"""Phase 14, SP6: the export bundle, as a tree. A bundle is the one place a story leaves the database, and the only part of the tree no migration can reach. A file downloaded today has to still import into a build shipped next year. The format is therefore versioned, both versions are defined here, and nothing else in the app knows either of them. Version 1 is a flat list of turns, each with an optional `variants` array, which is the repeating group SP4 unpacked into rows. Nothing writes that shape now. The reader stays, because bundles already on people's disks still use it, and a backup that stops importing is not a backup. Version 2 carries the tree. It holds three things version 1 could not, and each one is required: * The branches, because a forked adventure is two stories and a flat list holds one. A version 1 export interleaved them by turn number, which read as a garbled story rather than as lost data. * `live`, because a coordinate can hold several attempts at one turn and exactly one of them is the story. * Both after-snapshots, because they are what a branch switch and an undo restore. A bundle carrying the actions but not the outcomes would import a tree nobody could switch inside. ## The rule about what a bundle carries A bundle carries what was chosen, never what is derived. The head branch, the fork points, the live flags, and the anchors are decisions somebody made, so they are in the file. `lineage` and the head depth are computed from those, and the import recomputes them: * `lineage` is a cache of `parent` plus `fork_depth`. Shipping it as well would put a second source of truth for one fact into a file anyone can hand-edit, and the two could then disagree without any read reporting it. * The head depth used to be derived the same way — the tip of the head branch, a fact about the nodes that arrived with it. M3 moved it to the other side of the rule. Undo no longer deletes, so a story can be read at a position behind its retained tip, and where the reader stopped is a decision nobody can recompute from the rows: the same tree exports identically whether the user undid three turns or none. `headDepth` is therefore written, and an import that ignored it would silently Redo the story to its newest retained turn, which is the Phase 0B export finding this milestone exists to close. A bundle written before M3 has no `headDepth` key, and there is nothing lost in that: at the time it was written the head could not sit behind the tip, so the derived answer *was* the recorded one. Such a file imports by deriving, exactly as it always did. Every hand-editable coordinate is therefore checked before a row is written, in `plan`, rather than repaired afterwards. An import that fails partway leaves an adventure holding half a tree, and a tree missing a branch is a story that stops without reporting anything. """ from datetime import datetime from fastapi import HTTPException from sqlalchemy import insert, update from sqlalchemy.orm import Session, undefer from . import attempts, models, schemas from .context import cursors, lineage from .narrative import model as narrative_model FORMAT = "ai-dnd-adventure-v2" LEGACY_FORMAT = "ai-dnd-adventure-v1" # `actions.type` is VARCHAR(20), and a raw-dict import bypasses the schemas. TYPE_MAX = 20 # ---------------------------------------------------------------- exporting def export(db: Session, adventure: models.Adventure) -> dict: """Returns the whole adventure as a version 2 bundle. The export is not scoped to a path. A backup holds the entire tree, not the branch its owner is currently reading. Both after-snapshots are undeferred in the one query, because they are per-node columns nothing else reads in bulk and requesting them a row at a time would cost one query per turn. The bundle carries no context snapshots. It has never carried the assembled prompts, and it still does not. They run about 163 kB per turn, they explain a generation rather than form part of the story, and the Insights viewer they feed reads the adventure they came from. """ branches = ( db.query(models.Branch) .filter(models.Branch.adventure_id == adventure.id) .order_by(models.Branch.id) .all() ) # Branch ids are local to the file and are positions in this list, because # the database ids they hold here are already in use on the importing # side. local = {branch.id: i for i, branch in enumerate(branches)} nodes = ( db.query(models.Action) .filter(models.Action.adventure_id == adventure.id) .options( undefer(models.Action.state_after), undefer(models.Action.world_state_after), ) .order_by( models.Action.branch_id, models.Action.depth, models.Action.id, ) .all() ) return { "format": FORMAT, "title": adventure.title, "memory": adventure.memory, "authorsNote": adventure.authors_note, "aiInstructions": adventure.ai_instructions, "storySummary": adventure.story_summary, # Phase 18. A bundle written before personas existed has no key here, # and the import below reads it with `.get`, so it lands with an empty # persona — which is the same as having none. No FORMAT bump needed. "persona": { "name": adventure.persona_name, "pronouns": adventure.persona_pronouns, "desc": adventure.persona_desc, }, "worldState": adventure.world_state, # M5. The authoritative narrative state, and the campaign's own rules. # Both are decisions rather than derivations — the state is what the # campaign established, and canon is what its owner wrote — so both go # in the file by the rule at the top of this module. A bundle written # before M5 has neither key and imports with an empty state, which is # what such a campaign had. "narrativeState": adventure.narrative_state, "campaignCanon": adventure.campaign_canon, "autoSummarize": adventure.auto_summarize, "memoryBankEnabled": adventure.memory_bank_enabled, # Write a root entry even for an adventure whose branch row was never # created. A story with no branch is a pre-tree story, and the tree it # belongs to is the root. `_local` places its nodes there. "branches": [_exported_branch(b, local) for b in branches] or [_ROOT], "headBranch": local.get(adventure.head_branch_id, 0), # M3. Where the story is being read, which is not always where it # ends. See the head-depth rule at the top of this module. "headDepth": adventure.head_depth, "memoryCursor": _exported_anchor(adventure, cursors.MEMORY, local), "summaryCursor": _exported_anchor(adventure, cursors.SUMMARY, local), "memories": [_exported_memory(m, local) for m in adventure.memories], # M4. A Save Point is a decision — someone chose this position and gave # it a name — so it goes in the file by the rule at the top of this # module. Nothing here is derived: the coordinate is the one stored, not # one recomputed from the rows, because the whole point of the pointer # is that no amount of reading the turns can tell you which one somebody # named. A bundle written before M4 has no key here and imports with no # Save Points, which is what such a campaign had. "checkpoints": [ _exported_checkpoint(c, local) for c in _checkpoints_of(db, adventure) ], "storyCards": [ {"type": c.type, "name": c.name, "keys": c.keys, "entry": c.entry, "notes": c.notes} for c in adventure.story_cards ], "actions": [_exported_node(a, local) for a in nodes], } _ROOT = {"parent": None, "forkDepth": None} def _local(branch_id: int | None, local: dict[int, int]) -> int: return local.get(branch_id, 0) if branch_id is not None else 0 def _exported_branch(branch: models.Branch, local: dict[int, int]) -> dict: parent = ( local.get(branch.parent_branch_id) if branch.parent_branch_id is not None else None ) out = ( dict(_ROOT) if parent is None else {"parent": parent, "forkDepth": branch.fork_depth} ) # A player chose the name, so it goes into the file. That is the same rule # that puts the fork points in the file and leaves `lineage` out. An unnamed # branch omits the key rather than carry a null, which keeps the file for an # unnamed tree byte-identical to the one SP6 wrote. if branch.name: out["name"] = branch.name # M3. A branch the story left behind is a decision too — the depth a # divergent write departed at — so it goes in the file by the same rule that # puts the fork points in it. A restored backup that could not tell abandoned # history from active history would have lost the only thing distinguishing # them, since every row of both arrives either way. Omitted when the branch # is active, which keeps a file for a never-undone tree as it was. if branch.superseded_at is not None: out["supersededAt"] = branch.superseded_at.isoformat() out["supersededDepth"] = branch.superseded_depth return out def _exported_node(action: models.Action, local: dict[int, int]) -> dict: node = { "branch": _local(action.branch_id, local), "depth": action.depth, "live": bool(action.live), "type": action.type, "text": action.text, "createdAt": action.created_at.isoformat() if action.created_at else None, } if action.reasoning: node["reasoning"] = action.reasoning # `{}` and an absent key mean different things. `{}` means the node left an # empty state behind, and an absent key means the state is unknown and the # live state stays as it is. An empty snapshot is therefore written rather # than omitted. It costs about eighteen bytes per row, and it decides # whether an undo clears a score or leaves it in place. if action.state_after is not None: node["stateAfter"] = action.state_after if action.world_state_after is not None: node["worldStateAfter"] = action.world_state_after # M5. Without this a restored campaign could be read but not moved around # inside: every Undo, Redo and Save Point restore reads the destination # node's snapshot, so a bundle carrying the turns and not the snapshots # imports a story whose history cannot be walked. if action.narrative_state_after is not None: node["narrativeStateAfter"] = action.narrative_state_after if action.state_changes: node["stateChanges"] = action.state_changes if action.world_delta: node["worldDelta"] = action.world_delta return node def _exported_memory(memory: models.Memory, local: dict[int, int]) -> dict: return { "text": memory.text, "pinned": memory.pinned, "forgotten": memory.forgotten, "sourceStart": memory.source_start, "sourceEnd": memory.source_end, "useCount": memory.use_count, # The node this memory is attached to. A hand-written memory summarizes # no node, so it has a branch and no depth, and it keeps that shape # here. "branch": _local(memory.branch_id, local), "depth": memory.depth, } def _checkpoints_of(db: Session, adventure: models.Adventure) -> list[models.Checkpoint]: """Returns the campaign's Save Points in creation order. Read with a query rather than through a relationship, for the reason `models.Branch` declares none: a relationship on `Adventure` would be loaded by anything that touches an adventure, and the export is the only thing in the application that wants every Save Point at once. """ return ( db.query(models.Checkpoint) .filter(models.Checkpoint.adventure_id == adventure.id) .order_by(models.Checkpoint.id) .all() ) def _exported_checkpoint(checkpoint: models.Checkpoint, local: dict[int, int]) -> dict: return { "name": checkpoint.name, "note": checkpoint.note, # The branch as a position in this file's list, like every other branch # reference in the bundle. The depth is a coordinate along it and needs # no translation. "branch": _local(checkpoint.branch_id, local), "depth": checkpoint.depth, "createdAt": checkpoint.created_at.isoformat() if checkpoint.created_at else None, } def _imported_persona(persona) -> dict: """Reads a bundle's `persona` block into `Adventure` keyword arguments. A raw-dict import bypasses the schemas, so the strings are truncated to the widths the columns declare, in the same way the rest of `_import` does. A bundle written before Phase 18 has no block at all, and an empty persona is the same as having none. """ if not isinstance(persona, dict): return {} return { "persona_name": str(persona.get("name") or "")[:schemas.PERSONA_NAME_MAX], "persona_pronouns": str(persona.get("pronouns") or "")[:schemas.PERSONA_PRONOUNS_MAX], "persona_desc": str(persona.get("desc") or ""), } def _exported_anchor( adventure: models.Adventure, cursor: cursors.Cursor, local: dict[int, int] ) -> dict: branch_id, depth = cursor.stored(adventure) return { "branch": local.get(branch_id) if branch_id is not None else None, "depth": depth, } # ---------------------------------------------------------------- importing def check_format(bundle: dict) -> str: """Returns the bundle's version, or raises a 400.""" fmt = bundle.get("format") if fmt in (FORMAT, LEGACY_FORMAT): return fmt raise HTTPException( 400, f"Not an adventure export file (expected format {FORMAT} or {LEGACY_FORMAT}).", ) def plan(bundle: dict, version: str) -> dict: """Returns the bundle's tree, checked and normalized, before a row is written. The function has no side effects. It opens no session, needs no adventure, and creates nothing. It catches everything a hand-edited file can get wrong about the shape of a tree, because the alternative is an import that fails partway and leaves an adventure holding a story with a gap in it. Both versions produce the same shape, so `write` never learns that there are two formats. A version 1 bundle is a linear story, which is a tree with one branch, and its `variants` array is a sibling group written the old way. """ branches = ( _planned_branches(bundle) if version == FORMAT else [dict(_ROOT)] ) nodes = ( _planned_nodes(bundle, len(branches)) if version == FORMAT else _planned_v1_nodes(bundle) ) head = _as_index(bundle.get("headBranch"), len(branches), default=0) return { "branches": branches, "nodes": nodes, "memories": _planned_memories(bundle, len(branches)), # M4. Empty for a version 1 bundle and for any version 2 bundle written # before Save Points existed, which is the same answer: no one had named # a position in those campaigns. "checkpoints": ( _planned_checkpoints(bundle, len(branches), nodes) if version == FORMAT else [] ), "head": head, # None means the file does not say, which is every version 1 bundle and # every version 2 bundle written before M3. `_point_the_head` derives it # then, which is what those files were written expecting. "headDepth": _planned_head_depth(bundle, branches, nodes, head), # Version 2 records where the derived work reached. Version 1 counted # it, and a count cannot become a node until the nodes exist. See # `settle`. "anchors": _planned_anchors(bundle, len(branches)) if version == FORMAT else None, "positions": None if version == FORMAT else { "memory": _as_int(bundle.get("memoryCursor"), 0), "summary": _as_int(bundle.get("summaryCursor"), 0), }, } def _derived_tip(branches: list[dict], nodes: list[dict], head: int) -> int: """Returns where the head branch's story ends, which is where a file that does not state a head depth is opened. This is the rule `tree.refresh_head` applies and the one every bundle written before M3 was exported under: the deepest node that arrived on the head branch, or, for a branch that carries none of its own, the fork point it inherits its story up to. """ depths = [n["depth"] for n in nodes if n["branch"] == head] if depths: return max(depths) fork_depth = branches[head].get("forkDepth") return fork_depth if fork_depth is not None else lineage.NO_DEPTH def _planned_head_depth( bundle: dict, branches: list[dict], nodes: list[dict], head: int ) -> int | None: """Returns the active head depth the file states, or None if it states none. Checked here rather than repaired later, for the reason the module docstring gives: a coordinate that disagrees with the rows is not a value any read can be given, and an import that discovers it afterwards has already written half a tree. Two bounds. A head past the retained tip is a file claiming the story is read somewhere it does not reach — the shape a truncated or hand-edited export takes, and the one that would silently move the reader forward. Below, `NO_DEPTH` is the floor, because an adventure with no story at all sits one step in front of its first node. A head *behind* the tip is not an error. It is the whole point: it is a story the user undid and did not redo, and it must import undone. """ stated = bundle.get("headDepth") if stated is None: return None tip = _derived_tip(branches, nodes, head) if not _is_int(stated) or stated < lineage.NO_DEPTH: raise HTTPException( 400, f"The file gives the active head depth as {stated!r}." ) if stated > tip: raise HTTPException( 400, f"The file reads its story at depth {stated}, but branch {head} " f"ends at {tip}.", ) return stated def _planned_branches(bundle: dict) -> list[dict]: raw = bundle.get("branches") entries = [b for b in raw if isinstance(b, dict)] if isinstance(raw, list) else [] if not entries: return [dict(_ROOT)] specs: list[dict] = [] for i, entry in enumerate(entries): parent = entry.get("parent") name = _planned_branch_name(entry, i) left = _planned_supersession(entry) if parent is None: specs.append(dict(_ROOT, **({"name": name} if name else {}), **left)) continue # A branch may fork only from a branch listed before it. The export # writes them that way, because branches are numbered in creation order # and a parent always exists first. Requiring it here guarantees the # graph is acyclic for the cost of one comparison. A lineage is computed # by walking to the parent, so a cycle would be an import that never # returns. if not _is_int(parent) or not 0 <= parent < i: raise HTTPException( 400, f"Branch {i} forks from branch {parent!r}, which is not one of " f"the {i} branches listed before it.", ) fork_depth = entry.get("forkDepth") if not _is_int(fork_depth): raise HTTPException( 400, f"Branch {i} forks from branch {parent} but does not say at " f"what depth.", ) specs.append({ "parent": parent, "forkDepth": fork_depth, **({"name": name} if name else {}), **left, }) return specs def _planned_supersession(entry: dict) -> dict: """Returns the branch's disposition as the file gives it, or nothing. Both keys or neither. A time with no depth cannot say what was displaced and a depth with no time is not a record of anything having happened, so a file carrying one of them is treated as carrying neither rather than half of a fact — no read depends on these columns, and inventing the missing half would be the only way to get a wrong answer out of them. """ at = _as_time(entry.get("supersededAt")) depth = entry.get("supersededDepth") if at is None or not _is_int(depth): return {} return {"supersededAt": at, "supersededDepth": depth} def _planned_branch_name(entry: dict, i: int) -> str | None: """Returns the name a branch entry carries, or `None` if nobody named it. The check runs before the row is created rather than being left to the column, for the reason the planner exists. A 400 from a function with no side effects is better than a half-written adventure and a database error three branches in. """ raw = entry.get("name") if raw is None: return None if not isinstance(raw, str): raise HTTPException(400, f"Branch {i} has a name that is not text.") name = raw.strip() if len(name) > schemas.BRANCH_NAME_MAX: raise HTTPException( 400, f"Branch {i}'s name is longer than {schemas.BRANCH_NAME_MAX} " f"characters.", ) return name or None def _planned_nodes(bundle: dict, branches: int) -> list[dict]: raw = bundle.get("actions") nodes: list[dict] = [] for entry in raw if isinstance(raw, list) else []: if not isinstance(entry, dict) or not str(entry.get("text") or ""): continue branch = entry.get("branch", 0) if not _is_int(branch) or not 0 <= branch < branches: raise HTTPException( 400, f"An action names branch {branch!r}, but the file lists " f"{branches}.", ) depth = entry.get("depth") if not _is_int(depth) or depth < 0: raise HTTPException( 400, f"An action on branch {branch} has no depth to sit at." ) nodes.append({ "branch": branch, "depth": depth, "live": bool(entry.get("live", True)), "narrativeStateAfter": _as_dict(entry.get("narrativeStateAfter")), "stateChanges": _as_dict(entry.get("stateChanges")), "type": str(entry.get("type") or "story")[:TYPE_MAX], "text": str(entry.get("text") or ""), "reasoning": _as_text(entry.get("reasoning")), "stateAfter": _as_dict(entry.get("stateAfter")), "worldStateAfter": _as_dict(entry.get("worldStateAfter")), "worldDelta": _as_dict(entry.get("worldDelta")), "createdAt": _as_time(entry.get("createdAt")), }) return nodes def _planned_v1_nodes(bundle: dict) -> list[dict]: """Returns a version 1 bundle's turns as nodes, one node per attempt. The `variants` array is the repeating group SP4 unpacked, so reading one performs the same split that migration 60 does. Every attempt becomes a row at the turn's coordinate, and `variantIndex` selects the live one. The index is clamped, because a hand-edited bundle can name an attempt its own list does not contain, and a turn with no live node is a turn no read can see. The depth is the bundle's `index`. A version 1 bundle has one branch, where the two numbers agree. """ raw = bundle.get("actions") nodes: list[dict] = [] for i, entry in enumerate(raw if isinstance(raw, list) else []): if not isinstance(entry, dict) or not str(entry.get("text") or ""): continue depth = _as_int(entry.get("index"), i) kind = str(entry.get("type") or "story")[:TYPE_MAX] variants = [v for v in (entry.get("variants") or []) if isinstance(v, dict)] if not variants: variants = [{"text": entry["text"], "reasoning": entry.get("reasoning")}] live = min(max(_as_int(entry.get("variantIndex"), 0), 0), len(variants) - 1) for n, variant in enumerate(variants): text = str(variant.get("text") or "") if not text: continue nodes.append({ "branch": 0, "depth": max(depth, 0), "live": n == live, "type": kind, "text": text, "reasoning": _as_text(variant.get("reasoning")), "stateAfter": None, "worldStateAfter": None, "worldDelta": None, "createdAt": _as_time(variant.get("createdAt")), }) return nodes def _planned_memories(bundle: dict, branches: int) -> list[dict]: raw = bundle.get("memories") out: list[dict] = [] for entry in raw if isinstance(raw, list) else []: if not isinstance(entry, dict) or not str(entry.get("text") or "").strip(): continue out.append({ "text": str(entry["text"]), "pinned": bool(entry.get("pinned", False)), "forgotten": bool(entry.get("forgotten", False)), "sourceStart": entry.get("sourceStart"), "sourceEnd": entry.get("sourceEnd"), "useCount": _as_int(entry.get("useCount"), 0), # A value that is out of range, rather than absent, means the file # disagrees with itself. The root is the safe reading, because a # memory on a branch nothing can see never reaches a prompt # again. "branch": _as_index(entry.get("branch"), branches, default=0), "depth": entry.get("depth") if _is_int(entry.get("depth")) else None, }) return out def _planned_checkpoints( bundle: dict, branches: int, nodes: list[dict] ) -> list[dict]: """Returns the file's Save Points, checked against the tree it also carries. A Save Point whose coordinate names no turn in the file is dropped rather than imported, and dropped rather than raising. The two halves of that are each deliberate: * Dropped, because an imported pointer to a position the imported story does not contain is a Save Point that can only ever refuse to restore. It would be a row that exists to disappoint. * Not a 400, unlike the head depth. The head is a position the campaign is read at, so a file that misplaces it opens the story in the wrong place and every read is affected. A Save Point is a bookmark, and a bad one spoils nothing else in the file — refusing to import a whole campaign because one bookmark is wrong would lose the story to save the bookmark. A name that is blank once trimmed is dropped for the same reason the create endpoint refuses one: an unnamed Save Point is not identifiable in a list. """ # Every coordinate the file writes, not only the ones it marks live. # `_write_nodes` makes exactly one attempt at each coordinate live whatever # the file says, so a coordinate that exists is a coordinate that will # resolve — and reading the flags here would drop a Save Point over a # question the writer has already settled. written = {(n["branch"], n["depth"]) for n in nodes} raw = bundle.get("checkpoints") out: list[dict] = [] for entry in raw if isinstance(raw, list) else []: if not isinstance(entry, dict): continue name = str(entry.get("name") or "").strip()[:schemas.CHECKPOINT_NAME_MAX] if not name: continue depth = entry.get("depth") if not _is_int(depth): continue branch = _as_index(entry.get("branch"), branches, default=None) if branch is None or (branch, depth) not in written: continue out.append({ "name": name, "note": str(entry.get("note") or ""), "branch": branch, "depth": depth, "createdAt": _as_time(entry.get("createdAt")), }) return out def _planned_anchors(bundle: dict, branches: int) -> dict: anchors = {} for name in ("memory", "summary"): raw = bundle.get(f"{name}Cursor") raw = raw if isinstance(raw, dict) else {} branch = raw.get("branch") anchors[name] = ( _as_index(branch, branches) if branch is not None else None, _as_int(raw.get("depth"), lineage.NO_DEPTH), ) return anchors # ------------------------------------------------------------------ writing def write(db: Session, adventure: models.Adventure, story: dict) -> None: """Writes a planned tree onto a newly created adventure. The order is fixed. Branches come first, because a node needs a branch id. The nodes come next, because the head and the anchors name a node. """ ids = _write_branches(db, adventure, story["branches"]) _write_nodes(db, adventure, story["nodes"], ids) _write_memories(db, adventure, story["memories"], ids) _point_the_head(adventure, story, ids) _write_checkpoints(db, adventure, story["checkpoints"], ids) _write_anchors(adventure, story, ids) def _write_branches( db: Session, adventure: models.Adventure, specs: list[dict] ) -> list[int]: """Writes one row per branch, computing the lineage rather than reading it. The rows are inserted through Core and the lineage is written second, for the reason `tree.root_branch` gives: the lineage names the row's own id. The parent's cached ancestry is capped at this fork, which is the arithmetic `tree.fork` performs. A fork made now and a fork made a year ago and then exported have to produce the same rows. """ ids: list[int] = [] lineages: list[list[list]] = [] for spec in specs: parent = spec.get("parent") fork_depth = spec.get("forkDepth") new_id = db.execute( insert(models.Branch).values( adventure_id=adventure.id, parent_branch_id=ids[parent] if parent is not None else None, fork_depth=fork_depth if parent is not None else None, lineage=[], name=spec.get("name"), created_at=models.utcnow(), superseded_at=spec.get("supersededAt"), superseded_depth=spec.get("supersededDepth"), ) ).inserted_primary_key[0] entries = [[new_id, None]] if parent is not None: entries += [ [branch_id, fork_depth if cap is None else min(cap, fork_depth)] for branch_id, cap in lineages[parent] ] db.execute( update(models.Branch) .where(models.Branch.id == new_id) .values(lineage=entries) ) ids.append(new_id) lineages.append(entries) return ids def _write_nodes( db: Session, adventure: models.Adventure, specs: list[dict], ids: list[int] ) -> None: """Writes the nodes, grouped into the turns they are attempts at. One value is decided here rather than read from the file. Exactly one attempt in each group is made live, because a file can name none or several, and a turn with no live node disappears from the story. """ groups: dict[tuple[int, int], list[models.Action]] = {} for spec in specs: key = (spec["branch"], spec["depth"]) action = models.Action( adventure_id=adventure.id, branch_id=ids[spec["branch"]], depth=spec["depth"], type=spec["type"], text=spec["text"], reasoning=spec["reasoning"], live=spec["live"], state_after=spec["stateAfter"], world_state_after=spec["worldStateAfter"], world_delta=spec["worldDelta"], narrative_state_after=spec.get("narrativeStateAfter"), state_changes=spec.get("stateChanges"), ) if spec["createdAt"] is not None: action.created_at = spec["createdAt"] db.add(action) groups.setdefault(key, []).append(action) for rows in groups.values(): live = next((row for row in rows if row.live), rows[0]) for row in rows: row.live = row is live def _write_memories( db: Session, adventure: models.Adventure, specs: list[dict], ids: list[int] ) -> None: for spec in specs: memory = models.Memory( adventure_id=adventure.id, text=spec["text"], pinned=spec["pinned"], forgotten=spec["forgotten"], source_start=spec["sourceStart"], source_end=spec["sourceEnd"], use_count=spec["useCount"], branch_id=ids[spec["branch"]], depth=spec["depth"], ) # A version 1 memory has no depth of its own. `source_end` is the index # of the last action it summarizes, which on one branch is that node's # depth. if memory.depth is None and memory.source_end is not None: memory.depth = memory.source_end # A version 1 memory that summarizes nothing, which means one the player # typed, has no depth to derive. Leaving it NULL here would recreate on # import the state migration 62 exists to end. `Path._entry_clause` # compares `depth <= max_depth`, which a NULL fails, so the memory would # disappear from every branch as soon as the imported adventure was # forked. The root is the answer the migration gives, for the same # reason: 0 is at or before every fork point, so the memory is visible # from every path this adventure can grow. if memory.depth is None: memory.depth = lineage.ROOT_DEPTH db.add(memory) def _write_checkpoints( db: Session, adventure: models.Adventure, specs: list[dict], ids: list[int] ) -> None: """Writes the Save Points, and moves nothing. Note what this function does not touch. The head is pointed by `_point_the_head` from the file's own `headBranch`/`headDepth`, and importing a Save Point must not disturb it — a campaign exported at turn 30 with a Save Point at turn 12 opens at turn 30. The bundle records where the story was being read and, separately, which positions someone named; restoring one of them is a thing the user does afterwards, not a thing an import does for them. """ for spec in specs: checkpoint = models.Checkpoint( adventure_id=adventure.id, name=spec["name"], note=spec["note"], branch_id=ids[spec["branch"]], depth=spec["depth"], ) if spec["createdAt"] is not None: checkpoint.created_at = spec["createdAt"] db.add(checkpoint) def _point_the_head( adventure: models.Adventure, story: dict, ids: list[int] ) -> None: """Sets which branch the story is played on, and where it is being read. Both come from the file now (M3). A bundle that states its head depth is opened exactly where its owner left it, undone turns and all, and the turns past that point arrive as the retained future they were exported as. A file that states none is opened at the tip of its head branch — whatever arrived on it, or, for a branch carrying no nodes of its own, the fork point that is the last node its story contains. That is the rule `tree.refresh_head` applies and the only answer a pre-M3 bundle can be given, because at the time it was written the head could not be anywhere else. """ head = story["head"] adventure.head_branch_id = ids[head] if story["headDepth"] is not None: adventure.head_depth = story["headDepth"] return adventure.head_depth = _derived_tip(story["branches"], story["nodes"], head) def _write_anchors( adventure: models.Adventure, story: dict, ids: list[int] ) -> None: """Records how far the memories and the summary have read. Version 2 only. A version 1 bundle stores a count instead, and a count cannot be resolved to a node until the nodes are in the database. `settle` does that part afterwards. """ anchors = story["anchors"] if anchors is None: return for cursor in cursors.ALL: branch, depth = anchors[cursor.name] cursor.anchor(adventure, ids[branch] if branch is not None else None, depth) def settle(adventure: models.Adventure, story: dict) -> None: """Resolves a version 1 bundle's counts into anchors, once the nodes exist. A version 1 file records how far the memories and the summary have read as a count, so the anchor is found by counting that far along the story. A version 2 file carries the anchor itself, which `_write_anchors` has already stored, so there is nothing left to do. The caller runs this after the flush, because counting needs the actions to be queryable. """ positions = story["positions"] if positions is None: return for cursor in cursors.ALL: cursors.anchor_at_position(adventure, cursor, positions[cursor.name]) def materialize( db: Session, payload: dict, story: dict, user_id: int | None ) -> models.Adventure: """Writes a planned bundle into a new adventure owned by `user_id`. Call `check_format` and `plan` first, and apply any rate or size limits before calling this. The split exists because those checks belong to the import endpoint alone: the guest starter writes a file the server ships, so it has nothing to rate-limit and no untrusted list to cap. The caller commits. Two flushes happen here, because the anchors and the legacy counts describe one boundary in two coordinate systems, and aligning them needs the actions to be queryable. """ # A raw-dict import bypasses the schemas, so truncate strings bound for # VARCHAR columns. Postgres enforces the widths. See `schemas.py`. adventure = models.Adventure( user_id=user_id, title=str(payload.get("title") or "Imported Adventure")[:schemas.NAME_MAX], memory=str(payload.get("memory") or ""), authors_note=str(payload.get("authorsNote") or ""), ai_instructions=str(payload.get("aiInstructions") or ""), story_summary=str(payload.get("storySummary") or ""), world_state=payload.get("worldState") or {}, # M5. Normalised on the way in, so a hand-edited or truncated state # section costs the section rather than the campaign — the story is the # valuable thing, and a malformed document should not refuse an import. narrative_state=narrative_model.normalize(payload.get("narrativeState")) if isinstance(payload.get("narrativeState"), dict) else None, campaign_canon=payload.get("campaignCanon") if isinstance(payload.get("campaignCanon"), dict) else None, auto_summarize=bool(payload.get("autoSummarize", False)), memory_bank_enabled=bool(payload.get("memoryBankEnabled", False)), **_imported_persona(payload.get("persona")), ) db.add(adventure) db.flush() for card in payload.get("storyCards") or []: if isinstance(card, dict): db.add(models.StoryCard( adventure_id=adventure.id, type=str(card.get("type") or "")[:schemas.CARD_TYPE_MAX], name=str(card.get("name") or "")[:schemas.NAME_MAX], keys=str(card.get("keys") or ""), entry=str(card.get("entry") or ""), notes=str(card.get("notes") or ""), )) # A bundle exported before M2 may carry "scripts" and "scriptState". # Campaign scripting is gone, so both are ignored rather than rejected: the # story, its tree, its cards and its memories still import intact, which is # what the bundle is for. write(db, adventure, story) db.flush() db.expire(adventure, ["actions"]) settle(adventure, story) return adventure # ------------------------------------------------------------------ reading # Small coercions. A raw-dict import bypasses the schemas, so every value from a # bundle is whatever the JSON held. def _is_int(value) -> bool: """Returns whether `value` is an integer. Python counts `True` as an `int`, and a coordinate does not.""" return isinstance(value, int) and not isinstance(value, bool) def _as_int(value, default: int) -> int: return value if _is_int(value) else default def _as_index(value, count: int, default: int | None = None) -> int | None: """Returns a local branch number, or `default` when the file names a branch that is not present. An out-of-range value means the file disagrees with itself, and it is not a value any read can be given. """ return value if _is_int(value) and 0 <= value < count else default def _as_text(value) -> str | None: return str(value) if value else None def _as_dict(value) -> dict | None: return value if isinstance(value, dict) else None def _as_time(value) -> datetime | None: if not isinstance(value, str): return None try: return datetime.fromisoformat(value.replace("Z", "+00:00")) except ValueError: return None