# AI D&D An AI Dungeon-style interactive storytelling app you can run entirely on your own machine — with your own AI model. Create scenarios, play open-ended adventures where an LLM narrates the world, and extend the engine with **JavaScript scripts compatible with real AI Dungeon scripting**. > ### ▶️ Try it live: **[ai-dnd-1gmp.onrender.com](https://ai-dnd-1gmp.onrender.com)** > Play a demo scenario as a guest — no sign-up, no API key needed. (Hosted on Render's free > tier, so the first load after it's been idle takes ~30–60s to wake up.) Built with FastAPI + SQLite on the backend and React (Vite) on the frontend. Works with **any OpenAI-compatible endpoint**: Ollama and LM Studio locally, or OpenRouter / OpenAI / Groq / vLLM in the cloud — endpoint, key, and model are all runtime settings, and OpenRouter's free-tier models make the whole experience $0. > 📸 *Screenshots and a demo GIF are coming; for now the fastest tour is running it — one > command with Docker.* ## Features - **The full play loop** — Do / Say / Story / Continue actions, streamed AI responses (SSE), retry, undo, and edit. Reasoning models supported: "thinking" streams into a collapsible 💭 panel with its own token budget. - **AI Dungeon-compatible context engine** — memory, author's note, and story cards (world info) triggered by keywords in recent story text, assembled under a token budget (`backend/app/context/builder.py`). - **Insights: total prompt transparency** — every turn stores the exact prompt sent to the model; open 🔍 on any AI action to see each context component and why it was included. - **JavaScript scripting, AI Dungeon-compatible** — `onInput` / `onModelContext` / `onOutput` modifiers with shared `state` and a `worldEntries` API, executed in an embedded quickjs sandbox (`backend/app/scripting/`). Real AI Dungeon scripts import and run. In-app CodeMirror editor included. - **Auto-summarization + Memory Bank** — the modern AI Dungeon memory system: AI-generated memories every few actions, a running story summary, and embedding-based retrieval that pulls old-but-relevant facts back into context, with similarity scores visible in Insights (`backend/app/memorybank.py`). - **Import/export** — AI Dungeon-compatible formats for scripts and scenarios; JSON for everything. - **Optional accounts for hosted deployments** — by default the app is single-user with zero auth friction; set `AIDND_MULTI_USER=1` and visitors play instantly as guests (signed session cookie), can register (email + password) at any point to keep their data, and each user gets isolated data plus their own encrypted-at-rest API key. A server-funded **shared demo key** with a daily turn cap lets people try it without bringing a key (`backend/app/auth.py`). ## Quick start ### Docker (any OS) ```sh docker compose up --build ``` Open http://localhost:8000. Your data persists in a named volume across restarts. ### Windows ```powershell cd backend; python -m venv .venv; .\.venv\Scripts\pip.exe install -r requirements.txt; cd .. cd frontend; npm install; cd .. .\start.ps1 ``` Open http://localhost:5173 (dev servers; API docs at http://localhost:8000/docs). ### macOS / Linux ```sh ./start.sh # creates the venv and installs dependencies on first run ``` Open http://localhost:5173. ## Connect a model Open **Settings** in the app and point it at any OpenAI-compatible endpoint: | Provider | Endpoint URL | Notes | |---|---|---| | Ollama (local) | `http://localhost:11434/v1` | free, private; also serves embedding models for the Memory Bank (e.g. `nomic-embed-text`) | | LM Studio (local) | `http://localhost:1234/v1` | free, private | | OpenRouter | `https://openrouter.ai/api/v1` | `:free` models cost nothing (no embeddings on the free tier) | | OpenAI / Groq / vLLM / … | provider's `/v1` URL | anything speaking `/v1/chat/completions` | Model name, API key, generation parameters, and (optionally) summary/embedding models for the Memory Bank are all configured there too — no config files, no rebuild. ## How a turn works ``` player input → onInput script modifier → assemble context: [AI instructions] + [plot essentials] + [story summary] + [retrieved memories] + [triggered story cards] + [story history, token-budgeted] + [author's note] + [player action] → onModelContext script modifier → snapshot context (Insights) → provider adapter → AI (streamed) → onOutput script modifier → store & render ``` ## Architecture ``` frontend/ React + Vite SPA ──HTTP/SSE──► backend/ FastAPI ├─ routers/ auth, scenarios, adventures, story cards, scripts, settings, debug ├─ models.py SQLAlchemy: User, Scenario, Adventure, Action, StoryCard, Script, Settings, Memory ├─ auth.py guest/registered users, sessions, shared demo key ├─ security.py password hashing, cookie signing, API-key encryption ├─ context/ prompt assembly under a token budget ├─ scripting/ quickjs sandbox + AI Dungeon API surface ├─ memorybank.py auto-summarization + embedding retrieval ├─ providers/ OpenAI-compatible adapter, streaming └─ data.db SQLite (path overridable via AIDND_DB_PATH) ``` In production the backend serves the built SPA from one port (see `Dockerfile`); in development Vite proxies `/api` to FastAPI. ## Deploy (Render) The repo ships a [`render.yaml`](render.yaml) blueprint: one Docker web service that serves the SPA and API same-origin, backed by external [Neon](https://neon.tech) Postgres (the free tier has no persistent disk, so the database lives off-box). 1. Create a **Neon** project and copy its pooled connection string. 2. In Render: **New → Blueprint**, point it at this repo. Render reads `render.yaml`. 3. Fill the secrets it prompts for (`sync: false` vars): `AIDND_DATABASE_URL` (the Neon string) and, to offer a no-signup demo, `AIDND_DEMO_API_KEY` / `AIDND_DEMO_MODELS`. `AIDND_SECRET_KEY` is generated automatically and kept stable across deploys. 4. Deploy. Pushes to `main` auto-deploy thereafter. Health check: `/api/health`. On the free tier the service sleeps after ~15 min idle; the first request then takes ~30–60s to wake. ## Repo notes - `plan/` — the phased implementation plan this was built from, kept as a build log (phases 1–6 complete; 7–10 cover the public release). - `backend/.env.example` — the few environment variables the backend reads. - `CODE_REVIEW_FINDINGS.md` — notes from a self-review pass. ## License [MIT](LICENSE)