Commit Graph
4 Commits
Author SHA1 Message Date
parththakkar106andClaude Opus 5 1dd31086c1 Add power-user AI Chat page; centralize demo-key model pinning
AI Chat is a plain scratchpad for talking to a model directly — no story
context, scripts or world state — for poking at models, prompts and endpoints
without starting an adventure. Power users only: the router 404s (rather than
403s) for everyone else and the nav link is hidden. The conversation lives in
localStorage, so there's no new table or migration.

is_power_user() now also returns True in local mode: it's the operator's own
machine and their own key, the same reasoning that makes the provider debug log
local-only.

Alongside that, the rule keeping the shared demo key off paid models now lives
in exactly one place. It had been duplicated into the chat router, which is how
one copy eventually drifts:

- resolve_provider_config() takes an optional model_override and is the only
  place the whitelist is applied, so turns, AI Chat and the connection test all
  inherit it. An override is a per-request preference, never a grant.
- ProviderConfig.__post_init__ refuses to exist when api_key is the demo key
  and the model isn't whitelisted. It keys on the key itself rather than the
  using_demo flag, so a mislabelled config can't slip past, and it raises so a
  future path that bypasses the resolver fails loudly instead of billing.
- The demo branch still pins endpoint_url too — a user-controlled endpoint
  would leak the key itself, which is worse than spending it.

Provider gained chat(messages, ...) beside generate(), both delegating to a
shared _stream(url, body); completion-mode endpoints get the messages flattened
into a labelled transcript. Settings' /models fetch moved to
list_endpoint_models() and is shared with /api/chat/config.

Tests: 10 new in tests/test_chat.py (70 total). These deliberately do not stub
resolve_provider_config — the point is to exercise the real BYOK-vs-demo
decision and assert on what the provider actually received: off-whitelist
override pinned, off-whitelist Settings.model pinned, redirected endpoint
pinned, BYOK passed through untouched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014FGY1yvzSeKgTtRfeVtDmx
2026-07-26 20:16:56 +05:30
parththakkar106andClaude Opus 4.8 2953cd70ed Show a friendly message on 429 instead of raw JSON
Map HTTP 429 in _friendly_http_error: OpenRouter's free-models-per-day cap
gets a "daily limit, resets 00:00 UTC" message; other rate limits get a
generic "too many requests, try again" note. Avoids leaking the raw error
JSON (incl. user_id) to players.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TEpWMjnfPqzZ13nPMoGhs5
2026-07-21 01:01:29 +05:30
parththakkar106andClaude Fable 5 253b533d3b Fix remaining code-review findings (15 bugs; #11 skipped as AID-compatible)
Backend:
- provider: fall back to parsing a plain JSON body when a server ignores
  stream=true (was: silent empty turn); error if response has no text (#5)
- memorybank: clamp cursors after undo/retry shrinks the action list, and
  translate summary_cursor (list position) to an Action.index boundary
  before comparing with Memory.source_end (#7)
- memorybank: pinned memories now count toward the top_k budget (#8)
- memorybank: cosine() returns 0.0 on dimension mismatch; changing the
  embedding model clears stored vectors so they re-embed (#9)
- scripting: MAX_STORY_CARDS cap now counts cards inserted during the
  hook, so a script can't add unbounded cards in one turn (#10)
- settings: /test tolerates non-dict JSON from /models (#13)
- scenarios: import accepts worldInformation as a story-card source (#14)

Frontend:
- per-key debounce timers in PlotPanel and ScenarioEditor — editing two
  things within 600ms no longer drops the first save (#15, #16)
- Continue button no longer discards typed input (#17)
- failed retry resyncs actions from the server instead of leaving the
  removed action missing (#18)
- Settings save/test surface errors instead of hanging on Testing… (#19)
- InsightsPanel ignores stale responses from superseded requests (#20)
- placeholder scan includes story-card trigger keys (#21)

addStoryCard returning the 0-based index (falsy for the first card) matches
real AI Dungeon per the scripting guidebook — kept, documented (#11).
Statuses updated in CODE_REVIEW_FINDINGS.md; stale entries for previously
fixed items (#1-4, #6, #12) corrected.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
2026-07-06 17:23:12 +05:30
parththakkar106andClaude Fable 5 db9f904222 Initial commit: AI Dungeon clone (FastAPI backend + React frontend)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
2026-07-06 16:08:19 +05:30