rewritten summary did it again.

Everything fixed is emitted first now, and everything that moves goes after
the history, ordered least-volatile first — which is also where recency serves
it best, the reasoning that already put the emit reminder last. The three tail
sections that are last for their own reasons stay last. The moved sections are
still charged to the token budget; only their position changed.

Two smaller halves of the same problem. OpenRouter serves a model from
whichever upstream is free and each upstream holds its own cache, so a
deepseek model now names deepseek as its preferred upstream — a preference,
not a restriction, so a turn still runs if that upstream is down. And the
endpoint's usage block is read back off the response and kept per attempt, so
the hit rate shows up in Insights and the debug log instead of being assumed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DfMCsN1KBLsTqMkj5hSgrY
2026-08-23 06:31:30 +05:30
parththakkar106andClaude Opus 5 c4936f75f5 Fix two things only a person clicking could find
Driving SP9 by hand found both, and neither was reachable from a test that
did not exist yet.

**The pager arrived one page load late.** A retry's reply *is* the second take
of its turn, so it comes back needing a pager -- but the SSE stream builds its
own ActionOut and so never got the annotation. The numbers only appeared once
the page was reloaded, which is the one moment nobody reloads. That is the
third place this codebase builds an action payload a different way; the other
two were patched when `take_count` was added, and this one was missed because
nothing read it from the wire.

**"> You > You follow the pulse down the corridor."** The editor is seeded from
the stored text, which is already the formatted form -- the same text plain
edit puts in the box and writes back verbatim. Running it through the formatter
again doubles the prefix, so `run_player_turn` learns `preformatted`.

And the question the driving raised: does the shared state follow the branch?
`test_take_state.py` answers it with a script that adds ten gold a turn, which
is the clearest possible witness -- a take that stacks instead of replacing
says so in one digit. Three of its five fail with `roll_back_before` removed;
the other two pass either way on purpose, one being the premise and one going
through `stand_on`, which has restored state since SP5.

Confirmed against the running app too, on the HP-script demo: a path crossing
three branches carried exactly the damage of the nine AI nodes on it, and none
of the 66 points sitting on takes those branches never told.

433 tests.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Dvvqn9ZDR4ixeFPHNbww7
2026-08-18 21:34:12 +05:30