* Rewrite comments in Google developer documentation style
Rewrite the comments and docstrings across the backend core modules so they
read plainly. The previous prose was accurate but dense and figurative, which
made it slow to skim.
Applies the Google developer documentation style guide: short sentences, active
voice, present tense, American spelling, and no metaphors, idioms, or
rhetorical asides. Replaces em-dash chains with separate sentences.
Prompt caching bills on a shared prefix: the endpoint reuses the request up
to the first byte that differs from last time and no further. The live
world-state block sat third from the top of the system message, so every turn
re-priced the instructions, the plot essentials and the whole story history
underneath it. The retrieved memories and the rewritten summary did it again.
Everything fixed is emitted first now, and everything that moves goes after
the history, ordered least-volatile first — which is also where recency serves
it best, the reasoning that already put the emit reminder last. The three tail
sections that are last for their own reasons stay last. The moved sections are
still charged to the token budget; only their position changed.
Two smaller halves of the same problem. OpenRouter serves a model from
whichever upstream is free and each upstream holds its own cache, so a
deepseek model now names deepseek as its preferred upstream — a preference,
not a restriction, so a turn still runs if that upstream is down. And the
endpoint's usage block is read back off the response and kept per attempt, so
the hit rate shows up in Insights and the debug log instead of being assumed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DfMCsN1KBLsTqMkj5hSgrY
The shared per-adventure script_state ("scoreboard" scripts write to) was
never reverted by undo, and retry re-ran the output hook on top of the already-
mutated state, double-applying its changes (e.g. "+10 gold" became +20).
Each action now snapshots script_state as it was immediately before its own
hooks ran (new Action.state_before column, migration 25):
- undo restores the turn's first-action snapshot, prunes memories that
summarized the removed actions, and takes the turn lock against races.
- retry restores the AI action's snapshot before regenerating.
Story-card mutations are not reverted (documented limit). Adds the project's
first test suite: unit + full HTTP integration through the real scripting
engine (14 tests). See plan/11-state-revert-and-retry-fix.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>