deferred=True keeps the four heavy Action columns out of a bulk read, but it
makes narrowness the thing a future column has to remember to ask for -- and
both egress blowouts this project has had were a column nobody remembered.
Listing what each list response renders inverts the default: a new column
costs nothing on these paths until someone adds it to the tuple.
The adventures index was not merely a future risk. It loaded whole Adventure
entities to render a title, a stamp and a snippet, and an Adventure carries
script_state, world_state, placeholders, story_summary, memory, authors_note
and ai_instructions -- ~15 kB a row in production, none of it on that screen,
all of it fetched once per adventure on every index load. Measured on six
adventures with 78 kB of body each: 469.7 kB entity-loaded against 318 B
projected.
The memories drawer stops walking adventure.memories. The walk is what
retrieval used to do and the reason a turn cost megabytes; a relationship load
takes whole entities, so it picks up whatever the model happens to grow.
Nothing changes today -- embedding_blob is already deferred -- which is the
point.
world_delta stays on the action list because ActionOut.world_changes is
computed from it. Leaving it off would not save the bytes, it would spend them
one row at a time as a lazy load.
Two tests cover the index: one asserts the listing query names none of the
body columns, one puts a byte ceiling on six adventures carrying 80 kB apiece.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Dvvqn9ZDR4ixeFPHNbww7
test_egress.py asserted which columns a statement names, which is the shape
both of this project's egress blowouts took. It would all still pass if a
response grew tenfold within the columns it is allowed to read -- and a story
that keeps getting longer does exactly that. Production's longest adventure is
607 actions where the plan assumed 200.
So dbmeter, which was built to be importable from tests and was not yet used
by any, now backs four byte ceilings: the page load, the action list, and one
action's snapshot fetched on demand. Budgets are per action rather than
absolute, so they mean the same thing whatever size the fixture is set to, and
generous -- 3 kB against a real 994 B. They are there to catch an order of
magnitude, not to freeze a byte count.
The fourth test is the one that keeps the other three honest. A ceiling proves
nothing unless the thing it excludes would breach it, so it undefers the
snapshot on purpose and asserts the same twelve rows cost more than ten times
the budget. If the fixture ever shrinks below the point where that holds, that
test fails rather than the ceilings quietly passing on nothing.
Meter grows detach() and a context manager. A script exits and takes the
wrapping with it; a test does not, and one test leaving the shared engine
metered would charge bytes to a scope nobody opened.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Dvvqn9ZDR4ixeFPHNbww7
Two reads still grew without bound after the snapshot fix.
`Action.variants` holds every discarded retry attempt, but a list response
only needs how many there are — so each retry permanently added ~5 KB to
every later load of that adventure. Defer the column and keep the count
beside it (migration 37, backfilled server-side), with set_variants() as the
one write path that keeps the two in step.
`story_actions()` walked adventure.actions, then every caller threw almost
all of it away: the builder concatenates the story and immediately cuts it
back to the token budget, the NPC check looks at the last 6, retrieval at the
last 4, the cursor clamp only wants a count. A turn on a 200-action adventure
read 839 KB to use ~70 KB, and grew with every turn played. app/context/
history.py serves those shapes from SQL; window_covering() measures the
actions it fetched and projects how many more it needs, fetching only the
part it does not already hold. Memorybank cursors move to position_of_index()
and settled_count()/settled_slice() — same arithmetic, no full list.
The scripting pipeline still receives the whole history per AI Dungeon's API,
and every helper reuses adventure.actions when it is already loaded, so a
scripted adventure pays what it always did and never twice.
Measured at production shape: retry tax 5.1 KB -> 0; turn 200 839 KB -> 129 KB
and flat from ~turn 50; a 200-turn playthrough 84.5 MB -> 23.0 MB; a delete
115 KB -> 5 KB.
Verified the window builds a byte-identical prompt to the full story across
budgets from 1K to 100K tokens, with and without the retry exclusion - this
is a cost change and nothing else. Cursor helpers checked against the old list
arithmetic, including after deleting a middle action. Counts are real
SELECT count(...): Query.count() wraps the entity select in a subquery, so the
SQL named every deferred column and the egress guard could not tell it apart
from a bulk fetch. 139 tests pass; the four new guards verified by sabotage.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UeQVy5bEjLhfgWNc27Efet
The free-tier 5 GB/month network transfer allowance ran out, which blocks
connections outright. The database is only ~55 MB, so 5 GB meant the whole
thing was being pulled roughly 90 times over.
Cause: actions is 39 MB of that 55 MB -- 541 rows at ~74 KB each, almost
entirely context_snapshot, which stores the whole assembled prompt for a
turn. Every adventure load and every turn fetched all of it in order to
read two small things out of it: the world-change chips under an AI
message (Action.world_changes) and the emit block re-attached when
replaying history to the model (_history_text). The Insights viewer is
the only consumer that wants the whole snapshot, and it asks for one
action at a time.
Lifts that slice into its own small actions.world_delta column
(migration 36) and marks context_snapshot, state_before and
world_state_before deferred, so they load only when something touches
the attribute -- Insights, undo and retry, all single-action paths.
The backfill runs server-side, dialect-specific (json_extract on SQLite,
#> on Postgres), because pulling 39 MB of snapshots into Python to
rewrite a slice of each would defeat the purpose.
Measured at production shape (541 actions, 72 KB snapshots), one
adventure load goes from 38.46 MB to 0.20 MB. The traffic that consumed
5 GB would now be about 27 MB.
Deliberately not included: limiting the history query to recent actions,
and removing the redundant db.refresh(adventure) calls. Both were sized
against the old numbers; against a 0.20 MB load they would take ~27 MB a
month down to ~10 MB, which is not worth the complexity.
tests/test_egress.py hooks before_cursor_execute and asserts the emitted
SQL never names the deferred columns during a bulk load, so this cannot
regress silently. 123 tests pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UeQVy5bEjLhfgWNc27Efet