a408c7b6f7fe2f185de823e85984f42990a3c192
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Commits
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041f9e25f3 |
Count the visits, and say whether anyone got anywhere
A hosted demo raises a question a local app never does: is anyone using it, and do they reach the part that matters? `/analytics` answers it — visitors, pages, referrers, countries, devices, which shared scenarios get played, turns and demo-key spend, API and turn errors, and a funnel from visited to played a turn to signed up. Not a third-party script, for reasons specific to this one. The CSP allows `script-src 'self'`, so a tracker means loosening it; adblockers eat the popular ones, which silently biases exactly the technical audience this project gets shown to; and none of them can see the measurement that actually matters here, which is a turn, not a pageview. **A visit is a write and never a read.** After the 189x egress fix it would be perverse to add a feature that reads rows per request, so counts accumulate in a process-local dict and flush every 60s as UPSERTs. Storage is a generic `(day, metric, label) -> hits` counter, so measuring something new later costs a constant rather than a migration, plus one row per visitor per day for the funnel flags. Every dashboard query is a GROUP BY returning tens of rows however much traffic sits behind it; a month reads back in a few kilobytes. The buffer's cost is that a hard restart can lose up to a minute — the flusher also runs on shutdown, and a tier that sleeps when idle sleeps on an empty buffer anyway. **The counters are anonymous; the access log beside them is not, on purpose.** A visitor is `HMAC(secret, "visitor:<user id>")` truncated to 32 chars — one-way, so `analytics_daily` and `analytics_visitor_days` cannot be joined back to `users`, and keyed, so no client can compute one. Story content never reaches that module, and the only content it ever names is a seeded public scenario's title; a player's own titles are theirs. `accesslog.py` is the identifying half and is a separate module writing a separate table so that separation is a property of the code rather than a convention: `access_events` records sessions, sign-ins, registrations and failed attempts with address, email and device, read on a second tab of the same page behind the same gate. Both halves are gated on `AIDND_ANALYTICS_EMAILS`, not `POWER_USERS`. An unmetered tester is not automatically someone who should see the traffic. The route 404s and the nav link is absent for everyone else, the same treatment AI Chat gets; unset in a hosted deploy means nobody sees it, including me. Three things came out of building it that a test would not have suggested. **A failed turn is an HTTP 200 with a bad ending.** The status-code middleware cannot see one, so a demo whose model had started refusing every request would look perfectly healthy from outside. All five SSE error paths in `_generate_turn` now go through a `turn_error()` helper that counts on the way out. Error buckets elsewhere are labelled by the matched route template rather than the requested path — one bucket per endpoint instead of one per adventure id, and, the reason it isn't merely tidier, an unmatched path is entirely attacker-chosen, so labelling by it would let anyone mint rows. **The funnel counts people, not clicks.** A player who starts six adventures is one person who started an adventure. That is the whole reason the per-visitor-day table exists; its flags only ever turn on, and `is_new` is settled by the first write of a visitor's first day. **The tests run on SQLite and production is Neon.** A flush that raises is caught and logged, so a dialect mistake in the UPSERTs would have stayed invisible until the dashboard quietly never filled. `test_the_upserts_compile_for_postgres` compiles both statements against the Postgres dialect without connecting to one. Two things this leans on elsewhere. `limits._client_ip` is now public `client_ip`: the access log needs the same answer, and two functions both deciding which hop is the caller's is how one of them ends up trusting a header it shouldn't. And the cleanup sweeper now starts if *either* job has work — a deployment can keep every guest forever and still want its visitor-day rows aged out. No migration. Both tables are new and `bootstrap()` calls `create_all` on existing databases too, the route `branches` took in Phase 14, so `LATEST_VERSION` is still 64. 497 tests green, frontend lint and build clean, driven by hand against a synthetic 90-day fixture at 1568px. The narrow-screen layout follows the existing 720px block but is unverified: `resize_window` is ignored on a maximized Chrome and `frame-ancestors 'none'` rules out checking it in a sized iframe. Also repaired here: a rename in test_ratelimit_hardening.py had run through the test names themselves, leaving `testclient_ip_*` — still collected by pytest, which is why it passed unnoticed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DfMCsN1KBLsTqMkj5hSgrY |
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40d2555f84 |
Say what the app is now, everywhere it is published
The README, the project page and the engineering guide all describe a linear story. The tree shipped two days ago. Every published surface is a phase behind, and the guide is not merely behind — it is wrong in a way that costs a reader time. Its 2.2 was "Two coordinate systems, and the bug class they create", and it explained the codebase through position_of_index, note_action_removed and settled_story_actions. All three were deleted in SP3. 2.3 explained retry through Action.variants and state_before. Somebody reading either would go looking for machinery that is not there, which is worse than a gap. So 2.2 is now "The story is a tree", written at the depth 1.2 and 1.3 are written at: the seven bugs that turned out to be one bug, the lineage clause and the two properties that make fork count free, why takes group by parent_id rather than by coordinate, cursors becoming anchors, and a closing list of what the design is honest about. 2.3 is rewritten around state_after and takes, and 1.1 and 1.5 follow, because the pipeline no longer snapshots before the call and the memory bank no longer holds an action back. The numbers were simply old: 151 tests where there are 440, 37 migrations where there are 64, twelve phases where there are fourteen. They appear in four places across the README, the project page's stat tiles and the guide's results table. The measured branch cost — 103 B, and 1.007x the page load of the same story flat — is added beside the egress and turn-cost figures it belongs with, since it is the number that answers "what does branching cost me". Three screenshots, on a new tools/shots_fixture.py: the Bandit Camp demo driven through eight written turns with written deltas, three discarded takes forked onto branches of their own, one off a branch so the map has to nest. Same reason tree_fixture.py is committed — the shots have to be reproducible and the frontend still has no test runner. play-world-state.jpg is reshot because it predates the entire tree UI; the map and the branches panel are new. Note for next time: docs/guide.html is hand-written, not generated from the Markdown, so every guide edit is two edits in two vocabularies. Both files were checked for tag balance and both pages rendered locally before this landed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DfMCsN1KBLsTqMkj5hSgrY |
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bbcb07c6be |
Delete guest accounts left idle for five days
The app had no cleanup of any kind: in multi-user mode every first visit mints a users row, so the demo has been accumulating one permanent account per visitor along with everything they generated. cleanup.py sweeps guests idle for AIDND_GUEST_RETENTION_DAYS (default 5), once at startup and then every few hours. Startup is the load-bearing trigger — the free tier sleeps after ~15 minutes, so a long timer rarely gets to fire. Idle is COALESCE(last_seen_at, created_at), not last_seen_at: _touch only writes that column hourly, and a guest minted by /auth/me has it NULL until its second request, so the simpler query would have deleted brand-new visitors mid-session. It's one Core DELETE rather than db.delete(user), which would SELECT every adventure, action and memory into Python purely to delete them — the same egress pattern as the 189x fix. Every FK from users down is ON DELETE CASCADE, so the database does the whole graph and returns a count. The filter requires is_guest AND email IS NULL, so registered users (who upgrade in place) and local mode's implicit user are both out of reach, and is_public is output-only so a guest can never own content another user can see. Session cookies have no expiry and can outlive a swept row; that path 401s and the frontend's existing retry re-mints a session. Guests are told: /auth/me serves guest_retention_days and the signup modal states the window, sourced from the server so it can't drift from what is enforced. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015CYEJKobJ2Re4Dv7qUoSA7 |
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dac994fefb |
Point the design notes at the project page instead of the deploy URL
The guide linked straight to the Render hostname in three places. That URL is an artifact of where it happens to be hosted; the project page is the stable entry point and already carries the demo link. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PoBAfwRzHozF2bhZumxjPk |
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a0d4db7661 |
Document the engine's design decisions
The README says what the project does; nothing said why any of it works the way it does. This adds design notes written to be read end to end: each section states the decision, the reasoning, and what it cost. docs/GUIDE.md is the readable source. docs/guide.html is the same material as a self-contained reading page for the project site — no webfonts, no scripts beyond a progress rail, so it also works saved to disk and opened offline. Covers the context budget allocator, the propose-and-referee world-state engine, the measured length-hint result, the memory bank's settled-action and cursor rules, the two coordinate systems behind the summarization bugs, the retry variant machinery, the egress fix, and the demo-key pinning. Closes with the measured numbers, the known limitations, and a pointer to the cleanup backlog in self-review.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PoBAfwRzHozF2bhZumxjPk |