# 13 — Memory-bank embedding cost (round three of the egress work) **Goal:** stop every turn fetching the entire memory bank's embeddings. Measured at **3,024 KB per turn** on adventure 25 against **129 KB** for everything else a turn reads — the memory bank is ~96% of a turn's database traffic, and it is fetched fresh every single turn to pick `memory_top_k = 5` memories. Found 2026-08-16 while designing the story tree (see `14-phase-story-tree.md`), because memory retrieval is the one read a tree **cannot** window — it is long-range recall by design, so it always spans the full path. That makes this the cost floor of a turn under the tree, which is why it lands first. ## The measurement (production, Neon SQL editor) ```sql SELECT count(*), avg(json_array_length(embedding))::int, avg(length(embedding::text))::int, pg_size_pretty(sum(length(embedding::text))::bigint) FROM memories WHERE embedding IS NOT NULL; -- 134 memories | 1536 dims | 30,971 bytes each | 4,053 kB total ``` | adventure | active | fetched | per turn | |---|---|---|---| | 25 | 100 | 100 | **3,024 kB** | | 21 | 18 | 18 | 545 kB | | 12 | 12 | 12 | 363 kB | | 20 | 4 | 4 | 121 kB | Break-even against the rest of a turn is **4.2 memories**, i.e. about action 25. Every adventure past that is dominated by this. `active == fetched` everywhere: nothing has been evicted yet, so the Python-side `forgotten` filter currently costs nothing. It becomes a real leak the moment eviction starts. ## Why round two missed it `retrieve_memories` needs `settings.embedding_model`, and embedding providers are **BYOK-only by construction** — they never touch the demo key. So the public demo never embeds anything, and the round-two stress harness (which had no embedding model configured) measured the turn loop with its heaviest read switched off. The 23.0 MB figure for a 200-action playthrough is the memory-bank-**off** number; with it on, adventure 25 is closer to 300 MB. **Rule going forward: any egress measurement must run with an embedding model set.** ## Root cause `memorybank.py:208` ```python candidates = [m for m in adventure.memories if not m.forgotten and m.embedding] ``` Walks the relationship, so every memory row for the adventure loads with its embedding. `embedding` is `Mapped[list]` on a `JSON` column — 1536 floats serialised as text is ~31 KB. Cosine ranking happens in Python (a deliberate choice, documented at `models.py:144`), so all of it must cross the wire. The comment sized it by **count** ("fine at a few hundred") rather than by **bytes**. Not the same bug as migration 36/37 — the column is not a repeating group and there is no denormalisation to fix. It is a *format* problem plus a *fetch-frequency* problem. ## Decisions (settled 2026-08-16) - **Packed float32, keep 1536 dimensions.** 31 KB → 6 KB, a straight 5x, with **zero retrieval-quality risk**. Explicitly rejected dropping to 512/768 dims: the size fix plus the cache makes the extra 3x unnecessary, and it would have meant re-embedding. - **No re-embedding.** Dimensions are unchanged, so the migration is a pure format conversion of the 134 existing rows — read the JSON, write packed bytes, no API calls. One-time 4 MB read. - **In-process cache alongside the size fix**, not sequenced after it. Turns for one adventure arrive back-to-back, so a dict keyed by adventure id takes steady-state cost to ~0. 100 vectors as float32 is 600 KB of RAM — negligible. - **`memory_bank_capacity` 200 → ~80.** Taken on *quality* grounds as much as cost: ranking 200 memories to pick 5 dilutes retrieval. Note this will start evicting on adventure 25 immediately (it sits at 100). - **Not pgvector.** It is the structural answer and would keep vectors in the database entirely, but it breaks SQLite dev parity — which the codebase protects deliberately (`context/history.py:42`, the `replace()`/`trim()` dialect dance). Revisit only if the bank grows past what Python cosine can handle. ## Work, in order 1. **Rebuild the byte-meter harness — in the repo this time.** `backend/tools/dbmeter.py` + `stress_session.py`. The originals lived outside the repo and are gone. **Default it to running with an embedding model configured**, since that omission is precisely what hid this finding. Do this first so every item below is measured, not assumed. **Done 2026-08-16** — see the baseline below. 2. **Migration 38 — `memories.embedding_blob` (`LargeBinary`).** Backfill in Python (`struct.pack(f"<{n}f", *vec)`); the conversion cannot be expressed in portable SQL, so unlike migration 36/37 this one does pay a one-time 4 MB read. Drop the old JSON column in a follow-up migration once verified, not in the same one. 3. **Read path.** `retrieve_memories` queries `memories` directly with `forgotten = false AND embedding_blob IS NOT NULL` in **SQL**, not Python. Unpack with `struct`/`numpy`. Same for `_evict_over_capacity` and `_embed_pending`, which walk the same relationship for a count and for the unembedded rows (see the baseline above). 4. **Vector cache.** Keyed by `adventure_id`, invalidated on memory create, evict and delete. Must survive the retry/undo paths that prune memories. 5. **Capacity default 200 → 80.** Existing adventures inherit it, so adventure 25 evicts on its next turn — check that the eviction path is sane at scale before shipping. 6. **Infinite scroll upward in `Play.jsx`** for the remaining 423 KB page load of a finished adventure — the last open item from round two. Load the newest turns, fetch older ones as the reader scrolls up. ## Baseline from the harness (2026-08-16) `python -m tools.stress_session`, 200 actions × 4 KB, 100 memories × 1536 dims: | shape | fetched | memories' share | |---|---|---| | `GET /adventures` (index) | 0.7 kB | — | | `GET /adventures/{id}` (page load) | 426.7 kB | — | | `POST /adventures/{id}/actions` (one turn) | **3,258.7 kB** | 96% | | `GET /adventures/{id}/context` (Insights) | 3,223.7 kB | 97% | | `run_post_turn` (background) | **3,139.1 kB** | 100% | It reproduces both production figures independently — 426.7 kB against the measured 423 KB page load, 3,258.7 kB against 3,024 + 129 kB for a turn, and 31.4 KB per embedding against 31.0 KB. `--no-embeddings` reports 112.0 kB for the same turn, so the round-two blind spot is now a **29x** gap anyone can see in one flag. **Two findings the SQL measurement could not have shown**, both the same root cause in a different caller: - **`run_post_turn` fetches the whole bank again**, every turn. `_evict_over_capacity` walks `adventure.memories` to count the active ones, and `_embed_pending` walks it to find the unembedded ones. So a played turn actually costs ~6.4 MB, not 3.2 — the original estimate was half the real number. - **Insights pays it a third time**, on a page the player can open repeatedly without spending a turn. So step 3 below is not just `retrieve_memories`: **every walk of `adventure.memories` has to go**. `_evict_over_capacity` wants a count and an ordering, `_embed_pending` wants rows where `embedding IS NULL` — neither needs a single vector, and both are pure SQL. ## Guardrails to add with this work - **Query-count / byte assertions per endpoint**, extending the `test_egress.py` idea: assert an endpoint issues at most N queries and fetches under X KB against production-sized fixtures. This class of bug is invisible at ten rows. - **Explicit column projections on read paths.** List endpoints name the fields they need rather than loading whole entities, so the next heavy column is opt-**in**. This is the structural version of what `deferred=True` does by hand. - **Row-width review rule.** Any new large column justifies itself or goes out-of-line. `actions` now carries five JSON columns. Deliberately **not** taken: moving `context_snapshot` out of the database. It costs nothing on reads now that it is deferred, and storage is ~$0.02/mo. Revisit only if backups or storage start to hurt. ## Verification - Harness: `python -m tools.stress_session`, memory bank **on**, before and after, against the baseline table above. Target for the turn shape is 3,258 kB → ~700 kB cold, ~130 kB warm (the cache leaves only what a turn reads besides the bank). `run_post_turn` should fall to roughly nothing: neither of its two walks needs a vector at all. - Re-run the round-two shapes with an embedding model configured, so the 200-action playthrough number is finally honest. - The existing `test_egress.py` guard must still pass — nothing here should touch the deferred action columns.